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5860 commits

Author SHA1 Message Date
MajorCooke
fb9231a38d - Added QF_FULLINTENSITY.
- When using both scaling flags, by default, the effect only reaches half peak going either way. This forces it to go all the way to the top (or bottom if using QF_MAX) before scaling back to its original height..
2015-02-20 11:06:41 -06:00
MajorCooke
aa3c3d6546 - Fixed: Smoothing in to out reached only half strength. 2015-02-20 10:55:06 -06:00
MajorCooke
140a650442 - Added QF_SCALEUP and QF_MAX.
- QF_SCALEUP behaves like QF_SCALEDOWN: it gradually scales the tremors, only going upwards.
- QF_SCALEUP and QF_SCALEDOWN can be combined to make an earthquake that gradually smoothes in and out.
- QF_MAX can be used to invert this behavior, where it starts at the peak of the amplitude, fades out half way, and then grows back to maximum.
2015-02-20 10:46:37 -06:00
Christoph Oelckers
3019f2cc23 - fixed savegame code for quakes. 2015-02-20 16:50:03 +01:00
MajorCooke
475bc65eba - Better safe than sorry, even if it apparently had no effect. 2015-02-20 08:35:42 -06:00
MajorCooke
49d9482363 - Cleaned out of the code and converted it to taking a struct instead.
- This will make it much easier on me to add future changes. Big thanks to Graf for the idea.
2015-02-20 08:26:45 -06:00
MajorCooke
d6e4a7a081 - Changed QuakePower back to fixed_t and just had it return FLOAT2FIXED instead. 2015-02-20 07:36:37 -06:00
MajorCooke
3bf24204d8 - Ensure save games don't break. 2015-02-20 01:41:59 -06:00
MajorCooke
2939194ae3 - Forgot this tiny little one. 2015-02-20 01:36:53 -06:00
MajorCooke
9c5d90e4cb - Removed QF_SCALEUP until I can figure out a proper way to implement it. 2015-02-20 01:33:30 -06:00
MajorCooke
0948b95e08 - Changed QuakePower to take doubles on everything but intensity. This lets the camera shake until it truly reaches 0 as the limitations of integers were actually cutting it short. 2015-02-19 23:19:24 -06:00
MajorCooke
045ab9fd5b Initial groundwork for QF_SCALEDOWN. 2015-02-19 21:42:32 -06:00
MajorCooke
284fd3e20f - Fixed: relz was never initialized.
- This could cause problems in places like the GZDoom renderer in the odd circumstance, causing the camera to become stuck in the floor or ceiling until the quake expires.
2015-02-19 16:30:00 -06:00
Randy Heit
2d4f02c560 Merge branch 'MajorCooke-quakeex' 2015-02-18 15:01:45 -06:00
Randy Heit
e377c2c4f8 Change XYZ Quaking from Major Cooke
- Relative quakes are different from other quakes; all quakes affecting
  the camera do not become relative if one of them is relative.
- Use a single function call to get quake visual parameters instead of four.
- Thrust things in a psuedo-ellipse if they're inside a damaging quake whose
  IntensityX != IntensityY.
- Don't break old savegames.
2015-02-18 14:48:52 -06:00
rheit
c23b7cd378 Merge pull request #273 from MajorCooke/transferroll
- Added SXF_TRANSFERROLL.
2015-02-18 11:28:13 -06:00
MajorCooke
0f4bca8607 - Added SXF_TRANSFERROLL. 2015-02-14 16:51:05 -06:00
MajorCooke
7050d03222 Added A_QuakeEx(intensity x, y, z, duration, damrad, tremrad, sound, flags)
- Unlocks the full potential of using quakes, including the Z axis. Each intensity applies to X/Y/Z planes whenever a player is experiencing it.
- Flags:
- QF_RELATIVE - Adjusts the quaking of the camera to go in the direction its aiming (X: forward/backward. Y: Left/right.)
- Plans for including pitch will be implemented in the future for the Z axis with relativity.
2015-02-14 15:58:39 -06:00
Alexey Khokholov
fa2e2a8528 Update nukedopl3.cpp 2015-02-14 00:01:54 +09:00
Christoph Oelckers
d8d2058ec6 Merge branch 'NetBug' of https://github.com/ChillyDoom/zdoom 2015-02-12 19:12:13 +01:00
Christoph Oelckers
93c12cf259 - addressed the problem that prompted setting NOGRAVITY for all floatbobbing items for real:
Hexen uses the spawn height value from the mapthing_t structure to offset the item when floatbobbing. With proper gravity handling enabled this method doesn't really work so as a workaround ZDoom will now enable a hidden compatibility option when playing any map with a Hexen format MAPINFO so that any positive value in this field will make P_ZMovement revert to the original method of setting the items height (excluding the floatbob offset, of course.)

This also removes some code from P_NightmareRespawn that originate from the original Hexen method for floatbobbing which aren't needed anymore
2015-02-12 18:57:06 +01:00
Christoph Oelckers
337682934c - fixed: CF_FLY cannot be part of the player_t structure and be tracked properly. It needs to be part of the actor itself that has MF2_FLY set so it got moved to flags7.
- removed some fudging code that tried to work around the shortcomings of CF_FLY but was ultimately causing more problems than it solved.
2015-02-10 23:40:53 +01:00
Christoph Oelckers
c0eb39ec72 - fixed: The exploding ArtiTimeBomb must disable movement interpolation for its position change needed to display the explosion frames correctly. 2015-02-10 23:09:57 +01:00
Christoph Oelckers
5fc6ff1303 - fixed: invisible 3D floors were treated as solid, not translucent when building the sorted lists, resulting in the top plane not being rendered in case of an overlap. 2015-02-10 23:01:58 +01:00
Christoph Oelckers
a3bdbff052 - fixed: 3Dmidtex opening checks didn't take per-sidedef scaling into account. 2015-02-10 21:30:52 +01:00
ChillyDoom
3d7934f1a1 - Fixed: Part of Net_CheckLastReceived treated Net_Arbitrator as a node number rather than a player number. 2015-02-09 20:16:57 +00:00
Christoph Oelckers
6423b2fece - fixed: Dehacked text patching needs to alter all occurences of the source string. 2015-02-09 10:15:11 +01:00
Randy Heit
867bfd2751 Typo fix: concidered -> considered 2015-02-08 21:07:28 -06:00
Randy Heit
79791629ec Add missing break to FxGlobalVariable::Resolve()
- Not like it matters much when there are no global variables of types
  float, fixed, or angle.
2015-02-08 21:01:49 -06:00
Randy Heit
a063b48d7a Add a needed break in FxAbs::Resolve()
- Fixed: FxAbs could not resolve floating point constants because it fell
  through to the error case.
2015-02-08 20:56:30 -06:00
Randy Heit
c3227729e7 Remove superfluous if in DoGiveInv()
- I'm assuming this check was here for a reason, but when both branches of
  the if do the same thing and it's been this way since before recorded
  history, it's not obvious what was intended here.
2015-02-08 20:54:13 -06:00
Randy Heit
711ac77915 defitem != NULL -> defitem == NULL 2015-02-08 20:51:14 -06:00
Randy Heit
fd7ed2bc25 Undo most of ZzZombo's changes
- "If it ain't broke, don't fix it."
- Some of the changes were downright wrong and some were pointless, so undo
  everything that doesn't look like an actual improvement.
2015-02-08 20:44:18 -06:00
Randy Heit
2d7592c2c3 Restore nodebuilder files to their previous versions
- For easy comparison, changes between the built-in nodebuilder and ZDBSP
  must be kept to a minimum.
2015-02-08 19:49:08 -06:00
Christoph Oelckers
e047902d56 - resanitation of FDynamicBuffer::SetData. 2015-02-08 17:58:24 +01:00
Christoph Oelckers
57ae77412d Merge branch 'althud_ammo' of https://github.com/alexey-lysiuk/gzdoom 2015-02-08 11:52:08 +01:00
Christoph Oelckers
ae78aeaacb - if this buffer is freed, the pointer referring to it must also be deleted. 2015-02-08 11:48:41 +01:00
Christoph Oelckers
45117b2603 Merge branch 'codesanity' of https://github.com/ZzZombo/zdoom
Conflicts:
	src/info.h
2015-02-08 11:47:49 +01:00
ZzZombo
0be3341031 - Missed some unused variables. 2015-02-08 18:04:11 +08:00
alexey.lysiuk
003817f415 Added customization of ammo display in alternative HUD
Added hud_showammo CVAR with three states:
* If value is 0, show ammo for current weapon only
* If value is 1, show ammo for available weapons
* If value is greater than 1, show ammo for all weapons
Default value is 2, so initial ammo display behavior isn't changed
2015-02-08 11:08:02 +02:00
ZzZombo
c4b742ebf0 - Part 2 of the sanity crusade. 2015-02-08 17:03:49 +08:00
Christoph Oelckers
4959932df7 Merge branch 'changemap2-fix' of https://github.com/Edward850/zdoom 2015-02-08 09:07:12 +01:00
Christoph Oelckers
0688247ee1 Merge branch 'NewChaseDir-opt' of https://github.com/Edward850/zdoom 2015-02-08 09:06:53 +01:00
ZzZombo
2c06987f67 - Fixed the sanity commit. 2015-02-08 14:35:45 +08:00
Christoph Oelckers
3a504da675 - forgot to save this before committing. 2015-02-07 19:04:43 +01:00
Christoph Oelckers
7c567979d9 Merge branch 'transferspriteframe' of https://github.com/MajorCooke/zdoom 2015-02-07 17:13:21 +01:00
MajorCooke
b37a98689a - Added SXF_TRANSFERSPRITEFRAME. Now it's possible to make starting frames that start with "####" "#" 0 in Spawn.
- Fixed a compile warning with FAF_NODISTFACTOR.
2015-02-07 10:04:33 -06:00
Christoph Oelckers
7789975b6c - reverted a few of Zzombo's changes. 2015-02-07 17:02:46 +01:00
Christoph Oelckers
4e2763e5fa Merge branch 'master' of https://github.com/ZzZombo/zdoom-modified 2015-02-07 16:45:44 +01:00
Christoph Oelckers
5d75df4869 Merge branch 'polydoor_swing_overshoot_fix' of https://github.com/edward-san/zdoom 2015-02-07 16:44:38 +01:00
Christoph Oelckers
c4f932022c - added 'listsoundchannels' CCMD for debugging. 2015-02-07 16:44:24 +01:00
ZzZombo
322742d4b1 - Fixed various instances of unused variables, accessing arrays out of bounds, initialization of non-primitive members in constructor's body, dead code, passing parameters by value instead of reference, usage of uninitialized variables, as reported by cppcheck. 2015-02-07 23:35:23 +08:00
Christoph Oelckers
ec58178695 - replace all \0 characters in Dehacked patches with spaces.
This is needed to make some old and broken patches in some WolfenDoom mods load.
2015-02-07 15:27:31 +01:00
Edoardo Prezioso
60b735dc60 Remove redundant code in polydoor swing code.
'Perpetual' check does not make sense for poly doors.
2015-02-07 15:03:16 +01:00
Christoph Oelckers
2d4299608c Merge branch 'Inventory.Transfer-flag' of https://github.com/Edward850/zdoom 2015-02-07 13:12:15 +01:00
Christoph Oelckers
6801d0faec Merge branch 'pause' of https://github.com/Edward850/zdoom 2015-02-07 13:03:33 +01:00
Christoph Oelckers
c54a4fe06b Merge branch 'ext_skin_check' of https://github.com/alexey-lysiuk/gzdoom 2015-02-07 13:02:19 +01:00
Christoph Oelckers
5a52c4007d Merge branch 'faceaddons' of https://github.com/MajorCooke/zdoom 2015-02-07 13:01:31 +01:00
Christoph Oelckers
cb4ef09b69 Merge branch 'mirrorfix' of https://github.com/MajorCooke/zdoom 2015-02-07 12:59:53 +01:00
Edward Richardson
291861bf52 Removed debug output 2015-02-05 23:53:34 +13:00
Edward Richardson
5164b78c31 Camera paths would hold indeterminate of the level 2015-02-05 22:44:51 +13:00
Edward Richardson
cbb066f1fb Keep gameticker running to let the thread sleep 2015-02-05 22:43:42 +13:00
Edward Richardson
1e0a1466a3 Moved and rearranged transfer task
- Some inventory pickup conditions weren't properly covered
2015-02-05 20:13:54 +13:00
Edward Richardson
de4097cc7b Added INVENTORY.TRANSFER
- INVENTORY.TRANSFER allows transferring all owned inventory to a new
owner on pickup.
2015-02-05 14:52:52 +13:00
Braden Obrzut
8e1b1aa201 - Defer SDL subsystem initialization since it seems to cause conflicts with GUI toolkits on some systems. 2015-02-02 19:36:08 -05:00
Chris Robinson
90ed80abe5 Merge remote-tracking branch 'zdoom/master' into openal 2015-02-01 22:48:40 -08:00
Randy Heit
dc6b45804d Don't lose the cursor when scrolling up in option menus
- Fixed: If the menu cursor was on the topmost-displayed item, pressing up
  would not scroll the view up. The check for scrolling only tested if the
  newly selected item was the topmost one, since the menu code had
  assumed the only time the cursor would be on the topmost visible line
  was when it was the very first line of the menu. Using PgDn breaks this
  assumption.
2015-01-31 20:10:18 -06:00
alexey.lysiuk
cce5066bea Improved check for skins and maps in the same WAD
The corresponding warning is shown for Doom I mods too. Good example of it is Hyena TC: http://www.doomworld.com/idgames/index.php?file=levels/doom/Ports/megawads/hyena.zip
Reduced chance of false positive for the mentioned warning
2015-01-31 13:14:30 +02:00
MajorCooke
53fd57d6b7 - Added ang_offset and pitch_offset to A_Face, along with 4 new flags:
- ang_offset: the extra angle to apply to the actor after calculating the maximum turn.
- pitch_offset: Just like ang_offset, with pitch instead.
- FAF_BOTTOM: Aim straight for the actor's z coordinate, not with +32 units.
- FAF_MIDDLE: Aims for the direct middle of the actor.
- FAF_TOP: Aims for the very top of the actor.
- FAF_NODISTFACTOR: Use the raw pitch offset without calculating it into the distance of the aimed actor.
2015-01-30 16:48:24 -06:00
MajorCooke
6bb0849984 - Fixed: MIRRORREFLECT was broken after my last patch to fix the always 0 angle issue. Also simplified the speed change -- it's the same thing without having to recalculate the angle into it.
- Also ensure that the check for AIMREFLECT happens no matter what.
2015-01-30 16:34:24 -06:00
Randy Heit
775e33ede7 Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/g_doom/a_archvile.cpp
	src/g_shared/a_morph.cpp
	src/p_enemy.h
	src/p_local.h
	src/p_mobj.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_exp.h
	src/thingdef/thingdef_expression.cpp
	src/thingdef/thingdef_states.cpp
	wadsrc/static/actors/actor.txt
2015-01-29 20:53:08 -06:00
Randy Heit
b69edbbec1 Redo commit a4c07a9
- Line endings are inconsistant in this file, but at least the commit
  doesn't touch the whole file.
2015-01-29 19:50:52 -06:00
Randy Heit
d828173ce3 Revert "- fixed: Since A_Give/TaketoChildren/siblings use the same code as A_Give/TakeInventory but do not use the third parameter this must be ignored by the code. This is merely a band-aid fix, because this problem doesn't exist in the same form in the scripting branch."
This reverts commit a4c07a9ee3.

- This commit touched every line of thingdef_codeptr.cpp, which would make
  merging it into the scripting branch a pain in the ass.
2015-01-29 19:30:26 -06:00
Braden Obrzut
72506fa6e9 - Fixed: Regression with centered coordinates. 2015-01-26 15:00:36 -05:00
Edoardo Prezioso
78b4cbdf6c - Fixed a very old issue with rotating polydoors.
This happened when the polydoor was open. If a mobj blocked the poly door, such that the door could not move from its open position, the poly door could rotate a little bit more than needed, making the door partially closing when the door managed to close later.
2015-01-26 02:20:54 +01:00
Christoph Oelckers
a4c07a9ee3 - fixed: Since A_Give/TaketoChildren/siblings use the same code as A_Give/TakeInventory but do not use the third parameter this must be ignored by the code. This is merely a band-aid fix, because this problem doesn't exist in the same form in the scripting branch. 2015-01-25 20:15:58 +01:00
Edoardo Prezioso
04c6c5ca55 Fix missing 'victim' replace in ALoreShot code. 2015-01-24 14:17:47 +01:00
Christoph Oelckers
92fbe47ade - fixed and cleaned up ALoreShot::DoSpecialDamage. 2015-01-24 14:04:06 +01:00
Edward Richardson
b2fbeb24c4 DEM_CHANGEMAP2 wasn't properly skipped 2015-01-24 16:09:15 +13:00
Christoph Oelckers
d1cca79c31 - Use SpawnHealth() when calling A_ResetHealth. 2015-01-23 20:29:38 +01:00
MajorCooke
301c061ec3 - Added pointer for A_SetRoll. 2015-01-23 10:24:23 -06:00
MajorCooke
19b43d4752 - Added A_ResetHealth(ptr). Defaults to AAPTR_DEFAULT (the action caller).
- Added pointers to the following functions, all of them set to AAPTR_DEFAULT:
- A_SetAngle
- A_SetPitch
- A_SetScale
- A_SetSpeed
- A_ScaleVelocity
2015-01-23 09:26:34 -06:00
Christoph Oelckers
7157db89b7 - fixed: A_VileAttack didn't check for MF7_DONTTHRUST.
This is a fixed version of Major Cookes pull request.
2015-01-22 14:13:25 +01:00
Christoph Oelckers
73bdd06ceb - removed bogus angle modification from reflection code. 2015-01-22 14:10:55 +01:00
Christoph Oelckers
667c4ba5fc Merge branch 'reflectfixsolo' of https://github.com/MajorCooke/zdoom 2015-01-22 14:01:27 +01:00
Christoph Oelckers
ae282eea53 Merge branch 'sethealthredux' of https://github.com/MajorCooke/zdoom 2015-01-22 13:59:59 +01:00
Christoph Oelckers
afb90040c2 Merge branch 'changevelptr' of https://github.com/MajorCooke/zdoom 2015-01-22 13:58:20 +01:00
MajorCooke
4fd87a1ce9 - Redid A_SetHealth.
- This function will not take the actor's health below 1, and any attempts to do so will simply set it to 1 in its place.
2015-01-20 22:54:30 -06:00
MajorCooke
fa411af1da - Fixed: Reflected projectiles were always changing their angles to 0. 2015-01-20 09:10:58 -06:00
Christoph Oelckers
2a0fc16ce3 Merge branch 'master' of https://github.com/rheit/zdoom 2015-01-20 10:26:30 +01:00
Christoph Oelckers
67312b907b - fixed: AInventory::AbsorbDamage may only be called for positive damage values, otherwise it ends up adding armor points. 2015-01-20 10:25:58 +01:00
Benjamin Moir
6dff8da503 Added +NODECAL and +FORCEDECAL actor flags
Added FHF_NOIMPACTDECAL for LineAttack
2015-01-20 12:05:00 +10:30
MajorCooke
105a62cc20 - Added pointer field to A_ChangeVelocity.
- Defaults to AAPTR_DEFAULT, otherwise known as the calling actor.
2015-01-19 14:54:20 -06:00
Edward Richardson
455e6cd214 Improved NewChaseDir performance by cutting repeats 2015-01-19 23:57:15 +13:00
Braden Obrzut
845bcdf14c - Attempt to disable all comparison operators on FString since unless we decide otherwise, it's a programming error to use them (caused implicit conversion to const char* and then the built in comparision was called). 2015-01-16 19:13:51 -05:00
Braden Obrzut
4bae3f9976 - Fixed: SDLVideo::CreateFrameBuffer cleared "retry" too soon resulting in infinite recursion if the code was used. 2015-01-16 18:58:23 -05:00
Braden Obrzut
1c2a6e8457 - Fixed: fullscreenoffset coordinates were determined by translated (offsets) coordinates instead of input coordinates. 2015-01-16 13:12:18 -05:00
Chris Robinson
1d20152aee Fix an errant use of FMODMIDIDevice 2015-01-15 13:25:02 -08:00
Chris Robinson
a8348b13de Merge remote-tracking branch 'zdoom/master' into openal
Conflicts:
	output_sdl/CMakeLists.txt
	src/namedef.h
2015-01-15 13:08:05 -08:00
Edward Richardson
db25322b4c P_SpawnPuff MF4_RANDOMIZE behaviour
- Doom's BulletPuff random spawn tics behaviour was lost at some point.
2015-01-13 21:01:00 +13:00
alexey.lysiuk
9df56216b3 Reworked check for embedded WADs put inside directory within archive
Any WAD from directory named the same as archive are treated as embedded
Fixed the issue with archive filename that wasn't taken into account
2015-01-12 11:28:40 +02:00
alexey.lysiuk
7ae3678abc Extended check for embedded WADs with one special case
Added loading of embedded WAD file if `myfile.wad` is placed in `myfile` directory inside `myfile.zip`
This helps with an unpleasant and very annoying fashion to zip a folder instead of just .wad and .txt files.
Recent examples include
Monster Hunter Ltd.: http://www.doomworld.com/idgames/?id=17601 and http://www.doomworld.com/idgames/?id=17625
Hell Awakened 2 Episode 1: http://www.doomworld.com/idgames/?id=17795
Bauhaus: http://www.doomworld.com/idgames/?id=17954
2015-01-11 11:43:43 +02:00
alexey.lysiuk
5336f1085c Fixed incorrect value that I_FPSTime() may return when OS X thread-based timer implementation is used 2015-01-11 10:30:30 +02:00
Randy Heit
bd3e49c0e8 Make actor damages readable from DECORATE (again) 2015-01-10 23:02:00 -06:00
Randy Heit
9b81e0e597 16-byte align frames on the VMFrameStack
- Fixed: Don't assume operator new will return a pointer with 16-byte
  alignment when allocating a block for the VMFrameStack. Because it seems
  it's actually guaranteed to be 8-byte aligned. Don't know where I got
  the idea it would always be 16-byte aligned.
2015-01-10 23:00:45 -06:00
Randy Heit
649875b17e Add if/else blocks for action sequences
- So now you can do something like this for an action:
    {
      if (health > 1000)
      {
        A_Scream;
      }
      else
      {
        A_XScream;
      }
    }
  Yes, the braces are required. Because I see too many instances where
  somebody writes an if statement in ACS and doesn't understand why it
  doesn't work right because they forgot braces.
- Fixed: Not actually putting an action between { and } would crash.
2015-01-08 21:36:42 -06:00
Edoardo Prezioso
c3c22315d9 - Added zero tag handling for Pillar actions.
Pillar actions will refer to the back sector if the tag is set to 0.
2015-01-08 19:52:23 +01:00
Randy Heit
7d0faa5bd5 Allow multiple actions per frame
- You can now call several actions from one frame by grouping them between
  curly braces. i.e. :
   POSS G 3 { A_Pain; A_Log("Ow! That hurt!"); }
  I will probably add an `if (something) { blah; blah; } else { wah; wah; }`
  construct later, but that's the extent of the munging I plan for DECORATE. The
  real work goes to the scripting language, not here. But if this branch is
  getting merged to master sooner than later, here's an immediate benefit
  from it right now.
2015-01-07 22:42:03 -06:00
Randy Heit
9044ac9503 Don't free non-registers.
- Fixed: ExpEmit::Free() would try to free REGT_NIL registers, which
  don't really exist
2015-01-07 22:31:48 -06:00
alexey.lysiuk
83c6798651 Fixed a very slim chance that window will be white and empty after startup
There are a few quite specific steps to reproduce this issue:
* 640x480 video resolution
* -iwad ... -warp ... command line parameters
* OS X 10.4 or 10.5 PowerPC, maybe performance related
When all these requirements are met, content view doesn't show up sometimes
The simplest solution for this issue is to set initial window size to non-existent video resolution
2015-01-07 14:50:55 +02:00
Randy Heit
00274c5e4c Split action parsing out of ParseStates() and into ParseAction() 2015-01-06 20:02:22 -06:00
Randy Heit
910451a351 Return a FxVMFunctionCall from DoActionSpecials()
- DoActionSpecials no longer sets the function call in FStateTempCall.
  Instead, it returns the function so the caller can do it.
2015-01-06 19:50:01 -06:00
Randy Heit
320fb9aec5 Allow empty parameter lists for action functions without parameters
- Using A_Scream() in a state instead of A_Scream is now valid.
2015-01-06 19:44:20 -06:00
Randy Heit
b2abf224b5 Save function name for error message in ParseStates()
- The error "You cannot pass parameters to..." used the most recent token,
  which was always ( and not the function name. (Note that this was
  already fixed in the scripting branch, so this is probably going to be a
  conflict. Meh.)
2015-01-06 19:31:00 -06:00
Edoardo Prezioso
4ea918ab3b - Fixed bad characters in the info command string. 2015-01-06 23:16:25 +01:00
Christoph Oelckers
95496cdb4d Merge branch 'additions' of https://github.com/MajorCooke/zdoom 2015-01-06 19:05:56 +01:00
MajorCooke
643d37ab7c - Added A_SetFloatBobPhase(int). Takes a number between 0 and 63. If it's outside that range, it does nothing.
- Added A_Warp flags:
- WARPF_BOB: Gets the bob offset of actor pointer with the FLOATBOB flag.
- WARPF_MOVEPTR: The function is inversed to move the pointed actor with applied flags, but only the original caller will make the success/jump.
2015-01-06 11:55:41 -06:00
alexey.lysiuk
86b2a8530b Fixed launching with additional arguments from IWAD picker on OS X 10.4 2015-01-06 17:08:09 +02:00
alexey.lysiuk
1a69221f80 Removed trailing tab characters in Cocoa IWAD picker 2015-01-06 17:08:01 +02:00
Christoph Oelckers
dac2ae6411 Merge branch 'lorefix' of https://github.com/MajorCooke/zdoom 2015-01-06 15:55:22 +01:00
MajorCooke
f374cf514d - Fixed: Lore Shot didn't take DONTTHRUST into account. 2015-01-06 08:20:13 -06:00
Christoph Oelckers
2095f5ddf4 Merge branch 'osx_improvements' of https://github.com/alexey-lysiuk/gzdoom 2015-01-06 15:04:28 +01:00
alexey.lysiuk
324a1a7b77 Added support for dynamic device attachment and removal to IOKit gaming controllers handling 2015-01-06 13:40:39 +02:00
Edoardo Prezioso
4aac586dd8 - Fixed another erroneous FString comparison.
A comparison between an FString object and 'NULL' doesn't check for the emptiness of the examined string.
2015-01-05 23:37:40 +01:00
alexey.lysiuk
04d3802960 Fixed build issue with OS X SDK 10.4 2015-01-05 18:12:07 +02:00
alexey.lysiuk
b59fc59539 Added missing header comment 2015-01-05 17:26:06 +02:00
alexey.lysiuk
cb681aad2d Rearranged header files and #include's
Removed unused OS version check
Reduced number of headers
Fixed build with SDK 10.4
2015-01-05 17:24:54 +02:00
alexey.lysiuk
d418648e59 Fixed compiler warning with format string parameter 2015-01-05 15:46:57 +02:00
alexey.lysiuk
31d232e886 Added polling of analog axes to IOKit gaming controllers handling
This feature helps a lot with buggy gamepads that constantly generate events from "sticky" hats/sticks
Polling is enabled by default, use joy_axespolling CVAR to turn it on/off
2015-01-05 13:22:53 +02:00
nashmuhandes
2b12db153b New functions to manipulate an actor's roll.
- DECORATE functions: A_SetRoll code pointer.
- DECORATE expressions: "roll" variable.
- ACS functions: SetActorRoll, GetActorRoll.
2015-01-05 17:51:32 +08:00
unknown
f03e05d69f Merge branch 'joystick_pure_iokit' of https://github.com/alexey-lysiuk/gzdoom 2015-01-04 18:09:42 +01:00
unknown
d0ec3180c8 Merge branch 'master' of https://github.com/Blue-Shadow/zdoom 2015-01-04 18:07:49 +01:00
alexey.lysiuk
aa1f51d3d2 Reimplemented gaming controllers support in native OS X backend using pure IOKit 2015-01-04 14:08:53 +02:00
Randy Heit
8c105ff3a0 Use FxVMFunctionCall in FStateTempCall
- Leveraging FxVMFunctionCall simplifies FinishThingdef() slightly.
2015-01-03 22:45:11 -06:00
Randy Heit
86986446a5 Fixed: TicSpecial could run out of space when writing data
- Fixed: TicSpecial::CheckSpace() never thought it ran out of space due to
  unsigned math.
- Fixed: TicSpecial::GetMoreSpace() assumed only relatively small amounts
  of data would be written at a time so made no effort to ensure it
  actually got enough space. This assumption could be violated by writing
  a very long string, which can happen when replicating a string cvar.
2015-01-01 17:57:09 -06:00
Blue-Shadow
ba3988290c Added an option to A_Check[SightOr]Range to be able to perform a 2D-based distance check. 2015-01-01 22:16:51 +03:00
alexey.lysiuk
26cf383ead Fixed incorrect volume levels of Timidity instruments
With Emulate TiMidity option on (midi_timiditylike CVAR set to true) GUS emulation tried to output tones with infinite volumes
2014-12-31 12:48:18 +02:00
alexey.lysiuk
2900f03fa1 Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_refactor 2014-12-31 11:17:45 +02:00
Christoph Oelckers
c57cc91d7c - cleaned up the RipLevel logic a bit to be less confusing. 2014-12-31 10:13:15 +01:00
Randy Heit
85a2042394 Reimplement CheckClass and IsPointerEqual functions
- The definition of FxGlobalFunctionCall_CheckClass was big and scary. I
  would say this is a big improvement, since now it gets to leverage the
  same framework that action functions use.
- The definition of FxGlobalFunctionCall_IsPointerEqual was not so big and
  scary, so this can't be called so much of an improvement as
  CheckClass was. (Which is not to say that it isn't better anyway.)
2014-12-30 23:36:56 -06:00
Randy Heit
c6c2b21901 Add FxVMFunctionCall class
- This replaces the general extensibility that had existed formerly
  in thingdef_function.cpp. Parameter parsing for function calls is
  shared with state parameter parsing. Functions are defined exactly in
  the same way as action functions, but without the 'action' keyword.
2014-12-30 23:31:07 -06:00
Randy Heit
9e3ed70021 Add non-action function parsing to the DECORATE parser 2014-12-30 21:15:48 -06:00
MajorCooke
4ddfd0f46a - Added 3 new properties and 3 functions to control them.
- Rippers will rip through anything with an equivalent ripper level, or if their level is between or on the min and max ranges.
- If no min or max is defined, it simply checks if the monster's ripper level is lower than the missiles.
- Functions: A_SetRipperLevel(int level), A_SetRipMin(int min), A_SetRipMax(int max)
- Properties: RipperLevel, RipLevelMin, and RipLevelMax.
- RipperLevel: Applicable to monsters and projectiles.
- RipLevelMin and RipLevelMax are only useful on monsters.
- By default, all are 0.
2014-12-30 19:59:31 -06:00
alexey.lysiuk
68dbd56eab Small cleanup in i_video.mm 2014-12-29 18:03:36 +02:00
alexey.lysiuk
5c88364300 Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_refactor 2014-12-29 12:17:14 +02:00
alexey.lysiuk
1c102ef9c9 Internals of native OS X backend event processing are no longer exposed 2014-12-29 12:16:17 +02:00
alexey.lysiuk
21d557ee11 Further cleanup of i_main.mm 2014-12-29 12:10:18 +02:00
alexey.lysiuk
e3f92db395 Custom cursor in OS native backend without global variable 2014-12-29 11:34:57 +02:00
alexey.lysiuk
51afe8a541 Removed explicit release of window in Cocoa IVideo implementation
It caused a crash on older OS X like 10.5 and it absence doesn't lead to a memory leak
2014-12-29 10:29:16 +02:00
Christoph Oelckers
b5d0c5c357 - fixed: When a player drops his inventory, the dropped weapons must be checked for their class to ensure that they are not DehackedPickups which cannot be modified as intended. 2014-12-28 22:15:12 +01:00
alexey.lysiuk
4662069b94 Fixed compilation issues with GCC 4.2 2014-12-28 17:11:30 +02:00
alexey.lysiuk
a67dc4148b Split implementation of native OS X backend into several files 2014-12-28 16:35:00 +02:00
alexey.lysiuk
40d4dc502e Added comprehensive video modes iteration
Added letterboxing status for fullscreen modes
Brought back vid_listmodes console command
2014-12-28 12:48:08 +02:00
alexey.lysiuk
b66c712446 Moved out video handling from application controller 2014-12-28 11:58:21 +02:00
MajorCooke
519ff8b7d1 - HITTARGET/MASTER/TRACER now set the puff's pointer(s) within P_SpawnPuff.
- PUFFGETSOWNER, for the sake of compatibility, maintains override for target.
2014-12-27 14:15:54 -06:00
Christoph Oelckers
6f994cb3e7 Merge branch 'reflectfix' of https://github.com/MajorCooke/zdoom 2014-12-27 20:07:03 +01:00
MajorCooke
fdf2d6c493 - Cleaned up some of the reflective code.
- Added null checks to AIMREFLECT.
- The missile being reflected now corrects the z velocity to perfectly reflect towards the actor's middle.
2014-12-27 12:47:48 -06:00
Christoph Oelckers
5c658e98ec Merge branch 'master' of https://github.com/rheit/zdoom 2014-12-27 19:20:12 +01:00
Christoph Oelckers
cef8ae5632 - fixed: The A_BossDeath code in P_MorphedDeath was missing a NULL pointer check. 2014-12-27 19:19:15 +01:00
alexey.lysiuk
d43b201de9 Yet another code beautification 2014-12-27 18:13:47 +02:00
alexey.lysiuk
613c3293ce Further cleanup of native OS X backend video part 2014-12-27 17:47:21 +02:00
alexey.lysiuk
16965eb78a Removed vid_listmodes console command from native OS X backend
There is a hard-coded set of resolutions independent from the hardware
2014-12-27 17:47:12 +02:00
alexey.lysiuk
8b6966dd36 Got rid of SDL emulation's last remnants in native OS X backend 2014-12-27 15:56:46 +02:00
Randy Heit
1aa00f1b0e Draw player setup cursor equivalently to options menu cursors
- Explicitly size and position the text cursor in
  FListMenuItem::DrawSelector() the same way that the options menu does it
  using M_DrawConText(): By sizing it to a scaled 8x8 cell.
2014-12-26 19:22:09 -06:00
Braden Obrzut
84afd2252f - Fixed missing right paren on the first _Pragma from last commit. 2014-12-26 20:10:41 -05:00
Randy Heit
f76d137d33 Be less ugly when hiding warnings for using the %B formatter
- Take advantage of the new _Pragma operator to hide the printf warning
  suppression inside of macros instead of needing to litter the code
  around Printfs with a bunch of junk.
2014-12-26 18:58:59 -06:00
Randy Heit
bce7d12379 Change clipping in DSBarInfo::DrawGraphic()
- Fixed: When DSBarInfo::DrawGraphic() is used scaled, without fullscreen
  offset, if one of the top and left clip locations was 0 and the other
  was non-0, the 0 one would be clipped to the edge of a 4:3 box centered
  on the screen instead of the edge of the screen.
2014-12-26 18:40:15 -06:00
Randy Heit
798267d223 Remove memcpy from "Unknown command" error printing 2014-12-26 17:29:13 -06:00
Randy Heit
4017a6d864 Retry setting unknown cvars after CVARINFOs are processed.
- Fixed: Using +set cvarname and +cvarname on the command line would not
  work if cvarname was defined in CVARINFO. This should be the proper way to fix
  it. Rather than move all command line execution after loading CVARINFO,
  keep command line execution before wads are loaded. If an attempt is
  made to set an unknown cvar or to run an unknown command (which could
  potentially be shorthand for setting an unknown cvar), save it and try
  running it again after all CVARINFOs have been handled.
2014-12-26 17:21:57 -06:00
Randy Heit
f00c8e1943 Revert "Move C_ExecCmdLineParams() call slightly later in the startup process."
This reverts commit 3c376aa342.

- I was wrong. It breaks pullin and complete logging (at the very least).
2014-12-26 16:34:38 -06:00
Randy Heit
b30571b18e Merge branch 'master' of github.com:rheit/zdoom 2014-12-26 15:17:20 -06:00
Randy Heit
e0667544d2 Clamp chase_dist and chase_height because integer overflow is a thing. 2014-12-26 15:15:42 -06:00
Christoph Oelckers
f054f626d2 Merge branch 'master' of https://github.com/rheit/zdoom 2014-12-26 21:55:47 +01:00
Randy Heit
ec98937c88 Read script number as signed when parsing SARY chunks
- Fixed: Script arrays didn't work in named scripts because the loader
  read the script number as an unsigned word, hence it would never find
  named scripts, since they are stored with negative numbers.
2014-12-26 14:41:01 -06:00
alexey.lysiuk
0d1c954bc0 Fixed crash in game controller support code
Joystick's startup and shutdown (of Native OS X backend) can be called more than once
2014-12-26 22:11:03 +02:00
Christoph Oelckers
4f383e5aa7 - Nash's force fake contrast submission. 2014-12-26 13:43:49 +01:00
Christoph Oelckers
14d7b8b777 - fixed: Since no DrawText calls actually use the non-functional DTA_DestWidth, DTA_DestHeight or DTA_Translation and GCC cannot handle the fudging of the varargs, these will now trigger an assertion. No need to try to make something work that's always a programming error. 2014-12-25 21:08:31 +01:00
Christoph Oelckers
a5a17e45cf - fixed: Checking the terrain for any texture that was created after initializing the terrain data either returned random garbage or could even create an access violation. Added a range check to the array access function to prevent this. 2014-12-25 20:43:40 +01:00
Christoph Oelckers
1a39ac9243 - forgot to save this before committing... 2014-12-25 19:56:38 +01:00
Christoph Oelckers
6fd70ff320 - fixed: Trying to rotate a polyobject into its actual position during loading of a savegame still inflicted damage on all touching actors - including incomplete player pawns - and also got blocked by them.
Similar code already existed for the MovePolyobj function but apparently was overlooked here.
2014-12-25 18:46:50 +01:00
MajorCooke
f2551dceda - Corrected the species checking. 2014-12-24 17:49:58 -06:00
ChillyDoom
7d628a8c03 - Fixed: FCajunMaster::End() was missing a bot check. 2014-12-24 19:41:49 +00:00
Christoph Oelckers
23009bddb5 Merge branch 'hotfix2' of https://github.com/MajorCooke/zdoom 2014-12-24 10:46:52 +01:00
Christoph Oelckers
4384811745 Merge branch 'NetFix' of https://github.com/ChillyDoom/zdoom 2014-12-24 10:45:38 +01:00
MajorCooke
62a4945ca4 - Fixed: CAUSEPAIN didn't work with A_Explode calls featuring no damage. 2014-12-23 23:30:00 -06:00
Randy Heit
3fb9e754f1 Rename 'Pick' to 'RandomPick'
... because 'pick' is way too generic a name to spend a keyword on.
2014-12-23 21:46:27 -06:00
rheit
bfb94f13d2 Merge pull request #198 from MajorCooke/filters
- Added name filtering to all A_Damage/Kill/Remove functions.
2014-12-23 21:42:31 -06:00
rheit
39adff5e9e Merge pull request #200 from ChillyDoom/BotFixes
Bot fixes
2014-12-23 21:34:57 -06:00
Randy Heit
5caadeba4c Use a null check instead of strlen in ShoveChatStr 2014-12-23 21:33:47 -06:00
Randy Heit
d3272f75e7 Merge branch 'chat-len-fix' of git://github.com/Edward850/zdoom into Edward850-chat-len-fix 2014-12-23 21:31:53 -06:00
Randy Heit
d7d022144e Call A_Face() directly from A_CustomBullletAttack 2014-12-23 21:30:24 -06:00
Randy Heit
c13f1551e6 Merge branch 'custommissileptr' of git://github.com/MajorCooke/zdoom into MajorCooke-custommissileptr 2014-12-23 21:27:05 -06:00
rheit
0bd331b34b Merge pull request #203 from Edward850/ps-disconnect
Allow players to be popped in packet-server
2014-12-23 21:19:17 -06:00
Edward Richardson
dfa6a44402 Ignore 0 length chat messages
- There is no reason to send empty messages, and they just produced
strange output anyway
2014-12-23 22:38:12 +13:00
Edward Richardson
b24f173d03 Allow players to be popped in packet-server 2014-12-23 22:20:39 +13:00
alexey.lysiuk
bf2a6dbc05 Merge branch 'z_osx_pure' into cocoa_no_sdl 2014-12-23 07:15:12 +02:00
ChillyDoom
f7405a1d24 - Changed two loops from using doomcom.numnodes back to MAXPLAYERS as nodeingame[i] is not necessarily the same as playeringame[playerfornode[i]]. 2014-12-22 20:48:27 +00:00
Braden Obrzut
d4bac5776a Merge branch 'SDL2' 2014-12-22 15:25:22 -05:00
Randy Heit
10a2c0f58a Fixed: FxIntCast::Emit() should free the source register 2014-12-21 22:03:16 -06:00
Randy Heit
b14f768b68 Fix FxPick code emission
- Fixed: Integer constants passed to pick() need to manually generate load
  instructions, since FxConstant::Emit() will just return a constant
  register with its value.
- Fixed: VMFunctionBuilder::RegAvailability::Reuse() didn't actually
  calculate a proper mask. Also added another assert to this function.
2014-12-21 21:57:30 -06:00
Randy Heit
1ea03ffbec Merge branch 'master' into scripting 2014-12-21 21:24:05 -06:00
Randy Heit
2b323d01ed Reorder pick parsing to require one parameter.
- This function is pointless without any parameters, so don't allow that.
2014-12-21 21:22:14 -06:00
Randy Heit
b5e4153c78 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/b_think.cpp
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_fighterplayer.cpp
	src/namedef.h
	src/p_enemy.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/p_teleport.cpp
	src/sc_man_tokens.h
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_function.cpp
	src/thingdef/thingdef_parse.cpp
	wadsrc/static/actors/actor.txt
	wadsrc/static/actors/constants.txt
	wadsrc/static/actors/shared/inventory.txt

- Added register reuse to VMFunctionBuilder for FxPick's code emitter.
- Note to self: Need to reimplement IsPointerEqual and CheckClass, which
  were added to thingdef_function.cpp over the past year, as this file no
  longer exists in this branch.
2014-12-21 21:15:11 -06:00
ChillyDoom
aebf0e7526 - Fixed: Adding multiple bots at the same time could cause the game to crash if there were too few bots defined.
- The 'loaded_bots' variable no longer needs to be stored.
2014-12-21 19:21:51 +00:00
MajorCooke
91bfe4cceb - Added pointers for A_CustomMissile and A_CustomBulletAttack. 2014-12-21 12:29:19 -06:00
MajorCooke
2c7a3f2eba - Optimized DoDamage and DoKill.
- Do a filter and species check first to save time.
- Added DMSS/KILS/RMVF_EITHER, which means if the actor is of type or species, it counts.
- A_DamageTarget(20,"Normal",DMSS_EITHER,"DoomImp","CyberdemonSpecies")
- This affects actor DoomImp, and anything that's of species CyberdemonSpecies.
- Added a little more documentation via comments.
2014-12-21 10:38:51 -06:00
MajorCooke
5a472e815b - Added species checking.
- Added two more flags for each of the functions, EXFILTER and EXSPECIES.
- Stands for "exclude filter/species" and makes the function not take them into account.
- Cleaned up the code and placed all the checking in their own subfunctions.
2014-12-21 09:31:24 -06:00
alexey.lysiuk
18c7709007 Cleanup video part of native OS X backend, phase 4 2014-12-21 12:35:43 +02:00
MajorCooke
c168761eda - Couple additional fixes:
- The wiki said the minimum distance to teleport defaults to 0, actor.txt on the other hand said otherwise. I was wondering why it was still broken somewhat...
- Prevent stickiness from happening, a.k.a. getting stuck in ceiling or floor and letting the engine unstick the actor. This caused velocity loss.
2014-12-20 22:51:43 -06:00
Randy Heit
549ba3d817 Merge branch 'master' of github.com:rheit/zdoom 2014-12-20 19:20:19 -06:00
Randy Heit
2d87eb0ba2 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/actor.h
	src/g_heretic/a_hereticmisc.cpp
	src/g_heretic/a_hereticweaps.cpp
	src/g_heretic/a_ironlich.cpp
	src/info.h
	src/namedef.h
	src/p_buildmap.cpp
	src/p_enemy.cpp
	src/p_map.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	zdoom.vcproj
2014-12-20 19:13:14 -06:00
MajorCooke
e5a41a1358 - Added name filtering to all A_Damage/Kill/Remove functions.
- A_DamageChildren(20,"Normal",0,"DoomImp") for example will only target actors of DoomImp specifically.
2014-12-20 16:57:00 -06:00
Blue-Shadow
9446edc068 Fixed a case of an undeclared variable with A_Saw. 2014-12-21 01:10:54 +03:00
alexey.lysiuk
ebc0916bc6 Cleanup video part of native OS X backend, phase 3 2014-12-20 17:20:45 +02:00
Christoph Oelckers
2a53ebb6b9 - fixed state checking in A_Teleport. 2014-12-20 14:48:22 +01:00
alexey.lysiuk
797cf624df Cleanup video part of native OS X backend, phase 2 2014-12-20 15:03:36 +02:00
alexey.lysiuk
41c949f8ac Cleanup video part of native OS X backend, phase 1 2014-12-20 13:18:47 +02:00
Christoph Oelckers
48b65f3c76 Merge branch 'osx_x360_gamepad' of https://github.com/alexey-lysiuk/gzdoom 2014-12-20 11:43:36 +01:00
Christoph Oelckers
3ecc5d494f Merge branch 'hitbounce' of https://github.com/MajorCooke/zdoom 2014-12-20 11:38:47 +01:00
Christoph Oelckers
a19f0219c5 Merge branch 'master' of https://github.com/Blue-Shadow/zdoom 2014-12-20 11:36:10 +01:00
alexey.lysiuk
08cd03dbb7 Fixed hanging on startup in native OS X backend when Xbox 360 gamepad is connected
Apple's HID Utilities has a issue with device elements enumeration while using unofficial drivers from here:
http://tattiebogle.net/index.php/ProjectRoot/Xbox360Controller/OsxDriver
2014-12-20 11:49:19 +02:00
MajorCooke
31ad642843 - HITTARGET, HITMASTER and HITTRACER now apply to actors that bounce off of other actors. 2014-12-19 13:43:24 -06:00
MajorCooke
86b0065c0b - Added a multitude of flags for A_Teleport.
- TF_KEEPVELOCITY: Keep the velocity after teleporting.
- TF_KEEPANGLE: Don't use the special spot's angle.
- TF_USESPOTZ: Normally, this function
- TF_NOSRCFOG: Don't leave fog at the previous location.
- TF_NODESTFOG: Don't leave fog at the arriving location.
- TF_USEACTORFOG: Use the actor's TeleFogSourceType and TeleFogDestType properties.
- TF_NOJUMP: Don't require or cause a jump. In this case, put 0 (or "") in for the jump destination when using CustomInventory items to teleport actors around.
2014-12-19 12:37:02 -06:00
MajorCooke
7bc2e5c67e - Tiny fix to ACS. 2014-12-19 06:21:37 -06:00
Blue-Shadow
a150e0686c Added 'lifestealmax' parameter and STEALARMOR flag to A_Saw and A_CustomPunch. 2014-12-18 23:05:59 +03:00
MajorCooke
2747f9a9f3 - Make ACS SetTeleFog follow the same format as the DECORATE version too. 2014-12-18 09:29:23 -06:00
MajorCooke
ba346616e5 - Fixed: ACS version of SetTeleFog and SwapTeleFog targeted the caller despite TID. 2014-12-18 09:24:35 -06:00
MajorCooke
dcab57b236 - Allow NULL.
- Instead of reverting the teleport fog back to defaults, if there wasn't a class or if the class failed to be found, set it to NULL.
- P_SpawnTeleportFog will not spawn anything if it's NULL.
- Added "" so it can be used to mean 'don't change anything' for A_SetTeleFog.
2014-12-18 09:19:39 -06:00
alexey.lysiuk
1433bf3f78 Put all non-Windows source code into posix directory and its subdirectories 2014-12-18 11:52:29 +02:00
MajorCooke
753eae4b68 - Went one up too high on the save count. 2014-12-17 21:51:47 -06:00
MajorCooke
93ca8502dd - Rewrote a bunch of things for stability. 2014-12-17 21:47:00 -06:00
MajorCooke
160ded99a9 - A few more checks to be safe. 2014-12-17 17:42:16 -06:00
MajorCooke
6f7c9f1f34 - Small adjustment for parameters here too. 2014-12-17 17:22:47 -06:00
MajorCooke
dd3d7789d5 - Always allow replacement. 2014-12-17 17:16:56 -06:00
MajorCooke
b255e5d67d - Thought I was forgetting something. 2014-12-17 17:12:33 -06:00
MajorCooke
30acb72006 - Added per-actor teleport fog modifications.
- New properties include TeleFogSourceType and TeleFogDestType.
- TeleFogSourceType is the fog left behind where the actor teleported away from.
- TeleFogDestType is the fog the actor sees when it arrives at its destination.
- Added A_SetTeleFog(<oldpos>,<newpos>) -- oldpos sets TeleFogSourceType, newpos sets TeleFogDestType.
2014-12-17 16:11:07 -06:00
alexey.lysiuk
84b12d23b5 Native OS X backend no longer requires SDL 2014-12-16 23:20:54 +02:00
alexey.lysiuk
3c76e5689a Fixed path to SDL specific Obj-C++ file 2014-12-16 23:20:14 +02:00
alexey.lysiuk
9f01384bc5 No more SDL dependency in native OS X backend 2014-12-16 22:58:39 +02:00
alexey.lysiuk
7d231c3008 Removed unnecessary SDL #include's 2014-12-16 22:56:09 +02:00
alexey.lysiuk
b9d83e88c9 Added missing #include 2014-12-16 22:46:24 +02:00
MajorCooke
24f1bfae99 - Need to set it on the puff itself, not the defaults. 2014-12-16 12:48:52 -06:00
MajorCooke
fc05a3bb2f - Added HIT* flag detection for bullet and rail attacks. 2014-12-16 12:37:31 -06:00
alexey.lysiuk
83c8f44cc4 Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_pure 2014-12-16 10:25:34 +02:00
MajorCooke
465d9ab89a - Added flags for A_CheckLOF:
- CLOFF_SETTARGET | CLOFF_SETMASTER | CLOFF_SETTRACER
- An actor that causes A_CheckLOF (and only an actor) to succeed will set the intercepting actor as its target, master, and/or tracer, respectively.
2014-12-15 14:50:35 -06:00
MajorCooke
b6c5cfb9ef - Fixed: The new HIT* flags were checking the wrong actor. 2014-12-15 10:26:22 -06:00
alexey.lysiuk
8bc890c995 Rearranged files to avoid usage of symbolic links 2014-12-15 17:40:30 +02:00
alexey.lysiuk
ce70a7c66e Video part of native OS X backend as a copy-paste of SDL one
Dependency from SDL still exists, pending major refactoring
2014-12-14 17:08:47 +02:00
alexey.lysiuk
9d135a0586 Get rid of SDL in more parts of native OS X backend 2014-12-14 16:28:31 +02:00
Christoph Oelckers
6410428715 - fixed: FxPick leaked the array's content. Also did some cleanup on FxPick code. 2014-12-14 12:03:55 +01:00
MajorCooke
3f3aab42f1 - Pick can now hold unlimited numbers to choose from.
- I.e. pick(1,4,12,16)
2014-12-14 04:45:39 -06:00
alexey.lysiuk
8d16c2e3c0 OS X native backend no longer use files from src/sdl directly
Cocoa backend is compiling but failed to link
Some files are referenced using symbolic links
Apple's HID Utilities were moved to own directory
2014-12-14 11:57:08 +02:00
MajorCooke
785f72d6eb - Renamed RClamp to Pick. 2014-12-13 15:59:27 -06:00
MajorCooke
8c5a8c54f0 - Added rclamp(<int>,<int>).
- Usable for DECORATE expressions. Chooses one of the two numbers placed in the field.
2014-12-13 15:08:18 -06:00
alexey.lysiuk
9837721d7f Added several missing video resolutions
All feasible display dimensions are in the list except with 21:9 aspect ratio
2014-12-13 12:32:29 +02:00
alexey.lysiuk
6241f047a8 Removed no longer used SDL wrapper functions from OS X native backend 2014-12-13 12:32:20 +02:00
Braden Obrzut
b14eded8d8 - Accidentally committed debuging code. 2014-12-12 17:06:01 -05:00
Braden Obrzut
8ee0554d56 - Fixed: Extra Steam paths still need steamapps/common appended to them. 2014-12-12 16:33:49 -05:00
Braden Obrzut
86372fce34 - Added Steam detection for Stife: Veteran Edition.
- Added Steam install scanning for Linux and OS X. (OS X and Win32 not yet tested.)
2014-12-12 16:23:46 -05:00
Braden Obrzut
da8f2185d8 - Adapt SDL2 changes for the Mac (both using SDL2 backend and Cocoa). 2014-12-11 16:54:38 -05:00
Braden Obrzut
965d602d26 - Improve letterboxing in fullscreen by taking into account animorphic ratio settings.
- Added more resolutions to the hard coded table (up to 5K).
- Since we're using scaling for fullscreen, we should probably just use the hard coded table for fullscreen resolutions as well.
- Fixed: Resolution menu used fake aspect ratio to determine which aspect to file a resolution under.
- Added a way to use SDL surface blitting instead of accelerated textures.
2014-12-11 01:35:27 -05:00
Edoardo Prezioso
372f7e7002 - Various CMake fixes for two problems.
1) Don't show OSX_COCOA_BACKEND option if the host is not OSX;
2) Don't use the '-msse' compiler flag in dumb/ if the architecture does not support it.
2014-12-10 21:11:26 +01:00
Christoph Oelckers
b2a06f6ccd Merge branch 'waitforsave' of https://github.com/Edward850/zdoom 2014-12-10 11:49:40 +01:00
Christoph Oelckers
6afe9cc048 Merge branch 'hitpointer2' of https://github.com/MajorCooke/zdoom
Conflicts:
	src/actor.h
	src/thingdef/thingdef_data.cpp
2014-12-10 11:48:32 +01:00
Edward Richardson
c339bb33cf Added cl_waitforsave
- cl_waitforsave (default true) pauses the game timer when a save
starts, preventing the network buffer from trying to compensate for slow
saves.
2014-12-10 20:55:00 +13:00
Braden Obrzut
a7b33a8ce3 - Removed XCursor code since SDL2 has proper color cursor support.
- Improved international keyboard support by falling back to scan codes if we don't recognize a keycode.
- Clear out any residual mouse movement when entering relative mouse mode.
2014-12-10 01:53:22 -05:00
MajorCooke
533ae95933 - Added three missile impact pointer changing flags.
- HITTARGET, HITMASTER, and HITTRACER.
- A missile that dies hitting an actor will set this impacted actor as the new target/master/tracer, depending on specifications.
2014-12-09 12:30:14 -06:00
MajorCooke
e5340ad637 - Splitting the pull request in half.
- Added THRUREFLECT, MIRRORREFLECT, and AIMREFLECT. All require REFLECTIVE to work.
- THRUREFLECT prevents missiles from changing course if reflected, and takes precedence over all reflective flags.
- MIRRORREFLECT causes missiles to perform a direct 180 turn-around.
- AIMREFLECT turns the missile back to the original shooter, and does not slow the missile down.
2014-12-09 12:09:36 -06:00
Braden Obrzut
4aef696007 - Enabled vid_vsync for SDL2 although just turning it on doesn't perform right.
- Improved fullscreen a bit.
2014-12-08 22:47:40 -05:00
Braden Obrzut
d625caf03c - Ported SDL backend to SDL 2.0. Still needs a little bit of polish, but it works. 2014-12-08 18:46:10 -05:00
Christoph Oelckers
b2452b806e - missed a return. 2014-12-08 12:01:20 +01:00
Christoph Oelckers
95bed868d3 - gcc warnings suck... 2014-12-07 14:46:53 +01:00
Christoph Oelckers
8a98be00dc - fixed: ZDoom did not understand Boom's name for the Red Skull Key pickup message due to a typo.
Of course, just changing the name would break many old ZDoom mods so now Boom's name is explicitly being translated into ZDoom's before setting the string.
2014-12-07 09:30:16 +01:00
Christoph Oelckers
e6de24a7de - turned out that the recent change to allow cancelling a powerup blend through a powerup giver did not work well so now there's an explicit 'Powerup.Color none' to do it that works a bit differently. 2014-12-06 22:08:39 +01:00
Christoph Oelckers
eaa82492e6 Merge branch 'bug-46152' of https://github.com/kevans91/zdoom 2014-12-04 09:37:47 +01:00
Kyle Evans
fcc491f735 Make the respawn invulnerability APowerInvulnerable persist through a ClearInventory by making it undroppable 2014-12-03 17:04:47 -05:00
Christoph Oelckers
fbe14d59bb - fixed: All powerup blend colors with an alpha of 0 were treated as 'has no color' for PowerupGivers. 2014-12-03 13:05:50 +01:00
Kyle Evans
c631ffc5fd Fixed SV_SAMESPAWNSPOT behavior -- When enabled, use the p->mo->z. Otherwise, rely on ONCEILINGZ/FLOATRANDZ/ONFLOORZ w/ or w/o UsePlayerStartZ as previously done 2014-12-03 00:50:05 -06:00
Christoph Oelckers
689b39ed30 Merge branch 'bug-47011' of https://github.com/kevans91/zdoom 2014-12-02 09:06:20 +01:00
Kyle Evans
3af08f1983 Fixed weapon drawing rules to account for the death camera [backported from gzdoom], also fixed drawing rules for crosshair 2014-12-01 22:03:22 -06:00
Kyle Evans
8b88f14c96 Destroy mod-created CVars when 'restart' is invoked 2014-12-01 21:04:50 -06:00
Christoph Oelckers
ed5b0d902a Merge branch 'BotFunctions' of https://github.com/ChillyDoom/zdoom 2014-11-29 20:22:21 +01:00
ChillyDoom
e7da849f77 - Moved bot specific functions into DBot. 2014-11-29 17:03:58 +00:00
Edward Richardson
a418f564e9 Fixed message duplication in logs
- Any printed hud messages would have duplicate entries in logs.
2014-11-28 16:34:42 +13:00
Christoph Oelckers
3e2b0e4c71 Merge branch 'raise' of https://github.com/MajorCooke/zdoom 2014-11-27 22:37:36 +01:00
MajorCooke
94f08aa593 - Added: Boolean to specify if A_Raise functions should perform CopyFriendliness based upon who raised it. By default, this is false. 2014-11-27 15:12:33 -06:00
khokh2001
e1fdcdfb93 opl3 emulator update 2014-11-28 04:07:33 +09:00
Christoph Oelckers
b2fdd32b0a Merge branch 'fade' of https://github.com/MajorCooke/zdoom 2014-11-25 20:56:54 +01:00
MajorCooke
08570ec48e - Added flags for A_Fade functions:
- FTF_REMOVE: Removes the actor when the alpha hits a certain level.
- - A_FadeIn - 1.0
- - A_FadeOut - 0.0
- - A_FadeTo - Alpha target level reached
- FTF_CLAMP: Automatically fixes the alpha so it won't leave the range [0.0, 1.0].
2014-11-25 13:24:35 -06:00
Edoardo Prezioso
629f3c1a8a - Oops comment typo. 2014-11-25 19:23:49 +01:00
Edoardo Prezioso
8fbed78c21 - Add new function for the new slope calculations.
Fixed also two MSVC warnings.
2014-11-25 19:15:25 +01:00
Christoph Oelckers
a67ac5d940 Merge branch 'slope64_comment' of https://github.com/edward-san/zdoom 2014-11-25 17:39:08 +01:00
Edoardo Prezioso
cc4e66f976 - Fix the division by 0, improve comments.
- Avoid doing the division if the result would be outside the ]0,1<<24[ range:
-- if the numerator is nonpositive, ie <=0, truncate the result to 0,
-- if the numerator is greater or equal than the denominator, the result will be outside the allowed range, hence truncate the result to 1<<24.
-- otherwise, the result will be inside the range. Knowing that the denominator is greater than the numerator, if the numerator has the last 24 bits non zero, the denominator can't be less than 1<<24, hence the denominator won't be truncated to 0.
- Add comment details to help who doesn't know math. Big deal!
2014-11-25 17:02:22 +01:00
Christoph Oelckers
29ecbac963 - fixed: The demo buffer was allocated with conflicting methods, because M_ReadFile used new whereas the rest of the demo code assumed malloc. Added a new M_ReadFileMalloc function to handle this case without rewriting other things. 2014-11-25 17:00:17 +01:00
Christoph Oelckers
4a3427fe50 Merge branch 'opl3emu' of https://github.com/khokh2001/zdoom 2014-11-25 16:32:52 +01:00
Christoph Oelckers
b6ccc79ca3 Merge branch 'fixes' of https://github.com/MajorCooke/zdoom
Conflicts:
	src/p_interaction.cpp
2014-11-25 16:32:42 +01:00
Christoph Oelckers
7f8c0b4f64 Merge branch 'ACS_check' of https://github.com/Edward850/zdoom 2014-11-25 16:29:02 +01:00
Christoph Oelckers
64d88166cc Merge branch 'APROP_DamageMultiply' of https://github.com/Edward850/zdoom 2014-11-25 16:28:36 +01:00
Christoph Oelckers
5ae5d2e7eb Merge branch 'master' of https://github.com/rheit/zdoom 2014-11-25 16:14:49 +01:00
Christoph Oelckers
ad5c5af6f2 Merge branch 'BotThinker' of https://github.com/ChillyDoom/zdoom 2014-11-25 16:13:10 +01:00
Braden Obrzut
46eb5ce265 - Move cursor variables again due to shared code with Cocoa and SDL backends. 2014-11-24 23:26:38 -05:00
Braden Obrzut
0123279a1f - Work around an i386 specific optimizer bug in Apple's GCC 4.2 (GCC 4.0 has worse bugs).
- Fixed: zdoom-info.plist used some non-existant/wrong variables.
2014-11-24 22:22:29 -05:00
MajorCooke
7e579a0a2a - Fixed: Godmode didn't stop ALLOW/CAUSE/FORCEPAIN because the code execution always ended prematurely.
- Optimized checks for fake pain and forced pain. Fake pain now calls a subfunction so the code is cleaner.
2014-11-24 18:30:17 -06:00
Braden Obrzut
eacb9aa105 - Fixed more non-OSX issues. 2014-11-24 19:18:07 -05:00
alexey.lysiuk
877bfcd328 Cleaned up support for older OS X SDKs 2014-11-23 22:18:41 +02:00
alexey.lysiuk
b4ff34dae5 Use recently added OS version detection to check for HID Manager API availability 2014-11-23 12:48:05 +02:00
alexey.lysiuk
e9b24a10a1 OS version detection without deprecated API 2014-11-23 12:47:04 +02:00
khokh2001
5ed70d97a6 New OPL3 emulator. 2014-11-23 02:18:40 +09:00
khokh2001
88f4305e7e new opl3 emulator 2014-11-23 00:39:26 +09:00
khokh2001
e9075334a3 new opl3 emulator 2014-11-23 00:36:22 +09:00
alexey.lysiuk
3e1bb9017b Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-11-22 12:09:50 +02:00
Edward Richardson
c494063eb9 Forgot version bump 2014-11-21 17:53:33 +13:00
Edward Richardson
3437f4fcab Check ACS module size in saved games 2014-11-21 17:49:57 +13:00
Edward Richardson
e303833e5f Inventory damage needs multiplying first 2014-11-20 22:12:16 +13:00
Edward Richardson
99b2cfa147 Added APROP_DamageMultiply
- Used with Set/GetActorProperty, adds a generic multiplier for damage a
source deals.
2014-11-20 18:57:40 +13:00
Christoph Oelckers
52acaa07a2 Merge branch 'master' of https://github.com/rheit/zdoom 2014-11-19 00:40:54 +01:00
Braden Obrzut
601852d224 - Fixed: fixrtext isn't needed with Win64 builds. 2014-11-17 21:56:16 -05:00
alexey.lysiuk
64e34d883b Fixed build on UNIX systems other than OS X 2014-11-17 14:54:46 +02:00
alexey.lysiuk
1bda54f3cd Fixed a few endian issues in ACS system
KDiZD Intro, a.k.a. Title Map, is now played correctly; camera on Z1M1 is functional
2014-11-16 13:15:56 +02:00
Edoardo Prezioso
4b2af7074e - Improve the 64 bit incompatibility patch.
- Reorder the operands. First the numerator, then the denominator :) .
- Add a comment regarding the motivations for this change.
2014-11-16 11:29:16 +01:00
alexey.lysiuk
fd85e116e5 Fixed another potential crash in word expansion API
Calling wordfree() may lead to a crash when wordexp_t instance is not zero-initialized
This happened usually on older OS X like 10.5 or 10.6
2014-11-16 10:29:03 +02:00
alexey.lysiuk
93a732f0ca Fixed empty application menu on 10.5 and earlier 2014-11-16 10:25:25 +02:00
alexey.lysiuk
bcdf22b910 Fixed potential crash in word expansion API
10.5.8 PPC crashed 100%, some versions of 10.6 i386 were affected too
2014-11-16 09:30:57 +02:00
Edward Richardson
9ccb839ae2 Fix slope inconsistency for 64bit
- Fixed: Slope logic would change between 32bit and 64bit due to float
math.
2014-11-16 16:23:15 +13:00
alexey.lysiuk
bccfdaacf7 Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-11-15 22:17:41 +02:00
alexey.lysiuk
65ce06f274 Added ability to run without application bundle
You just need executable, zdoom.pk3 and IWAD
2014-11-15 19:11:01 +02:00
alexey.lysiuk
398b36064b Added usage of OpenGL client storage extension
This improves performance significantly of 10.4
2014-11-15 17:27:23 +02:00
alexey.lysiuk
cc8d8928ae Removed explicit set of activation policy for application
Bundle is used anyway but this method requires 10.6 or higher
2014-11-15 17:07:27 +02:00
Edward Richardson
92143f90fa Yet another pointer 2014-11-16 02:59:37 +13:00
Edward Richardson
2d5cbe1d8b Missed a save 2014-11-16 02:44:17 +13:00
Edward Richardson
21e7beb21b Fixed missing NULL pointer checks 2014-11-16 02:39:16 +13:00
alexey.lysiuk
06764c6aae Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-11-15 13:35:29 +02:00
alexey.lysiuk
b63bd56da8 Removed .xib file and, therefore, dependency from ibtool
Menu is now created in code
2014-11-15 13:32:37 +02:00
alexey.lysiuk
4b5d7361cd Fixed exiting when window is closed by clicking close button
This happened on 10.6 and later when fullscreen mode was used before windowed
2014-11-15 11:47:05 +02:00
ChillyDoom
e38aee070c - Changed TThinkerIterator loops back to MAXPLAYERS loops.
- Added STAT_BOT.
2014-11-15 08:58:29 +00:00
Christoph Oelckers
23bb12b0b8 Merge branch 'cpf_noturn' of https://github.com/edward-san/zdoom 2014-11-15 08:58:36 +01:00
ChillyDoom
ee977f94d7 - Moved bot thinking logic into DBot. 2014-11-14 16:54:56 +00:00
Edoardo Prezioso
fd354dbe9a - Added CPF_NOTURN flag for A_CustomPunch. 2014-11-14 12:18:46 +01:00
alexey.lysiuk
9e4a262c87 Enabled building with SDK 10.4
Game controllers support will disabled in this case
2014-11-12 23:03:59 +02:00
MajorCooke
b54b18c8c5 -Added: CAUSEPAIN. Actors which deal damage (even if 0) while having this flag can cause other actors to trigger pain chances.
-Fixed: ALLOWPAIN should not trigger pain states if the damage is 0, but still allow for infighting to occur.
-Fixed: an unneeded logic call was processing damage modification when it was 0 to begin with.
2014-11-12 14:08:26 -06:00
alexey.lysiuk
d53e860d28 Moved supported by OS features checks to runtime
No more compile time checks via preprocessor macro definitions
This introduces dependency from Carbon framework, see SetSystemUIMode() function. It's available in 64-bit, and so, it's not deprecated
2014-11-10 22:59:40 +02:00
alexey.lysiuk
936ee41e41 Removed executable permission from HID Utilities source files 2014-11-10 22:37:53 +02:00
Edward Richardson
ad33afb8c1 Added text showing who paused a game in multiplayer 2014-11-11 02:19:24 +13:00
Edward Richardson
16e0f79fd7 Fix alt-tabbed desync with demos
- Fixed: Stop the game timer if the window looses focus
2014-11-11 02:18:52 +13:00
Edward Richardson
b08fcbf6b3 Added compat profile for TNT MAP31 2014-11-10 18:37:14 +13:00
alexey.lysiuk
a37459af2c Removed all code to support compilation using 10.4 SDK
10.5 is minimum version of OS X SDK to build. Deployment target can be 10.4 though
This reverts significant part of d061adf
2014-11-09 18:00:36 +02:00
alexey.lysiuk
c024b30e9d Availability of game controller API is now determined on runtime 2014-11-09 17:13:03 +02:00
alexey.lysiuk
660ebf2c6c Added auto-release pools to decrease memory fragmentation on older OS X like 10.5 or 10.6 2014-11-09 16:53:25 +02:00
alexey.lysiuk
70bb80e2bf Removed OS X version check
It didn't work correctly and .plist should set minimum OS version to run on
2014-11-09 16:49:26 +02:00
alexey.lysiuk
a40eb3443b Fixed infinite recursion when setting window style on OS X 10.6 or newer 2014-11-09 15:34:04 +02:00
alexey.lysiuk
fa1d62ffbf Fixed random junk that may appear in transparency (alpha) channel of mouse cursor image 2014-11-09 15:23:34 +02:00
alexey.lysiuk
fc8f260375 Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-11-09 15:22:11 +02:00
Christoph Oelckers
5e6c375974 Merge branch 'DLevelScript-stack-fix' of https://github.com/Edward850/zdoom 2014-11-09 12:20:54 +01:00
Christoph Oelckers
22b5d0af8a Merge branch 'hotfix' of https://github.com/MajorCooke/zdoom 2014-11-09 12:13:13 +01:00
Christoph Oelckers
d273cb414f Merge branch 'BotNet' of https://github.com/ChillyDoom/zdoom 2014-11-09 12:12:51 +01:00
Christoph Oelckers
2ffff5763b Merge branch 'empty_st_funcs' of https://github.com/edward-san/zdoom 2014-11-09 12:12:35 +01:00
Christoph Oelckers
d64a4a17ff - fixed: PRINT_LOG no longer worked since replacing the console buffer. 2014-11-09 12:11:58 +01:00
alexey.lysiuk
a5993c4e2d Disabled usage of IOKit's HID Manager API on OS X prior to 10.5
Source code only, CMake needs to be updated too
2014-11-09 11:59:29 +02:00
Edward Richardson
5170abfeed DACSThinker can exist with no scripts 2014-11-09 22:57:14 +13:00
alexey.lysiuk
d061adfbd6 Fixed all compilation issues with 10.4 SDK except for HID Utilities 2014-11-09 11:18:20 +02:00
Edward Richardson
e3640b5bf5 Stop DLevelScript from recursively Serializing 2014-11-09 21:06:50 +13:00
MajorCooke
87207bdb6d - Fixed: The mask didn't incorporate RGF_MISSILES, causing it to fail. 2014-11-09 00:16:10 -06:00
Edoardo Prezioso
8b85e6d00b - Port an empty version of 'A_FaceConsolePlayer'.
Hissies will be happy now.
2014-11-08 18:49:16 +01:00
ChillyDoom
8532b52ffb - Bots are no longer removed when the net arbitrator disconnects. 2014-11-08 17:38:56 +00:00
ChillyDoom
a613da43dd - Bot movement is now calculated locally. 2014-11-08 17:38:09 +00:00
alexey.lysiuk
d2d6d2a7f8 Lowered minimum OS requirement to 10.5 Leopard 2014-11-08 13:30:41 +02:00
alexey.lysiuk
f0f0f2a24d Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-11-08 10:42:44 +02:00
Christoph Oelckers
c28c0b8f0b Revert "Backport 'A_FaceConsolePlayer' from zandronum."
This reverts commit eab971500b.

As Edward850 pointed out, this feature is broken by design and therefore completely useless.
2014-11-08 08:53:32 +01:00
Edoardo Prezioso
eab971500b Backport 'A_FaceConsolePlayer' from zandronum.
By Dusk, who authorized me to do this.
2014-11-08 00:31:16 +01:00
MajorCooke
71ce4bcf06 - Fixed: Rail attacks didn't properly respect FOILINVUL.
- Added: FOILBUDDHA support for rail attacks.
2014-11-05 23:16:01 -06:00
MajorCooke
95bd6bde9a - Added FOILBUDDHA check for A_BFGSpray. 2014-11-05 23:06:28 -06:00
MajorCooke
c63adf920a - Fixed: BUDDHA flag on a player wasn't considered. 2014-11-05 22:05:21 -06:00
Christoph Oelckers
88ff33c26e Merge branch 'fix_acs_big_endian' of https://github.com/alexey-lysiuk/gzdoom 2014-11-02 17:30:48 +01:00
Christoph Oelckers
32cd4eb7c6 Merge branch 'LerpAdjustments' of https://github.com/Edward850/zdoom 2014-11-02 17:30:41 +01:00
alexey.lysiuk
eb98a999b2 Fixed color channels displacement on Big Endian targets, take two :( 2014-11-02 16:18:28 +02:00
alexey.lysiuk
63eedf9e26 Merge branch 'fix_acs_big_endian' into z_osx_clean 2014-11-02 16:01:18 +02:00
alexey.lysiuk
1074a031a2 Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-11-02 16:00:53 +02:00
alexey.lysiuk
8f915c9dcc Fixed broken ACS on Big Endian platforms
This fixes maps transition in Strife
http://forum.zdoom.org/viewtopic.php?f=2&t=36754
2014-11-02 15:58:47 +02:00
alexey.lysiuk
c0ec1d5114 Fixed color channels displacement on Big Endian targets 2014-11-02 15:56:22 +02:00
alexey.lysiuk
2f59a8792a Use rectangle texture for render buffer
Game is rendered correctly even if hardware doesn't support non-power of two textures
The ARB_texture_rectangle extension is supported on almost all Macs running 10.4 Tiger
2014-11-02 15:50:43 +02:00
alexey.lysiuk
d8be168474 Set opaque clear color 2014-11-02 11:32:09 +02:00
alexey.lysiuk
0569acd5d6 Fixed compilation issues with GCC 4.0.1 PowerPC 2014-11-02 11:29:02 +02:00
Edward Richardson
043b28f4ba Make Prediction lerping less pick + debug
- Lerping uses int rather than fixed/float comparisons
- Added debug information
2014-11-02 17:58:59 +13:00
Christoph Oelckers
147e05673d Merge branch 'recordmap' of https://github.com/Edward850/zdoom 2014-11-01 17:43:59 +01:00
Christoph Oelckers
4c470ba5c1 Merge branch 'allowpain' of https://github.com/MajorCooke/zdoom 2014-11-01 17:43:39 +01:00
MajorCooke
2e085b2318 - Added ALLOWPAIN flag.
Monsters with this flag can enter pain states, regardless of
invulnerability or damage absorption.
- Fixed: god2 cheat wasn't being considered for drowning and thrusting.
2014-11-01 00:00:29 -05:00
Edward Richardson
eceb37aa64 Added recordmap for recording demos from console
recordmap <filename> <map name>
Starts a new game from the specified map recording to the specified
filename
2014-11-01 17:47:29 +13:00
MajorCooke
938b54ccb5 - Added TF_FORCED for A_Teleport. Forces the actor to move to the spot. 2014-10-31 15:51:15 -05:00
Christoph Oelckers
0ff65bb430 - fixed: AActor::Massacre must return true only when it actually kills a monster. 2014-10-31 21:08:13 +01:00
Christoph Oelckers
388454255d Merge branch 'Secret-notify' of https://github.com/Edward850/zdoom 2014-10-31 11:29:25 +01:00
Edward Richardson
c85105f552 Added cl_showsecretmessage
Controls if secret notifications are displayed (def. true)
2014-10-31 22:50:23 +13:00
Christoph Oelckers
2f11a59be0 - fixed: UDMF ceiling plane properties set the map's floor plane values. 2014-10-31 08:57:43 +01:00
Christoph Oelckers
31611c17d5 - fixed RGF_NOSIGHT checking for A_RadiusGive. 2014-10-29 22:00:15 +01:00
Christoph Oelckers
301092217f Merge branch 'experimental' of https://github.com/MajorCooke/zdoom 2014-10-29 20:12:01 +01:00
MajorCooke
165d2887fd - Added: A_GiveToChildren
- Added: A_TakeFromChildren
- Added: A_GiveToSiblings
- Added: A_TakeFromSiblings
- Added the following flags for A_RadiusGive:
- RGF_NOSIGHT: Exclude sight check from distance.
- RGF_MISSILES: Missiles can take inventory items.
2014-10-29 14:01:31 -05:00
MajorCooke
5977cb04d9 - Fixed: A_Die didn't consider missiles for the function. 2014-10-29 12:33:25 -05:00
Christoph Oelckers
c1a0ee9623 - fixed last commit. 2014-10-29 10:40:08 +01:00
Christoph Oelckers
978667143c - fixed: P_RemoveThing must not remove owned inventory items. 2014-10-29 08:54:14 +01:00
Christoph Oelckers
3fe8dbf660 Merge branch 'master' of https://github.com/Gaerzi/zdoom 2014-10-28 22:10:28 +01:00
Gaerzi
65cb662678 Missing break in case NAME_FillColor
This caused weirdness with invulnerable monsters when their fillcolor was changed.
2014-10-28 21:19:01 +01:00
Christoph Oelckers
6073adbeef - renamed FULLMASS to DONTTHRUST. 2014-10-28 08:40:34 +01:00
MajorCooke
774db445ec -Fixed: WhirlWind was still able to affect actors with the FULLMASS flag. 2014-10-27 22:40:25 -05:00
MajorCooke
c01d1a8003 - Added DMSS_NOPROTECT.
Bypasses PowerProtection inventory items.
2014-10-27 22:29:10 -05:00
MajorCooke
f802d7a44c - Added +FULLMASS.
Actors will be excluded from damage/radius thrusting of all sorts by
explosions or damage of any kind. They will also never deal impact
damage to other enemies, nor will they damage themselves from being too
close to a wall.
2014-10-27 21:35:55 -05:00
Christoph Oelckers
be4b253215 - use a separate sound for the net notches on the startup screen. 2014-10-25 18:18:35 +02:00
Christoph Oelckers
ebbaf2f1b7 Merge branch 'OldPlayer-Fix' of https://github.com/Edward850/zdoom 2014-10-25 17:38:48 +02:00
Christoph Oelckers
b58595734d - removed accidental line duplication. 2014-10-25 17:37:45 +02:00
Edward Richardson
82ac6c999e Destroy old player mobjs when starting new games 2014-10-26 04:14:52 +13:00
Christoph Oelckers
85fae623c8 Merge branch 'BotSpawnFix' of https://github.com/ChillyDoom/zdoom 2014-10-25 16:50:17 +02:00
ChillyDoom
1b7c07df65 - Fixed: Bots added by different setting controllers could be assigned the same player number. 2014-10-25 14:58:10 +01:00
alexey.lysiuk
d1c4215fb5 Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-10-25 16:57:58 +03:00
Christoph Oelckers
0124d41931 Merge branch 'Bloodtype' of https://github.com/Edward850/zdoom 2014-10-25 15:07:06 +02:00
Christoph Oelckers
d4c50b1662 - fixed: AActor::IsTeammate must consider monsters friendly to a specific player as members of the same team as the owning player. Such monsters cannot be made members of a designated team, though, because their association needs to change if the player changes teams. 2014-10-25 14:59:30 +02:00
Edward Richardson
9435cdc5c9 Fixed NULL refrence in P_SpawnBlood 2014-10-26 01:09:19 +13:00
Christoph Oelckers
2e1fa70cbf - some parentheses to silence GCC. 2014-10-25 13:12:57 +02:00
Christoph Oelckers
ad2e16576c - fixed_ P_ExplodeMissile skipped most of its logic when the missile got destroyed by having no death state.
Apparently a band-aid fix was applied to this function because AActor::Destroy could not be called on an already destroyed actor again which could happen here due to incorrect ordering of actions.
Moving the state change to a later point in this function - after hitting a sky has been checked and decals have been spawned - returns everything to a safe state and ensures that nothing gets skipped.
2014-10-25 13:10:38 +02:00
Christoph Oelckers
edd53f22a1 - fixed: The buddha powerup set the wrong flag. 2014-10-25 12:34:46 +02:00
Christoph Oelckers
dcc318fdee - print a warning when a state label can't be found. Preferably this would be an error but the oversight had been in the engine for too long so nobody knows 2014-10-25 12:33:08 +02:00
Christoph Oelckers
ef5707d73b - added a compatibility option for stopping sounds when the owning actor is destroyed. 2014-10-25 12:12:06 +02:00
Christoph Oelckers
fc40e9723a - fixed: CHANGELEVEL_RESETINVENTORY may not change the player's health.
APlayerPawn::GiveDefaultInventory altered the player_t's health value which was ok as long as this function was only called from G_PlayerReborn. For all other cases this initialization was wrong and G_PlayerReborn should do this itself.
2014-10-25 11:51:29 +02:00
Christoph Oelckers
cfe97b0f0f - Fixed: Killing a morphed monster must trigger A_BossDeath on its unmorphed self. 2014-10-25 11:33:28 +02:00
Christoph Oelckers
0d3908a4f3 - fixed: Hitscan traces crossing a two sided line right at the height of the back sector's floor or ceiling must not be considered a hit. 2014-10-25 10:44:00 +02:00
Christoph Oelckers
8edace83c5 - made CheatKey and EasyKey vector graphics configurable through MAPINFO. 2014-10-25 10:19:14 +02:00
Christoph Oelckers
313245dd77 - added a Buddha powerup 2014-10-25 09:53:23 +02:00
MajorCooke
a19620968d - Follow-up of the previous commit.
- Cleaned up the DoDamage and DoKill functionality.
- Added DMSS_FOILBUDDHA and KILS_FOILBUDDHA.
2014-10-25 09:39:10 +02:00
MajorCooke
d1dc6fd59a - Added: BUDDHA and FOILBUDDHA.
- Fixed: mugshot didn't take the god2 cheat into account.
2014-10-25 09:39:00 +02:00
MajorCooke
b980069367 - Added GOD2 and BUDDHA2 cheats.
- Ensures that not even telefrag damage can kill the player.
- Fixed: Players with NODAMAGE could still hurt and kill themselves via
voodoo dolls.
2014-10-25 09:38:40 +02:00
Christoph Oelckers
1c500cead6 - fixed: A_Respawn did not restore the flags6 and flags7 fields. 2014-10-25 01:27:34 +02:00
Christoph Oelckers
aa338a4dc6 - fixed: G_FinishTravel must synchronize the CF_FLY flag with MF2_FLY. 2014-10-25 01:00:40 +02:00
Christoph Oelckers
83be901ad6 - fixed: damage of amount TELEFRAG_DAMAGE should not be reduced by armors absorbing some damage, it'd lose its magic-ness, that is needed to ensure a guaranteed kill. The same applies to autousing health items. 2014-10-25 00:52:27 +02:00
Christoph Oelckers
5ac7e4fc38 - added HARMFRIENDS flag. 2014-10-25 00:30:36 +02:00
Christoph Oelckers
b6f4862024 - fixed: A_Warp didn't initialize oldx/y/z in all situations. 2014-10-25 00:05:52 +02:00
Christoph Oelckers
e81c404b04 - fixed some bad logic operations. 2014-10-25 00:01:04 +02:00
Christoph Oelckers
6f7b83faa1 - fixed: EV_DoFloor was a bit too selective about which movement types were allowed to crush. Changed so that the crush parameter is always used. Also changed all non-crushing calls to explicitly pass -1 as crush damage instead of relying on EV_DoFloor to ignore the passed value. 2014-10-24 23:12:38 +02:00
Christoph Oelckers
15b1c71257 - use proper CheckCheatMode semantics for throwing players out of chasecam mode if DF2_CHASECAM gets unset. 2014-10-24 23:02:02 +02:00
Christoph Oelckers
e662e4321a - fixed: Creating an OPL MIDI device can fail if no GENMIDI lump is found, and an exception is thrown. We need to handle this exception to prevent an abort. 2014-10-24 22:56:10 +02:00
Christoph Oelckers
9402bcf6cd - fixed: The targeter must reset its HUD sprites when being reactivated during the blinking phase. 2014-10-24 22:47:40 +02:00
John Palomo Jr
4496885366 Added Inventory.AlwaysRespawn flag. 2014-10-24 04:46:43 -04:00
Christoph Oelckers
d6a33a601d - fixed: The sorting of 3D floors was incomplete and missed cases where translucent volumes overlapped non-translucent ones only at their top. It also didn't account for one translucent volume being intersected by more than solid one. 2014-10-23 17:33:42 +02:00
ChillyDoom
acd4a71de2 - Fixed: New DBot instances were missing write barriers. 2014-10-21 19:33:48 +01:00
ChillyDoom
6166e83d28 - Fixed: Only setting controllers should be able to remove bots. 2014-10-21 19:32:15 +01:00
ChillyDoom
c9bc9b427c - Removed p_leader. 2014-10-21 19:31:11 +01:00
Christoph Oelckers
fafb0a672c Merge branch 'handshake-hotpatch' of https://github.com/Edward850/zdoom 2014-10-21 14:28:50 +02:00
Christoph Oelckers
ccbdcfea81 Merge branch 'master' of https://github.com/j-palomo/zdoom 2014-10-21 14:28:31 +02:00
Christoph Oelckers
09e0758507 Merge branch 'fix_cmake_unix' of https://github.com/alexey-lysiuk/gzdoom 2014-10-21 14:27:37 +02:00
Christoph Oelckers
20b740d5fc Merge branch 'DBot' of https://github.com/ChillyDoom/zdoom 2014-10-21 14:20:01 +02:00
Edward Richardson
ed51083572 Change u_short as well. 2014-10-21 23:44:14 +13:00
Edward Richardson
759f1bb81b Fix handshakes between GCC and MSVC
u_long has two different sizes between Linux GCC and MSVC
Stopped netgames from starting up if player count wont fit
2014-10-21 23:38:45 +13:00
John Palomo Jr
82255c4dfd Using PickActor will only set the TID if the picked actor doesn't have a TID already. An optional 8th parameter (bool forceTID) was added to revert to the old behavior. 2014-10-19 20:52:48 -04:00
alexey.lysiuk
b2110db1f5 Extended list of display resolutions 2014-10-18 14:55:27 +03:00
alexey.lysiuk
949325df68 Merge branch 'fix_cmake_unix' into z_osx_clean 2014-10-18 12:36:09 +03:00
alexey.lysiuk
1715b25a3e Fixed Unknown CMake command "CHECK_LIBRARY_EXISTS" error on Unix targets
Previously it worked somehow but not with CMake 3.0.2
2014-10-18 12:33:39 +03:00
alexey.lysiuk
c29772de25 Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-10-18 12:22:10 +03:00
ChillyDoom
c400dcf736 - Made DBot inherit from DObject. 2014-10-15 17:54:12 +01:00
ChillyDoom
db323643f8 - Renamed FBot to DBot and made it inherit from DThinker.
- Fixed: Bots added by players other than the net arbitrator did not have their skill set.
2014-10-14 19:57:11 +01:00
Christoph Oelckers
c9252d1919 Merge branch 'multi' of https://github.com/Edward850/zdoom 2014-10-14 11:54:40 +02:00
Edward Richardson
29cf6b0daa Fixed PredictionActor size and typo 2014-10-14 12:54:03 +13:00
ChillyDoom
83d84eaae9 - Moved bot related variables from player_t into a new FBot class. 2014-10-13 18:40:25 +01:00
Christoph Oelckers
952d03da7c Merge branch 'multi' of https://github.com/Edward850/zdoom 2014-10-13 10:37:51 +02:00
ChillyDoom
5de6b535ae - Removed unnecessary 'id' variable from AActor.
- Removed unused 'backpack' variable from player_t.
- Removed duplicate code from b_move.cpp.
- General cleanup.
2014-10-13 08:45:36 +01:00
Edward Richardson
0cd736b487 Prevent lerping when tic duplication not 1
Network dup makes player prediction inaccurate
2014-10-13 17:09:29 +13:00
Edward Richardson
3e4446e46b Moved prediction lerp reset to cover all cases. 2014-10-13 16:49:53 +13:00
Edward Richardson
98904039b7 Final work on prediction lerping
Added cl_predict_lerpscale and cl_predict_lerpthreshold
Added options in menudef
Made sure that lerping cannot extrapolate or run on small scales
Lerping gets reset when rendering interpolation does or respawn
2014-10-13 16:32:49 +13:00
alexey.lysiuk
25b808cd82 Merge https://github.com/rheit/zdoom into z_osx_clean 2014-10-12 15:19:11 +03:00
Edward Richardson
3e6ad8c1a8 Further work on prediction lerping 2014-10-13 00:29:15 +13:00
Christoph Oelckers
0f19356e24 Merge branch 'master' of https://github.com/MajorCooke/zdoom
Conflicts:
	wadsrc/static/actors/constants.txt
2014-10-12 08:43:46 +02:00
Christoph Oelckers
2228dcb32f Merge branch 'experimental' of https://github.com/MajorCooke/zdoom 2014-10-12 08:30:13 +02:00
Christoph Oelckers
e6f3007bef Merge branch 'scoreboardtoggle' of https://github.com/ChillyDoom/zdoom 2014-10-12 08:27:35 +02:00
MajorCooke
f766a1ab38 - Added SXF_ORIGINATOR.
- Only useful for missiles.

By default, missiles cannot set themselves as the master when spawning
actors.
2014-10-11 16:15:42 -05:00
MajorCooke
47029a3efc DoKill bug
-Fixed: DoKill did not target 'killtarget' for missiles, causing crashes and making the function not work properly.
2014-10-07 11:33:08 -05:00
Christoph Oelckers
3eaebabdf1 - fixed: EV_Teleport must not access the thing's player pointer before ensuring that 'thing' is a valid pointer. 2014-10-06 17:40:02 +02:00
Edward Richardson
e1b8b4a871 Started work on prediction lerping 2014-10-06 15:27:13 +13:00
Edward Richardson
7175374350 Keep gateway sockets open during handshake 2014-10-05 19:46:34 +13:00
Edward Richardson
c9d603d1c3 Unreliable isn't exactly the problem 2014-10-05 18:52:56 +13:00
Edward Richardson
0c1fde81ad Remove PacketServer auto select
PacketServer has the tendency to amplify netgame latency times, so it
really shouldn't be auto selected.
Added a notice in case it's used.
2014-10-05 18:32:32 +13:00
Edward Richardson
ae71f94ed2 Remove disconnecting players safely
Players who were disconnecting would be removed outside of the playsims
control, causing problems with sector lists.
2014-10-05 18:04:11 +13:00
Edward Richardson
0f9a8176f5 Unprediction needs to restore selected inventory 2014-10-05 16:57:31 +13:00
MajorCooke
f54a59fdf8 - Added JLOSF_CHECKTRACER for A_JumpIfTargetInLOS.
- CHECKTRACER doesn't need to be a missile or have the SEEKERMISSILE
flag.
2014-10-02 17:00:17 -05:00
ChillyDoom
20dea78ce9 Merge branch 'master' of https://github.com/ChillyDoom/zdoom into scoreboardtoggle 2014-10-02 21:13:54 +01:00
ChillyDoom
c6e1ea864f - Added scoreboard toggling. 2014-10-02 21:03:15 +01:00
MajorCooke
5030832df0 - Added DMSS_NOFACTOR for all A_Damage functions. 2014-10-02 11:48:07 -05:00
Christoph Oelckers
c66c497811 Merge branch 'master' of https://github.com/crimsondusk/zdoom 2014-09-29 00:43:19 +02:00
Christoph Oelckers
cfb623d517 Merge branch 'master' of https://github.com/MajorCooke/zdoom 2014-09-29 00:42:59 +02:00
Christoph Oelckers
82656df8c8 Merge branch 'Get-linetarget-from-any-actor' of https://github.com/fdari/zdoom 2014-09-29 00:42:35 +02:00
Christoph Oelckers
81076abba2 Merge branch 'canraise' of https://github.com/GitExl/zdoom
Conflicts:
	src/p_acs.cpp
2014-09-29 00:42:09 +02:00
Teemu Piippo
770547e661 - added udmf key midtex3dimpassible which causes the midtex to behave like a finite-height impassible line; practically this means the mid texture lets projectiles pass through it. 2014-09-28 17:17:19 +03:00
MajorCooke
96c6e7d9bf Minor fix; didn't mean to include that flag check. 2014-09-28 08:20:27 -05:00
MajorCooke
43b86288c7 - Added A_Remove(int pointer, int flags).
- RMVF_MISSILES removes missiles.
- RMVF_NOMONSTERS ignores monsters.
- RMVF_MISC includes non-monsters and missiles.
- RMVF_EVERYTHING disregards all checks and remove it.

These flags now apply to the following in addition to the new function:

-A_RemoveTarget
-A_RemoveMaster
-A_RemoveTracer
-A_RemoveChildren
-A_RemoveSiblings
2014-09-28 08:15:00 -05:00
fdari
c4f0f95ec8 Get linetarget (aim target) from any actor (not just player): AAPTR_LINETARGET 2014-09-28 15:06:52 +02:00
fdari
a2f7b86a0f IsPointerEqual (ACS and Decorate)
Decorate: IsPointerEqual(int aaptr_selector1, int aaptr_selector2)
ACS: IsPointerEqual(int aaptr_selector1, int aaptr_selector2, int tid1 = 0, int tid2 = 0)

Compare the pointers values returned by two pointer select operations. Returns true if they both resolve to the same value. Null values can be explicitly tested using IsPointerEqual(AAPTR_NULL, ...)

ACS: IsPointerEqual(int aaptr1, int aaptr2, int tid1 = 0, int tid2 = 0)

This function lets you compare pointers from other actors than the activator, using tids. Tid1 determines the actor used to resolve aaptr1, Tid2 does the same for aaptr2. If tid1 and tid2 are equal, the same actor will be used for resolving both pointers (that could always happen randomly; this way you know it will happen).
2014-09-28 11:52:37 +02:00
MajorCooke
97d5d614c4 - Fixed: SXF_NOPOINTERS didn't clear LastHeard, causing monsters to spawn with targets. 2014-09-27 16:50:24 -05:00
MajorCooke
68a5db3c8c - Added SXF_NOPOINTERS for A_SpawnItemEx.
- Added WARPF_ABSOLUTEPOSITION for A_Warp.
2014-09-27 13:22:14 -05:00
Christoph Oelckers
68c481945a - extended parameter list of A_BFGSpray. 2014-09-27 09:36:38 +02:00
Christoph Oelckers
e025f40902 - more redundancy removal: Consolidated the common part of the A_Kill* functions into a subfunction. 2014-09-27 08:54:18 +02:00
Christoph Oelckers
afaa88a460 - consolidated the common portion of the 6 different A_Damage* functions into a subfunction. 2014-09-27 08:48:36 +02:00
MajorCooke
0735cb9550 - Updated many functions.
- Added A_KillTarget(damagetype, int flags).
- Added A_KillTracer(damagetype, int flags).
- Added A_RemoveTarget.
- Added A_RemoveTracer.

A_Kill (Master/Target/Tracer/Children/Siblings):
- KILS_FOILINVUL: foils invulnerability.
- KILS_KILLMISSILES: destroys projectiles. Does not work on invulnerable
projectiles without KILS_FOILINVUL, and doesn't work at all on missiles
with NODAMAGE flag.
- KILS_NOMONSTERS: actors that are monsters will not be killed.

A_Damage (Self/Target/Master/Tracer/Children/Siblings):
- DMSS_FOILINVUL: foils invulnerability.
- DMSS_AFFECTARMOR: damages the actor's armor instead of bypassing it
entirely.
- DMSS_KILL: damages the actor by its remaining health (useful for
modular DECORATE programming).

- Added A_SpawnItemEx flags:
- SXF_SETTARGET: sets the calling actor as the target.
- SXF_SETTRACER: sets the calling actor as the tracer.
Both of these functions take priority similar to SXF_SETMASTER over
SXF_TRANSFERPOINTERS.
2014-09-27 00:10:31 -05:00
MajorCooke
5b71ce6dcb - Added FDARI's A_JumpIfHealthLower patch.
Now with pointer accessibility.
2014-09-26 11:48:20 -05:00
Edoardo Prezioso
54ccf5d44d - Fixed a possible uninitialized condition.
In the function R_RebuildViewInterpolation, the pointer 'iview' was not initialized when the player or its camera were NULL, hence 'iview == NULL' was garbage. Also, the function FindPastViewer does not return NULL, hence the mentioned check is not needed at all. Just return early if the player camera does not exist.
2014-09-26 11:11:35 +02:00
Christoph Oelckers
0f62983aee Merge branch 'master' of https://github.com/Edward850/zdoom 2014-09-26 08:31:20 +02:00
Christoph Oelckers
80060cf1ac Merge branch 'checkclass' of https://github.com/MajorCooke/zdoom 2014-09-26 08:30:33 +02:00
MajorCooke
6586fa29fd - Added FDARI's A_JumpIf CheckClass submission.
- bool CheckClass(string classname, int ptr_select = aaptr_default, bool
match_superclass = false)
2014-09-25 23:56:10 -05:00
MajorCooke
422e83a1b9 - Added more A_Damage functions:
- A_DamageTarget
- A_DamageTracer
-Both take a number for how much damage to deal and the damagetype to
inflict. Negative numbers means healing.
2014-09-25 23:12:25 -05:00
Edward Richardson
e25b91d5a1 Cleanup 2014-09-26 16:11:52 +12:00
Edward Richardson
84cf799803 Final changes to balancing 2014-09-26 15:48:46 +12:00
Edward Richardson
8f82243f4c Don't balance if already the slowest node
- Network balancing shouldn't be run if already too far behind
- Don't save network settings
- Added net_fakelatency for debug builds
2014-09-26 15:48:45 +12:00
Edward Richardson
9e68983b44 Added standard teleports to line prediction
- Added standard teleports to line prediction
- Menudef for line special prediction
2014-09-26 15:48:45 +12:00
Edward Richardson
53b6e7d4d5 Added silent line teleport prediction
- Allow activation of line teleport specials during prediction
- Moved prediction functions to improve uncapped framerates
2014-09-26 15:48:45 +12:00
Edward Richardson
ad0a1ad865 Readded -extratic for compatibility with launchers 2014-09-26 15:48:45 +12:00
Edward Richardson
530f474673 Shifted netmode reporting for guests
- The netmode is now reported after a guest has received it.
- Minor code cleanup
2014-09-26 15:48:44 +12:00
Edward Richardson
c661da2995 Stop negative tic counts from corrupting messages 2014-09-26 15:48:44 +12:00
Edward Richardson
42e6737803 Player prediction now updates listener 2014-09-26 15:48:44 +12:00
Edward Richardson
4db8b3e421 Made delay updates less erratic 2014-09-26 15:48:44 +12:00
Edward Richardson
c585eee82b Don't need to MAX() mode 2 2014-09-26 15:48:43 +12:00
Edward Richardson
78f8bf19d2 Extratics mode 3 didn't work well
- Removed Extratics mode 3
- Fixed a typo
2014-09-26 15:48:43 +12:00
Edward Richardson
4041f56cc8 Bumped net version 2014-09-26 15:48:43 +12:00
Edward Richardson
ded3bc73be New extratic method
- Extratic changed to server var, that can be changed at any time
(net_extratic)
- Added net_extratic 2 which resends all unconfirmed tics
- Corrected bad variable typo in delay reporting
2014-09-26 15:48:43 +12:00
Edward Richardson
97586c317e Further refinements to network balancing
- Added delay times of all players to the scoreboard
- Removed balancing from packet-server (tried it, didn't work)
- Calculations remove an extra tic to account for possible bias
2014-09-26 15:48:42 +12:00
Edward Richardson
542b8a7171 Added network load balancing
- Guests can now attempt to match latency with the arbitrator.
(net_loadbalance)
- Added althud feature to show arbitrator and local latency.
(hud_showlag 1 is on for netgames, 2 is always on)
2014-09-26 15:48:42 +12:00
MajorCooke
b1f87295b8 - Added A_DamageSelf.
- A_DamageSelf(int amount, name damagetype)
2014-09-25 16:47:41 -05:00
John Palomo Jr
79d9a573bb Added AProp_MeleeRange to SetActorProperty. 2014-09-24 03:56:20 -04:00
GitExl
bb3d2fa535 Add CanRaiseActor ACS function. 2014-09-23 12:10:39 +02:00
Chris Robinson
b8e3f99ce6 Merge remote-tracking branch 'zdoom/master' into openal
Conflicts:
	src/s_sound.cpp
2014-09-22 18:24:55 -07:00
Christoph Oelckers
0b44b51b00 Merge branch 'master' of https://github.com/GitExl/zdoom 2014-09-21 22:13:16 +02:00
GitExl
313b229319 Add PickActor ACS function. 2014-09-21 16:43:17 +02:00
Christoph Oelckers
f92cdb0ce7 - fixed: When the SectorAction's TriggerAction method was renamed, the inherited one in the MusicChanger was overlooked. (Bit thanks to the C++ specs for allowing to override a non-virtual method with a virtual one without even showing a warning...) 2014-09-21 09:11:33 +02:00
Christoph Oelckers
cbf72fe992 - fixed: Since the serializing code cannot distinguish between user variables of the same name coming from different actors in an inheritance chain, this kind of name duplication must be prohibited. 2014-09-21 08:32:39 +02:00
MajorCooke
44683657f2 - Added jpalomo's A_SetSpeed patch. 2014-09-20 17:34:57 -05:00
alexey.lysiuk
49dca4d9cb Native Cocoa back-end is enabled by default 2014-09-20 11:56:15 +03:00
alexey.lysiuk
e8ca4fa94e Applied fixes for timer to its thread-based implementation 2014-09-20 11:55:49 +03:00
alexey.lysiuk
0f602fb1ce Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-09-20 11:54:21 +03:00
MajorCooke
16a380f82a - Added Blue Shadow's DropInventory ACS function. 2014-09-19 17:27:18 -05:00
MajorCooke
5c4ad9be68 Added Blue Shadow's A_SpawnItemEx changes: (1/2)
SXF_TRANSFERALPHA and SXF_TRANSFERRENDERSTYLE
2014-09-19 14:15:31 -05:00
Christoph Oelckers
c2377ff8e1 Merge branch 'setmasterfix' of https://github.com/MajorCooke/zdoom 2014-09-19 09:15:33 +02:00
Christoph Oelckers
0787f73cd4 Merge branch 'clang_3_5_crash' of https://github.com/edward-san/zdoom 2014-09-19 09:14:44 +02:00
MajorCooke
7a62459c00 Allow SXF_SETMASTER to work on non-monsters. 2014-09-18 17:58:06 -05:00
Christoph Oelckers
134c9ade21 Merge branch 'master' of https://github.com/rheit/zdoom 2014-09-16 08:44:37 +02:00
Christoph Oelckers
864adde92e - typo for savegame versioning of AActor::weaponspecial: it was introduced in savegame version 4512, not 4511. 2014-09-16 08:42:27 +02:00
Edoardo Prezioso
1c96039d7a - Fixed miscompilation with Clang 3.5.0.
The optimizer miscompiles the function FBehavior::LoadScriptsDirectory and causes random crashes when zdoom is run with wads containing scripts.
As said in the comment, I just hope that the Clang devs fix it for the next patching release, ie 3.5.1.
2014-09-15 19:46:43 +02:00
Braden Obrzut
94123d5ef4 - Applied anonymous patch to fix uncapped stuttering in SDL backend. 2014-09-15 12:59:07 -04:00
Christoph Oelckers
4be9a71636 - fixed: The VOC reader didn't advance the read index correctly. 2014-09-15 11:32:40 +02:00
Christoph Oelckers
1b13e6be98 -. fixed:S_LoadSound passed the wrong value for the lump size parameter to LoadSoundVoc. 2014-09-15 11:24:48 +02:00
Chris Robinson
4b68891de7 Rename 'near', because microsoft 2014-09-14 11:15:32 -07:00
alexey.lysiuk
1529ff7730 Fixed compilation warning in HID name formatting 2014-09-14 09:51:55 +03:00
Chris Robinson
cd46f95902 Merge remote-tracking branch 'zdoom/master' into openal 2014-09-13 11:52:47 -07:00
Chris Robinson
ce678caab6 Include algorithm for std::min/max 2014-09-13 11:51:53 -07:00
alexey.lysiuk
c7fc44062e Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-09-13 16:12:14 +03:00
alexey.lysiuk
1e3e94f8ad Fixed crash Apple's HID Utilities in x86_64 build
Only a small part of HID Utilities version 5.3, 2014-02-28 was merged in because of various issues it has
https://developer.apple.com/library/mac/samplecode/HID_Config_Save/
2014-09-13 15:46:32 +03:00
Christoph Oelckers
ee6e87d94b - use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors. 2014-09-13 12:38:16 +02:00
Christoph Oelckers
de68361f27 - fixed: When a sprite is being renamed by Dehacked it also needs to be changed in the list of original sprite names, otherwise any subsequent attempt to use the altered sprite in a frame definition will fail. 2014-09-13 11:54:19 +02:00
Christoph Oelckers
2ada3fe00e - remove debug stuff. 2014-09-13 11:40:06 +02:00
Christoph Oelckers
50a8297201 - fixed: G_ChangeLevel must resolve warptrans map links before getting the next level's levelinfo. 2014-09-13 11:00:25 +02:00
alexey.lysiuk
87472bf002 Use the same binary architecture to restart from IWAD picker 2014-09-13 11:44:24 +03:00
Christoph Oelckers
f0e9fde336 - fixed: In Raven games, don't chase after monsters in the titlemap or when actor has a goal. 2014-09-13 10:40:56 +02:00
alexey.lysiuk
7286ee9626 Renamed application delegate to controller 2014-09-13 11:23:38 +03:00
alexey.lysiuk
b6f829979a Cleaned up software rendering internals in Cocoa back-end 2014-09-13 11:16:23 +03:00
Christoph Oelckers
2be3b776d8 - fixed: A_CustomMissile should not jump to the See state for dead monsters when using CMF_CHECKTARGETDEAD. 2014-09-13 10:15:09 +02:00
Christoph Oelckers
46ec364443 - fixed: When validating the crouch sprite it was assumed that both the regular and the crouch sprite were having full rotations. 2014-09-13 10:08:22 +02:00
Christoph Oelckers
1e82d72349 - fixed: G_FinishTravel must clear the MF2_BLASTED flag off the player pawn because this flag will result in damage from contact with other objects in the map. 2014-09-13 09:56:21 +02:00
Christoph Oelckers
a0f507d18f - fixed: The crosshair setting code checked for existence of lumps, not textures and missed anything defined in a TEXTURES lump. 2014-09-13 09:51:49 +02:00
Chris Robinson
1baf355ecd Use the properly-sized type for ssize_t 2014-09-12 19:36:13 -07:00
Christoph Oelckers
109da206a6 Merge branch 'master' of https://github.com/rheit/zdoom 2014-09-12 20:59:41 +02:00
Christoph Oelckers
a2c81f1ca9 -fixed the file validity checks in MapData::GetChecksum.
They need to be done per lump, because MapData::Seek can alter the FileReader being used for a specific lump. Even worse, the FileReader will be NULL when the function as it was is called for a map inside a Zip-file.
2014-09-12 20:59:23 +02:00
alexey.lysiuk
1dab120e15 Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-09-12 18:37:43 +03:00
alexey.lysiuk
0fd84bc853 Added ability to turn off hi-res backing surface rendering on Retina displays
High resolution backing surface is enabled by default and controlled via vid_hidpi CVAR
When it is set to false one pixel per point scale is used
2014-09-12 18:35:45 +03:00
Chris Robinson
628f2cd474 Merge remote-tracking branch 'zdoom/master' into openal 2014-09-12 05:02:05 -07:00
Chris Robinson
713846f27a Fix use of ssize_t with MSVC 2014-09-12 04:26:54 -07:00
Braden Obrzut
27ebfa783e - Added IfHealth based on Blue Shadow's patch. 2014-09-12 00:49:09 -04:00
Braden Obrzut
0223b7f460 - Fixed: InInventory didn't work quite right with multiple items. 2014-09-12 00:39:36 -04:00
Chris Robinson
ca22f2dd3f Fix a PrintMidiDevice call 2014-09-11 14:16:56 -07:00
Chris Robinson
77cce303ef Fix merge conflict properly 2014-09-09 15:11:26 -07:00
Chris Robinson
ff6eb6df5c Merge remote-tracking branch 'zdoom/master' into openal
Conflicts:
	src/s_sound.cpp
2014-09-09 14:45:53 -07:00
Christoph Oelckers
5e34b78451 - missed a line. 2014-09-08 23:25:27 +02:00
Christoph Oelckers
580e580c42 - added option to set a sector's tag via compatibility.txt (needed by GZDoom) 2014-09-08 22:54:56 +02:00
Christoph Oelckers
3d2646cbae Merge branch 'master' of https://github.com/rheit/zdoom 2014-09-08 13:02:39 +02:00
Christoph Oelckers
cfd24f438f - jpalomo's A_Saw flags submission. 2014-09-08 13:02:05 +02:00
alexey.lysiuk
e60d181e87 Removed redundant #include's that broke build of native back-end 2014-09-06 10:22:37 +03:00
alexey.lysiuk
45a88780b0 Fixed build with GCC 4.x / Xcode 3.2.x 2014-09-06 10:18:33 +03:00
alexey.lysiuk
4d799cab70 Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-09-06 10:17:41 +03:00
Braden Obrzut
49382a2a14 - Added detection for The Adventures of Sqaure (based off MTrop's submission).
- IWADINFO no longer requires a mapinfo to be specified.
2014-09-04 19:36:08 -04:00
Christoph Oelckers
1d2aa3df0c fixed: The wait console command waited one tic too many because it got 1 added to it twice instead of only once. 2014-08-25 10:51:50 +02:00
alexey.lysiuk
51d7340288 Fixed crash on music volume change when no track is played using FluidSynth device 2014-08-23 16:35:05 +03:00
Christoph Oelckers
5364116354 - fixed: APROP_Friendly did not manage monster counting correctly. 2014-08-23 13:24:15 +02:00
Christoph Oelckers
df0d3543a8 - fixed: *ALL* original ceiling crushers, not just type 49, require a distance of 8 to the floor for the destination height. For the silent types this required a new action special, Ceiling_CrushAndRaiseSilentDist. This change only affects the XLAT mapping, the Hexen format types behave as before.
- removed the redundant internal ceilCrushAndRaiseDist ceiling movement type. It was precisely the same as ceilCrushAndRaise in all details.
2014-08-21 13:01:12 +02:00
Edward Richardson
07d7f690e8 Non-wall sprites need their original depth checks 2014-08-21 20:03:17 +12:00
alexey.lysiuk
9479a89b66 Fixed crash on Release targets 2014-08-16 13:55:05 +03:00
alexey.lysiuk
cbe6cf2d41 Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-08-16 13:28:55 +03:00
Christoph Oelckers
f482dc094d fixed: R_PointOnSideSlow had precision issues with very short lines.
When this function was originally written there was no possibility of fractional vertex coordinates so it threw away the fractional parts of the node's directional vector (which in the original nodes was always 0.)
Now, with UDMF and high precision vertices this no longer works and the loss of significant parts of their value caused this code to produce erroneous results if the linedefs were only a few map units long and using fractional positions.
2014-08-11 12:27:04 +02:00
Christoph Oelckers
48163de8e2 must include doomdef.h in cmdlib.h to get TICRATE. 2014-08-11 11:47:14 +02:00
Christoph Oelckers
f0eccb9d15 - BlueShadow's submission for keeping the max save amount of BasicArmorPickups around when picking up armor bonuses. 2014-08-11 10:08:49 +02:00
Christoph Oelckers
259466c3d4 fixed time printing.
- In ZDoom the timer runs a bit too fast because roundoff errors make 35 tics only last 0.98 seconds. None of the internal timing has been changed, only the places where a time value is printed it will get adjusted for this discrepancy.
2014-08-11 09:39:38 +02:00
alexey.lysiuk
96a3e0f729 Set more descriptive name for SDL source files list in CMake file 2014-08-10 12:30:19 +03:00
alexey.lysiuk
2649b4c26a Moved render buffer options definition to own header file
This is needed for GZDoom
2014-08-10 11:22:20 +03:00
alexey.lysiuk
f8dfdbd4a4 Extracted fullscreen and windowed modes handling to separate methods 2014-08-10 11:12:35 +03:00
alexey.lysiuk
406ee9234a Added two SDL functions needed for GZDoom 2014-08-09 16:27:07 +03:00
alexey.lysiuk
efdfeeec90 Distinguish SDL and Cocoa back-ends in startup log 2014-08-09 15:51:39 +03:00
alexey.lysiuk
b6404180bb Merge branch 'master' of https://github.com/rheit/zdoom into z_osx_clean 2014-08-09 13:34:06 +03:00
alexey.lysiuk
18c9caf68d Enhanced Cocoa version of IWAD picker window
Added ability to specify custom command line parameters
Added ability to browse for user files
Improved handling of restart console command
Improved layout for window
2014-08-09 13:32:32 +03:00
alexey.lysiuk
82e8c514e9 Renamed SDL specific source file with GUI related code 2014-08-09 13:20:52 +03:00
Christoph Oelckers
1fcde91298 - BlueShadow's GetArmorInfo submission. 2014-08-08 09:25:35 +02:00
Randy Heit
bf0856aef5 Remove DepthScale and DepthOrg from FWallTmapVals 2014-08-07 22:58:11 -05:00
Randy Heit
891b3da103 Remove extra magnitude from magic texture mapping values
- These used to be fixed point, but now they're floating point, so the
  excess magnitude is unneeded.
2014-08-07 22:43:23 -05:00
Randy Heit
fefe6aa2c1 Specie -> Species
- specie: money in the form of coins rather than notes
- species: a group of living organisms consisting of similar individuals
  capable of exchanging genes or interbreeding
2014-08-07 22:40:12 -05:00
Randy Heit
75dc7de632 Merge branch 'master' of github.com:rheit/zdoom 2014-08-07 22:28:35 -05:00
Randy Heit
46592f5f6d Don't clamp SHADE2LIGHT
- Light levels aren't stored in bytes anymore, so there's no reason to
  clamp it anymore when loading Build maps.
2014-08-07 22:27:48 -05:00
Randy Heit
fbb5689f29 Eliminate extra vars from FWallCoords
- cx1, cx2, cy1, and cy2 are not used anywhere, so get rid of them.
- Also annotated the comments to indicate the corresponding arrays in the Build engine.
2014-08-07 22:26:24 -05:00
Randy Heit
e6a1d6b516 Parse more info from Blood's map header 2014-08-07 22:00:02 -05:00
Randy Heit
9659b894a3 Skip neardepth/fardepth checking in R_DrawSprite
- Wall sprites now clip much, much better than before.
2014-08-07 20:43:09 -05:00
Randy Heit
7b02027ba7 Fixed: Wall sprites cut off one pixel short of the window's right border 2014-08-07 20:00:49 -05:00
Randy Heit
6303935ad6 Use wall sprite Y scale 2014-08-07 19:57:55 -05:00
Randy Heit
0aa67c68ab Redo lighting for each wall sprite
- Because previously it just reused whatever the most recently drawn wall
  used.
2014-08-07 17:23:06 -05:00
Randy Heit
e1ee80661e Make FWallCoords' members lowercase
because they're kind of a pain to type when all uppercase.
- Also, make its sx1 and sx2 members shorts, so it takes less space, since
  it's getting crammed into a vissprite now.
2014-08-07 17:12:04 -05:00
Leonard2
8c4c011ca2 MTHRUSPECIES on puffs
You were right it's cleaner that way
2014-08-07 18:05:39 +02:00
Leonard2
5400ce1a21 +MTHRUSPECIES on puffs 2014-08-07 15:50:21 +02:00
alexey.lysiuk
313173aa32 Added support for clipboard operations on OS X 2014-08-03 12:40:14 +03:00
alexey.lysiuk
4fb1e7517c Added support for VSync option in Cocoa back-end 2014-08-03 12:39:42 +03:00
Braden Obrzut
177112603d Added support for Cocoa back-end in CMake build system 2014-08-03 12:38:56 +03:00
alexey.lysiuk
e12f860f1b Added native Cocoa back-end implementation 2014-08-03 12:36:02 +03:00
alexey.lysiuk
fecd1b6401 Moved cursor and timer implementations into separate files 2014-08-03 12:33:29 +03:00
alexey.lysiuk
d6cc6ee452 Added notification dialog in case of fatal error 2014-08-03 12:26:17 +03:00
alexey.lysiuk
906102c3b6 Added HID Utilities source code
https://developer.apple.com/library/mac/samplecode/HID_Utilities/Introduction/Intro.html
https://developer.apple.com/library/mac/samplecode/HID_Utilities/HID_Utilities.zip
2014-08-03 12:23:08 +03:00
alexey.lysiuk
2efb62e8ef Added work-around for vectorization issue in Apple's GCC 4.x 2014-08-03 12:21:00 +03:00
alexey.lysiuk
0a5dd94072 Fixed whole program (link-time) optimization build with Clang 2014-08-03 12:20:30 +03:00
alexey.lysiuk
39e2ebe425 Fixed GNU inline assembly for Clang 2014-08-03 12:19:07 +03:00
alexey.lysiuk
32af6cb0cf Added support for Command/Meta key 2014-08-03 12:18:15 +03:00
Randy Heit
1d02ad3aa2 Merge branch 'master' of github.com:rheit/zdoom 2014-08-02 22:40:02 -05:00
Randy Heit
d0043bed78 Q&D port of decal code to draw generic wall sprites
- This still doesn't use all the sprite properties correctly. It also
  looks like they're going to need different code to build the clipping
  arrays. But at least wall sprites are drawn at the proper angle now!
2014-08-02 22:35:57 -05:00
Christoph Oelckers
eef4d1fac1 Merge branch 'fix_build_nonmsvc' of https://github.com/alexey-lysiuk/gzdoom 2014-08-03 01:17:15 +02:00
alexey.lysiuk
6ef67e1d3e Fixed build on compilers other than MSVC
No more "Call to 'LittleShort' is ambiguous" error
2014-08-02 13:14:25 +03:00
Edward Richardson
9716a61219 Add CVar for drawing weapons in the althud 2014-08-02 19:34:16 +12:00
Randy Heit
15251e7a21 Set face/wall/floor flags from Build sprites 2014-07-31 22:18:08 -05:00
Randy Heit
a600a816c3 Consolidate some common code for texture mapping setup
- R_AddLine() and R_RenderDecal() had nearly identical code for setting up
  texture mapping. These have now been spun off into methods of
  FWallCoords and FWallTmapVals.
2014-07-31 21:02:22 -05:00
Randy Heit
b0b9c57e85 Pass x1 and x2 to Prep(L)Wall as params 2014-07-31 20:32:21 -05:00
Randy Heit
fc63e9db3c Pass WallC as a parameter to (O)WallMost instead of referencing it globally 2014-07-31 20:23:04 -05:00
Randy Heit
bc450808b2 Consolidate wall texturing vars into two structs
- All transformation and clipping values go into FWallCoords.
- All texture mapping values go into FWallTMapVals.
2014-07-31 20:17:23 -05:00
Randy Heit
bbc3b69a7c Remove polymost stuff
- Maybe it will be back someday, but it's been essentially dead for nearly
  10 years, so don't hold your breath.
2014-07-31 19:44:41 -05:00
Randy Heit
4cf468452c Remove slopetype from line_t.
- Recomputing it in the only two places where it's used is trivial, so
  it's basically a waste of space to precompute it.
2014-07-31 19:15:08 -05:00
Randy Heit
e55e7b9a38 Don't weed out wall and floor sprites when spawning Build sprites 2014-07-31 18:22:33 -05:00
Randy Heit
a922ae04cc Use Blood player starts
- Blood's maps use thing types, much like Doom's, so getting its player
  starts is easy. There's no need to synthesize a start from the editor
  position like with other Build maps.
2014-07-29 21:39:05 -05:00
Randy Heit
449a17c2f4 Correctly assign the sample rate for all Blood SFX formats
- Blood can do 44100 Hz sounds!
2014-07-29 21:09:29 -05:00
Randy Heit
e0e00c4f8c Fixed: None of the Blood ambient sounds were registered correctly 2014-07-29 20:56:20 -05:00
Randy Heit
4296e9caa2 Fix typo in comment 2014-07-29 20:51:23 -05:00
Randy Heit
d602b272b5 Never cache nodes for Build maps 2014-07-29 20:46:20 -05:00
Randy Heit
00854dd09e Don't reopen the reader for encrypted maps
- Fixed: Memory leak when loading Blood maps.
2014-07-29 20:42:17 -05:00
Randy Heit
02e7c56c82 Move SpriteFrames.Clear() from R_InitSprites to FTextureManager::Init
- Fixed: Blood sprite rotations were overwritten by the Doom sprite
  rotations.
2014-07-29 20:31:53 -05:00
Randy Heit
f3d8edb4d8 Fixed: No sprites were loaded for Build maps 2014-07-29 20:30:50 -05:00
Christoph Oelckers
a1dfdf0fc7 Merge branch 'master' of https://github.com/rheit/zdoom 2014-07-29 15:51:14 +02:00
Randy Heit
ea7ba9dba3 Add per-actor friction
- This is multiplied by the sector's friction.
- This is intentionally not serialized yet, while awaiting feedback.
2014-07-28 23:15:50 -05:00
Randy Heit
0f8a0020ed Merge remote-tracking branch 'origin/master' 2014-07-28 21:08:21 -05:00
Randy Heit
7280d278d9 Fix VC2005 warning in F7ZFile::Open 2014-07-28 21:03:41 -05:00
Randy Heit
4c6edd5e58 Add script array support to ZDoom 2014-07-28 21:02:20 -05:00
Edward Richardson
6af441c4d7 Dup frames shouldn't adapt.
Adapting during a dup frame caused jittery network performance
(especially when using high dup values).
The demoplayback check also didn't need to be there anyway.
2014-07-29 11:09:46 +12:00
Christoph Oelckers
993b6c3066 - fixed typo in FraggleScript item class list 2014-07-28 17:13:42 +02:00
Chris Robinson
7e7219a84b Merge remote-tracking branch 'zdoom/master' into openal 2014-07-27 06:59:26 -07:00
Christoph Oelckers
6d4eb7f62d - changed handling of DF_NO_COOP_WEAPON_SPAWN dmflag so that weapons are not determined by class type but by a newly added flag WEAPONSPAWN, to allow CustomInventory replacements to act like weapons when being spawned. 2014-07-27 10:07:37 +02:00
Christoph Oelckers
79f3984346 Merge branch 'upstream' of https://github.com/Edward850/zdoom 2014-07-26 10:17:47 +02:00
Christoph Oelckers
5576892c01 Merge branch 'redundant_offsetof_macro' of https://github.com/edward-san/zdoom 2014-07-26 10:17:25 +02:00
Christoph Oelckers
a21f01bc5f - added jpalomo's submission to make freelook a 3-state setting, like crouch and jump. This required moving around the flags a bit so demo compatibility had to be bumped. It may also require adjustment for launchers that can set the dmflags. 2014-07-26 10:15:07 +02:00
Edward Richardson
0276760a2d Animate switches when bumped 2014-07-19 21:00:12 +12:00
Edoardo Prezioso
ae2f7b8707 - Remove a duplicate of a custom offsetof macro.
It's already defined in cmdlib.h .
2014-07-19 00:53:18 +02:00
Edoardo Prezioso
484eb347ca - Fixed: wrong FString empty string check.
Even when '+logfile' argument was omitted, the console would print 'Could not start log', because 'logfile != NULL' was used as a check for the presence of '+logfile' argument, but the internal buffer of FString is never NULL, so the right check is 'logfile.isNotEmpty()'.
While I'm at it, I fixed another bad check for 'pagename'.
2014-07-18 01:15:41 +02:00
Edward Richardson
f99a84b498 Changes to maketic/menu/console updates
- Console and Menu will now update cleanly during stalls.
- Moved net adaption so uncapped framerate will always use it.
2014-07-17 11:29:30 +12:00
Braden Obrzut
84cb49b074 - Fixed: Legacy render style array was in the wrong order. 2014-07-16 19:19:20 -04:00
Braden Obrzut
b6bbdf6195 - Call C_DeinitConsole in I_Quit so that we can be sure that Printf will work for as long as possible. Otherwise ZDoom will crash when ending a demo recording. 2014-07-16 18:59:49 -04:00
Chris Robinson
e8233d7e87 Merge remote-tracking branch 'zdoom/master' into openal 2014-07-16 08:31:12 -07:00
Chris Robinson
d43226631d Set reverb density based on the environment size 2014-07-15 23:04:53 -07:00
Braden Obrzut
bd5bf2a40a - Expand environment variables for autoload paths.
- Forgot to save the French translation file for the last commit, so a few more corrections there.
2014-07-15 21:26:26 -04:00
Braden Obrzut
fa5dfe79ae - Disable cubic and spline resamplers on 64-bit with fmod 4.26 since they crash. 2014-07-15 21:07:07 -04:00
Braden Obrzut
2020769967 - Fixed: Player turned into a zombie if exiting telefragged in buddha mode.
- Fixed: Players could drop their inventory after dying.
2014-07-15 20:16:28 -04:00
Christoph Oelckers
004cf5748c - fixed: FraggleScript's SpawnedThings array must always be checked for owned inventory items. The 'mapthingnumexist' function forgot to do that. 2014-07-13 09:43:28 +02:00
Christoph Oelckers
400a573e65 - fixed: ACS's LineAttack function with a valid tid still used the activator as the attack's source. 2014-07-13 09:12:46 +02:00
Edward Richardson
e1130b860e Serialize FriendPlayer 2014-07-13 14:44:22 +12:00
Christoph Oelckers
e691341541 Merge branch 'master' of https://github.com/rheit/zdoom 2014-07-09 09:16:30 +02:00
Christoph Oelckers
e1729a9ec2 - fixed compilation with VC++2005 solution.
hu_stuff.h defined some callbacks for qsort without STACK_ARGS which causes problems with this solution's Release setting which uses __fastcall calling convention.
2014-07-09 09:15:51 +02:00
Chris Robinson
1aaaac900d Merge remote-tracking branch 'zdoom/master' into openal 2014-07-01 22:14:49 -07:00
Edoardo Prezioso
d83f048858 - Miscellaneous CMakeLists.txt fixes.
- fixed a CMake warning about uninitialized use of the variable CROSS_EXPORTS in the tools subfolder when CMAKE_CROSSCOMPILING is off;
- fixed a variable typo: CMAKE_CURRENTY_BINARY_DIR instead of CMAKE_CURRENT_BINARY_DIR;
- in src/CMakeLists.txt, fixed a missing merge of a portion of code from maint branch to master.
2014-07-01 19:13:05 +02:00
Christoph Oelckers
dd05e564cf - this needed more fixes... 2014-06-29 14:32:50 +02:00
Christoph Oelckers
d0e551060d - fixed: When the 3D floor init code was updated 5 years ago for Vavoom's latest changes to its 3D-floor implementation it accidentally set the 3D-floor's alpha as its desaturation. 2014-06-29 12:50:42 +02:00
Chris Robinson
90fa215da2 Replace another std::vector with a TArray 2014-06-28 23:30:58 -07:00
Chris Robinson
48df515dd1 Merge remote-tracking branch 'zdoom/master' into openal 2014-06-28 23:29:48 -07:00
Christoph Oelckers
7d7f146ce1 - fixed: transferring a translation to a missile needs to check if the missile was spawned successfully. 2014-06-28 15:21:19 +02:00
Chris Robinson
ae95a2d5cf Fix creating effect map entries
TMap apparently doesn't clear the memory for new entries like std::map...
2014-06-28 05:41:11 -07:00
Chris Robinson
6e64545725 Simplify some branching 2014-06-28 01:32:06 -07:00
Chris Robinson
7f3be7bf14 Show the name of unsupported sound formats with OpenAL 2014-06-28 01:25:25 -07:00
alexey.lysiuk
65203760a8 Fix incorrect actor flag handling on big endian platforms 2014-06-28 11:00:08 +03:00
alexey.lysiuk
7b69c60af1 Use correct 'true' keyword 2014-06-28 11:00:01 +03:00
alexey.lysiuk
e6d468eb38 Use byte swapping functions from <libkern/OSByteOrder.h> on OS X
Remove inclusion of Core Foundation headers to avoid type conflicts with LZMA SDK.
2014-06-28 10:59:56 +03:00
Chris Robinson
afcada4a3b Remove an unused field 2014-06-28 00:46:45 -07:00
Chris Robinson
7908116fef Use a separate function to update an openal stream's volume 2014-06-28 00:37:12 -07:00
Chris Robinson
c73d97af44 Use TArray and TMap instead of std::vector and std::map 2014-06-28 00:33:15 -07:00
Chris Robinson
a630c47e6a Remove a redundant call 2014-06-27 22:09:03 -07:00
Chris Robinson
d55dfcdb1d Pass the correct size to LoadSoundVoc 2014-06-27 22:05:11 -07:00
Chris Robinson
6f8545e694 Use a TArray for SoundDecoder::readAll 2014-06-27 21:51:05 -07:00
Chris Robinson
a16f9d061c Work around a libsndfile bug related to converting float samples to shorts
Do the conversion ourselves to ensure it's properly clamped.
2014-06-27 01:29:34 -07:00
Braden Obrzut
d941203ab0 - Fixed edward-san's typo.
- Cleared a warning.
2014-06-26 20:37:11 -04:00
Chris Robinson
1a40c95f84 Rename some FMOD references to be generic sound system
Since they relates to other sound backends as well, there's no need to single
out FMOD in these places.
2014-06-26 16:58:18 -07:00
Braden Obrzut
19415668ec Merge branch 'gcc_aggressive_optimization' of github.com:edward-san/zdoom into edward-san-gcc_agressive_optimization 2014-06-26 18:11:32 -04:00
Braden Obrzut
1ae53473ff Merge branch 'edward-san-cmake_gcc_compatible' 2014-06-26 17:54:48 -04:00
Braden Obrzut
cb9877e7ff - Using USE_WINDOWS_DWORD on other platforms can cause problems. 2014-06-26 17:52:26 -04:00
Christoph Oelckers
270541f942 fixed compilation with latest LZMA SDK on Windows.
LZMA SDK recently added an #include <windows.h> to its headers, meaning it's no longer safe to include its headers globally in platform independent files.
The following changes were necessary:

- rename DWORD type in zipdir.c
- add USE_WINDOWS_DWORD and reorder includes in file_7z.cpp
- wrap LZMA decoder stream into a local struct that's declared anonymously in files.h and adjust files.cpp for this change.
2014-06-26 09:43:51 +02:00
Chris Robinson
0adfdf31dd Fix calling SetPosition when not playing 2014-06-25 21:50:52 -07:00
Chris Robinson
a6900b48ba Use AL_SOFT_deferred_updates to sync updates when availeble 2014-06-25 21:48:13 -07:00
Chris Robinson
c6bb52c866 Get the length from sounds when possible 2014-06-25 21:14:35 -07:00
Chris Robinson
fd25ec2a62 Implement GetPosition for OpenAL streams, and display it in the stats 2014-06-25 20:03:24 -07:00
Chris Robinson
d761dd1ff6 Merge remote-tracking branch 'zdoom/master' into openal 2014-06-25 17:37:20 -07:00
Chris Robinson
3d33f565a4 Use a proper, more unique, pointer formatter for the open callback 2014-06-25 17:10:17 -07:00
Edoardo Prezioso
1a3ac9d0b3 - Simplify CMake GCC and Clang checking.
Introduce the variable 'ZD_CMAKE_COMPILER_IS_GNUC(XX)_COMPATIBLE' and replace any occurrence of '"${CMAKE_C(XX)_COMPILER_ID}" STREQUAL "GNU" OR "${CMAKE_C(XX)_COMPILER_ID}" STREQUAL "Clang"' with it. This makes it possible to add more GCC compatible compilers in just one place.
2014-06-26 01:23:41 +02:00
Chris Robinson
7f5b538110 Implement SetPosition for OpenAL streams 2014-06-25 04:59:18 -07:00
Chris Robinson
9c12abeb2d Better report the amount buffered in an OpenAL stream 2014-06-25 04:53:08 -07:00
Chris Robinson
0017e1e6e8 Use a FileReader to handle music resources and audio decoding
Instead of the previous method where there'd be a filename and offset, and/or a
memory pointer, this uses a class to access resource data regardless of its
underlying form.
2014-06-25 04:25:36 -07:00
Edoardo Prezioso
0e3bee6f30 - Enable 'language' feature on unix targets.
The sdl version of the function 'SetLanguageIDs' is very limited, comparing to the win32 counterpart, as it will try to accept only the language codes (ie 'enu', 'fr', 'ptb', etc). If a different string is provided, zdoom will default its language to English.
2014-06-23 20:02:40 +02:00
Chris Robinson
075c5d872d Always use the pitch multiplier when underwater 2014-06-22 22:22:45 -07:00
Chris Robinson
b2f9430fb1 Use the correct diffusion value for reverb
I don't know what the Density and Diffusion values correspond to, but
EnvDiffusion is the actual diffusion setting.
2014-06-22 19:38:47 -07:00
Chris Robinson
a434af92ee Handle sounds marked as 'area sounds'
Note, the area radius is 128 units for it to actually do something, unlike FMOD
where it's only 32.
2014-06-22 19:35:09 -07:00
Christoph Oelckers
4f599b7b4d Merge branch 'master' of https://github.com/binarycrusader/zdoom 2014-06-22 09:00:23 +02:00
Christoph Oelckers
e56e525d0f - A_FireCustomMissile transfer tranlsation flag, code submission by jpalomo 2014-06-22 08:55:21 +02:00
Shawn Walker
6164807e97 - fix x64 visual studio linking for common controls 2014-06-21 22:49:42 -07:00
Chris Robinson
845e369b87 Don't set a room rolloff factor
The reverb engine already handles an initial attenuation based on the
attenuation of the dry path.
2014-06-20 05:03:20 -07:00
Chris Robinson
f0c9aae670 Rework manual rolloff handling
For distance models OpenAL doesn't handle, alter the source's distance to get
the appropriate attenuation instead of the source's gain.
2014-06-20 04:38:48 -07:00
Chris Robinson
ef7ce41d07 Don't purge sources in an initial state 2014-06-20 01:17:48 -07:00
Chris Robinson
fb07f7ef07 Cast OpenAL IDs to/from void* 2014-06-20 01:12:47 -07:00
Chris Robinson
906b828d87 Partially implement OpenALSoundRenderer::SetInactive 2014-06-20 00:41:19 -07:00
Chris Robinson
42fdc3c059 Use structs to store available extensions 2014-06-19 23:49:46 -07:00
Chris Robinson
0f234fb36d Remove an unused function 2014-06-19 23:10:36 -07:00
Chris Robinson
4f6861d798 Move specific decoder classes to separate headers 2014-06-19 23:03:13 -07:00
Chris Robinson
e2708c8b3e Cleanup creating decoders 2014-06-19 22:46:46 -07:00
Chris Robinson
9f493fca5f Move the generic DecodeSample implementation to the base class 2014-06-19 22:42:12 -07:00
Chris Robinson
72ddc0d935 Remove a non-existent friend class 2014-06-19 22:33:39 -07:00
Chris Robinson
a661797aa8 Be less noisey about loop points 2014-06-19 22:31:19 -07:00
Chris Robinson
73d8659f23 Remove an unnecessary cast 2014-06-19 22:21:05 -07:00
Chris Robinson
07a50c604e Use the correct formatter type 2014-06-19 22:13:20 -07:00
Chris Robinson
e39165655d Don't call the sfx volume cvar callback in the OpenALSoundRenderer constructor
I_InitSound already does that after creating it.
2014-06-19 21:51:16 -07:00
Chris Robinson
364065f121 Handle file sources with mpg123 2014-06-19 20:14:16 -07:00
Chris Robinson
1310a4a814 Fix libsndfile file handler 2014-06-19 18:35:12 -07:00
Chris Robinson
eeae36fbf7 Rename the decoder sources 2014-06-19 17:53:37 -07:00
Chris Robinson
b1c98acf33 Close the file handle in the sndfile decoder 2014-06-19 17:50:03 -07:00
Chris Robinson
73d51a4446 Check for ID3 tags in MPG123Decoder::open 2014-06-19 17:19:59 -07:00
Chris Robinson
77b1febd0e Add an mp3 decoder using libmpg123
Does not currently handle direct file sources
2014-06-19 06:40:27 -07:00
Chris Robinson
14618cbf30 Remove use of SDL_sound 2014-06-19 04:33:00 -07:00
Chris Robinson
b38589e2dc Implement and use a libsndfile decoder 2014-06-19 04:13:42 -07:00
Chris Robinson
5370a1cb46 Add a SoundDecoder base class and a stub method to create one 2014-06-19 01:00:46 -07:00
Chris Robinson
b94a2949e5 Don't use air absorption for being underwater 2014-06-18 23:41:45 -07:00
Chris Robinson
34c9a47435 Fix some typos 2014-06-17 23:11:19 -07:00
Chris Robinson
cd550cf9b6 Merge remote-tracking branch 'origin/master' into openal 2014-06-17 22:08:03 -07:00
Edward Richardson
2d896d2b47 Added wi_autoadvance
- Prevents an absent player from stopping the intermission
2014-06-17 20:26:49 +12:00
Edward Richardson
a3a7ee569f Multi-intermission waits for all players + changes
- Added a segment of code that now makes the intermission wait for all
players before advancing, instead of continuing on any player. A "ready
icon" shows to reflect this.

- The Deathmatch intermisson couldn't show the ready icon (because it
just used the ingame scoreboard), so a proper intermission was added,
which reflects the same design as the coop scoreboard.

- The colour column wasted more space then it should have needed, so it
was replaced with player colour backgrounds.

- Slight y offset adjustments to make everything fit in 320x200
properly.
2014-06-17 19:46:10 +12:00
Chris Robinson
7ff7c151a8 Merge remote-tracking branch 'origin/master' into openal
Conflicts:
	src/CMakeLists.txt
2014-06-15 12:04:15 -07:00
Chris Robinson
82de7e6357 Convert line-endings 2014-06-15 11:36:49 -07:00
Chris Robinson
0e21057a2a Merge remote-tracking branch 'origin/openal' into openal
Conflicts:
	src/sound/fmodsound.cpp
	src/sound/oalsound.cpp
	src/sound/oalsound.h
2014-06-15 09:59:24 -07:00
Chris Robinson
160e70f8f2 Fix getting the actual device name 2014-06-15 09:27:00 -07:00
Edward Richardson
2838c4b25b Prediction was rebuilding too much thinglist data
- Stopped player prediction from rebuilding more sector list data then
the player originally had.
2014-06-16 03:34:33 +12:00
WChrisK
67c6690689 Added a check that doesn't print empty obituary strings, as wad's that hide obituary strings in multiplayer games end up spamming a lot of empty lines. 2014-06-11 23:30:25 -04:00
Edward Richardson
842ef86e73 Don't reset the inventory of dead players 2014-06-09 19:54:40 +12:00
alexey.lysiuk
20adcecb1d Remove redundant saving of GL nodes if they were loaded from cache 2014-06-02 10:54:52 +02:00
alexey.lysiuk
3e7b0c2916 Fix crash when GL nodes file cannot be opened for writing
Report errors to console if nodes file cannot be opened or written
2014-06-02 10:53:29 +02:00
Christoph Oelckers
9cd074ddf3 - fixed: plane equation vectors must be normalized when being loaded from UDMF. 2014-06-02 10:51:17 +02:00
alexey.lysiuk
96e4cb90b7 Fix crash on attempt to save cached OpenGL nodes on OS X
Root permissions are required to be able to create directories inside /Library/Application Support
So user's ~/Library/Application Support is used to store cached nodes
2014-06-01 15:12:41 +03:00
Edward Richardson
3817bed0b3 Weap scroll could sometimes miss sameslot weapons
In rear cases, when using next/prevweap, defined weapons in the same
slot couldn't cycle when looping to another when you only had weapons in
1 slot.
2014-06-01 18:13:47 +12:00
Christoph Oelckers
8f5683e23d - moved secret found message to string table and removed the CVAR crutch that dates from a time when modifying string table content wasn't as easy as it is now.
- added 'showsecretsector' CVAR to show the sector number with the secret found message.
2014-05-29 17:50:14 +02:00
Christoph Oelckers
75cde0b221 - allow locks to check for a key's species so that newly defined keys can open previously defined locks without the need to redefine them. 2014-05-29 17:30:01 +02:00
Edoardo Prezioso
72bbb19cc7 - Shut up GCC aggressive optimizer warnings.
From what I can see, GCC would miscompile the involved loops, because the index variable is 'signed int' and the multiplication with an unsigned would cause signed overflow (undefined behavior). Change the index variable type to 'unsigned int' to expect unsigned overflow (conformant to standard).
2014-05-25 10:11:09 +02:00
Edoardo Prezioso
b285cbebe4 - Fixed compiler errors in latest TEXTURES code. 2014-05-25 01:12:16 +02:00
Christoph Oelckers
9d846395bc - replaced console buffer with a significantly more efficient new version that also can hold a lot more data. 2014-05-24 21:05:00 +02:00
Shawn Walker
01e909070a Merge branch 'master' of https://github.com/rheit/zdoom 2014-05-23 19:08:56 -07:00
Christoph Oelckers
261bc77846 - fixed: when bringing up a new weapon the current flash state needs to be removed.
Especially when dropping the current weapon it can still be active, this is most easily observed with Strife's crossbow which loops the flash state, but it also can happen with other weapons, right after shooting.
2014-05-20 10:29:27 +02:00
Christoph Oelckers
8ec95dc58e - fixed a few places in the savegame code where map names were still truncated to 8 characters. 2014-05-20 10:14:44 +02:00
Shawn Walker
582b1990b7 - restore original line endings 2014-05-18 16:00:31 -07:00
Shawn Walker
d2b0596cd4 Merge branch 'master' of https://github.com/rheit/zdoom 2014-05-18 15:39:41 -07:00
Shawn Walker
59885b856d - remove texture name length limits for udmf maps 2014-05-18 15:38:46 -07:00
Christoph Oelckers
4acc04ce68 - don't truncate map names stored in demos. 2014-05-18 10:05:35 +02:00
Christoph Oelckers
cfef894867 This can be done better... 2014-05-18 09:41:13 +02:00
Edward Richardson
26b1abe3da Fix netgame arbitration with long map lump names 2014-05-18 18:38:54 +12:00
Christoph Oelckers
ff7913ace8 - fixed: When a level gets loaded the renderer's sky variables need to be set. 2014-05-17 09:46:58 +02:00
Shawn Walker
ae8995e65b Merge branch 'master' of https://github.com/rheit/zdoom
# By Christoph Oelckers (2) and Edward Richardson (1)
# Via Christoph Oelckers
* 'master' of https://github.com/rheit/zdoom:
  - fixed: The map setup code was still truncating texture names in several places.
  Fix nettic run-out at end of demo playback
  - fixed: ACS's check...Texture functions must use the same search flags as the texture initialization code in p_setup.cpp and p_udmf.cpp. It also should not create textures that don't exist yet. We are only doing a comparison so it's not relevant if the texture exists or not.
2014-05-16 20:27:57 -07:00
Christoph Oelckers
e92032e8ff - fixed: The map setup code was still truncating texture names in several places. 2014-05-16 22:48:37 +02:00
Christoph Oelckers
76b4ff143f Merge branch 'upstream' of https://github.com/Edward850/zdoom 2014-05-16 15:56:32 +02:00
Edward Richardson
d3dcc04666 Fix nettic run-out at end of demo playback 2014-05-17 00:36:43 +12:00
Christoph Oelckers
25f4af734f - fixed: ACS's check...Texture functions must use the same search flags as the texture initialization code in p_setup.cpp and p_udmf.cpp. It also should not create textures that don't exist yet. We are only doing a comparison so it's not relevant if the texture exists or not. 2014-05-16 10:56:23 +02:00
Shawn Walker
49e0eb03cc Merge branch 'master' of https://github.com/rheit/zdoom 2014-05-15 22:55:35 -07:00
Christoph Oelckers
bf6a193e5b - fixed: The episode parser was still truncating its map names to 8 characters. 2014-05-15 20:29:36 +02:00
Shawn Walker
bfb5944517 Merge branch 'master' of https://github.com/rheit/zdoom 2014-05-15 00:11:52 -07:00
Christoph Oelckers
e3cd144af9 - one last GCC compile problem. 2014-05-14 17:27:22 +02:00
Christoph Oelckers
adcdc11360 - GCC compile fix. 2014-05-14 15:44:05 +02:00
Christoph Oelckers
2944e4f6ae - fixed some Linux issues with recent changes. 2014-05-14 14:08:14 +02:00
Christoph Oelckers
85fb8c4326 - fixed: _M_X64 macro was misnamed _M_IX64. 2014-05-14 13:04:47 +02:00
Christoph Oelckers
388f09f786 - fixed: In Heretic corpses do not get crunched to gibs, they just get their size reduced to 0. Handled by a new gameinfo flag. This also gets set for Chex quest which has the gib sprite replaced by something different. Using a Crush state will override this global flag. 2014-05-14 12:54:03 +02:00
Christoph Oelckers
47a9dab56d - allow setting sector planes' plane equations directly from UDMF. 2014-05-14 12:16:33 +02:00
Christoph Oelckers
8c052818b7 - fixed: long texture name lookup did not work with TEXMAN_TryAny. 2014-05-14 10:27:40 +02:00
Shawn Walker
fdfcb728a9 - make it easier to spot patch definition errors in console log 2014-05-13 22:50:39 -07:00
Christoph Oelckers
a375454474 - removed 8 character limit for map names. 2014-05-14 00:52:16 +02:00
Christoph Oelckers
24886b6734 - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
Christoph Oelckers
e49e926bd9 - added option to ASectorAction to remove itself upon triggering by setting the STANDSTILL flag on the map thing. 2014-05-13 21:26:51 +02:00
Christoph Oelckers
30f57c0b8e - added new renderstyles AddStencil and AddShaded. 2014-05-13 21:16:06 +02:00
Christoph Oelckers
ca4179caa3 - allow texture lookup by full path names. Due to technical limitations this may result in double textures if the same graphics lump is also referenced by its short texture name. 2014-05-13 20:51:16 +02:00
Christoph Oelckers
ebd6c18bef - missed one texture name field in level_info_t. 2014-05-13 15:32:54 +02:00
Christoph Oelckers
a22670626c - expanded names for view border elements. Also fixed the horribly bad implementation of custom borders which modified the DoomBorder elements without ever checking the game being used. 2014-05-13 13:40:02 +02:00
Christoph Oelckers
a05e62f3f7 - changed storage of lump and texture names in gameinfo to allow long names (with the exception of view border elements.) 2014-05-13 12:44:17 +02:00
Christoph Oelckers
e718a72b4d fixed: skies should be loaded into the FLevelLocals struct not into the global variables of the renderer. 2014-05-13 11:53:08 +02:00
Christoph Oelckers
fedf9c6a5b fixed: if we allow long names for the fade table we must also check for them when the colormap gets loaded. 2014-05-13 11:39:25 +02:00
Christoph Oelckers
65e8563cf4 replaced all character arrays for lump/texture names in the level_info_t and FLevelLocals structures with FStrings as first preparation for allowing long texture names. 2014-05-13 11:33:59 +02:00
Christoph Oelckers
458e1b1be2 - changed sound lookup for ZSDF dialogues so that it first checks the svox/ namespace before using the global one. 2014-05-08 11:29:45 +02:00
Christoph Oelckers
ea7fb936a8 - fixed: memory allocation for file names in 7z archives was broken. Changing it to use TArray instead of alloca makes it work. 2014-05-08 10:33:32 +02:00
Christoph Oelckers
2223c12938 - added new ChangeActorAngle/ChangeActorPitch ACS functions because the new required 'interpolate' parameter cannot be added to the existing SetActorAngle/SetActorPitch functions without breaking old scripts. 2014-05-08 09:43:58 +02:00
Christoph Oelckers
63a0e01c6a Merge branch 'interpview_optin' 2014-05-08 09:17:00 +02:00
Christoph Oelckers
67ebbe3ed4 made some changes to turn the CF_INTERPVIEW flag when changing angles into an op-in feature instead of making it automatic. 2014-05-08 09:15:56 +02:00
Christoph Oelckers
890e9ecddd - typo in resurrection code. 2014-05-07 17:18:44 +02:00
Christoph Oelckers
fcbb72a4d4 - removed redundant variable. 2014-05-06 09:59:56 +02:00
Edward Richardson
90e9937b71 Stop NetUpdate from corrupting demo playback 2014-05-05 22:47:48 +12:00
Christoph Oelckers
93aa1ea2c4 fixed some issues with reviving monsters
- fixed: Thing_Raise didn't properly set the spawn health.
- fixed: Thing_Raise did not the CanRaise state flag.
- fixed: Reviving a monster must also reset the damage type.
- fixed: Thing_Raise reset the actor after calling the raise state, but it should be before, just as the Archvile code is doing.
- consolidated some common code of Thing_Raise and Archvile resurrection into AActor methods.
2014-05-05 11:24:20 +02:00
Christoph Oelckers
a9f1b54d2d - fixed: since A_LightGoesOut alters a sector's floor plane it must also alter the TexZ for that sector's floor. 2014-05-03 10:12:25 +02:00
Christoph Oelckers
34360e7975 Merge branch 'upstream' of https://github.com/Edward850/zdoom 2014-05-02 17:31:02 +02:00
Edward Richardson
104a07d461 Make sure use_staticrng is false if not needed 2014-05-03 03:27:14 +12:00
Edward Richardson
6183f8125f Don't change RNG in demos incase they are static 2014-05-03 03:01:49 +12:00
Edward Richardson
d6af8dc352 Added static RNGseed control 2014-05-03 03:01:40 +12:00
alexey.lysiuk
3af7d8a245 Added support for LZMA2 compression method in .7z archives
Updated LZMA SDK to version 9.20
http://www.7-zip.org/sdk.html
http://downloads.sourceforge.net/sevenzip/lzma920.tar.bz2
2014-04-27 13:05:40 +03:00
alexey.lysiuk
6b26b710b8 Added simple check for unsupported compression method in .7z files 2014-04-27 10:23:20 +03:00
alexey.lysiuk
3fa89b4e9f Fixed crash on attempt to load corrupted data file
Instance of FileReader is no longer destructed when header of data file is valid but complete loading of file fails
Loading of truncated .zip file is the simplest test case
2014-04-27 10:18:50 +03:00
Christoph Oelckers
3f8c7239af Merge branch 'master' of https://github.com/Gaerzi/zdoom 2014-04-24 09:41:54 +02:00
Gaerzi
7c3660087e Restore shadow renderstyle.
It was accidentally lost in r3085.
2014-04-22 13:32:33 +02:00
Gaerzi
265917c923 Add shadow and subtract styles to ACS.
There is a matching pull request for rheit/acs.
2014-04-22 13:31:55 +02:00
alexey.lysiuk
1c50b5dd6f Fixed initialization of Hexen-style things
Recently added pitch and roll members were not initialized with zeroes when loading Hexen-style maps
At least, hitscan attack can be fired in random direction because of this
2014-04-20 13:37:59 +03:00
Christoph Oelckers
7cb828d763 Merge branch 'slowstate' of https://github.com/Gaerzi/zdoom 2014-04-18 09:46:23 +02:00
Christoph Oelckers
584dd78ba9 Merge branch 'master' of https://github.com/Edward850/zdoom 2014-04-16 16:42:43 +02:00
Edward Richardson
897d87a6a3 Invisibility would could P_LookForPlayers early 2014-04-17 01:13:18 +12:00
Edward Richardson
d855bd66b3 Fixed P_LookForPlayers scanning redundancies
- Players could be scanned multiple times, repeating expensive tests
- Players could be skipped completely and become invisible as a result
2014-04-17 00:46:33 +12:00
Christoph Oelckers
48b926e5b4 - check +logfile explicitly at the start of execution. Due to the custom CVAR rewrite it would get called so late that it'd miss half of the log.
- added version check for Windows 8. I also would have liked to add 8.1 but due to some incredibly stupid changes in the version API it's no longer possible to reliably retrieve the correct Windows version for later builds.
2014-04-16 09:53:07 +02:00
Gaerzi
83182b703d Added slow monsters, the inverse of fast monsters
This is a skill setting only, no "always slow" or "never slow" actor
flags, and no DM flags.
2014-04-15 21:01:49 +02:00
Gaerzi
c54f5571ea Typo. 2014-04-15 17:24:01 +02:00
Gaerzi
6f2fd8edbf Hexen also needs to init 0 fields. 2014-04-15 17:22:56 +02:00
Gaerzi
8e3360453f Hexen too. 2014-04-15 17:18:55 +02:00
Gaerzi
e5578934ad Init new non-0 fields for non-UDMF maps. 2014-04-15 17:16:33 +02:00
Christoph Oelckers
4e683d360d Merge branch 'master' of https://github.com/Edward850/zdoom 2014-04-15 09:22:50 +02:00
Edward Richardson
4270838613 CANRAISE state definition
CANRAISE state for allowing a monster to be resurrected without an
infinite frame
2014-04-12 22:02:19 +12:00
Gaerzi
101107b1e5 Updated documentation 2014-04-12 10:55:10 +02:00
Gaerzi
4cac599b88 Less flags, more generic properties 2014-04-11 00:58:59 +02:00
Gaerzi
580094a792 More editing flags
PSX-inspired flags to change the render styles of monsters (and other
things).
2014-04-10 12:32:23 +02:00
Christoph Oelckers
bbb41e869c Merge branch 'master' of https://github.com/Edward850/zdoom 2014-04-07 19:54:30 +02:00
Edward Richardson
ca93e04de3 Added GetActorPowerupTics ACS function 2014-04-07 23:23:55 +12:00
alexey.lysiuk
878dcdc0a4 Fix loading of lumps from directory on OS X
Use POSIX-compliant opendir() / readdir() functions instead fts_open() / fts_read()
Unlike Linux version, on OS X fts_read() inserts extra slash character between source directory and traversed entry paths
2014-04-06 12:56:51 +03:00
Randy Heit
940794929c Remove more VC++ warnings 2014-04-03 17:51:15 -05:00
Randy Heit
fc97584c69 Disable warning C4200 on VC++
- This warning is about using zero-sized arrays in structs (aka flexible
  member arrays). It's standard-enough for our purposes, so don't warn
  about it, since neither GCC nor Clang do.
2014-04-03 16:50:20 -05:00
Randy Heit
43fe317dbe Use flexible array members for structs that end with var-sized arrays
- Since Clang++, G++, and VC++ all support this extension (even though it's
  technically officially only part of C99), use it. It lets Clang's array-
  bounds checker know that these are meant to be accessed out of their so-called
  "bounds".
2014-04-03 16:33:33 -05:00
Edward Richardson
546ae759fd Cleanup old prediction fix development code 2014-04-02 21:25:45 +13:00
Edward Richardson
be33d2894a Fixed prediction thinglist order restoration
Prediction didn't take sector_thinglist and thinglist order into
account.
This notably broke the order in which things were damaged.
2014-04-02 21:25:12 +13:00
Christoph Oelckers
a9bea7d774 Merge branch 'getsectorz_take2' of https://github.com/crimsondusk/zdoom 2014-03-31 19:12:47 +02:00
Christoph Oelckers
edcc257667 fixed: APROP_StencilColor was not implemented for CheckActorProperty. 2014-03-31 16:39:34 +02:00
Christoph Oelckers
bd3bd0ed22 Merge branch 'upstream' of https://github.com/Edward850/zdoom 2014-03-31 16:36:54 +02:00
Edward Richardson
016cc7ba96 Missed space in flags7 line. 2014-03-31 23:57:43 +13:00
Edward Richardson
79f6e77e2b Remove garbage characters from info CCMD 2014-03-31 23:51:18 +13:00
crimsondusk
d7a2435703 - the ACS functions GetSectorFloorZ and GetSectorCeilingZ now interpret tag=0 as 'any sector' and return the z height of whatever sector is at those coordinates. 2014-03-27 16:34:32 +02:00
Edward Richardson
697ef02871 Added StencilColor to Set/GetActorProperty 2014-03-28 00:23:12 +13:00
Edoardo Prezioso
5789ac6245 - Fixed new[]/delete mismatch in FNodeBuilder
Found with address sanitizer.
2014-03-16 13:21:08 +01:00
alexey.lysiuk
6aa56202b6 Fix two issues with GL nodes handling
Fix inability to load GL nodes for maps with names longer than 5 characters.
Fix inability to load GL nodes from external GWA files.
2014-03-15 13:17:22 +02:00
Edward Richardson
40771d22a5 Player prediction fixes in PIT_CheckThing
Player prediction could end up executing functions for TOUCHY things or
modify velocities when BLASTED, among other things.
2014-03-15 04:15:30 +13:00
Edward Richardson
55362d2296 Merge remote-tracking branch 'upstream/master' 2014-03-14 20:59:24 +13:00
Edward Richardson
9dad8bdbbe Clear old camera from previous level
The sound code could accidentally reference an old invalid camera during
level spawn
2014-03-13 18:27:39 +13:00
Christoph Oelckers
f44dc926e6 - fixed uniqueTid logic - patch by Edward-San. 2014-03-09 10:02:07 +01:00
Edward Richardson
79abe2d4e9 Made onground a player property
"onground" was a global, despite being treated as a player property and
crossed with instances from other players or prediction.
2014-03-03 01:00:47 +13:00
Edoardo Prezioso
1fb757f6f1 - Fixed useless 'array != NULL' check.
- 'notranslate != NULL' is completely useless, because 'notranslate' is an array, hence removed.
- I interpreted 'SbarInfoScript != NULL' as a typo, since 1)in the next expression inside the condition there's a dereference to 'SBarInfoScript[SCRIPT_CUSTOM]' and 2)'SBarInfoScript[SCRIPT_CUSTOM]' is checked against 'NULL', in line 352, and then dereferenced when introducing 'cstype'.
2014-03-01 22:27:40 +01:00
Randy Heit
e7f427aa60 Merge branch 'maint' 2014-02-24 19:26:50 -06:00
Randy Heit
1d4f4b25d7 Don't free replaced textures that are used as patches.
- Fixed: If a part of a multipatch texture is replaced by a HIRESTEX
  version, the original patch must not be deleted, since the multipatch
  texture still needs it for compositing.
2014-02-24 19:01:36 -06:00
Randy Heit
5a5fb9b3d1 Clamp xy angle range in P_SetSlope()
- This function just assumed that every xy angle passed to it was within
  the range [0,360). This is obviously bad, since anything outside that
  range can result in accessing data outside the range of the finecosine
  and finesine tables.
2014-02-24 18:16:18 -06:00
Randy Heit
a60918f601 Add NoPushWindowCheck compatibility flag
- For maps like xtheateriii that expect non-blocking push lines to
  activate when you are standing on them and run into a completely different
  line, there is now this compatiblity.txt-only flag.
2014-02-24 17:43:28 -06:00
Randy Heit
db4763b14a Delay skin setting on save load until player class is known.
- Fixed: Loading players from savegames set the skin before their current
  class was retrieved, so they could not validate their skins with the
  correct class.
2014-02-24 16:27:57 -06:00
Randy Heit
7052d4e14e Fixed: userinfo_t::SkinChanged() was unaware of player classes 2014-02-24 16:18:10 -06:00
Randy Heit
0f7ad00d9a Ignore the minor version number when checking for DRO v1 files
- There exist files where the first word of the version number for DRO v1
  files is not 0 but something else completely. (Maybe it's not actually a
  version number?) Assume they are valid v1 files as long as the second
  word is a 1.
2014-02-24 15:48:41 -06:00
Gaerzi
d430c18574 The wrong value was used here.
This caused crashes on some files (notably MBELLS from Cosmo and NUBC
from Body Count) in my port of this code to SLADE 3.
2014-02-24 15:37:59 -06:00
Gaerzi
c7301a0fbb Some DOSBox Raw OPL v2 indices were off by one.
This caused access violation errors on perfectly fine DRO files. For
reference, scoredata[20] is the hardware type (OPL2, dual OPL2, or
OPL3).
2014-02-24 15:37:42 -06:00
rheit
3437b08c1a Merge pull request #27 from Gaerzi/master
Some DOSBox Raw OPL v2 indices were off by one.
2014-02-24 15:22:20 -06:00
rheit
d0782d779d Merge pull request #22 from edward-san/cmake_uninitialized_fix
- Fixed some cmake --warn-uninitialized messages
2014-02-24 15:20:56 -06:00
rheit
78f85340d8 Merge pull request #20 from edward-san/cmake_clang_flags_fix
- Remove clang check from GCC-related workaround
2014-02-24 15:19:35 -06:00
rheit
3111f8f93d Merge pull request #19 from edward-san/unix_no_gtk_iwadpicker_fix
- Fixed scanf in IWAD picker without GTK
2014-02-24 15:18:24 -06:00
Gaerzi
9dacc9cc8d The wrong value was used here.
This caused crashes on some files (notably MBELLS from Cosmo and NUBC
from Body Count) in my port of this code to SLADE 3.
2014-02-24 05:07:37 +01:00
Gaerzi
732ee11da1 Some DOSBox Raw OPL v2 indices were off by one.
This caused access violation errors on perfectly fine DRO files. For
reference, scoredata[20] is the hardware type (OPL2, dual OPL2, or
OPL3).
2014-02-23 23:07:10 +01:00
Christoph Oelckers
861a0f0f09 Merge branch 'master' of https://github.com/Gaerzi/zdoom 2014-02-16 18:59:02 +01:00
Gaerzi
02cd6eebf4 A_Log formatted text
Make DECORATE version of Log consistent with ACS version.
2014-02-16 18:29:01 +01:00
Alex Qyoun-ae
dd5f273128 Added possibly missing brackets 2014-02-14 05:10:48 +04:00
Edward Richardson
0db82f02cf P_HitWater ignore extra floors below real floor
P_HitWater incorrectly assumed extra floors were always above the real
floor.
2014-02-12 20:30:37 +13:00
Randy Heit
3cff307e77 Add Get/SetLineActivation ACS functions 2014-02-04 19:53:10 -06:00
Randy Heit
8b02bb55aa Fix compiling with FMOD 4.36
- That stuff I thought that went poof in FMOD Ex 4.37 was apparently
  already gone in 4.36.
2014-01-30 20:30:40 -06:00
Christoph Oelckers
4e53df8bca - fixed: The 'load' command in GAMEINFO only worked if the filename contained a slash. 2014-01-26 14:32:44 +01:00
Braden Obrzut
efa9e0c3ee Merge branch 'maint' 2014-01-18 18:10:48 -05:00
Braden Obrzut
811a75ebf6 - Minor adjustments to SDL joystick code so that all axes have at least a small deadzone so that button mapping works properly. 2014-01-18 17:54:46 -05:00
Braden Obrzut
27f6b3c9f3 Merge branch 'maint' of github.com:rheit/zdoom into maint 2014-01-18 16:23:06 -05:00
Braden Obrzut
75fd674d31 - If the player doesn't have ` bound to open the console, don't close it with that key. 2014-01-18 16:20:52 -05:00
Braden Obrzut
919b928300 - Fixed: Taking an item in a Strife dialog didn't account for items that have the keep depleted flag set. 2014-01-18 15:45:11 -05:00
Braden Obrzut
ebcd0e9c49 - Removed redundant expression in R_FindPlane. 2014-01-18 15:40:48 -05:00
Braden Obrzut
7af8b78b9f - Applied Chilly's patch to fix excessive name change notifications. 2014-01-18 15:18:35 -05:00
Braden Obrzut
e5d7077d74 - Fixed: Shareware games couldn't bother with the actor has no frames errors since we don't load mods.
- Fixed: Heretic shareware used a different border for the statusbar.
2014-01-18 15:09:12 -05:00
Braden Obrzut
6f7885210b - Fixed: Some setups require the dynamic linking library to be linked explicitly, so specify it when using DYN_FLUIDSYNTH 2014-01-18 14:58:39 -05:00
Edoardo Prezioso
70717cd2fa - Cover the ASM_SOURCES fix for NO_ASM users too 2014-01-18 02:21:49 +01:00
Christoph Oelckers
6824e8c931 Merge branch 'maint' 2014-01-18 01:12:06 +01:00
Christoph Oelckers
1fd1ac9bab Merge branch 'cmake_uninitialized_fix' of https://github.com/edward-san/zdoom into maint 2014-01-18 01:10:33 +01:00
Edoardo Prezioso
b329a34a58 - Fixed some cmake --warn-uninitialized messages 2014-01-17 23:36:59 +01:00
Christoph Oelckers
e126c3ec2f Merge branch 'maint' 2014-01-17 20:45:20 +01:00
Christoph Oelckers
9a74f96702 Merge branch 'viewpitch_overflow_fix' of https://github.com/edward-san/zdoom into maint 2014-01-17 20:43:03 +01:00
Christoph Oelckers
2d3a80fbd9 Merge branch 'cmake_clang_flags_fix' of https://github.com/edward-san/zdoom into maint 2014-01-17 20:43:00 +01:00
Edoardo Prezioso
884928687d - Fixed overflow checking in some viewpitch code 2014-01-17 19:27:12 +01:00
Edoardo Prezioso
aafea851f0 - Remove clang check from GCC-related workaround
It caused a clang warning/error regarding the non-existing flags '-fno-tree-dominator-opts' and '-fno-tree-fre'.
2014-01-17 19:11:29 +01:00
Edoardo Prezioso
f51fcd90b3 - Fixed scanf in IWAD picker without GTK
If you try to kill the program with Ctrl-C, it would run the first IWAD available in the list instead of closing it.
2014-01-17 18:57:52 +01:00
Christoph Oelckers
af3e619232 Merge branch 'uniquetid_overflow_fix' of https://github.com/edward-san/zdoom 2014-01-16 11:38:53 +01:00
Edoardo Prezioso
2501dc6df6 Fixed signed overflow issue, which caused a non-intended aggressive optimization by GCC 4.8. Also, negative values of the 'limit' parameter in both ACS UniqueTID() and in 'utid' CCMD are ignored and replaced by 0. 2014-01-13 01:48:31 +01:00
Christoph Oelckers
725d3e3f53 Merge branch 'master' of https://github.com/Edward850/zdoom 2014-01-12 10:53:34 +01:00
Edward Richardson
6db974918a Treat packets from unknown nodes differently
Instead of trying to decompress packets from unknown connections (and
failing them anyway), they are now reported and discarded without doing
anything else.
2014-01-12 18:39:19 +13:00
Braden Obrzut
db4a23e3c4 Merge branch 'origin/maint' 2014-01-10 02:19:14 -05:00
Braden Obrzut
44c4736de3 - Ignore unknown properties in the GAMEINFO lump instead of throwing an error. 2014-01-10 02:16:41 -05:00
Braden Obrzut
fa516c5ee6 - For some reason __MAC_10_6 is defined in the 10.5 SDK so use MAC_OS_X_VERSION_MAX to check SDK version instead. 2014-01-07 00:55:32 -05:00
Braden Obrzut
bbd3106cbb Merge commit 'b3f5de356f14e2026cc9e5738e8b58e22e7daa44' 2014-01-06 04:04:51 -05:00
Braden Obrzut
d8ff4ec281 - Fixed: All clang 5.0 warnings.
- Renamed autostart/autozend since Xcode’s build process links in strictly alphabetical order.
2014-01-05 19:50:09 -05:00
Braden Obrzut
b3f5de356f - Fixed: SBarInfo's gamemode command used to ignore unknowns (for cross compatibility). On top of restoring the old behavior, generate a warning for only the first ignored instance. 2014-01-05 15:46:11 -05:00
Braden Obrzut
b0f40c0733 - So we did end up restoring the variable that the last commit was compensating for. 2014-01-04 00:37:15 -05:00
Braden Obrzut
4770b9b27b - Fixed: Rampage timer should only reset when the weapon is ready to be fired. 2014-01-03 01:21:21 -05:00
Braden Obrzut
511bdc7208 - Work around GCC 4.8 bug 54570 2014-01-02 19:41:53 -05:00
Braden Obrzut
50cec119a0 - Work around GCC 4.8 bug 54570 2014-01-02 19:12:03 -05:00
Christoph Oelckers
853c1c4f1e Merge branch 'master' of https://github.com/Edward850/zdoom 2014-01-01 16:51:27 +01:00
Edward Richardson
455145d611 Stall testing for interpolation
Uncapped framerate never triggered the stall detection code, as it never
tried to process a frame to start with.
2014-01-02 00:04:32 +13:00
Christoph Oelckers
6e0f885135 - fixed: The 3D floor setup code treated alphas larger than 255 as translucent. This was causing problems with ZDCMP2 in GZDoom 2013-12-25 22:30:47 +01:00
Christoph Oelckers
ae49044f96 - let 'showloadtimes' measure UDMF parsing. 2013-12-19 17:59:58 +01:00
Christoph Oelckers
3e0325c8b0 Merge branch 'master' of https://github.com/rheit/zdoom 2013-12-17 17:24:43 +01:00
Christoph Oelckers
9a927c2030 Merge branch 'master' of https://github.com/Edward850/zdoom 2013-12-16 11:56:58 +01:00
Edward Richardson
a993b0288a Stop prediction from playing and stopping sounds
Player prediction would play *jump and stop falling sounds, creating odd
cases of sound repetition before the gametic caught up.
2013-12-16 23:02:27 +13:00
Braden Obrzut
5904df7f56 Merge branch 'maint' 2013-12-13 03:05:06 -05:00
Braden Obrzut
12d45bbc33 - Use setenv for LC_NUMERIC since setlocale gets reset by the libraries on some systems. 2013-12-13 03:00:35 -05:00
Braden Obrzut
10c312f55c - Silence GCC PCD_PRINTBINARY warning since we've been able to since GCC 4.6. 2013-12-13 02:51:15 -05:00
Christoph Oelckers
74dee4cd63 - removed ddraw.lib from CMake files because that library is not used anymore. 2013-12-09 11:24:58 +01:00
Christoph Oelckers
31c9a0b0e8 - Subtract should respect alpha. 2013-12-05 15:36:20 +01:00
Christoph Oelckers
c959b3f250 - added 'subtract' render style to DECORATE parser. This is actually 'reverse subtract' 2013-12-05 15:28:09 +01:00
Christoph Oelckers
86d7a326be - allowdecals logic was nonfunctional. 2013-12-01 21:11:33 +01:00
Christoph Oelckers
25f60779fd - fixed: The 'allowdecals' check in animated doors was wrong. 2013-12-01 20:20:26 +01:00
Christoph Oelckers
8b92597508 Merge branch 'master' of https://github.com/Edward850/zdoom 2013-12-01 18:29:46 +01:00
Edward Richardson
7045f195f3 Removed excess value from stall debug output
The debug output for a stalled Arbitrator had an excess Net_Arbitrator
value, bumping the gametic+counts value off the output.
2013-12-02 06:23:22 +13:00
Christoph Oelckers
c5b2c95572 - fixed placement and handling of 'allowdecals' for animated doors. 2013-12-01 15:11:41 +01:00
Christoph Oelckers
a89ecdad50 Merge branch 'master' of https://github.com/Edward850/zdoom 2013-12-01 10:27:40 +01:00
Edward Richardson
662bc7a3ac cl_bloodtype could break playsim sync
Corrected entries were blood would spawn inconsistently because of
cl_bloodtype. Blood now always spawns but is marked invisible according
to cl_bloodtype.
2013-12-01 22:06:48 +13:00
Christoph Oelckers
7e062f394b - fixed: animated door textures defined by index were not added to the sequence.
- fixed: animated doors should set 'no decals' for the texture.
- added 'allowdecals' option to override the above.
2013-12-01 01:26:30 +01:00
Christoph Oelckers
698495efc5 - fixed: missing return in playerinfo CCMD added. 2013-12-01 01:21:43 +01:00
Christoph Oelckers
e7225bced6 - check negative XScale on sprites to allow mirroring. 2013-12-01 01:15:10 +01:00
Braden Obrzut
c04a800e2b - When doing OLDSTYLE builds we can use the RUNTIME_OUTPUT_DIRECTORY_<CONFIG> properties to force the output location properly. 2013-11-29 17:10:29 -05:00
Christoph Oelckers
cbed4624fa - added a user-settable factor for earthquake intensity. Value can be between 0 (no shaking) and 1 (normal shaking.) 2013-11-29 13:24:38 +01:00
Christoph Oelckers
b9c032461e - add a CMake option to enable/disable SSE2 with Visual C++. This is necessary because since VC 2012 SSE2 is the default instruction set. 2013-11-29 12:35:45 +01:00
Braden Obrzut
a8090dc22c - Remove a hardcoded "zdoom" so that the name passed into the copy operation should always match that passed to /MAP. 2013-11-29 02:09:27 -05:00
Braden Obrzut
c21beb0b6c - Fixed: Some versions of Visual Studio put the map file in a different location. 2013-11-29 01:54:46 -05:00
Christoph Oelckers
7cb70f60b3 - removed duplicate #define warning in fmodsound.cpp.
- commented out output of Cr0NpxState for floating point state because this variable was renamed in most recent Windows headers.
- added CMAKE option to generate assembly output for release builds.
- added my CMake-based project directory to .gitignore.
2013-11-28 11:03:19 +01:00
Braden Obrzut
0c1d92834a - Fixed: Some setups require the dynamic linking library to be linked explicitly, so specify it when using DYN_FLUIDSYNTH 2013-11-26 17:58:55 -05:00
Braden Obrzut
c7632174d8 - Fixed error in manifest embedding that stopped the binary from working on Windows XP.
- Tweaked PK3 copying commands so that it shouldn't be possible to end up with files named Debug/Release.
2013-11-26 12:49:23 -05:00
Christoph Oelckers
8bf5872fc0 - always add DelayImp.lib for MSVC. 2013-11-24 10:27:08 +01:00
Randy Heit
fe67ae5e54 Merge branch 'maint' 2013-11-19 21:01:15 -06:00
Randy Heit
f4e9edccb9 Don't display the cost in dialogues twice
- Fixed: Commit 75dd5503, which was to enable the use of LANGUAGE
  substitutions for conversation items with a cost attached, neglected to
  remove the original code that attached the cost to the end of the item,
  so the cost got added twice.
2013-11-19 19:55:57 -06:00
Randy Heit
d4304c3bde Change tspeed += 2 to *= 2
- Fixed: The initial keyboard turn rate used the running initial rate whether
  +speed was down or not.
2013-11-19 19:49:17 -06:00
Braden Obrzut
c7099744bd - Minor changes to the CMake since it looks like VS2005 doesn't support a few things that were added. 2013-11-11 23:56:58 -05:00
Edward Richardson
a967b05290 Improvements to restoring stalled netgames
- The waiting message is now always cleared, regardless if it needed to
be in the first place. It's a rather simple for-loop so I doubt it
matters.
- Nodes are also cleared from the list if they catch up while other
nodes are still behind.
- "lastglobalrecvtime" is now bumped after the waiting loop if a tic was
successful, rather then bumping it every time a packet was received. It
appears that you can receive a packet before the game knows it stalled,
thus stalling it anyway.
- Instead of comparing the nettics to the local node, all nodes are
tested against gametic+counts (the real reason why the game has
stopped).
- More then one node can be marked as late at any one time.
- In a packet-server game, the arbitrator is now assumed slow, rather
then testing it. There is no point, seeing as we already know the game
has stalled because of it.
2013-11-11 20:42:54 +13:00
Braden Obrzut
34457ce737 - Applied VoidMage's patch to strip color codes from system console on SDL platforms. 2013-11-06 13:42:05 -05:00
Braden Obrzut
f0b946c3cf - Allow use of system GME library. It defaults to forcing the use of the internal library at least for now though. 2013-11-06 13:37:34 -05:00
Randy Heit
ec6624dfc7 Prioritize single->double conversions for FindBestProto()
- The binary form of ZCC_OpInfoType::FindBestProto() needs special
  handling for conversion from single to double precision floating point
  so that it doesn't choose an integer form over a floating point form
  when picking the best prototype.
2013-11-01 22:05:49 -05:00
Randy Heit
3063df4f74 Add single <-> double conversions.
- With explicit casting now possible, converting from double to single
  precision floating point and back again needs to be possible, too.
2013-11-01 21:45:02 -05:00
Randy Heit
b66de4116d Remove IsUnary() and IsBinary()
- This information is already stored in the node's NodeType field, so
  there's no reason to go do a table lookup for it elsewhere. Must have
  been a brain fart when I wrote them in the first place.
2013-11-01 21:28:00 -05:00
Randy Heit
16fc9be411 Interpret function calls to type refs as type casts 2013-10-30 20:53:02 -05:00
Randy Heit
2adf5782b9 Return propertype conversion routes larger than 1
- Fixed: PType::FindConversion() gave all but the source type a distance of
  0, so it only ever returned just one step of a route that requires more
  than one step.
2013-10-30 20:52:46 -05:00
Randy Heit
39d7fa0605 Allow access to the numeric properties.
- Identifiers can now evaluate to type references.
- The dot operator can now find symbols in type references.
2013-10-29 22:06:14 -05:00
Randy Heit
e7616ec0bd Add D-style properties to the numeric types
- This is stuff like min and max for integral types and infinity and nan
  for floating point types.
2013-10-29 22:06:03 -05:00
Randy Heit
fe21ceec56 Add a constructor to PSymbolTable that takes a parent table as input 2013-10-29 22:05:56 -05:00
Randy Heit
e696fff0be Capitalize some names that weren't before.
- Since this caused several duplicate names to creep in, try to be more
  consistant abount name capitalization.
2013-10-29 22:05:49 -05:00
Randy Heit
6c7788d2ad Make global symbols survive GC runs
- The global symbol table was never marked by the GC, so anything pointed
  only by it was fair game to disappear.
- Don't clear the global symbol table during DECORATE parsing. Junk in
  there should be considered constant after initialization.
2013-10-29 22:05:43 -05:00
Randy Heit
61b419c187 Remove duplicated names from namedef.h
- Added an assertion in FName::NameManager::InitBuckets() that makes these
  errors easier to spot in the future.
2013-10-29 22:05:32 -05:00
Randy Heit
82c22459dc Give all types a symbol table, not just structs and derivatives 2013-10-29 22:05:25 -05:00
Randy Heit
b227a2f508 Add the basic types to the global symbol table 2013-10-29 22:05:16 -05:00
Randy Heit
03c4244fd8 Accept only one identifier for class names. 2013-10-29 22:05:09 -05:00
Randy Heit
2b96db5fac Do not share constant 1 for enum autoincrements.
- AST nodes cannot be shared, because type conversion changes them in
  place, and what's appropriate for one use is by no means appropriate for
  all uses.
2013-10-25 22:30:25 -05:00
Randy Heit
6384613487 Allow using constants in other constants before their definitions.
- Something like this is now valid:
    const foo = bar + 10;
    const bar = 1000;
2013-10-25 22:30:25 -05:00
Randy Heit
76d2e8cfc4 Set node type when nil-ing an id node.
- Nodes can't stay as type AST_ExprID if they don't also have the
  operation PEX_ID.
2013-10-25 22:30:25 -05:00
Randy Heit
850055a766 Add evaluation of constant unary and binary expressions
- Added ZCCCompiler class as a place to generate IR and symbols from an
  AST. Right now, all it does is simplify constant expressions into
  constant values.
- Do type promotion on the AST where appropriate.
- Added true and false tokens to the parser driver.
2013-10-25 22:30:24 -05:00
Randy Heit
d0968af9a6 Separate the AST from the parser state. 2013-10-25 22:30:24 -05:00
Randy Heit
dbc9fd6c0e Pad PSymbolConstNumeric to ensure it's the same size as PSymbolConstString 2013-10-25 22:30:12 -05:00
Randy Heit
c7e817dfb9 Added type conversion search routines
- PType::FindConversion() can find a path to convert one type to another.
  This is completely generic and can handle any number of conversion
  functions.
2013-10-23 22:39:51 -05:00
Braden Obrzut
2142e857a9 - Applied VoidMage's OpenAL patch. 2013-10-23 19:41:58 -04:00
Braden Obrzut
97d7b1e59e Merge branch 'origin/maint'
Conflicts:
	src/sound/fmodsound.cpp
2013-10-23 19:39:22 -04:00
Braden Obrzut
7dbf4ec38f - Slight cleanup and I accidentally inverted the map generation flag. 2013-10-12 01:58:39 -04:00
Braden Obrzut
0759a4b438 - Actually, lets not use /Gm since it's incompatible with /MP which will be much faster on multi-core machines.
- Added ZDOOM_GENERATE_MAPFILE which enables linker map file generation.
2013-10-12 01:44:57 -04:00
Braden Obrzut
03b75ae7c1 - Fixed a few flags for Visual Studio compilation. 2013-10-12 00:56:49 -04:00
Braden Obrzut
b9a1528747 - DYN_FLUIDSYNTH now defaults to ON.
- Added ZDOOM_OUTPUT_OLDSTYLE (could probably use a more descriptive name) which causes CMake to vary the executable name by build type and place the exes and pk3s into the directory specified in ZDOOM_OUTPUT_DIR.
- ALL_BUILD will now launch ZDoom.
2013-10-10 17:40:15 -07:00
Randy Heit
d76dbcaa9d Merge branch 'maint' 2013-10-09 22:33:58 -05:00
Randy Heit
02514dc9b2 - Fixed: AFSwordMissile::DoSpecialDamage had a unique prototype
so it would never actually be called.
2013-10-09 22:32:52 -05:00
Randy Heit
637798c1b5 Add handling for +warp at the command line.
- Command-line console commands are executed before a level is entered, so
  trying to use +warp to position yourself at a specific location will not
  work. We now specially handle this command so that it does work.
2013-10-09 22:15:11 -05:00
Randy Heit
1f723c10ae Add CF_INTERPVIEW for players.
- Added CF_INTERPVIEW flag for players. A_SetPitch/A_SetAngle and the
  similar ACS APROPs set this when changing an angle. This forces the
  renderer to interpolate the view angles instead of updating with the
  latest mouse positions. The effect lasts one tick.
2013-10-09 21:50:24 -05:00
Randy Heit
c2bac9d2df Add WorldPanning flag for camera texture definitions.
- To make camera textures pan in world units instead of texture units, you
  can now add "WorldPanning" at the end of the cameratexture definition in
  ANIMDEFS, after the "fit" specification. e.g.

    cameratexture CAMTEX 128 128 fit 64 64 worldpanning
2013-10-09 21:29:28 -05:00
Christoph Oelckers
03f19a12fa Merge branch 'maint' 2013-10-09 12:52:33 +02:00
Christoph Oelckers
8170cfbf98 - added my own FMOD path to CMakeLists.txt so that I can use it to create VC++ 2010 files with it. 2013-10-09 12:52:07 +02:00
Randy Heit
242f2ab7b0 Merge branch 'maint' 2013-10-08 21:51:51 -05:00
Randy Heit
0c9c624e8c Do not follow NextThinker links in DestroyThinkersInList
- Fixed: DThinker::Destroy(Most)ThinkersInList() were unreliable when
  destroyed thinkers destroyed more thinkers in the same list.
  Specifically, if the thinker it destroyed caused the very next thinker
  in the list to also be destroyed, it would get lost in the thinker list
  and end up with a NULL node. So just keep iterating through the first
  thinker in the list until there are none left. Since destroying a
  thinker causes it to remove itself from its list, the first thinker will
  always be changing as long as there's something to destroy.
2013-10-08 21:32:26 -05:00
Randy Heit
3c376aa342 Move C_ExecCmdLineParams() call slightly later in the startup process.
- Fixed: You could not set any CVARINFO-defined cvars from the command line
  because command line console commands were executed before wads were
  even loaded. Off the top of my head, I can't think of anything that would\
  break by having them get executed after wads are loaded.
2013-10-08 20:18:35 -05:00
Randy Heit
d558cf51a9 - Fixed: ABackpackItem::CreateTossable did not check for failure from the supermethod. 2013-10-08 19:59:46 -05:00
Braden Obrzut
4ced90756a - Let CMake know about noncompiled cpp files so they can appear in project files.
- Fixed: Somehow when I added a way to disable generator expressions I inverted the meaning of NO_GENERATOR_EXPRESSIONS.
2013-10-08 15:35:50 -04:00
Christoph Oelckers
eb186a5b92 Merge branch 'maint' 2013-10-07 11:58:53 +02:00
Christoph Oelckers
c4d2a021b0 - fixed: AInventory::BecomePickup must not restore the MF_COUNTITEM flag when transforming the inventory item into a pickup again. 2013-10-07 11:53:58 +02:00
Braden Obrzut
f386d6b1e3 - Embed the proper manifest file and group soure files when building Visual Studio projects with CMake. (The groups probably also apply to other project types as well.) 2013-10-06 14:37:51 -04:00
Randy Heit
4bd5bf310b Do not use GT, GTEQ, or NEQ operators in the AST.
- Since the VM doesn't directly support the GT, GTEQ, and NEQ comparisons,
  don't use them in the trees either. Instead, wrap them as LTEQ, LT, and
  EQEQ inside a BoolNot operator.
2013-10-02 23:28:06 -05:00
Braden Obrzut
ffae34c5fd - Changed the new default alignment keyword for drawimage from topleft to none in order to allow a potential topleft without image offsets. 2013-09-30 20:02:05 -04:00
Randy Heit
a0dbcb5d5b Add TRUE and FALSE terminals to the zcc grammar
- I can't believe I completely forgot to let the parser handle true and
  false literals.
- Consolidate all the %include blocks in zcc-parse.lemon into a single
  one, because Lemon all of a sudden decided it didn't like me having more
  than one in the grammar file.
- Added a PBool type to represent boolean values with.
2013-09-28 21:16:44 -05:00
Randy Heit
1948642758 Add Printf extension %H
- This conversion has behavior similar to %g: It automatically behaves like
  %f or %e based on the number of output characters. However, unlike %g,
  this decision is also based on what will produce the smallest string
  without truncating the output. The precision field (the * in %.*f) is
  ignored. Converting a double to text with %H and then back to a double
  should be lossless.
2013-09-25 20:46:45 -05:00
Braden Obrzut
658b4f7e0f - For some reason git decided not to include the actual changes for the last commit. 2013-09-21 15:30:32 -04:00
Braden Obrzut
e8bcbd14fb - Added vid_asyncblit for Linux and OS X. It defaults to true and sets SDL_AYNCBLIT on the frame buffer. This allows for ZDoom to obtain ~100% CPU usage with an uncapped frame rate on Linux like it should. (Not sure if it does anything for OS X yet.) It also makes uncapped play smoothly for me (as long as the frame rate is >= 2*refresh rate), but I'm not sure if capped feels more jittery or not. I could use some feedback here. Do note that vid_asyncblit requires a restart after the value is changed. 2013-09-21 13:20:36 -04:00
Braden Obrzut
f73275ad88 - Applied Tesseract's patch for drawimage extensions. (Extended icon support and maximum width/height.) 2013-09-21 12:46:19 -04:00
Randy Heit
0fb9f98a96 Add void and error types; rejigger pointer types
- Added TypeVoid for statements, which produce no type.
- Added TypeError for expressions whose arguments are incompatible.
- Pointers now derive from PBasicType instead of PInt. Since they have their own register sets in the VM, this seems to make more sense than treating them as integers.
2013-09-20 21:10:20 -05:00
Randy Heit
fc843c28ba Merge branch 'maint' 2013-09-18 22:06:31 -05:00
Randy Heit
5850279090 - Fixed: Thing_SetGoal could put an actor's target and goal out of sync.
If an actor is already targeting a goal, and Thing_SetGoal is used on
  it, it would still be left targeting the old goal instead of the new
  one. This messed up checks in A_Chase for walking towards a goal vs a
  real target.
2013-09-18 22:03:59 -05:00
Randy Heit
ad7aefff20 - Fixed: Do not apply AVOIDMELEE logic when moving toward a goal 2013-09-18 21:52:29 -05:00
Randy Heit
75535fba72 Do not enter testing mode if a valid mode is not selected.
- It doesn't make much sense to "test" the current mode if a non-video
  mode is selected in the menu, so don't.
2013-09-18 21:32:46 -05:00
Randy Heit
e3741c8097 GetSelectedSize() needs to check for a valid selection.
- With mouse navigation, there's no guarantee that there even is a
  selected item.
2013-09-18 21:29:19 -05:00
Randy Heit
a7a7d5d6b3 Add missing prantheses for A_CustomPunch's puffFlags calculation
- Fixed: Need parentheses for precedence when setting puffFlags in
  A_CustomPunch. Otherwise, it's completely broken.
2013-09-18 21:25:00 -05:00
Randy Heit
d05cdb79ef Switch true to LAF_ISMELEEATTACK inside A_Punch's call to P_LineAttack() 2013-09-18 21:22:21 -05:00
Randy Heit
0cf68af7d2 Overload operator = for player_t
- This fixes crashes when quitting multiplayer games because the default
  byte-for-byte copy caused PredictionPlayerBackup and the console player
  to point to the exact same userinfo data and to both try and free it
  when they are deleted.
2013-09-18 21:14:44 -05:00
Randy Heit
285be8db92 Fixed: wi_noautostartmap was not sync safe
- Make wi_noautostartmap a userinfo cvar. This allows it to be
  communicated across the network and saved in demos. If any player has it
  set, then the intermission screen will not automatically advance to the
  next level.
2013-09-18 20:45:39 -05:00
Randy Heit
e748c49dd0 - Fixed: m_specialpaths.cpp did not compile under Linux. 2013-09-18 17:29:42 -05:00
Christoph Oelckers
8ef130c376 Merge branch 'master' of https://github.com/rheit/zdoom 2013-09-18 09:40:48 +02:00
Christoph Oelckers
f591c5df5e - fixed: saving the config to the user's known folders should use the GAME_DIR #define, not 'zdoom' so that child ports can have their own. 2013-09-18 09:40:40 +02:00
Randy Heit
e021fba5e1 Improve NoDelay reliability.
- Instead of tying NoDelay behavior to OF_JustSpawned, use a new actor
  flag, MF7_HANDLENODELAY. This only gets cleared once it has actually
  been checked by Tick(). This is necessary because freeze mode delays the
  initial run of Tick() past the initial spawn, so OF_JustSpawned will no
  longer be set when it does the initial tick.
- Delay NoDelay processing if an actor is spawned dormant. Actors spawned
  dormant have Deactivate() called before they tick, so MF7_HANDLENODELAY
  will remain set as long as an actor is dormant. This allows the NoDelay
  handling to occur as expected once it is activated.
2013-09-17 20:44:13 -05:00
Randy Heit
a3e74bb39f Merge branch 'master' of github.com:rheit/zdoom 2013-09-17 17:32:04 -05:00
Randy Heit
88b05fe2a1 Fixed: SHGetKnownFolderPath needs to be declared as WINAPI. 2013-09-17 17:31:29 -05:00
Christoph Oelckers
c1aac878b0 Merge branch 'maint' 2013-09-15 23:12:21 +02:00
Christoph Oelckers
8847d5649a - fixed: Bridge needs to call Super::Destroy. 2013-09-15 23:11:55 +02:00
Christoph Oelckers
d36afb975c - fixed the Linux portion of m_specialpaths.cpp which had a section of GetUserFile duplicated. 2013-09-15 08:57:22 +02:00
Randy Heit
0645053431 Add support for standard file paths on Windows.
- If the current user does not have write permissions for the directory
  zdoom.exe is located in, use standard folder paths located in their home
  directory instead. This is a common scenario when people put ZDoom into
  Program Files. (Ironically, zdoom.ini used to be in AppData, buth then
  people complained when it wasn't in the same directory as zdoom.exe, so
  it got turned into zdoom-<user>.ini so at least it could retain some
  multi-user support. I'm not sure when the AppData support was removed,
  though, since it should have still been kept around for migrating
  configs to the new name.)
2013-09-14 23:07:59 -05:00
Randy Heit
da02a44126 Consolidate special path functions into m_specialpaths.cpp
- Also remove CDROM_DIR while I'm at it.
2013-09-14 21:04:00 -05:00
Christoph Oelckers
e4e26e7aa7 Merge branch 'maint' 2013-09-13 10:17:38 +02:00
Christoph Oelckers
ea0e4ed344 - fixed: The Hexen bridge must make its balls disappear when it gets destroyed.
Hexen did this with a call to A_BridgeRemove in Thing_Destroy which merely set a flag in the bridge object, which cannot be done safely in ZDoom because it's not guaranteed that the ball object calls A_BridgeOrbit and the garbage collector may delete the bridge actor before it can be checked so now the Bridge's Destroy method deletes all balls attached to the bridge object itself.
2013-09-13 10:07:43 +02:00
Randy Heit
743b05189e Give the parser knowledge of constants for unary - and +
- Since the tokenizer never gives the parser negative numbers but always a
  unary minus followed by a positive number, it seems reasonable to make
  the parser smart enough to turn these into negative constants without
  generating extra tree nodes.
- And since we're doing it for unary -, we might as well do it for unary +
  as well and avoid extra nodes when we know we don't need them.
2013-09-12 22:22:43 -05:00
Randy Heit
2a1414ad66 Use labels in autogenerated enum value expressions
- For an enum like this:
    enum { value1 = SOME_NUM*2, value2 };
  Generate an increment expression for value2 of the form
    (add (id value1) 1)
  and not
    (add (* SOME_NUM 2) 1)
2013-09-12 22:06:57 -05:00
Randy Heit
af8e0f2ba6 Represent enumerations as constant definitions
- Instead of representating enumeration values with a special node type,
  use the same ZCC_ConstantDef nodes that const_def produces. These are
  created at the same scope as the ZCC_Enum, rather than being contained
  entirely within it. To mark the end of enums for a single instance of
  ZCC_Enum, a ZCC_EnumTerminator node is now appended to the chain of
  ZCC_ConstantDefs.
2013-09-12 22:00:49 -05:00
Randy Heit
d5fa550118 Make ZCC_TreeNode::AppendSibling() work with lists
- Previously, you could only append lone nodes to ZCC_TreeNode lists.
  Now you can append one list to another.
2013-09-12 22:00:49 -05:00
Randy Heit
2ab3974752 Add a PSymbolConstString class
- Constants can be strings, but the existing PSymbolConst couldn't handle
  them. The old PSymbolConst is now PSymbolConstNumeric, and the new
  PSymbolConst is a now a baseclass for it and PSymbolConstString.
2013-09-10 22:01:00 -05:00
Randy Heit
33e835b58d Accept name constants in the grammar 2013-09-10 21:56:13 -05:00
Randy Heit
b6e525d935 Add missing closing " for string constants in AST dumps 2013-09-10 21:50:27 -05:00
Randy Heit
52d5e74e7e Mark unsigned constants in AST dumps.
- Add the u suffix to unsigned integer constants printed in AST dumps.
2013-09-10 21:48:15 -05:00
Randy Heit
1b4851224e Let the grammar accept unsigned integer constants 2013-09-10 21:44:32 -05:00
Randy Heit
33344201fa Let the scanner returned unsigned integers
- The scanner already recognized the u suffix for unsigned integers, but
  otherwise ignored it. Return it as a proper token.
2013-09-10 21:40:05 -05:00
Randy Heit
aec6aff7a8 Don't accept l as a suffix for floating point numbers in the scanner
- We're never going to support long doubles, so don't pretend.
2013-09-10 21:30:33 -05:00
Randy Heit
6545c48e07 Accept constant definitions at global scope 2013-09-10 21:25:50 -05:00
Randy Heit
3044fdd0a9 Use %f instead of %g in AST dumps
- To ensure that floating point constants are identifiable as floating
  point, FLispString::AddFloat() now prints them with %f.
2013-09-10 21:24:32 -05:00
Randy Heit
61666e1515 Consolidate constant expression nodes into a single type
- Instead of having ZCC_ExprString, ZCC_ExprInt, and ZCC_ExprFloat,
  just use a single ZCC_ExprConstant. It should simplify type
  promotion and constant folding in the future.
2013-09-10 21:10:48 -05:00
Randy Heit
f9f8d1e79b Add a type field for ZCC expressions.
- Constants can fill out the type field right away. Other expressions will need
  to wait until a later pass, after names have been resolved, so they get
  initialized to NULL.
2013-09-10 20:50:21 -05:00
Randy Heit
6584819d01 Use PType for typing things in PSymbolConst. 2013-09-07 20:35:46 -05:00
Christoph Oelckers
251cdacf26 Merge branch 'master' into scripting
Conflicts:
	src/g_shared/a_randomspawner.cpp
	src/g_strife/a_strifeweapons.cpp
	src/thingdef/thingdef_parse.cpp
	wadsrc/static/actors/constants.txt
2013-09-03 09:01:28 +02:00
Christoph Oelckers
18386e4b23 Merge branch 'maint' 2013-09-03 08:44:52 +02:00
Christoph Oelckers
11c026ee84 - fixed: displaying sprites on the automap ignored both the actor's scale and translation. 2013-09-03 08:34:55 +02:00
Christoph Oelckers
75dd5503cf - fixed: Cost strings for dialogues must not be added in the dialogue parser but while displaying the message to properly handle stringtable entries. 2013-09-03 08:24:47 +02:00
Christoph Oelckers
4ed27c22fd Merge branch 'master' of https://github.com/MazterQyou/zdoom 2013-09-03 07:59:37 +02:00
Alex Qyoun-ae
b6baeecd9a Fixed compilation with LLVM compilers 2013-09-03 03:49:39 +04:00
Christoph Oelckers
ba2a07fb26 - removed all uses of single precision floats from FraggleScript code. 2013-09-02 09:08:47 +02:00
Randy Heit
267030c759 Merge branch 'maint' 2013-08-30 23:13:32 -05:00
Randy Heit
260ce62175 Don't abort for TEXTUREx lumps that define textures with no patches
- A texture defined in TEXTUREx without any patches isn't necessarily an
  error, so accept. This also means they shouldn't be used for determining
  if a TEXTURE directory belongs to Strife instead of Doom.
2013-08-30 23:10:20 -05:00
Randy Heit
b0371e1804 Don't abort when merely checking if a non-map is a map
- When P_OpenMapData() is called by P_CheckMapData(), we don't actually
  care if any required lumps are missing. This just means it isn't a valid
  map, so don't abort with I_Error().
2013-08-30 22:38:57 -05:00
Randy Heit
33ee8f9fef Merge branch 'maint' 2013-08-29 22:27:49 -05:00
Randy Heit
0f0d9da839 Reset FirstFreeEntry in ACSStringPool::ReadStrings()
- Fixed: When an ACS string pool was read from a savegame, FirstFreeEntry
  would not be updatedt, except by the Clear() function. This left FirstFreeEntry
  at 0, which meant the next string added to the pool would always go in
  slot 0, whether it was free or not.
2013-08-29 22:22:30 -05:00
Randy Heit
7143ae49e1 Fixed: CheckPlayerCamera not sync safe
-  If a player is spying through another player, CheckPlayerCamera will
   return the TID of the player you are "spying", but as coopspy isn't a
   net command, this wont be reflected by all nodes. So to fix this,
   CheckPlayerCamera now returns -1 if a player's camera is that of any
   player at all. (thanks edward850)
2013-08-29 21:45:37 -05:00
Randy Heit
aac0de3e48 Fixed: Make A_SetTics work with weapons.
- When A_SetTics is called from a weapon, we need to set the tics for the
  psprite instead of the actor itself.
2013-08-29 21:40:01 -05:00
Randy Heit
28e5cc536a Add some awareness of short file names
- Added I_GetLongPathName(). It wraps the Win32 API's GetLongPathName().
  DArgs::CollectFiles() now calls this for every argument it processes, so
  any arguments passed using short file names will be converted to long
  file names. This is mainly of interest so that savegames will never
  record the short file name, which can change based on what else is in
  the directory.
2013-08-29 21:24:05 -05:00
Randy Heit
2823ea5de3 Annote AST nodes with source information 2013-08-28 22:59:03 -05:00
Randy Heit
5e0e74a47d Fix incorrect comment 2013-08-28 22:35:29 -05:00
Christoph Oelckers
9c2454eacc Merge branch 'maint' 2013-08-28 11:20:53 +02:00
Christoph Oelckers
26c381224c - removed unused constants in p_map.cpp. 2013-08-28 11:16:30 +02:00
Christoph Oelckers
f8899f98fc - fixed: The secret counter was not incremented for items that had the UDMF COUNTSECRET flag set. 2013-08-28 11:14:48 +02:00
Braden Obrzut
0a16e9a256 - Fixed uninitialized variable in A_AlertMonsters. 2013-08-27 20:42:35 -04:00
Braden Obrzut
0fb37ca5f1 Merge branch 'maint' 2013-08-27 20:41:10 -04:00
Braden Obrzut
5079d6c505 - Fixed: clang 32-bit compile (I hear it still doesn't run though).
- Applied edward's patch to remove boolean increment.
2013-08-27 20:28:38 -04:00
Randy Heit
064710422b Accept empty struct and enum definitions (useless as they may be) 2013-08-24 20:32:59 -05:00
Randy Heit
80daf736ec Accept enums and structs defined at global scope 2013-08-24 20:28:26 -05:00
Randy Heit
956d754804 DECORATE cleanup
- Remove some ExpVal stuff that wasn't used.
2013-08-23 22:17:08 -05:00
Randy Heit
2f7183b937 Use PField instead of PSymbolVariable for DECORATE expressions
- The type systems used by PField and FxExpression are completely
  incompatible, but I think I got the differences taken care of as far
  as ParseNativeVariable(), ParseUserVariable(), and FxClassMember are
  concerned.
- Support for declaring native bool variables has been removed for the time
  being. It wasn't used anyway.
- Removed PSymbolVariable.
2013-08-23 22:02:51 -05:00
Randy Heit
0d1973a659 Make PStruct::AddField() check for duplicates
- PStruct::AddField() now checks the symbol table for a symbol of the same
  name before adding a new field. If the name is in use, it returns NULL.
2013-08-23 21:56:18 -05:00
Randy Heit
27ddaad7ca Set PStatePointer's TypeTableType in PType::StaticInit()
- It was forgotten about earlier.
2013-08-23 21:54:35 -05:00
Randy Heit
263b160905 Add PFixed and PArray types
- These are types that are stored as integers but otherwise handled as floating point values.
2013-08-23 21:53:54 -05:00
Randy Heit
b5d37348f6 Add code generation simplification methods to PType
- To assist with using PType with DECORATE expression code generation,
  added GetStoreOp(), GetLoadOp(), and GetRegType() to PType.
2013-08-23 21:52:04 -05:00
Randy Heit
2ec3cbddb9 Mark PType's GetValueInt method as const 2013-08-23 21:50:33 -05:00
Randy Heit
3ea0d1b444 Add VM opcodes NOP, LANG, and SANG
- To simplify code generation genericizing, add three new opcodes
  * NOP: No-Operation
  * LANG: Load Angle - load a BAM angle into a float reg as degrees
  * SANG: Save Angle - store a float reg into a BEM angle, converting from degrees
2013-08-23 21:46:40 -05:00
Randy Heit
a69089ffd7 Change disassembly dumps to be controlled from one spot
- Instead of changing three places to turn disassembly dumps on and off,
  do it with just one place. As a side effect, this now handles the case
  where the dump file can't be opened.
2013-08-23 21:43:56 -05:00
Randy Heit
3f6c3fa927 Remove unused GetVariableValue() 2013-08-21 23:19:46 -05:00
Randy Heit
d798c7896c Remove FxGlobalVariable class 2013-08-21 23:01:41 -05:00
Randy Heit
01822c002f Use PField instead of PSymbolVariable for A_SetUserVar/Array 2013-08-21 22:58:12 -05:00
Randy Heit
6aee7833d0 Use PField instead of PSymbolVariable for SetMapThingUserData() 2013-08-21 22:51:12 -05:00
Randy Heit
5aff8156ba Use PField and not PSymbolVariable for ACS's Get/SetUserVariable 2013-08-21 22:39:28 -05:00
Randy Heit
4cf0ef7e3f Minor PField changes.
- Rename FieldOffset and FieldType so they no longer have the "Field" prefix
- Add a Flags field.
2013-08-21 22:38:05 -05:00
Randy Heit
e50c00c856 Add generic integer setters and getters for PInt and PFloat types 2013-08-21 22:36:46 -05:00
Randy Heit
6198c000af Fix A_DropItem from merge 2013-08-21 22:31:40 -05:00
Randy Heit
fd9c450c6e Fix merge for ACS's DropItem 2013-08-21 22:28:53 -05:00
Christoph Oelckers
8e8f6cf5a6 - A_AlertMonsters flags submission by NeuralStunner. 2013-08-20 20:33:03 +02:00
Christoph Oelckers
3e4678765b Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/thingdef/thingdef_codeptr.cpp
2013-08-18 12:18:59 +02:00
Christoph Oelckers
116defbb35 - fixed: LookForEnemiesInBlock needs to check for MF7_NEVERTARGET. 2013-08-18 09:11:40 +02:00
Randy Heit
5fe5fe7c51 Merge branch 'scripting' of github.com:rheit/zdoom into scripting 2013-08-14 22:15:28 -05:00
Randy Heit
cf87d0f1e9 Use PFunction instead of PSymbolActionFunction in DECORATE parser 2013-08-14 22:00:16 -05:00
Randy Heit
aba691ad72 Implement NewClassPointer() 2013-08-14 21:59:10 -05:00
Randy Heit
8fbb4b90fb Add some flags for PFunction 2013-08-14 21:56:21 -05:00
Randy Heit
ed1c22186f Add PStatePointer type 2013-08-14 21:53:03 -05:00
Christoph Oelckers
62830f7927 - added separate automap color for non-counting monsters.
- fixed: using a nonexistent CVAR in a ColorPicker menu item caused a crash.
2013-08-14 00:32:05 +02:00
Christoph Oelckers
c8b4fb0d3d - added a 'closemenu' CCMD so that menu options that close the menu can be added. 2013-08-13 21:09:46 +02:00
Christoph Oelckers
7a87e08107 - added MF7_ALWAYSTELEFRAG flag that causes an actor to be telefragged by everything that teleports into the same place. 2013-08-13 21:01:14 +02:00
Christoph Oelckers
9ebf345fec Merge branch 'maint' 2013-08-13 08:53:23 +02:00
Christoph Oelckers
1b79f7d956 - fixed chance default for ACS's DropItem. 2013-08-13 08:52:53 +02:00
Christoph Oelckers
3518b4dd28 - allow menu's back button and the pause sign to be animated. 2013-08-12 22:46:45 +02:00
Christoph Oelckers
61c94648dc - added ACS CheckFlag function. 2013-08-12 22:38:52 +02:00
Christoph Oelckers
ba3e57281a Merge branch 'maint' 2013-08-12 21:12:20 +02:00
Christoph Oelckers
072b66fb9f - fixed: The music that's defined in the Gameinfo section of MAPINFO could not set the order for multitrack music lumps. 2013-08-12 21:11:53 +02:00
Christoph Oelckers
aa03609b69 - added IF_TOSSED inventory flag. 2013-08-12 21:00:23 +02:00
Christoph Oelckers
be1a00c537 Merge branch 'maint' 2013-08-12 20:42:21 +02:00
Christoph Oelckers
e14590d8ce - moved NOTELESTOMP to flags7. When committing I was accidentally on maint instead of master and in master flags6 was already full. 2013-08-12 20:41:33 +02:00
Christoph Oelckers
44a1b94ad9 - added MF6_NOTELESTOMP flag that prevents an actor from telefragging under all possible circumstances. 2013-08-12 20:23:54 +02:00
Christoph Oelckers
f2c250d35d - flags7 variable added to AActor. 2013-08-12 20:09:21 +02:00
Christoph Oelckers
2bcc5cd7cc Merge branch 'maint' 2013-08-12 09:14:18 +02:00
Christoph Oelckers
ecfe67dd78 - removed weirdness from Powerup.Strength property that was specifically tailored to its use on PowerInvisibility and made its use problematic elsewhere. 2013-08-12 09:13:55 +02:00
Christoph Oelckers
fabf8272e6 Merge branch 'maint' 2013-08-11 21:04:17 +02:00
Christoph Oelckers
1b2d8420bb - DropItem for ACS. 2013-08-11 20:57:53 +02:00
Christoph Oelckers
c0174ea7cd - Added A_DropItem for DECORATE. 2013-08-11 20:48:08 +02:00
Christoph Oelckers
35764ff3b2 - fixed: Powerup.Strength is a fixed point value, so using it as health amount for PowerRegeneration requires division by FRACUNIT. 2013-08-11 20:39:53 +02:00
Christoph Oelckers
5bb4b558a4 Merge branch 'maint' 2013-08-11 13:37:36 +02:00
Christoph Oelckers
c5cba70fc8 - removed obsolete quit message #defines. 2013-08-11 13:36:48 +02:00
Christoph Oelckers
c7a46492eb - fixed bad index variable in R_RenderFakeWallRange. 2013-08-11 12:41:14 +02:00
Randy Heit
55bec365e8 Added a way to specify paramater flags for PFunction
- And right now, the only flag is "Optional".
2013-08-10 20:24:12 -05:00
Randy Heit
973b0f5c56 Change PFunction's superclass from PNamedType to PSymbol 2013-08-10 20:17:55 -05:00
Randy Heit
6575499f37 Added basic implementation for PField.
- I don't know why this didn't give me trouble before, but I needed to add IMPLEMENT_CLASS for PField.
2013-08-10 20:17:29 -05:00
Randy Heit
3e46e6376c Added NewPrototype() function 2013-08-10 20:06:54 -05:00
Randy Heit
f18c7b8959 Make FType::Hash work for PPrototype
- For Prototypes, Hash is passed the address of two TArrays. If we blindly
  hash those without checking their contents, then we can forget about
  ever finding any matching prototypes in the type table. (Not that I
  remember why I wanted them to be unique, but I'm sure I must have had my
  reasons.)
2013-08-10 20:05:42 -05:00
Christoph Oelckers
3bcc4078b1 Merge branch 'maint' 2013-08-10 10:19:20 +02:00
Christoph Oelckers
1c889dc9fa - let APowerRegeneration use the Strength property to define the amount of regeneration it gives. 2013-08-10 09:51:48 +02:00
Christoph Oelckers
c8f0df44f2 Merge branch 'maint'
Conflicts:
	src/am_map.cpp
2013-08-10 09:41:50 +02:00
Christoph Oelckers
25ec3fb8fe - added MF6_RELATIVETOFLOOR flag. 2013-08-10 09:32:55 +02:00
Christoph Oelckers
211d293002 - added MF6_NOTONAUTOMAP flag to exclude things from being shown with the scanner powerup. The IDDT cheat will not be affected by this. 2013-08-10 08:53:37 +02:00
Christoph Oelckers
55f637c906 - fixed: When creating colormaps for 3D floors the model sector's fade value must be used when defining a fog volume. 2013-08-09 23:40:34 +02:00
Christoph Oelckers
9c12c03684 Merge branch 'maint' 2013-08-09 20:36:08 +02:00
Christoph Oelckers
6a07118ea4 - added ML_BLOCKHITSCAN line flag. 2013-08-09 20:35:10 +02:00
Christoph Oelckers
a78ad3188b - added MF5_NOFORWARDFALL flag to prevent attacks from making its victim fall forward randomly. 2013-08-09 20:20:23 +02:00
Christoph Oelckers
0a258f95ea - added gravity property to UDMF things. Positive values are multiplied with the class's gravity property, negative values are used as their absolute. 2013-08-09 16:25:16 +02:00
Christoph Oelckers
bba092cc0b Merge branch 'master' into scripting
Conflicts:
	src/d_player.h
	src/g_doom/a_archvile.cpp
	src/thingdef/thingdef.h
	src/thingdef/thingdef_properties.cpp
2013-08-09 13:03:28 +02:00
Christoph Oelckers
21bce3b0c4 Merge branch 'maint' 2013-08-09 12:51:26 +02:00
Christoph Oelckers
5d0369d4ed - Ability to set A_VileAttack's initial attack's damage type - by BlueShadow. 2013-08-09 12:18:58 +02:00
Christoph Oelckers
b187451a71 - added APROP_ViewHeight and APROP_AttackZOffset submission by TheFortuneTeller. 2013-08-09 12:06:51 +02:00
Christoph Oelckers
34b71baad1 - added Player.Aircapacity property which is used as a multiplier for the level's air supply. 2013-08-09 11:57:14 +02:00
Christoph Oelckers
a0c214104d Merge branch 'maint' of https://github.com/rheit/zdoom into maint 2013-08-09 11:47:33 +02:00
Christoph Oelckers
e6c880c93a - fixed: The sector's 'hidden' UDMF property did not properly clear the corresponding flag if the value was 'false'.
- added UDMF 'waterzone' property for sectors.
2013-08-09 11:47:25 +02:00
Christoph Oelckers
151d54aaf5 - added 3 more modes for am_cheat: 4-6 are the same as 1-3 with the exception that lines not drawn on the regular automap won't be shown. 2013-08-09 11:32:46 +02:00
Christoph Oelckers
9f35788164 - added custom automap overlay colors.
- extended am_drawmapback so that map backgrounds can only be drawn if used with custom colorsets and Raven's, assuming that these sets were specifically made for the accompanying backgrounds.
2013-08-09 11:00:24 +02:00
Braden Obrzut
5b228ae5a7 Merge branch 'maint' 2013-08-09 00:25:51 -04:00
Braden Obrzut
7e76fb0078 - Fixed: Disable ifitem jumping if a link isn't specified since an invalid value can cause a crash. 2013-08-09 00:25:29 -04:00
Braden Obrzut
bb494292c6 - Fixed P_CheckMapData allowed non-map lump names to pass resulting in a crash when actually trying to load the map. 2013-08-08 23:47:58 -04:00
Randy Heit
93cbdd37a5 PArray's size should take alignment into account. 2013-08-08 22:27:40 -05:00
Randy Heit
6c1f3a1396 Added PStruct::AddField() 2013-08-08 22:27:40 -05:00
Randy Heit
476a98652c Remove extraneous PField class
- Remove the existing PField class, rename PMemberField to PField, and
  derive it from PSymbol instead of the old PField.
2013-08-08 22:27:39 -05:00
Randy Heit
7e24f6b00c - Added NewStruct() function. 2013-08-08 22:27:39 -05:00
Randy Heit
0ec33191aa - Added NewEnum() function. 2013-08-08 22:27:39 -05:00
Randy Heit
12a312b6b4 - Fixed: NewArray returned the element type, not the array type. 2013-08-08 22:27:38 -05:00
Randy Heit
dbaf72772b Move the symbol table from PClass to PStruct. 2013-08-08 22:27:38 -05:00
Randy Heit
11b588de4a Add names for fallback tokens.
- Fixed: When falling back to the IDENTIFIER token, the identifier it
  would get was undefined, because it never got initialized.
2013-08-02 21:54:50 -05:00
Randy Heit
5cc8a9c2a7 Remove redundant Resolves
- ParseExpression() calls Resolve() on the FxExpression before returing
  it, so there's no need to immediately Resolve() what it returns.
2013-08-02 21:19:05 -05:00
Randy Heit
4f528e3832 Remove lax from FCompileContext
- It's always set to true these days, so let's get rid of it.
2013-08-02 21:13:40 -05:00
Randy Heit
09c902ce55 Remove isconst from FCompileContext.
- It's not used anymore, so keeping it around is pointless.
2013-08-02 21:09:49 -05:00
Christoph Oelckers
8f45e906d4 Merge branch 'automap_colors' 2013-08-02 18:16:05 +02:00
Christoph Oelckers
aa72857c72 - implemented automap color parser for MAPINFO (code not tested yet!) 2013-08-02 16:56:42 +02:00
alexey.lysiuk
5c05f1f3cd - Ignored dehacked.exe from *.zip files to enable loading of *.deh files. 2013-08-02 10:17:06 +03:00
Christoph Oelckers
845020c617 - ovthingcolors were not properly set.
- added all the missing color CVARs for the overlays which previously duplicated use of one of the other CVARs.
2013-07-31 23:13:20 +02:00
Christoph Oelckers
d77673d681 - reorganization of automap color handling for easier maintenance
Mostly preparation to implement a per-mod automap option but also fixes a few minor issues with some colors that are not defined in the original game specific colorsets.
2013-07-31 22:59:35 +02:00
Edoardo Prezioso
0dc70f847c - Be more compatible with C++11 narrowing conversions system. 2013-07-31 12:27:54 +02:00
Edoardo Prezioso
8cab8f180b - Be clear about the safe 'memset/memcpy' operations on virtual classes.
Since I remember that 'memset/memcpy' is safe in this code, it should be okay to cast to the generic pointer all the 'virtual class' arguments before calling the above functions. Shuts up Clang warnings.
2013-07-31 12:23:31 +02:00
Randy Heit
58f088c1ab Remove FxExpression::EvalExpression() entirely
- For the purposes of getting constant values from expressions, the only
  class where Resolve doesn't duplicate the functionality of
  EvalExpression was FxConstant. So, every other class has had its
  EvalExpression taken away, and FxConstant has had it renamed to GetValue.
2013-07-30 22:52:27 -05:00
Christoph Oelckers
4eb6f74e36 Merge branch 'maint' 2013-07-30 16:53:00 +02:00
Christoph Oelckers
3480d40484 - fixed: AActor::Die may only randomize the death state's duration if it is positive. Otherwise -1 (infinite) gets clobbered. 2013-07-30 16:52:36 +02:00
Christoph Oelckers
9c08a029b1 Merge branch 'maint' 2013-07-30 15:14:10 +02:00
Christoph Oelckers
a13af5cc65 Merge branch 'maint' of https://github.com/edward-san/zdoom into maint 2013-07-30 15:08:44 +02:00
Edoardo Prezioso
7e21eafc2f - Fixed mismatched alloc/dealloc in FTextureManager.
The 'TextureFrames', which is attached to all the 'mAnimatedDoors', were deleted with one-pointer 'delete' and they were allocated with 'new[]'.
2013-07-30 13:36:56 +02:00
Christoph Oelckers
e01c4e0201 Merge branch 'maint' 2013-07-30 13:18:08 +02:00
Christoph Oelckers
16456bec56 - added separate colors for the various types of 2-sided walls for the overlay automap. They previously all mapped to the same CVAR. 2013-07-30 13:17:20 +02:00
Edoardo Prezioso
4ce0574b3f - Use a more conformant C++ preprocessor macro identifier for Unix systems.
The 'unix' identifier isn't defined when '-std' is passed to the compiler (tested with gcc and clang), so use '__unix__' which is well enough documented.
2013-07-30 11:46:14 +02:00
Christoph Oelckers
81334809c4 - changed autoloading of *.deh lumps: it is now controlled by a CVAR with 3 options: never load *.deh lumps, load all of them or only load the last one. *.deh loading is disabled by default. 2013-07-30 09:32:33 +02:00
Christoph Oelckers
27de9f45af - commented out autoloading of .DEH lumps for maint branch. 2013-07-30 09:25:07 +02:00
Christoph Oelckers
805de60aa4 - fixed: ChangeSpy didn't check if a player's camera's player pointer was valid before using it to get an index into the players table. 2013-07-30 09:16:27 +02:00
Braden Obrzut
bc71d4537e Merge branch 'maint' 2013-07-29 18:55:29 -04:00
Braden Obrzut
eb5d57be06 - Fixed: crash when closing ZDoom in the save menu and a memory leak. 2013-07-29 18:35:19 -04:00
Randy Heit
c810b4d724 Use new degree FLOPs for DECORATE expressions.
- Now that the VM supports degrees, use those instructions when emitting
  code for cos and sin DECORATE expressions. (This looks like it also
  fixed a bug where sqrt also did the degree to radian conversion.)
2013-07-28 20:31:23 -05:00
Randy Heit
ff7b1f6e5e Add degree variants of FLOP operations
- Added versions of the trig operations supported by FLOP that can work
  with degrees directly instead of radians.
- Reorder FLOPs into more sensible groupings.
2013-07-28 20:22:47 -05:00
Randy Heit
0468b1f9ce Delete default expressions for action definitions
- After StateParams was removed in commit 4a1fbdb, the expressions for
  default paramaters that ParseActionDef() created went nowhere and were
  lost. Properly throw them away by deleting them as soon as they've been
  parsed.
2013-07-28 20:05:07 -05:00
Randy Heit
241622300e Removed some EvalExpression implementations
- Removed EvalExpression() implementations from some subclasses of
  FxExpression that don't make any sense in the context of evaluating a
  constant value.
2013-07-28 19:40:48 -05:00
Randy Heit
2c24e7f9c6 Remove self pointer from FxExpression::EvalExpression()
- Every place that calls this now (which are all in thingdef_parse.cpp)
  passed NULL for the self pointer, so it was superfluous to have around.
2013-07-28 19:28:14 -05:00
Christoph Oelckers
c7d167d278 - used TEXTCOLOR_ #defines for colorizing CCMD list, remove use of strbin1. 2013-07-28 17:15:47 +02:00
Christoph Oelckers
6f4b09cc77 Merge branch 'master' of https://github.com/slatenails/zdoom 2013-07-28 16:42:36 +02:00
Christoph Oelckers
c253d40fbb - externalize labels for automap statistics display to the string table. 2013-07-28 16:18:57 +02:00
slatenails
48a29b769f Results for console tab-completion are now color-coded. CCMDs appear blue, CVars green and aliases red. 2013-07-28 14:58:30 +03:00
Christoph Oelckers
909ec2e35a Merge branch 'maint' into scripting 2013-07-28 10:47:17 +02:00
Christoph Oelckers
775ecdeebb - fall back to drawing triangles on automap when encountering actors with non-displayable sprites 2013-07-28 10:14:46 +02:00
Randy Heit
4a1fbdb32a Remove all state expression/param stuff
- This all became vestigial code after the relevant information was all
  moved into FStateTempCall. Now that the MBF code pointer code has been
  converted, I can be sure it wasn't still used anywhere.
2013-07-27 22:34:44 -05:00
Randy Heit
9485752b55 Reimplement MBF code pointer parameters
- Where the old code mucked about with parameter lists to convert misc1
  and misc2 values to action function parameters, we now create new script
  functions using a VMFunctionBuilder to pass the parameters to an action
  function. This code is completely untested, as I have no BEX patches to
  test it with, but at least it compiles without error.
2013-07-27 22:07:37 -05:00
Randy Heit
6cf0916f72 Use VMFunctionBuilder::EmitParamInt in thingdef_expression.cpp 2013-07-27 22:06:14 -05:00
Randy Heit
0603295822 Added EmitParamInt to VMFunctionBuilder 2013-07-27 22:06:14 -05:00
Randy Heit
57bb9c2f7a Better disassembly of FLOP instructions.
- Annotate FLOP instructions with the name of the floating point operation
  indicated by the C field.
2013-07-25 22:29:59 -05:00
Randy Heit
070c0a9e30 Stop leaking function damage expressions.
- Function damage expressions parsed from DECORATE are now stored in a
  single array and deleted at the end of FinishThingdef().
2013-07-25 21:42:30 -05:00
Randy Heit
e3e32d7cca Added DeleteAndClear method to TDeletingArray.
- Normally, TDeletingArray only deletes its contents when it is destroyed.
  Now you can do it earlier if you want.
2013-07-25 21:41:18 -05:00
Christoph Oelckers
992ba0bbf4 - added handling of MF3_FOILINVUL for A_BFGSpray. This function needs special treatment because the shooting player is considered the inflictor of the spray damage. 2013-07-26 00:52:12 +02:00
Christoph Oelckers
7006df8d96 - fixed sprite rotation in automap submission 2013-07-25 17:19:36 +02:00
Christoph Oelckers
9ed829c3af Merge branch 'map_sprites' of https://github.com/alexey-lysiuk/gzdoom 2013-07-25 16:39:53 +02:00
alexey.lysiuk
76e1e87456 + things as sprites on map, controlled with am_showthingsprites CVAR
drawing of sprites instead of things/players markers with am_cheat >= 2
possible am_showthingsprites values are:
0 - sprites disabled
1 - static front sprites
2 - animated front sprites
3 - animated sprites with actual things angles
2013-07-25 17:01:07 +03:00
Christoph Oelckers
6dd956c0dc - fixed: Speaker names in dialogues were not able to use the string table. 2013-07-25 15:58:47 +02:00
Randy Heit
f6bbd5abf7 Simplify AST dumps.
- More forced line breaks.
- Don't use extra parentheses in places where it can still be unambiguous
  without them.
- Don't print the UserType for basic-types that aren't ZCC_UserType.
2013-07-24 21:35:02 -05:00
Randy Heit
7d304a4cb6 Partially revert commit 46c0127
- Being able to omit optional function arguments is not such a nonsensical
  thing after all. However, the previous grammar was still inadequate for
  representing this in a useful way.
2013-07-24 20:59:29 -05:00
Christoph Oelckers
cbc0b70e7c - TransferStencilColor A_SpawnItemEx patch / by Ryan Cordell. 2013-07-24 20:15:17 +02:00
Randy Heit
9c86f1c220 Merge branch 'master' into scripting for plugged userinfo memory leak
Conflicts:
	src/d_player.h
	src/p_interaction.cpp
	src/thingdef/thingdef_codeptr.cpp
2013-07-23 21:01:13 -05:00
Randy Heit
a136ca65ea Allow functions without parameters
- Fixed: Trying to define a function without any parameters would silently
  discard the function, because the declarator tested FuncParams instead
  of FuncName to decide if it was a function.
2013-07-23 20:43:15 -05:00
Randy Heit
67caf3303b Add the array size to ZCC_VarName 2013-07-23 19:59:47 -05:00
Randy Heit
0d25ed8289 state_call needs parenthesis around func_expr_list
- Fixed: state_call needs to enclose func_expr_list in LPAREN/RPAREN
  itself, because func_expr_list doesn't include them. This means it also
  needs a separate production to accept calls without a parameter list.
2013-07-23 19:34:21 -05:00
Randy Heit
46c0127ebb Don't accept function params starting with a comma
- Fixed: func_expr_list would accept nonsense like this:
    Myfunction(, 1, 2);
2013-07-23 19:28:58 -05:00
Randy Heit
aadd4e4de6 ZCCParseNode needs to initialize TopNode
- If the parsing is a complete failure, then TopNode won't ever be set to
  anything during the parsing process.
2013-07-23 18:38:57 -05:00
Christoph Oelckers
af470b3d56 - fixed: The global variables holding the view's fixed colormap must be preserved when rendering to a camera texture. 2013-07-23 12:32:33 +02:00
Christoph Oelckers
181181a865 - removed player_t destructor call in CopyPlayer. 2013-07-23 12:31:44 +02:00
Christoph Oelckers
f3d8790995 Merge branch 'maint' of https://github.com/rheit/zdoom into maint 2013-07-22 22:54:45 +02:00
Christoph Oelckers
cb3275cb40 - added NORANDOMPUFFZ flag for LineAttack - by Blue Shadow. 2013-07-22 22:47:13 +02:00
Christoph Oelckers
83bd8ba1b8 - added NeuralStunner's player.userange submission, but changed it to use the value directly from the PlayerPawn data.
- bumped savegame version for addition of APlayerPawn::userange.
2013-07-22 22:37:50 +02:00
Christoph Oelckers
db562142f0 - Fix c++11 literal suffix warnings / patch by Edward-san. 2013-07-22 22:25:44 +02:00
Braden Obrzut
7723613293 - Fixed: ACS function pointer instructions were not updated when library tag size changed.
- Fixed: undefined sequence compiler warning.
2013-07-22 02:09:46 -04:00
Randy Heit
733e5fa2e1 Recognize C-style array declarations
- The variable_name production now accepts an optional array size
  argument. (Not yet passed to the AST.)
- The notation for using dotted ID lists as types has been changed from
  [id1.id2] to .id1.id2, beacuse the former conflicts with the notation
  for arrays.
2013-07-19 23:25:01 -05:00
Randy Heit
9cf9226e86 Don't leave open parentheses hanging at line breaks 2013-07-17 23:47:06 -05:00
Randy Heit
c733e4229a Added more linebreaks to AST dumps 2013-07-17 23:47:06 -05:00
Randy Heit
726ecaf01b Added basic pretty printing for AST dumps 2013-07-17 23:47:05 -05:00
Christoph Oelckers
a90b49dc72 - added string table replacement for A_Print, A_PrintBold and A_Log. 2013-07-14 14:33:45 +02:00
Christoph Oelckers
0c86650db0 - fixed: The savegame code for player restoration did some undefined things with the userinfo that only worked due to previous memory leaks. It must ensure that the userinfos get properly transferred and not implicitly rely on the copy assignment being used to copy the actual player data. 2013-07-14 14:22:49 +02:00
Christoph Oelckers
a59a886f94 - fixed: The SectorDamage 3D-floor code didn't account for Vavoom-style 3D floors where floor and ceiling plane of the control sector are inverted. 2013-07-14 13:24:00 +02:00
Christoph Oelckers
3e8e587ac7 - fixed another leak with userinfos: Since they are no longer POD they may not be memset to 0 in the player_t constructor. 2013-07-14 12:37:25 +02:00
Christoph Oelckers
2d2498d1e2 - fixed: userinfo_t needs a destructor to delete its CVARs when it is destroyed. 2013-07-14 10:58:53 +02:00
Christoph Oelckers
e9be49f37d - fixed: R_DeinitPlanes did not free all visplanes because it called R_ClearPlanes with 'fullclear' set to false.
- removed some redundancy from R_ClearPlanes.
2013-07-14 09:47:39 +02:00
Christoph Oelckers
10dd75f902 - externalized "New save game" line for save screen. 2013-07-14 09:31:49 +02:00
Randy Heit
a7bbe299e3 Assignment for expr ::= unary_expr was backwards 2013-07-13 23:25:53 -05:00
Randy Heit
ec32248f31 Set value of assign_op explicitly. 2013-07-13 22:34:33 -05:00
Randy Heit
62fb43d67a Properly pass statements around in the parser. 2013-07-13 22:26:29 -05:00
Randy Heit
6088acd4c0 Add function body to ZCC_FuncDeclarator 2013-07-10 23:26:56 -05:00
Randy Heit
572823046c Add newlines for better readability in AST dump. 2013-07-10 23:26:01 -05:00
Braden Obrzut
9dd3c4b2d5 - When erroring due to the lack of iwads, print instructions more relevent to the user's platform. 2013-07-05 00:45:45 -04:00
Braden Obrzut
8afece1b8a Merge branch 'maint' 2013-07-03 01:58:51 -04:00
Braden Obrzut
80a3e4f902 - Fixed: Cocoa IWAD picker needed to be updated to handle git version strings. 2013-07-03 01:58:13 -04:00
Randy Heit
5b17c0779b Version 2.7.1 2013-07-02 15:46:31 -05:00
Christoph Oelckers
44dd79953b Merge branch 'master' of https://github.com/rheit/zdoom 2013-07-02 22:02:20 +02:00
Christoph Oelckers
f1dff6c9d3 - fixed: The new XDeath code forgot to move the assignment of the flags4 variable. Also renamed the variable to avoid conflicts. 2013-07-02 22:01:54 +02:00
Randy Heit
3d61365879 Merge branch 'maint' 2013-07-02 14:51:49 -05:00
Randy Heit
e845b292c2 - Always clear bEvilGrin after checking it in FMugShot::UpdateState(). If
it's not an appropriate time to show the grin when the flag is set, it
  shouldn't be saved until later.
2013-07-02 14:48:03 -05:00
Randy Heit
5af1e6f734 - Added a compatibility option to fix Super Sonic Doom's first bonus
stage leaving you frozen when you finished it.
2013-07-02 14:15:08 -05:00
Randy Heit
d9848a8e26 Merge branch 'maint' 2013-07-01 22:21:37 -05:00
Randy Heit
23e21cc85e - Fixed: S_IsChannelUsed() is declared as static, so it should be defined
as such, too.
2013-07-01 22:02:46 -05:00
Randy Heit
001ed91fd4 - Fixed: ACS's PlaySound should mask off the flag bits from the channel
before passing it to S_IsActorPlayingSomething().
2013-07-01 22:01:26 -05:00
Randy Heit
2717ed703d Shuffle FActionMap for better 64-bit alignment. 2013-07-01 21:51:12 -05:00
Randy Heit
e9425b356b - Fixed: Verbose user info strings were written with an extra backslash
character between the key and value.
2013-07-01 21:40:09 -05:00
Braden Obrzut
cc616a417d Merge branch 'maint' 2013-07-01 16:58:14 -04:00
Braden Obrzut
02ff428d54 - Allow generator expressions to be turned off during pk3 building with CMake.
- On Mac OS X, ensure assembly code is disabled by default (since it won't work).
2013-07-01 16:57:46 -04:00
Christoph Oelckers
7e6a5c1448 - added damage type specific extreme death and extreme crash states. Order of labels is 'Death.extreme.damagetype' ('XDeath.damagetype') and 'Crash.extreme.damagetype'.
- fixed: Damage of type 'extreme' did not get recorded as an extreme death for the mugshot code.
- changed: extreme deaths now only get recorded when an extreme death state was actually used, to ensure that the crash state being used is the correct one associated with the death state.
2013-07-01 11:02:35 +02:00
Chris Robinson
665d685a44 Implement GetStats for OpenAL streams 2013-06-30 20:31:41 -07:00
Christoph Oelckers
f501983d1b Merge branch 'maint' 2013-06-30 18:16:38 +02:00
Christoph Oelckers
310979e9e6 - fixed clang compile error "friend declaration specifying a default argument must be the only declaration". 2013-06-30 18:16:02 +02:00
Chris Robinson
68988ab93c Handle S8 and U16 samples from SDL_sound 2013-06-30 08:16:49 -07:00
Chris Robinson
c4492f88ee Make sure streams are "pumped" 2013-06-30 08:04:41 -07:00