Commit Graph

4226 Commits

Author SHA1 Message Date
Edoardo Prezioso 2501dc6df6 Fixed signed overflow issue, which caused a non-intended aggressive optimization by GCC 4.8. Also, negative values of the 'limit' parameter in both ACS UniqueTID() and in 'utid' CCMD are ignored and replaced by 0. 2014-01-13 01:48:31 +01:00
Christoph Oelckers 812f2d9230 - removed all unneeded files from gdtoa/CMakeLists.txt because some compilers seem to throw duplicate symbol errors when strtod gets included. 2014-01-12 12:02:02 +01:00
Christoph Oelckers 725d3e3f53 Merge branch 'master' of https://github.com/Edward850/zdoom 2014-01-12 10:53:34 +01:00
Edward Richardson 6db974918a Treat packets from unknown nodes differently
Instead of trying to decompress packets from unknown connections (and
failing them anyway), they are now reported and discarded without doing
anything else.
2014-01-12 18:39:19 +13:00
Braden Obrzut db4a23e3c4 Merge branch 'origin/maint' 2014-01-10 02:19:14 -05:00
Braden Obrzut 44c4736de3 - Ignore unknown properties in the GAMEINFO lump instead of throwing an error. 2014-01-10 02:16:41 -05:00
Braden Obrzut fa516c5ee6 - For some reason __MAC_10_6 is defined in the 10.5 SDK so use MAC_OS_X_VERSION_MAX to check SDK version instead. 2014-01-07 00:55:32 -05:00
Braden Obrzut bbd3106cbb Merge commit 'b3f5de356f14e2026cc9e5738e8b58e22e7daa44' 2014-01-06 04:04:51 -05:00
Braden Obrzut d8ff4ec281 - Fixed: All clang 5.0 warnings.
- Renamed autostart/autozend since Xcode’s build process links in strictly alphabetical order.
2014-01-05 19:50:09 -05:00
Braden Obrzut b3f5de356f - Fixed: SBarInfo's gamemode command used to ignore unknowns (for cross compatibility). On top of restoring the old behavior, generate a warning for only the first ignored instance. 2014-01-05 15:46:11 -05:00
Braden Obrzut cd3f5db16a - Updated gdtoa in order to fix clang warnings. 2014-01-04 16:58:21 -05:00
Christoph Oelckers 005313c00e Merge branch 'master' of https://github.com/rheit/zdoom 2014-01-04 11:29:02 +01:00
Braden Obrzut b0f40c0733 - So we did end up restoring the variable that the last commit was compensating for. 2014-01-04 00:37:15 -05:00
Braden Obrzut 4770b9b27b - Fixed: Rampage timer should only reset when the weapon is ready to be fired. 2014-01-03 01:21:21 -05:00
Braden Obrzut a62996386d Merge branch 'maint' 2014-01-02 19:42:15 -05:00
Braden Obrzut 511bdc7208 - Work around GCC 4.8 bug 54570 2014-01-02 19:41:53 -05:00
Braden Obrzut 50cec119a0 - Work around GCC 4.8 bug 54570 2014-01-02 19:12:03 -05:00
Braden Obrzut 1e50a0af9e - Hard code gdtoa constants for OS X since the programs can’t always be run on the target. (The values are the same for GCC and Clang.) 2014-01-02 03:06:06 -05:00
Braden Obrzut 49edd7c60c - Add support for cross compiling so that OS X PowerPC builds can still be made on systems without rosetta (10.7+). (Compiling x86 binaries on ppc should also be possible.) 2014-01-02 01:59:04 -05:00
Christoph Oelckers 853c1c4f1e Merge branch 'master' of https://github.com/Edward850/zdoom 2014-01-01 16:51:27 +01:00
Edward Richardson 455145d611 Stall testing for interpolation
Uncapped framerate never triggered the stall detection code, as it never
tried to process a frame to start with.
2014-01-02 00:04:32 +13:00
Christoph Oelckers ad88cfc5e2 Merge branch 'master' of https://github.com/rheit/zdoom 2013-12-25 22:32:21 +01:00
Christoph Oelckers 6e0f885135 - fixed: The 3D floor setup code treated alphas larger than 255 as translucent. This was causing problems with ZDCMP2 in GZDoom 2013-12-25 22:30:47 +01:00
Christoph Oelckers 917a869a54 - fixed: gl_SetFog set the vertex attribute for software lighting mode without checking if the mode is actually on. 2013-12-23 09:56:16 +01:00
Christoph Oelckers ae49044f96 - let 'showloadtimes' measure UDMF parsing. 2013-12-19 17:59:58 +01:00
Christoph Oelckers 3e0325c8b0 Merge branch 'master' of https://github.com/rheit/zdoom 2013-12-17 17:24:43 +01:00
Christoph Oelckers 9a927c2030 Merge branch 'master' of https://github.com/Edward850/zdoom 2013-12-16 11:56:58 +01:00
Edward Richardson a993b0288a Stop prediction from playing and stopping sounds
Player prediction would play *jump and stop falling sounds, creating odd
cases of sound repetition before the gametic caught up.
2013-12-16 23:02:27 +13:00
Braden Obrzut 5904df7f56 Merge branch 'maint' 2013-12-13 03:05:06 -05:00
Braden Obrzut 12d45bbc33 - Use setenv for LC_NUMERIC since setlocale gets reset by the libraries on some systems. 2013-12-13 03:00:35 -05:00
Braden Obrzut 10c312f55c - Silence GCC PCD_PRINTBINARY warning since we've been able to since GCC 4.6. 2013-12-13 02:51:15 -05:00
Christoph Oelckers d2927c3d8c Merge branch 'master' of https://github.com/rheit/zdoom 2013-12-09 11:34:41 +01:00
Christoph Oelckers 3b5d379fa4 - Linux compile fix. 2013-12-09 11:34:26 +01:00
Christoph Oelckers 74dee4cd63 - removed ddraw.lib from CMake files because that library is not used anymore. 2013-12-09 11:24:58 +01:00
Christoph Oelckers fd767233aa - fixed typo: glColor must be gl_Color in shader. 2013-12-08 10:01:03 +01:00
alexey.lysiuk 4b24489393 * fix compilation on non-Windows systems 2013-12-07 12:25:38 +02:00
Christoph Oelckers d46315c44b - some finetuning of subtractive effect. 2013-12-05 15:39:46 +01:00
Christoph Oelckers 8d08624f97 Merge branch 'master' of https://github.com/rheit/zdoom 2013-12-05 15:38:14 +01:00
Christoph Oelckers 31c9a0b0e8 - Subtract should respect alpha. 2013-12-05 15:36:20 +01:00
Christoph Oelckers 79ef119ae2 Merge branch 'master' of https://github.com/rheit/zdoom 2013-12-05 15:28:37 +01:00
Christoph Oelckers c959b3f250 - added 'subtract' render style to DECORATE parser. This is actually 'reverse subtract' 2013-12-05 15:28:09 +01:00
Christoph Oelckers 95163e378e - added a fog layer when drawing sprites with render style reverse subtract. 2013-12-05 15:06:10 +01:00
Christoph Oelckers f40dc9deb2 Merge branch 'master' of https://github.com/chungy/gzdoom 2013-12-05 14:02:35 +01:00
Mike Swanson d48d337883 convert file from UTF-16LE to UTF-8
This one file gave issues with parsing in certain programs, including
the GitHub UI. No need for English text to waste so much space.
2013-12-05 04:43:29 -08:00
Christoph Oelckers 2f60ca338b - removed unused members from sector_t 2013-12-05 12:19:44 +01:00
Christoph Oelckers 058f065446 - fixed: FFlatVertex contained two unused members.
- fixed: Clearing the args in the VavoomLightColor constructor only cleared 5 bytes, still assuming byte args.
2013-12-05 10:23:01 +01:00
Christoph Oelckers 7ba0f2467a Merge branch 'master' of https://github.com/rheit/zdoom 2013-12-01 21:11:52 +01:00
Christoph Oelckers 86d7a326be - allowdecals logic was nonfunctional. 2013-12-01 21:11:33 +01:00
Christoph Oelckers f7c7b07962 Merge branch 'master' of https://github.com/rheit/zdoom 2013-12-01 20:37:50 +01:00
Christoph Oelckers 25f60779fd - fixed: The 'allowdecals' check in animated doors was wrong. 2013-12-01 20:20:26 +01:00