Commit graph

149 commits

Author SHA1 Message Date
Ricardo Luís Vaz Silva
ddbf90389b add total chaos retro and full maps to compatibility.txt 2024-06-24 17:23:08 -04:00
Christoph Oelckers
f7a15bc5f9 added emulation of Final Doom's teleporter z glitch and activate it for Saturnia MAP10 2024-04-27 10:46:29 +02:00
Christoph Oelckers
f20bbd4189 added compatibility settings for Memento Mori 2 MAP20 2023-12-24 12:44:43 +01:00
Player701
3ec908c032 - Allow 100% kills on 2048 Unleashed (pc_cp2.wad) MAP27 2023-12-22 16:10:55 +01:00
Christoph Oelckers
6847a9a5c1 - added a nomirrors compatibility handler and applied it to Conf256's CONF55 map.
This is for disabling broken plane reflection setups.
2023-09-14 20:21:35 +02:00
Christoph Oelckers
55402ff734 - added 'rebuildnodes' for tnt2fix2.wad map01 2022-10-20 17:12:43 +02:00
Rachael Alexanderson
fae4166fae - add a few njdoom maps to the rebuildnodes comptibility block 2022-07-07 08:59:13 -04:00
Christoph Oelckers
a4aca9bd9c - force node rebuild for Plutonia MAP25. 2022-07-02 10:30:03 +02:00
Rachael Alexanderson
00af521846 - add a few maps to the rebuildnodes compatibility block 2022-06-28 22:32:42 -04:00
Player701
b91f87e4ed - Rebuild nodes for 1024.wad MAP02 to fix invisible obstacle near the exit area 2022-06-03 19:43:50 +02:00
Christoph Oelckers
ee109e0bd5 - we do not need ‚corpsegibs‘. in compatibility.txt anymore. 2022-04-29 00:25:41 +02:00
Christoph Oelckers
339419240c - added compat_nombf21 for cchest2.wad, map 19. 2022-04-25 20:52:24 +02:00
Christoph Oelckers
d24f41a595 - Remain 3, MAP11 also needs compat_nombf21. 2022-04-15 23:20:37 +02:00
Christoph Oelckers
446a24d095 - added nombf21 compat setting for Heroes Tales MAP31 2022-04-15 23:01:58 +02:00
Christoph Oelckers
c48de5d8d3 - added a 'no MBF21' compatibility flag.
Turns out that there's a few old maps that have the extended line flags set but not the guard bit that forces their clearance.
Astrostein 1's first map is an example for this.
2022-02-14 20:00:06 +01:00
Rachael Alexanderson
bb58dedff2 this fix was requested here: https://forum.zdoom.org/viewtopic.php?p=1188347#p1188347 2021-05-04 07:59:13 +02:00
Player701
c33b14b55d - Force node rebuilding for Double Impact E1M3 (bad subsector) 2020-10-09 12:11:50 +02:00
Player701
a4b6d5612f
- Force node rebuilding for Akeldama MAP26 (bad subsectors) (#1206) 2020-10-09 01:43:37 -04:00
alexey.lysiuk
2cb1438f93 - forced node rebuild for two Memento Mori maps
https://forum.zdoom.org/viewtopic.php?t=70037
2020-10-01 11:02:59 +03:00
Player701
89b28911dd Fixed inability to achieve 100% kills in BTSX E2 MAP06 2020-09-19 20:17:40 +02:00
Erick Tenorio
b2a17dfdc2
- REQUIEM.WAD fixes (#1050)
Fixes for various maps in the Requiem megawad.

Idgames: https://www.doomworld.com/idgames/levels/doom2/megawads/requiem
2020-04-02 05:35:51 -04:00
alexey.lysiuk
c74c38eef7 - fixed monster teleportation on Ancient Aliens MAP23
Particular combination of teleport lines and monster radius requires vanilla behavior of P_PointOnLineSide()

https://forum.zdoom.org/viewtopic.php?t=66504
2019-11-28 13:01:23 +02:00
Christoph Oelckers
cbd4479628 - reinstated the old scriptwait implementation as a compatibility option.
Daedalus's MAP19 needs this.
2019-09-07 09:34:50 +02:00
Rachael Alexanderson
764e95f34f - compat_pointonline for doom2 map14 2019-06-15 04:57:03 -04:00
Player701
456c1eb926 - Added Unholy Realms MAP27 to the node rebuild compatibility list 2019-03-23 15:28:27 +01:00
alexey.lysiuk
eaf0ac1f7b - added compatibility entries for maps affected by buggy CheckSwitchRange behavior 2019-02-11 17:57:03 +01:00
Player701
74ec789d0e - Force node rebuild for Plutonia 2 MAP29 to fix BSP glitches 2018-12-13 14:54:33 -05:00
Rachael Alexanderson
172b4bb846 - added a number of darken2.wad maps to rebuild nodes in compatibility.txt 2018-12-12 11:22:53 -05:00
Player701
eb8614fc71 - Force node rebuild for Plutonia 2 MAP25 to fix BSP glitches 2018-12-11 09:15:05 -05:00
Player701
888af3d684 - Added Plutonia 2 MAP10 and MAP11 to the "rebuildnodes" compatibility list. 2018-12-08 12:26:22 +01:00
Rachael Alexanderson
a7c4fc9dc2 - add plutonia map32 to node regen compatibility - https://forum.zdoom.org/viewtopic.php?f=2&t=62777 2018-12-06 13:57:15 -05:00
Erick Tenorio
43919ead40 Various map fixes
Map fixes for the following maps:

MAP33: Betray (Doom II: BFG Edition)
Icarus: https://www.doomworld.com/idgames/themes/TeamTNT/icarus/icarus
Flashback to Hell: https://www.doomworld.com/idgames/levels/doom2/Ports/d-f/fth666
Hell to Pay (HTP-RAW.WAD)
2018-06-27 23:26:15 +02:00
Christoph Oelckers
3988e27059 - scriptified the last remaining definition (BTSX MAP12 beta)
- Changes to map geometry must force a node rebuild (SetVertex, SetLineSectorRef.)
- fixed incorrect use of scaling constant in SetWallYScale.
2018-04-11 19:10:15 +02:00
alexey.lysiuk
6631f208b1 Scriptified remaining compatibility entries 2018-04-11 17:01:57 +03:00
alexey.lysiuk
6480946d40 Scriptified more compatibility entries 2018-04-11 15:57:27 +03:00
alexey.lysiuk
5f5adbe161 Scriptified compatibility of Strife level along with needed functions 2018-04-11 13:02:26 +03:00
alexey.lysiuk
950443683b Scriptified compatibility of more Heretic levels 2018-04-11 12:35:45 +03:00
Christoph Oelckers
0ecbf07769 -ported a large part of compatibility.txt 2018-04-10 23:19:22 +02:00
Christoph Oelckers
65a219eecc - sorted compatibility.txt so that levels which only have flags set are at the top of the file. 2018-04-10 20:02:41 +02:00
alexey.lysiuk
640948703f Level compatibility via ZScript -- PoC 2018-04-09 17:54:12 +03:00
Christoph Oelckers
9a8e724761 - added a compatibility setting for Perdition's Gate MAP31 which was having render issues with an unsupported vanilla effect. 2018-02-27 09:53:15 +01:00
alexey.lysiuk
18ad975c7a Added compatibility entry for Ultimate Simplicity MAP11
This eliminates potential blocker in level progression
2018-02-04 17:42:39 +02:00
alexey.lysiuk
0f62cd67a5 Added compatibility entry for Ultimate Simplicity MAP04
Now it's possible to get 100% kills on lower skill levels
2018-02-03 13:24:54 +02:00
alexey.lysiuk
11ec3b1de0 Added compatibility option for Demonfear MAP22
Bridge beyond red skull door was raising too high
2018-01-28 14:34:31 +02:00
Christoph Oelckers
410749cf67 - compatibility node rebuild for Doom2's MAP25
https://forum.zdoom.org/viewtopic.php?f=15&t=59256
2018-01-28 08:44:40 +01:00
alexey.lysiuk
563a80ff83 Added compatibility settings for Hanging Gardens
Six trees spawned below arches blocking player's path to red keycard
https://www.doomworld.com/idgames/levels/doom2/Ports/g-i/hgarden
2017-12-24 10:37:22 +02:00
Rachael Alexanderson
1088c60add - add doom e1m6 to rebuildnodes list. https://forum.zdoom.org/viewtopic.php?f=15&t=58430 2017-11-11 15:54:42 -05:00
Rachael Alexanderson
cdf79f0041 - added Hellser's teleporter fix for doom2.wad map29 - https://forum.zdoom.org/viewtopic.php?t=57525 2017-08-09 00:11:43 -04:00
alexey.lysiuk
9ac7aaf7d5 Fixed possibility to stuck in MAP14 of Hellbound
https://forum.zdoom.org/viewtopic.php?t=56925
2017-06-18 09:24:19 +03:00
jplebreton
4ec6326daa - Final Doom fixes: two progression blockers and a few bugs in maps that prevented getting 100% kills and/or items. 2017-06-17 09:09:55 +02:00