Commit graph

164 commits

Author SHA1 Message Date
Christoph Oelckers
4a67bfcddb - deprecated A_PlaySound for real and transitoned the internal scripts to A_StartSound 2020-01-04 14:25:55 +01:00
Christoph Oelckers
cce03d1f34 - fixed Harmony's end text's name. 2019-12-26 09:33:09 +01:00
Rachael Alexanderson
71808b0d3f - language update 2019-12-22 09:01:43 -05:00
Rachael Alexanderson
a07d7856c2 - language update 2019-12-03 13:07:14 -05:00
drbugbait
0747514f58 Added en dash, figure dash, and ellipsis to Doom smallfont 2019-11-08 21:14:06 +01:00
Christoph Oelckers
f014e9cd8c - text update. 2019-10-20 16:16:40 +02:00
Christoph Oelckers
4df33a25d9 - text update. 2019-09-10 06:41:36 +02:00
Christoph Oelckers
3e2a04746a - one more text change. 2019-09-07 09:43:48 +02:00
Christoph Oelckers
e6d39254b7 - text update plus inclusion of Dutch in the menu. 2019-09-07 09:02:56 +02:00
alexey.lysiuk
7e9a777b45 - fixed loading of HacX 2.0 IWAD
Doom II MAPINFO (which is used as base for HacX 2.0 IWAD) was processed twice
This fixes Script error, "gzdoom.pk3:mapinfo/doomcommon.txt"line 199: Normal is already the default skill
2019-08-17 11:21:22 +03:00
Christoph Oelckers
a53861e27e - text update. 2019-08-11 18:28:50 +02:00
Christoph Oelckers
3c449f3908 - delete the teaser logs from SVE.WAD.
The way Strife has been set uo, it is not possible to have the full game and the teaser coexist without hackery.
2019-08-07 19:22:06 +02:00
Christoph Oelckers
045025f4cf - text update. 2019-07-31 10:08:47 +02:00
Christoph Oelckers
8219c3fd07 - corrected character offsets. 2019-07-27 11:29:18 +02:00
Christoph Oelckers
b768c6877c - text update 2019-07-27 09:00:49 +02:00
Christoph Oelckers
d222bee7f9 - Serbian characters for Strife's BigFont. 2019-07-26 22:11:08 +02:00
Christoph Oelckers
c1a620dce6 - Serbian characters for Strife's log font. 2019-07-26 21:53:02 +02:00
Christoph Oelckers
69cc2cb527 - Serbian characters for Chex's BigFont. 2019-07-26 21:24:33 +02:00
Christoph Oelckers
4964c840e5 - fixed: Harmony did not declare its status bar class. 2019-07-26 20:11:00 +02:00
Christoph Oelckers
933244123f - Serbian characters for Hacx SmallFont 2019-07-26 19:52:46 +02:00
Christoph Oelckers
9ceef609f5 - Serbian characters for Hacx's BigFont. 2019-07-26 19:38:42 +02:00
Christoph Oelckers
b4b314790f - added the Serbian characters to the Harmony SmallFont. 2019-07-26 19:19:58 +02:00
Christoph Oelckers
9d66a5105a - text update.
This also activates Serbian and Japanese in the menu.
Note that Serbian is still missing a few characters in Hacx and Harmony!
2019-07-23 21:30:12 +02:00
Christoph Oelckers
7e71532ccc - fixed some discrepancies in Harmony's actor definitions. 2019-07-22 21:20:51 +02:00
Christoph Oelckers
7b680e2f12 - moved misplaced file. 2019-07-22 21:11:06 +02:00
Christoph Oelckers
8a71717ab4 - added the 3 missing Serbian characters to Harmony's BigFont 2019-07-18 21:01:51 +02:00
Christoph Oelckers
dfab86748a - added the 5 extra Serbian characters for Strife's SmallFont. 2019-07-18 20:43:31 +02:00
Christoph Oelckers
b37acef0c9 - added the two missing subtitle texts for Strife.
These are identical to the actual logs but it turned out that these texts need to be separate to avoid misbehavior.
This also disables the subtitles for the teaser because its log numbers collide with the full game.
2019-07-17 20:02:43 +02:00
Christoph Oelckers
56cb7cbaea - did a bit of cleanup on the MAPINFO organization
What could be done has been moved into the filter directory of game_support.pk3

Unfortunately most of the rest is needed as presets even for custom games so it cannot be fully cleaned up, because the dependencies here and the filter structure do not align 100%.
2019-07-17 01:05:58 +02:00
Christoph Oelckers
77b1ebe0d7 - moved several IWAD dependent files into the game_support resource
* sprite offset definitions, which are IWAD dependent
* Freedoom's decal overrides
* conversation ID definitions for the Strife teasers
* the fallback BigFont now can also be loaded by IWADs which declare themselves as GAME_Heretic or GAME_Hexen.
2019-07-17 00:54:59 +02:00
Christoph Oelckers
c64aedb262 - reimplemented the Harmony status bar in ZScript
* the Doom status bar has been partially virtualized to allow overriding specific parts of it, most notably the ammo display
* the internal Harmony status bar has been removed because it only works with the now disabled Dehacked patch.
* the SBARINFO definition has been removed, instead it uses a ZScript-based status bar now which overrides the ammo display to use the new ammo types instead.
2019-07-17 00:36:38 +02:00
Christoph Oelckers
8dbad9b530 - text update for quit message. 2019-07-16 23:59:14 +02:00
Christoph Oelckers
30646e6c20 - Harmony quit message. 2019-07-16 23:12:38 +02:00
Christoph Oelckers
17ce621e1f - setup Harmony localization.
This also includes Blzut3's DECORATE version of the Harmony actors and disables the Dehacked patch, which was necessary to define a working set of dynamic lights and fix a few minor errors with the original.
2019-07-16 22:21:32 +02:00
Christoph Oelckers
38a1a05af3 - moved iwadinfo.txt to zd_extra.pk3.
This was done for two reasons:

1. It forces loading of zd_extra.pk3 for the stock IWADs, eliminating a certain kind of user error.
2. It removes the stock IWAD definitions for custom games that distribute the engine along with their data, so that it doesn't pick up on Steam and GOG installations and shows an inappropriate IWAD picker.
2019-07-16 20:22:15 +02:00
Christoph Oelckers
4cc1aeadd4 - language update 2019-07-16 20:01:16 +02:00
Christoph Oelckers
f42a1dedf1 - Harmony BigFont added and SmallFont moved to its proper place. 2019-07-16 19:50:02 +02:00
Christoph Oelckers
982a98e254 - added a few missing ts with diacritics. 2019-07-16 18:43:33 +02:00
Christoph Oelckers
6290756b1e - moved a few misplaced characters 2019-07-16 17:32:53 +02:00
Nemrtvi
8ea46320ce Fix Hacx Ș and Ț 2019-07-16 11:48:51 +02:00
Nemrtvi
454fd288a0 Improved Hacx fonts 2019-07-16 10:47:08 +02:00
Christoph Oelckers
9e25880aec - Harmony SmallFont. 2019-07-15 21:49:41 +02:00
Christoph Oelckers
2d8355f519 - moved the Hacx content. 2019-07-15 21:24:18 +02:00
Christoph Oelckers
7d87df25d8 - filled the last gaps in the Doom BigFonts. 2019-07-15 20:02:45 +02:00
Christoph Oelckers
7a556730af - added the remaining 8 missing characters of the standard set to the Chex BigFont.
Unfortunately, yet again the Ø presented the most problems because this letter is barely representable at such low resolutions with styled fonts.
2019-07-15 19:33:30 +02:00
Christoph Oelckers
2dc864d664 - added the missing WISLASH for Hacx.
This was using Doom's red one which did not mix well with the rest of the screen.
2019-07-14 10:03:50 +02:00
Christoph Oelckers
2e42e4f5fb - fixes to let Hacx load its own extended font.
There were two issues blocking this:

* the Doom BigUpper font was loaded for all Doom-based games. It is only valid for original idgames releases and nothing more.
* Hacx.wad defines its BigFont in FONTDEFS which blocks all custom fonts. Since the Hacx font and GZDoom's base BigFont are very similar, the FONTDEFS lump now gets deleted from the WAD directory.
2019-07-13 16:20:57 +02:00
Christoph Oelckers
8efe18b3ba - text update and inclusion of Czech and Polish in the menu. 2019-07-10 19:57:40 +02:00
Christoph Oelckers
985afd0a2c - Eastern European characters for the Chex Quest BigFont. 2019-07-10 19:47:52 +02:00
Christoph Oelckers
ce52c9dbed - Eastern European characters for Strife's BigFont. 2019-07-10 18:55:03 +02:00