Ashley Miller-Jelfs
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7ce6f2214c
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Fix Specular not using Material definition for Glossiness and Level
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2024-08-08 07:23:00 -04:00 |
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Christoph Oelckers
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34e2e77f9e
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- tab cleanup in shader code.
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2023-01-15 08:54:54 +01:00 |
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Ricardo Luís Vaz Silva
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8e7897233e
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Add Alternate Light Blending Options
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2023-01-14 11:29:12 -05:00 |
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Magnus Norddahl
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8a500a25f5
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- rewrite the user shader support for materials - new syntax is to create a 'Material ProcessMaterial()' function
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2018-07-15 23:01:40 +02:00 |
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Magnus Norddahl
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9b7bef59d2
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- fixed Intel rendering glitch with uDynLightColor
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2018-03-12 21:44:55 +01:00 |
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Magnus Norddahl
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07fa310f23
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- move material light modes to their own subshader lumps
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2018-02-20 00:13:05 +01:00 |
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