MajorCooke
16a380f82a
- Added Blue Shadow's DropInventory ACS function.
2014-09-19 17:27:18 -05:00
MajorCooke
33f83cc7f9
Added Blue Shadow's A_SpawnItemEx changes: (2/2)
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SXF_TRANSFERALPHA and SXF_TRANSFERRENDERSTYLE
2014-09-19 14:17:24 -05:00
MajorCooke
5c4ad9be68
Added Blue Shadow's A_SpawnItemEx changes: (1/2)
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SXF_TRANSFERALPHA and SXF_TRANSFERRENDERSTYLE
2014-09-19 14:15:31 -05:00
Christoph Oelckers
c2377ff8e1
Merge branch 'setmasterfix' of https://github.com/MajorCooke/zdoom
2014-09-19 09:15:33 +02:00
Christoph Oelckers
0787f73cd4
Merge branch 'clang_3_5_crash' of https://github.com/edward-san/zdoom
2014-09-19 09:14:44 +02:00
MajorCooke
7a62459c00
Allow SXF_SETMASTER to work on non-monsters.
2014-09-18 17:58:06 -05:00
Christoph Oelckers
92dcf2e5ef
- fixed some of those supremely annoying and supremely pointless GCC/Clang compiler warnings.
2014-09-17 11:03:05 +02:00
Christoph Oelckers
c5e00dbc53
fixed: The sampler object for camera textures was never initialized.
2014-09-17 10:52:34 +02:00
Christoph Oelckers
c773a500f2
- only activate shader storage buffers on modern drivers also supporting GL_ARB_buffer storage. Early adopters of this extension (i.e. older AMD drivers mainly) tend to implement this badly.
2014-09-17 09:01:16 +02:00
Christoph Oelckers
df1364e2d7
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-16 08:46:12 +02:00
Christoph Oelckers
134c9ade21
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-16 08:44:37 +02:00
Christoph Oelckers
8ef16b72ee
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-16 08:43:03 +02:00
Christoph Oelckers
864adde92e
- typo for savegame versioning of AActor::weaponspecial: it was introduced in savegame version 4512, not 4511.
2014-09-16 08:42:27 +02:00
Edoardo Prezioso
1c96039d7a
- Fixed miscompilation with Clang 3.5.0.
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The optimizer miscompiles the function FBehavior::LoadScriptsDirectory and causes random crashes when zdoom is run with wads containing scripts.
As said in the comment, I just hope that the Clang devs fix it for the next patching release, ie 3.5.1.
2014-09-15 19:46:43 +02:00
Braden Obrzut
94123d5ef4
- Applied anonymous patch to fix uncapped stuttering in SDL backend.
2014-09-15 12:59:07 -04:00
Christoph Oelckers
a25ed3c807
- fixed: inverted rendering for fuzzy things with light powerup was switched off due to change of render style.
2014-09-15 12:15:19 +02:00
Christoph Oelckers
77c4533e4b
Merge branch 'v2.x'
2014-09-15 11:51:59 +02:00
Christoph Oelckers
2ed287428c
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-15 11:36:51 +02:00
Christoph Oelckers
4be9a71636
- fixed: The VOC reader didn't advance the read index correctly.
2014-09-15 11:32:40 +02:00
Christoph Oelckers
1b13e6be98
-. fixed:S_LoadSound passed the wrong value for the lump size parameter to LoadSoundVoc.
2014-09-15 11:24:48 +02:00
Christoph Oelckers
8e7e16f73a
- fixed: The light uniform buffer may not be mapped with GL_MAP_INVALIDATE_BUFFER_BIT, because it needs to be mapped for each portal in a scene but it must preserve the existing data for the remaining translucent objects.
2014-09-15 10:27:09 +02:00
Christoph Oelckers
07ef7d3d59
Merge branch 'master' into v2.x
2014-09-14 23:07:30 +02:00
Christoph Oelckers
60ff6c5f07
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-14 23:06:57 +02:00
Christoph Oelckers
32f08adaf3
- moved some code to better places.
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- allow GL version 3.0 in Windows, too.
2014-09-14 23:01:57 +02:00
Ralgor
5cc43137a1
Only require OpenGL 3.0 compatibility profile.
2014-09-14 14:43:42 -05:00
Ralgor
cfc8f3dbbf
Global GL render context shouldn't be initialized inside of gl_PrintStartupLog, since it's not compiled in non MSC builds.
2014-09-14 14:42:14 -05:00
Ralgor
1a70a6aabc
The light buffer should check for shader_storage_buffer_object rather than buffer_storage.
2014-09-14 14:29:13 -05:00
Ralgor
ddf58b43c9
Fix compile errors on linux.
2014-09-14 14:28:05 -05:00
Christoph Oelckers
ee6e87d94b
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
2014-09-13 12:38:16 +02:00
Christoph Oelckers
f9741f1047
- added a compatibility option for Hexen's MAP04 to change the z-position of 4 quartz flasks that get lowered into a pool of lava but were incorrectly positioned 48 map units above the floor.
2014-09-13 12:20:06 +02:00
Christoph Oelckers
de68361f27
- fixed: When a sprite is being renamed by Dehacked it also needs to be changed in the list of original sprite names, otherwise any subsequent attempt to use the altered sprite in a frame definition will fail.
2014-09-13 11:54:19 +02:00
Christoph Oelckers
2ada3fe00e
- remove debug stuff.
2014-09-13 11:40:06 +02:00
Christoph Oelckers
50a8297201
- fixed: G_ChangeLevel must resolve warptrans map links before getting the next level's levelinfo.
2014-09-13 11:00:25 +02:00
Christoph Oelckers
f0e9fde336
- fixed: In Raven games, don't chase after monsters in the titlemap or when actor has a goal.
2014-09-13 10:40:56 +02:00
Christoph Oelckers
2be3b776d8
- fixed: A_CustomMissile should not jump to the See state for dead monsters when using CMF_CHECKTARGETDEAD.
2014-09-13 10:15:09 +02:00
Christoph Oelckers
46ec364443
- fixed: When validating the crouch sprite it was assumed that both the regular and the crouch sprite were having full rotations.
2014-09-13 10:08:22 +02:00
Christoph Oelckers
1e82d72349
- fixed: G_FinishTravel must clear the MF2_BLASTED flag off the player pawn because this flag will result in damage from contact with other objects in the map.
2014-09-13 09:56:21 +02:00
Christoph Oelckers
a0f507d18f
- fixed: The crosshair setting code checked for existence of lumps, not textures and missed anything defined in a TEXTURES lump.
2014-09-13 09:51:49 +02:00
Christoph Oelckers
3c2f1952fd
Merge branch 'master' into v2.x
2014-09-12 21:01:55 +02:00
Christoph Oelckers
5a1ad75402
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-12 21:01:27 +02:00
Christoph Oelckers
109da206a6
Merge branch 'master' of https://github.com/rheit/zdoom
2014-09-12 20:59:41 +02:00
Christoph Oelckers
a2c81f1ca9
-fixed the file validity checks in MapData::GetChecksum.
...
They need to be done per lump, because MapData::Seek can alter the FileReader being used for a specific lump. Even worse, the FileReader will be NULL when the function as it was is called for a map inside a Zip-file.
2014-09-12 20:59:23 +02:00
Braden Obrzut
27ebfa783e
- Added IfHealth based on Blue Shadow's patch.
2014-09-12 00:49:09 -04:00
Braden Obrzut
0223b7f460
- Fixed: InInventory didn't work quite right with multiple items.
2014-09-12 00:39:36 -04:00
Christoph Oelckers
25951362fc
- fixed: When applying Boom's Transfer_Heights effect to a sector, gl_FakeFlat needs to remove all portals from the original sector planes that are being replaced in the sector copy.
2014-09-11 13:02:39 +02:00
Christoph Oelckers
acf6c259d8
- changed the handling of alpha textures. The only special case they need is with palette-less textures and this can be handled far more easily and robustly with a predefined translation instead of passing another parameter through all the layers of the texture management code. This also fixes problems with paletted PNGs that get used as an alpha texture because the old method clobbered the image's palette.
2014-09-09 13:21:36 +02:00
Christoph Oelckers
4bb320a27c
- route texture binding through the renderstate class for better control. Currently it's just a direct passthrough but this will change.
2014-09-09 12:00:42 +02:00
Christoph Oelckers
d5633701b4
- swapped order of textures in burn shader to avoid some problems with the texture samplers.
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- fixed: texture sampler state for the burn texture was never set.
2014-09-09 10:17:44 +02:00
Christoph Oelckers
c6f4c0b6f0
- fixed: FMaterial's tex pointer could be accessed before it was set.
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- allow more than two texture units in shaders.
2014-09-09 10:03:34 +02:00
Christoph Oelckers
62880f113b
- fix a render glitch with Back to Saturn X MAP06: Do not flood missing upper and lower textures with the backsector's flat if that backsector is malformed (i.e. has no area.)
2014-09-09 08:47:39 +02:00