Christoph Oelckers
|
4fb6b7c7d4
|
- block off the Substitute function by making it private to the 3 classes that really need it.
|
2020-04-19 21:08:24 +02:00 |
|
Christoph Oelckers
|
e63871d6f5
|
- made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special.
|
2020-04-19 13:40:21 +02:00 |
|
Major Cooke
|
a56177f178
|
Begin TICRATE conversion.
- Moved TICRATE from Thinker to Object in ZScript so status bars have access to it.
|
2020-04-12 22:43:33 +02:00 |
|
Christoph Oelckers
|
3454314bb1
|
- separated the Doom specific parts from the compiler backend into a separate file, these parts now get invoked via callback hooks.
|
2020-04-11 20:20:55 +02:00 |
|
Christoph Oelckers
|
32300f7d26
|
- use translation slot 0 for reserved content, like font translations.
|
2020-04-11 20:20:39 +02:00 |
|
Christoph Oelckers
|
80c6d5b276
|
- renamed more stuff and also moved the Strife teaser voice handling out of the file system.
|
2020-04-11 14:00:19 +02:00 |
|
Christoph Oelckers
|
30577e8a50
|
- Text update.
|
2020-04-11 14:00:07 +02:00 |
|
Blue
|
52f1c8a0d1
|
Added $OPTVAL_MBFSTRICT to menudef.txt, and added corresponding case 7 to the compatmode cvar in d_main.cpp
|
2020-04-08 18:51:38 +02:00 |
|
Lucy Phipps
|
2c1a42ae55
|
remove gl_texture_usehires since it's unused now
GLTEXMNU_ENABLEHIRES in language.csv is unused too
|
2020-04-05 13:22:32 +01:00 |
|
Erick Tenorio
|
b2a17dfdc2
|
- REQUIEM.WAD fixes (#1050)
Fixes for various maps in the Requiem megawad.
Idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/requiem
|
2020-04-02 05:35:51 -04:00 |
|
nashmuhandes
|
cb6514cc05
|
Added Actor.CopyBloodColor to copy another existing actor's blood color.
|
2020-03-23 21:04:59 +01:00 |
|
Christoph Oelckers
|
828cba13a1
|
- changed translation management so that the fonts also use translation IDs.
|
2020-03-16 17:23:30 +01:00 |
|
Christoph Oelckers
|
a50a5101bc
|
- fixed another typo.
|
2020-03-15 15:56:35 +01:00 |
|
Christoph Oelckers
|
0c04cddd28
|
- allow specifying full palettes in translation definitions.
|
2020-03-15 10:22:42 +01:00 |
|
nashmuhandes
|
7a141f3aa3
|
Add help messages for most of the deprecated stuff in ZScript.
|
2020-03-14 12:56:03 +02:00 |
|
alexey.lysiuk
|
f46e80e2b4
|
- fixed FLineTraceData scripting definition
https://forum.zdoom.org/viewtopic.php?t=67795
|
2020-03-14 12:51:06 +02:00 |
|
Christoph Oelckers
|
4201c4fbb5
|
- fixed A_FireCGun.
|
2020-03-11 19:47:23 +01:00 |
|
Christoph Oelckers
|
a638cfbd6e
|
- fixed: player_t::GetPSprite cannot guarantee success
As a consequence it must return null in the failure case instead of asserting and all calls to this function must check for the failure case.
|
2020-03-11 00:56:29 +01:00 |
|
Alexander Kromm
|
3607ffaf66
|
fix Dictionary and DictionaryIterator memory leaks
|
2020-03-08 18:46:37 +01:00 |
|
Major Cooke
|
70f9b649aa
|
Changed Pre/Post(Un)Morph to take the other actor and a boolean indicating direction.
- 'current' is true for the actor that is the new body, false for the old body.
|
2020-03-08 15:29:09 +01:00 |
|
Major Cooke
|
33b343ef31
|
Added Pre(Un)Morph and Post(Un)Morph functions.
- cls: The other class's cast type which the actor is transitioning from/to.
|
2020-03-08 15:29:09 +01:00 |
|
Rachael Alexanderson
|
178cf40428
|
- fix debug assertion, cleanup vestigial A_PlaySound addition
|
2020-03-03 22:50:01 -05:00 |
|
Rachael Alexanderson
|
3d3a29979b
|
- remove addition from deprecated A_PlaySound
|
2020-03-02 22:15:37 +01:00 |
|
Rachael Alexanderson
|
1b80b7bf2f
|
- ported over Nash's startTime for A_StartSound
|
2020-03-02 22:15:37 +01:00 |
|
Major Cooke
|
4cf7c6351d
|
Added A_StopSounds(int chanmin, int chanmax).
- If both channels are 0, completely silences the actor.
- Adapted A_StopAllSounds to call A_StopSounds(0,0);
|
2020-03-01 19:42:21 +01:00 |
|
Major Cooke
|
55284d46bf
|
Added A_StopAllSounds.
|
2020-02-29 19:19:51 +01:00 |
|
Christoph Oelckers
|
9f83195460
|
- added Romanian to the language selection menu.
|
2020-02-20 19:02:59 +01:00 |
|
Christoph Oelckers
|
653336de24
|
- fix character substitution for mixed case fonts and text update.
|
2020-02-16 13:51:31 +01:00 |
|
Christoph Oelckers
|
94bc68c514
|
- Greek characters for old console font.
|
2020-02-16 09:37:58 +01:00 |
|
Chronos Ouroboros
|
bb42d58427
|
Revert "Added support for standard DamageFactor property on Armor, PowerProtection and PowerDamage items."
This reverts commit e781cb4043 .
|
2020-02-10 15:38:12 -03:00 |
|
Major Cooke
|
e781cb4043
|
Added support for standard DamageFactor property on Armor, PowerProtection and PowerDamage items.
|
2020-02-09 19:07:52 +01:00 |
|
Major Cooke
|
39a9a48ad6
|
Added source, inflictor and damage flags to AbsorbDamage.
|
2020-02-09 19:07:52 +01:00 |
|
Chronos Ouroboros
|
b453c87b72
|
Merge pull request #683 from ZippeyKeys12/clearscopeindex
Clearscope Index()
|
2020-02-08 03:07:06 -03:00 |
|
alexey.lysiuk
|
081cf814b0
|
- fixed wrong arguments of a few A_StartSound() calls
https://forum.zdoom.org/viewtopic.php?t=67074
|
2020-01-24 11:57:01 +02:00 |
|
Christoph Oelckers
|
142e3c7df7
|
- text update.
|
2020-01-23 18:35:27 +01:00 |
|
Rachael Alexanderson
|
e8c69d2757
|
- add support for xbox 360 versions of Doom/Doom2
|
2020-01-23 18:23:25 +01:00 |
|
3saster
|
729ff8fa8f
|
Plutonia 2 Compatibility Fixes (#1026)
* Plutonia 2 MAP20 fix
* Plutonia 2 MAP27 fix
* Plutonia 2 MAP05 fix
* Plutonia 2 MAP23 fix
* Plutonia 2 MAP24 fix
|
2020-01-22 07:47:17 +01:00 |
|
alexey.lysiuk
|
3b8ddb6b9b
|
- fixed resetting of music volume after closing dialogue
https://forum.zdoom.org/viewtopic.php?t=67035
|
2020-01-20 22:05:15 +01:00 |
|
alexey.lysiuk
|
0d758014dd
|
- exposed Level.MusicVolume to ZScript
|
2020-01-20 22:05:15 +01:00 |
|
Rachael Alexanderson
|
09016b7c05
|
- fixed: oops, show NRFTL on the episode selection menu for Doom2:Unity, if nerve.wad is loaded
|
2020-01-18 17:55:43 -05:00 |
|
Christoph Oelckers
|
9bbd09b78f
|
- precache a few sounds being referenced in common game code.
- define misc/secret for Hexen, too. By now there are some mods defining secrets for the game so this sound should be present there.
|
2020-01-18 09:28:39 +01:00 |
|
Rachael Alexanderson
|
039196bcb3
|
- rename vid_scalemode 0 to 'normal'
|
2020-01-17 09:25:27 -05:00 |
|
Alexander Kromm
|
1f011cda7f
|
make enter key toggle Option Search mode too
|
2020-01-16 17:53:28 +01:00 |
|
Christoph Oelckers
|
0c368a6498
|
- text update.
|
2020-01-13 23:12:02 +01:00 |
|
Rachael Alexanderson
|
c6ea10f03f
|
- implement player setup background by Enjay
|
2020-01-12 19:21:31 +01:00 |
|
Christoph Oelckers
|
3e9a43d7f0
|
- added missing render style constants to ZScript.
|
2020-01-12 12:02:26 +01:00 |
|
Rachael Alexanderson
|
6df9e39152
|
- add support for new Bethesda.Net Unity Edition wads
- they can be extracted with this utility: https://github.com/kevansevans/Unity-Doom-Ripper
|
2020-01-10 16:36:01 -05:00 |
|
alexey.lysiuk
|
7e050010aa
|
- removed obsolete softpoly render modes
https://forum.zdoom.org/viewtopic.php?t=66888
|
2020-01-06 14:31:34 +02:00 |
|
Christoph Oelckers
|
847cbcc0c3
|
- Text update.
|
2020-01-04 21:09:02 +01:00 |
|
Christoph Oelckers
|
58acbfb6b5
|
- added Esperanto menu option.
|
2020-01-04 21:00:39 +01:00 |
|