jekyllgrim
3e7d304de0
Fixed missing field definition for mCenterText
2024-01-30 14:09:30 -05:00
jekyllgrim
decaf07637
Add CenterText MENUDEF flag
2024-01-29 15:21:49 -05:00
Boondorl
c3f26b5405
Improved key sharing functionality
...
Localized functionality to an inventory function so that any item can make use of sharing. Added flag to avoid infinite recursions. HandlePickup() will now also share keys (for more complete handling). PuzzleItems are now included in sharing.
2024-01-28 18:04:04 -05:00
inkoalawetrust
56803317f5
Added new AutomapOffsets property.
...
This Vector2 property allows you visually offset the XY position of an actors' sprites on the automap.
2024-01-28 09:48:41 -05:00
inkoalawetrust
b3fabb0a7e
Made the automap account for SpriteRotation.
...
The automap now also accounts for the SpriteRotation property of the actors. it renders as sprites.
2024-01-28 09:48:41 -05:00
Major Cooke
dbd6059894
Fixed player sprites not showing up in chasecam mode.
2024-01-28 09:48:11 -05:00
inkoalawetrust
f369cd7f6d
Exposed PerformShadowChecks() to ZScript.
...
Also made CheckForShadows() and P_CheckForShadowBlock() return a pointer to the SHADOWBLOCK actor instead of a bool.
2024-01-26 07:00:57 +01:00
inkoalawetrust
f2451ff44b
Made the damage of polyobjects customizable..
...
The damage done by polyobjects can now be changed by altering the health value of the start spots. A health of 1 (Default) is the default damage of 3, anything above 1 is instant death, and negative health values are the exact damage the polyobject does with every collision with an actor.
2024-01-26 06:59:52 +01:00
dpjudas
9ff1193dab
Update backend to use ColorBlendAttachmentBuilder
2024-01-25 22:50:20 -05:00
dpjudas
58acf528bf
Update to latest ZVulkan
2024-01-25 22:50:20 -05:00
inkoalawetrust
e1f585f6fd
Exposed FindStateByString() to ZScript.
...
This allows for using ZScript code to jump to different versions of states without using If/Else blocks or Switch cases.
2024-01-25 14:17:16 -05:00
Dileep V. Reddy
c8a7507e8e
Merged with latest master and made small change (zcenter -> center.Z) to hw_sprites.cpp. Now compiles and works.
2024-01-21 12:13:42 -05:00
Dileep V. Reddy
e171f4eb6a
Restored r_orthographic behavior.
2024-01-21 12:13:42 -05:00
Dileep V. Reddy
d3405837ce
Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars.
2024-01-21 12:13:42 -05:00
Dileep V. Reddy
08b03e6b19
Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom.
2024-01-21 12:13:42 -05:00
Rachael Alexanderson
5925a6a8c5
Revert "- use correct isHostile checks for target considerations"
...
This reverts commit f9a88f10ed
.
2024-01-21 11:54:40 -05:00
Rachael Alexanderson
af08413e10
- reverting pull request #2361 - apparently pull request #2364 changed some behaviour and these two do not play nice together. One or the other unfortunately has to be rolled back to allow GZDoom to build properly again.
...
Revert "Restored r_orthographic behavior."
This reverts commit 26908f5bc5
.
Revert "Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars."
This reverts commit dc897eacc0
.
Revert "Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom."
This reverts commit d2c2c93cf1
.
2024-01-21 08:18:16 -05:00
Dileep V. Reddy
26908f5bc5
Restored r_orthographic behavior.
2024-01-21 03:34:00 -05:00
Dileep V. Reddy
dc897eacc0
Changed all of the isometric functionality to mapinfo and playerinfo variables. Retained function of most of the CVars.
2024-01-21 03:34:00 -05:00
Dileep V. Reddy
d2c2c93cf1
Adding isometric camera mode with orthographic projection to current state of master branch of GZDoom.
2024-01-21 03:34:00 -05:00
Major Cooke
278ebf3202
Aded FLIPSPRITEOFFSET<X/Y>
for actors and bFlipOffset<X/Y>
for visual thinkers.
...
- Inverts the direction that (Sprite)Offset pushes the sprite without affecting *any* other offsets, allowing them to combine seemlessly.
2024-01-21 03:33:48 -05:00
Major Cooke
4e48250cf2
CalculateVertices Refactor
...
- Added roll support for Y billboarding
- Fixed a bunch of broken checks that prevented Y billboarding from working properly
- Y billboarding takes precedence over sprite facing
- Optimized ROLLCENTER: now combines the sprite's embedded offsets with SpriteOffsets instead of doing wasteful transforms before/after rotations
- Greatly cleaned up a bunch of cruft
2024-01-21 03:33:48 -05:00
Rachael Alexanderson
1c7f195353
- reverse y offset for SpriteOffset to be consistent with software renderer and past versions
2024-01-18 03:00:44 -05:00
Rachael Alexanderson
f9a88f10ed
- use correct isHostile checks for target considerations
2024-01-18 02:59:48 -05:00
Professor Hastig
cfb4e4f105
fix file names in mounted directories.
...
This used the normalized file name for access which only works on case insensitive file systems and only as long as no character gets mangled by Unicode normalization.
2024-01-18 07:05:32 +01:00
Ricardo Luís Vaz Silva
79d9217340
Add action versions of the animation/model methods
2024-01-16 10:27:08 -05:00
Ricardo Luís Vaz Silva
b708e16193
fix serialization
2024-01-16 10:27:08 -05:00
Ricardo Luís Vaz Silva
98e6330eaa
allow modeldef flags to be overriden
2024-01-16 10:27:08 -05:00
Major Cooke
d789676b26
Fixed music unpausing when alt-tabbing back.
2024-01-12 16:53:56 +01:00
Christoph Oelckers
04e6eba9e0
activate localization of tabs and text update.
2024-01-11 17:50:26 +01:00
Magnus Norddahl
63f1326e62
Add support for changing the tab labels
2024-01-11 16:52:12 +01:00
Christoph Oelckers
53c6002746
attempt to fix compilation on macOS
2024-01-11 16:41:21 +01:00
Andrey Shustov
0aa140194d
Fix "unexpected end of TTF file" error
...
Changed returnv vector size to 3 by default and set size 5 for WIN32
only.
2024-01-11 16:35:38 +01:00
Rachael Alexanderson
64096658e5
- reverse allowduplicates check since it is a misnomer to what it actually did
2024-01-11 08:02:44 -05:00
Christoph Oelckers
55d90a18dc
fix render API selection
2024-01-10 23:26:45 +01:00
Magnus Norddahl
8cc531e283
Implement mouse event propagation
2024-01-10 23:23:13 +01:00
Magnus Norddahl
a0f52411d3
Add tabs to the launcher window
2024-01-10 17:09:50 +01:00
Magnus Norddahl
762ce6f14c
Add a tab widget
2024-01-10 17:08:50 +01:00
Christoph Oelckers
c7778b9332
implemented language selection on the IWAD picker.
2024-01-09 20:52:52 +01:00
Christoph Oelckers
eb9e9133c9
use the string table for the picker's texts.
2024-01-09 18:18:51 +01:00
Christoph Oelckers
ab010f9830
Text update.
2024-01-09 18:13:41 +01:00
Christoph Oelckers
f7a4f00177
adapted string table so that it can be initialized without full game data being available.
...
This is for the IWAD picker which runs before many things are known.
2024-01-09 17:22:59 +01:00
Magnus Norddahl
48c18e1730
Remove schrift from zwidget
2024-01-09 16:50:03 +01:00
Christoph Oelckers
963209e8af
removed external stuff from tarray.h
2024-01-09 16:47:24 +01:00
Christoph Oelckers
0838433d1f
make adjustments to the font substitution and load Japanese and Korean fonts from the Windows font folder.
2024-01-09 16:37:17 +01:00
Christoph Oelckers
a016bf1ef2
cleaner constructor interface.
2024-01-09 16:37:17 +01:00
Magnus Norddahl
10ce3abb77
Add support for getting TTC font names and sharing the font file data between multiple TrueTypeFont instances
2024-01-09 16:37:17 +01:00
Magnus Norddahl
96b812e880
Add support for opening TTC fonts
2024-01-09 16:37:17 +01:00
Ricardo Luís Vaz Silva
b7e5d3d052
rename SPF_STANDALONE_ANIMATIONS to SPF_LOCAL_ANIM
2024-01-09 06:38:08 -05:00
Ricardo Luís Vaz Silva
8ae93fb87f
use map instead of linear search to find texture indices for animation
2024-01-09 06:38:08 -05:00