Commit graph

1098 commits

Author SHA1 Message Date
Ricardo Luís Vaz Silva
4c7e9c6193 Change CheckValue to multi-return, due to unsupported out int/bool 2023-01-25 17:32:54 +01:00
CandiceJoy
1e39202484 Added check for invalid class on in-VM instantiation
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-24 22:10:34 +01:00
Emanuele Disco
faaf938b18 refactor: add some logs to help understand what is happening during soundfont selection.
It helps understand what soundfont is currently used

refs: https://github.com/ZDoom/ZMusic/pull/44
2023-01-24 07:19:23 -05:00
Ricardo Luís Vaz Silva
b47aa37919 Add missing methods (GetIfExists/CheckValue) to Map pseudo-generics 2023-01-23 17:15:08 +01:00
Ricardo Luís Vaz Silva
a397a93c25 Add Missing Read Barriers to Map Get Functions 2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
fed2d11be5 Fix iterator invalidation for Map::Get 2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
decba68225 Map::GetIfExists and Map::CheckValue 2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
ed6384edc6 Add internal variable support to files outside gzdoom.pk3 2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
d4e9438273 rename CheckWritable to IsWritable, and invert its output since it's always negated 2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
da06212134 Add mDefFileNo to Fields 2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
5ba1e96d29 Add mDefFileNo to Classes/Structs 2023-01-20 22:34:26 +01:00
Rachael Alexanderson
20eb821acb - indicate in the startup window title when GZDoom is compiled for ARM64 Windows 2023-01-17 02:36:21 -05:00
Sally Coolatta
45796505de Fix two different portable names
M_GetConfigPath uses GAMENAMELOWERCASE_portable.ini, but IsPortable() checks for GAMENAME_portable.ini. Doesn't have much of an impact on base GZDoom since it's case-insensitive, but can matter for engine forks -- IMO it should just be consistent either way.
2023-01-16 23:22:36 -05:00
Christoph Oelckers
3ea49a66d1 - cleaned up the pitch management in the sound backend.
This now treats all pitch methods equally instead of the preferential treatment of Doom's original pitch hack. Most importantly, the sound channel now stores the pitch as a floating point value instead of 9.7 fixed point.
snd_pitched now also gets checked in the sound engine, not the low level interface.
2023-01-15 14:01:37 +01:00
Christoph Oelckers
5b7826f68b - set lightblendmode to 0 when setting up a 2D viewpoint.
2D never uses dynamic lights so this should always be 0 - and eliminates another place in the backend referencing game data.
2023-01-15 09:21:01 +01:00
Christoph Oelckers
1561616498 - pass colormap to MakeGoodRemap as parameter.
Removes a Doom dependency and avoids double reading of the COLORMAP lump.
2023-01-15 08:34:32 +01:00
Christoph Oelckers
bafd6be342 - removed backend dependencies on game data. 2023-01-15 08:23:26 +01:00
Christoph Oelckers
c8b3d95d6f - backend update from Raze. 2023-01-15 08:23:26 +01:00
Kevin Caccamo
26518f8660 Fix Y position of characters in monospace fonts
The issue was either a typo, or a false assumption that all monospace font characters would be in squares on the sheet. Fixes #1937
2023-01-15 07:41:54 +01:00
Ricardo Luís Vaz Silva
1ebd4f0d41 Add Tonemap support for Unclamped lighting mode 2023-01-14 11:29:12 -05:00
Ricardo Luís Vaz Silva
8e7897233e Add Alternate Light Blending Options 2023-01-14 11:29:12 -05:00
Rachael Alexanderson
aa061562cd - manually reimplement pull request #1850 2023-01-14 11:23:10 -05:00
Ricardo Luís Vaz Silva
80d1c61714 Fix MapIterator<X, String>::GetValue 2023-01-14 00:30:43 +01:00
Marisa the Magician
81e7d77b44 Fix diffuse-only material shaders not applying. 2023-01-12 17:01:59 +01:00
Christoph Oelckers
aceafecce6 - optimized sheet font texture generation.
Instead of reloading the base image over and over again, let's cache it so that less time is needed for each single character.
2023-01-07 19:12:19 +01:00
Christoph Oelckers
4c751db489 - silence some warnings. 2023-01-07 18:35:30 +01:00
Christoph Oelckers
1a0aa95ff4 - changed return value of CreatePalettedPixels.
The new struct will allpw return of static pixel data without reallocation and copying.
2023-01-07 17:55:55 +01:00
Christoph Oelckers
4e4642d0ed - fixed buffer size checks for raw textures. 2023-01-07 16:15:32 +01:00
Marisa the Magician
0e5c6e37b1 Prevent important messages from being accidentally filtered. 2023-01-04 17:54:09 +01:00
CandiceJoy
b61be581d9 Fixed custom height and width not saving.
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-01 22:52:55 -05:00
Ricardo Luís Vaz Silva
6072260b3f Fix FxMultiAssignDecl type 2022-12-23 15:54:23 +01:00
Rachael Alexanderson
adfef56fd8 - fix OpenGL ES selection on the windows startup dialog 2022-12-21 11:04:41 -05:00
Ricardo Luís Vaz Silva
c8fe074041 Multi-Assign Declarations 2022-12-20 23:22:37 +01:00
Magnus Norddahl
7b864fd665 Add vulkan pipeline cache 2022-12-19 17:40:27 +01:00
Marisa the Magician
e99bf2b036 Update and clean up UE1 model loader. 2022-12-19 14:00:43 +01:00
Ricardo Luís Vaz Silva
43880bbbe1 Expose StripLeft and StripLeftRight to ZScript 2022-12-19 14:00:09 +01:00
Ricardo Luís Vaz Silva
3ffbda5526 Fix StripLeftRight 2022-12-19 14:00:09 +01:00
Ricardo Luís Vaz Silva
fb33a29400 Error out instead of crashing for vector out variables 2022-12-18 19:46:22 +01:00
Christoph Oelckers
941c0850ba - Backend update from Raze.
Mainly optimizations for the sound system and texture manager.
2022-12-18 16:19:18 +01:00
Ricardo Luís Vaz Silva
46d36cf5c7 add BobWeapon3D 2022-12-09 21:49:38 +01:00
Ricardo Luís Vaz Silva
dce456783d Add support for Vector types as properties 2022-12-08 18:12:27 +01:00
Ricardo Luís Vaz Silva
b610f4206f Fix wrong assumptions about actor initialization in Map/MapIterator 2022-12-05 19:23:42 +01:00
Christoph Oelckers
aedf0e3ce5 - fixed GC::FullGC not collecting everything anymore.
With the delayed handling of internal references of destroyed objects the function now returned without making sure that it really got everything.
Repeating until it cannot delete anything new anymore makes it work again as intended.
2022-12-05 12:29:03 +01:00
Magnus Norddahl
449501c75b Fix compile error on macOS 2022-12-05 07:49:43 +01:00
Magnus Norddahl
4c85f461b1 Avoid calling vulkan functions before the instance has been created 2022-12-05 07:49:43 +01:00
Magnus Norddahl
0a80ad3b83 Add missing forward declarations 2022-12-05 07:49:43 +01:00
Magnus Norddahl
cc96742d18 Add missing include statement 2022-12-05 07:49:43 +01:00
Magnus Norddahl
03ab65ab1e Fix linux compile errors from the zvulkan switch 2022-12-05 07:49:43 +01:00
Magnus Norddahl
6a005e3a2a Switch vulkan backend to use the zvulkan library 2022-12-05 07:49:43 +01:00
Magnus Norddahl
7ae07d614e Add all the functionality from the win32 startup window to the GTK version 2022-12-05 07:48:21 +01:00