Rachael Alexanderson
246852b7a7
- language update
2019-06-08 07:54:28 -04:00
Gutawer
aa75f086fa
- cleaned up SDL mouse event handling
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* Right/middle clicking no longer cancels out the mouse motion events
* The events for the side mouse buttons (EV_GUI_BackButtonDown/Up, EV_GUI_FwdButtonDown/Up) were never fired
* The EV_GUI_WheelRight/Left events were never fired
* The key bindings for mouse buttons above 3 (from 4-8) were broken - pressing MOUSE4 would bind to MOUSE6, for example
2019-06-08 13:14:02 +03:00
alexey.lysiuk
4a2ae357a2
- report implicitly initialized variable in code generator once
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Vectors are no longer reported several times
Previously, warnings were issued per every register
2019-06-08 11:12:34 +03:00
alexey.lysiuk
024456048e
- fixed access to wrong event data in SDL backend
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Wrong button state event data were read on mouse motion
https://forum.zdoom.org/viewtopic.php?t=64950
2019-06-08 10:56:54 +03:00
Christoph Oelckers
56dcbe8ef8
- Language update for Chex Quest 3 for Polish.
2019-06-07 20:06:20 +02:00
alexey.lysiuk
6f1df5b5ab
- added implicit initialization of reused register variables in ZScript
2019-06-07 13:43:51 -04:00
alexey.lysiuk
d3e6ed3c9b
- added null check for self pointer before calling a native function
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With JIT enabled, an implicit test for null self pointer is added to generated code
This has no effect without JIT as VM verifies a pointer before calling a native method
https://forum.zdoom.org/viewtopic.php?t=64961
2019-06-07 11:02:38 -04:00
alexey.lysiuk
c222b24c0a
- removed erroneous assignment of dialog reply
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https://forum.zdoom.org/viewtopic.php?t=64943
2019-06-07 17:40:36 +03:00
Rachael Alexanderson
0e6d30f671
- language update
2019-06-07 09:11:28 -04:00
alexey.lysiuk
5c0562ca7a
- check for presence of fonts in message box menu
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https://forum.zdoom.org/viewtopic.php?t=64958
2019-06-07 11:49:01 +03:00
Magnus Norddahl
c9ee880196
- fix loadgame crash
2019-06-06 18:56:34 +02:00
alexey.lysiuk
b8a188705e
- fixed hires texture lookup in Doomsday style .pk3
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IWAD wasn't detected properly, and wrong texture can be picked as a hires replacement (e.g., SLADRIP1 from Ultimate Doom instead of TNT)
https://forum.zdoom.org/viewtopic.php?t=64915
2019-06-06 12:51:16 +03:00
Christoph Oelckers
5b32c5b150
- fixed the write barriers for the HUD message linked list.
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To ensure that no broken relations occur, any change in the list must be handled by a write barrier, not just the single message that gets added.
2019-06-05 20:58:59 +02:00
Magnus Norddahl
ae69abc049
- FXAA_DISCARD should never be enabled. It only works when the output framebuffer is the same as the original.
2019-06-05 19:06:33 +02:00
alexey.lysiuk
4c8eddc5a3
- simplified AppVeyor configuration
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Visual Studio 2015 and 2019, Release only, no more WinXP toolset, reorder targets by importance
Visual Studio 2017 builds are now verified by Travis only
2019-06-05 12:44:52 +03:00
Blue Shadow
b026b7a880
- fixed PlaySpawnSound call in A_ThrowGrenade
2019-06-05 11:28:59 +03:00
Chronos Ouroboros
87c426dcfd
Really fixed arrays of dynarrays this time.
2019-06-05 08:24:56 +02:00
William Breathitt Gray
9504d37c7b
Cephes code is released under BSD license
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The Cephes Mathematical Library author Steve Moshier has released the
Cephes Mathematical Library under the BSD license. This patch patch
replaces the cephes license with the BSD license for all Cephes
Mathematical Library code.
See also: https://bugs.gentoo.org/687276
See also: https://lists.debian.org/debian-legal/2004/12/msg00295.html
See also: https://github.com/deepmind/torch-cephes/blob/master/LICENSE.txt
See also: https://github.com/nearform/node-cephes/blob/master/LICENSE
2019-06-04 11:33:09 -04:00
alexey.lysiuk
4d29b5b5e7
- limited disabling of FXAA discard to Vulkan on AMD hardware
2019-06-04 12:43:08 +03:00
alexey.lysiuk
dc8a944382
- implemented GPU vendor string assingment in Vulkan backend
2019-06-04 12:42:01 +03:00
alexey.lysiuk
addcad8ac0
- disabled discard in FXAA shader with Vulkan backend
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Discard caused graphical corruptions on AMD hardware with Vulkan backend enabled
https://forum.zdoom.org/viewtopic.php?t=64230
2019-06-04 11:32:00 +03:00
Rachael Alexanderson
5c0334e3ce
- added a third state for cl_blockcheats. ==2 now blocks them silently.
2019-06-04 02:54:18 -04:00
Alexander
380398bcd6
added native double round(double) function
2019-06-03 19:48:45 +02:00
alexey.lysiuk
5661e39ca7
- reset internal console state on clear CCMD
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'last line needs update' flag cannot be set when console is empty as there are no lines at all in this case
https://forum.zdoom.org/viewtopic.php?t=64909
2019-06-03 13:12:57 +03:00
Edoardo Prezioso
589f9b5c24
- Fixed uninitialized variable in case GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS does not exist.
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Old graphics, like mine (Intel Sandybridge Mobile, GL 3.0 Mesa) do not support this, therefore most of the time RFL_SHADER_STORAGE_BUFFER wasn't unset (I found no consequence of this on my machine, but better safe than sorry).
Found out by Valgrind.
2019-06-02 21:20:53 +02:00
Edoardo Prezioso
74e69567ef
- Fixed a buffer overflow with Timidity++ when playing Sigil e5m5 music.
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See https://forum.zdoom.org/viewtopic.php?f=2&t=64910 .
2019-06-02 21:20:19 +02:00
Kevin Caccamo
9f99d1b2cc
Fix OBJ face normal direction
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https://forum.zdoom.org/viewtopic.php?f=2&t=64740
2019-06-02 21:19:10 +02:00
David Carlier
6ba8faa7fb
Inclusion of check symbol cmake's module.
2019-06-02 08:28:30 +03:00
Danilo Spinella
1802b7c6fe
Check for execinfo.h and add libexecinfo if needed
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Some systems (e.g. musl) do not have execinfo.h header.
Check if libexecinfo (library that provides execinfo.h header
and its functions) is installed in the system, and add
its linker flag if needed.
2019-05-31 21:40:12 +02:00
Danilo Spinella
f4f39becbd
Add support for musl-fts library
2019-05-31 21:40:12 +02:00
Kyle Evans
e0c7bf7708
Fix clang/32-bit build
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Rendering bits got restructured and the SSE_MATTERS paths were not updated
to reflect that. A 32-bit build with clang subsequently complaints as the
files in question are not compiled with -mmmx.
2019-05-30 21:16:51 +02:00
Christoph Oelckers
6ace482266
- fixed fillSimplePoly for indexed data.
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On OpenGL this merely caused some visual glitches on the cheat automap - but the bad data in the buffer can make Vulkan abort entirely.
2019-05-30 13:32:42 +02:00
alexey.lysiuk
ffd464c26c
- fixed crash when loading a saved game with unknown class
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During serialization, when map shutdown because of unknown class stored inside saved game may occur, level member is not assigned yet to already spawned thinkers
2019-05-30 10:26:06 +03:00
alexey.lysiuk
d9c619c800
- adjusted condition for ZScript global variable deprecation warning
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The message is always printed for any use of deprecated global variable
If such variable is accessed inside a deprecated function from a core script lump, the message is printed only when verbosity level is set to highest
https://forum.zdoom.org/viewtopic.php?t=64830
2019-05-30 10:20:49 +03:00
alexey.lysiuk
249e658f8b
- fixed missing deprecation warnings for ZScript global variables
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https://forum.zdoom.org/viewtopic.php?t=64830
2019-05-29 17:37:31 +03:00
alexey.lysiuk
38291dfacc
- fixed: version wasn't set for ZScript global variables
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https://forum.zdoom.org/viewtopic.php?t=64830
2019-05-29 17:37:08 +03:00
alexey.lysiuk
d336a83355
- fixed code generation for ternary operator with vector result types
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https://forum.zdoom.org/viewtopic.php?t=64831
2019-05-29 13:24:03 +03:00
alexey.lysiuk
677b24b108
- fixed crash on message output during decorate parsing
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Script position is now initialized at the very beginning of decorate parsing process
Script position no longer contains uninitialized file name
https://forum.zdoom.org/viewtopic.php?t=64836
2019-05-28 18:13:34 +03:00
Nemrtvi
8127af1082
Improved SMALLFONT letter Ч for Doom
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In its past appearance, the letter was based on the number 4, which looks inconsistent among all letters. This new one is a modified Y.
2019-05-27 19:56:03 +02:00
alexey.lysiuk
a54bc61678
- fixed conversation links with pages referenced by name
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https://forum.zdoom.org/viewtopic.php?t=64177
2019-05-26 15:46:30 +03:00
alexey.lysiuk
d9da513f74
- fixed 'Pause by <playername>' message in multiplayer
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https://forum.zdoom.org/viewtopic.php?t=64765
2019-05-25 17:50:18 +03:00
alexey.lysiuk
64ce71eae2
- fixed wrong native call for Actor.Vec2Offset()
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https://forum.zdoom.org/viewtopic.php?t=64810
2019-05-25 17:14:52 +03:00
alexey.lysiuk
688f130af6
- fixed character position assignment for multi-lump fonts
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https://forum.zdoom.org/viewtopic.php?t=64741#p1104427
2019-05-25 13:16:39 +03:00
David Carlier
57a0a4c066
Fixing crash when loaded module, using proper function liberate them.
2019-05-25 11:37:57 +02:00
alexey.lysiuk
733dea55da
- fixed loading of 32-bit TGA textures with alpha channel
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https://forum.zdoom.org/viewtopic.php?t=64741#p1104564
2019-05-25 10:47:54 +03:00
alexey.lysiuk
da2d0e47e6
- removed array length() function from shadowmap shader
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Array's length() function is not yet supported by SPIRV-cross and MoltenVK
Its usage was replaced by explicit nodes count value passed as uniform
2019-05-24 14:29:37 +03:00
Magnus Norddahl
756c593e96
- create a new error class for vulkan errors as they are only recoverable during initialization (unlike CRecoverableError which is recoverable during normal processing)
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- improve vulkan errors by including the status code returned by vulkan if they fail
2019-05-23 14:09:05 +02:00
drfrag
afa644fe47
- Fixed compilation with old gcc and clang.
2019-05-22 18:25:24 -04:00
Rachael Alexanderson
a27990885e
- add some debugging information for GZSDF pagenames feature
2019-05-22 11:50:53 -04:00
alexey.lysiuk
a04d79d871
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
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There was no read barrier inserted for AActor object while it's a subject of garbage collection
Pointer stored in TObjPtr<> was reinterpreted as void* because of vararg function
https://forum.zdoom.org/viewtopic.php?t=64771
2019-05-22 17:39:27 +02:00