Ricardo Luís Vaz Silva
ddbf90389b
add total chaos retro and full maps to compatibility.txt
2024-06-24 17:23:08 -04:00
Christoph Oelckers
f7a15bc5f9
added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10
2024-04-27 10:46:29 +02:00
Christoph Oelckers
f20bbd4189
added compatibility settings for Memento Mori 2 MAP20
2023-12-24 12:44:43 +01:00
Player701
3ec908c032
- Allow 100% kills on 2048 Unleashed (pc_cp2.wad) MAP27
2023-12-22 16:10:55 +01:00
Christoph Oelckers
6847a9a5c1
- added a nomirrors compatibility handler and applied it to Conf256's CONF55 map.
...
This is for disabling broken plane reflection setups.
2023-09-14 20:21:35 +02:00
Christoph Oelckers
55402ff734
- added 'rebuildnodes' for tnt2fix2.wad map01
2022-10-20 17:12:43 +02:00
Rachael Alexanderson
fae4166fae
- add a few njdoom maps to the rebuildnodes comptibility block
2022-07-07 08:59:13 -04:00
Christoph Oelckers
a4aca9bd9c
- force node rebuild for Plutonia MAP25.
2022-07-02 10:30:03 +02:00
Rachael Alexanderson
00af521846
- add a few maps to the rebuildnodes compatibility block
2022-06-28 22:32:42 -04:00
Player701
b91f87e4ed
- Rebuild nodes for 1024.wad MAP02 to fix invisible obstacle near the exit area
2022-06-03 19:43:50 +02:00
Christoph Oelckers
ee109e0bd5
- we do not need ‚corpsegibs‘. in compatibility.txt anymore.
2022-04-29 00:25:41 +02:00
Christoph Oelckers
339419240c
- added compat_nombf21 for cchest2.wad, map 19.
2022-04-25 20:52:24 +02:00
Christoph Oelckers
d24f41a595
- Remain 3, MAP11 also needs compat_nombf21.
2022-04-15 23:20:37 +02:00
Christoph Oelckers
446a24d095
- added nombf21 compat setting for Heroes Tales MAP31
2022-04-15 23:01:58 +02:00
Christoph Oelckers
c48de5d8d3
- added a 'no MBF21' compatibility flag.
...
Turns out that there's a few old maps that have the extended line flags set but not the guard bit that forces their clearance.
Astrostein 1's first map is an example for this.
2022-02-14 20:00:06 +01:00
Rachael Alexanderson
bb58dedff2
this fix was requested here: https://forum.zdoom.org/viewtopic.php?p=1188347#p1188347
2021-05-04 07:59:13 +02:00
Player701
c33b14b55d
- Force node rebuilding for Double Impact E1M3 (bad subsector)
2020-10-09 12:11:50 +02:00
Player701
a4b6d5612f
- Force node rebuilding for Akeldama MAP26 (bad subsectors) ( #1206 )
2020-10-09 01:43:37 -04:00
alexey.lysiuk
2cb1438f93
- forced node rebuild for two Memento Mori maps
...
https://forum.zdoom.org/viewtopic.php?t=70037
2020-10-01 11:02:59 +03:00
Player701
89b28911dd
Fixed inability to achieve 100% kills in BTSX E2 MAP06
2020-09-19 20:17:40 +02:00
Erick Tenorio
b2a17dfdc2
- REQUIEM.WAD fixes ( #1050 )
...
Fixes for various maps in the Requiem megawad.
Idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/requiem
2020-04-02 05:35:51 -04:00
alexey.lysiuk
c74c38eef7
- fixed monster teleportation on Ancient Aliens MAP23
...
Particular combination of teleport lines and monster radius requires vanilla behavior of P_PointOnLineSide()
https://forum.zdoom.org/viewtopic.php?t=66504
2019-11-28 13:01:23 +02:00
Christoph Oelckers
cbd4479628
- reinstated the old scriptwait implementation as a compatibility option.
...
Daedalus's MAP19 needs this.
2019-09-07 09:34:50 +02:00
Rachael Alexanderson
764e95f34f
- compat_pointonline for doom2 map14
2019-06-15 04:57:03 -04:00
Player701
456c1eb926
- Added Unholy Realms MAP27 to the node rebuild compatibility list
2019-03-23 15:28:27 +01:00
alexey.lysiuk
eaf0ac1f7b
- added compatibility entries for maps affected by buggy CheckSwitchRange behavior
2019-02-11 17:57:03 +01:00
Player701
74ec789d0e
- Force node rebuild for Plutonia 2 MAP29 to fix BSP glitches
2018-12-13 14:54:33 -05:00
Rachael Alexanderson
172b4bb846
- added a number of darken2.wad maps to rebuild nodes in compatibility.txt
2018-12-12 11:22:53 -05:00
Player701
eb8614fc71
- Force node rebuild for Plutonia 2 MAP25 to fix BSP glitches
2018-12-11 09:15:05 -05:00
Player701
888af3d684
- Added Plutonia 2 MAP10 and MAP11 to the "rebuildnodes" compatibility list.
2018-12-08 12:26:22 +01:00
Rachael Alexanderson
a7c4fc9dc2
- add plutonia map32 to node regen compatibility - https://forum.zdoom.org/viewtopic.php?f=2&t=62777
2018-12-06 13:57:15 -05:00
Erick Tenorio
43919ead40
Various map fixes
...
Map fixes for the following maps:
MAP33: Betray (Doom II: BFG Edition)
Icarus: https://www.doomworld.com/idgames/themes/TeamTNT/icarus/icarus
Flashback to Hell: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/fth666
Hell to Pay (HTP-RAW.WAD)
2018-06-27 23:26:15 +02:00
Christoph Oelckers
3988e27059
- scriptified the last remaining definition (BTSX MAP12 beta)
...
- Changes to map geometry must force a node rebuild (SetVertex, SetLineSectorRef.)
- fixed incorrect use of scaling constant in SetWallYScale.
2018-04-11 19:10:15 +02:00
alexey.lysiuk
6631f208b1
Scriptified remaining compatibility entries
2018-04-11 17:01:57 +03:00
alexey.lysiuk
6480946d40
Scriptified more compatibility entries
2018-04-11 15:57:27 +03:00
alexey.lysiuk
5f5adbe161
Scriptified compatibility of Strife level along with needed functions
2018-04-11 13:02:26 +03:00
alexey.lysiuk
950443683b
Scriptified compatibility of more Heretic levels
2018-04-11 12:35:45 +03:00
Christoph Oelckers
0ecbf07769
-ported a large part of compatibility.txt
2018-04-10 23:19:22 +02:00
Christoph Oelckers
65a219eecc
- sorted compatibility.txt so that levels which only have flags set are at the top of the file.
2018-04-10 20:02:41 +02:00
alexey.lysiuk
640948703f
Level compatibility via ZScript -- PoC
2018-04-09 17:54:12 +03:00
Christoph Oelckers
9a8e724761
- added a compatibility setting for Perdition's Gate MAP31 which was having render issues with an unsupported vanilla effect.
2018-02-27 09:53:15 +01:00
alexey.lysiuk
18ad975c7a
Added compatibility entry for Ultimate Simplicity MAP11
...
This eliminates potential blocker in level progression
2018-02-04 17:42:39 +02:00
alexey.lysiuk
0f62cd67a5
Added compatibility entry for Ultimate Simplicity MAP04
...
Now it's possible to get 100% kills on lower skill levels
2018-02-03 13:24:54 +02:00
alexey.lysiuk
11ec3b1de0
Added compatibility option for Demonfear MAP22
...
Bridge beyond red skull door was raising too high
2018-01-28 14:34:31 +02:00
Christoph Oelckers
410749cf67
- compatibility node rebuild for Doom2's MAP25
...
https://forum.zdoom.org/viewtopic.php?f=15&t=59256
2018-01-28 08:44:40 +01:00
alexey.lysiuk
563a80ff83
Added compatibility settings for Hanging Gardens
...
Six trees spawned below arches blocking player's path to red keycard
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hgarden
2017-12-24 10:37:22 +02:00
Rachael Alexanderson
1088c60add
- add doom e1m6 to rebuildnodes list. https://forum.zdoom.org/viewtopic.php?f=15&t=58430
2017-11-11 15:54:42 -05:00
Rachael Alexanderson
cdf79f0041
- added Hellser's teleporter fix for doom2.wad map29 - https://forum.zdoom.org/viewtopic.php?t=57525
2017-08-09 00:11:43 -04:00
alexey.lysiuk
9ac7aaf7d5
Fixed possibility to stuck in MAP14 of Hellbound
...
https://forum.zdoom.org/viewtopic.php?t=56925
2017-06-18 09:24:19 +03:00
jplebreton
4ec6326daa
- Final Doom fixes: two progression blockers and a few bugs in maps that prevented getting 100% kills and/or items.
2017-06-17 09:09:55 +02:00