Christoph Oelckers
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472440f073
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looks like one occurence of 'vkdoom' slipped through...
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2023-09-25 21:20:52 +02:00 |
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Christoph Oelckers
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26b162b7d1
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- refactored Corona actor so that class AActor can be final again.
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2023-09-25 21:20:52 +02:00 |
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Christoph Oelckers
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b708356f90
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add back two minor things that got lost during the merge.
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2023-09-25 21:20:13 +02:00 |
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Christoph Oelckers
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beabb8005e
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fix bad merge of menudef.txt
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2023-09-25 21:20:13 +02:00 |
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Magnus Norddahl
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d9cce1650e
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Remember vid_fps cvar (whyyy wasn't this always the case?)
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2023-09-25 21:20:13 +02:00 |
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Magnus Norddahl
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fd2b1e523c
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Fix crash bug where an index buffer was bound as a vertex buffer
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2023-09-25 21:20:13 +02:00 |
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Rachael Alexanderson
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bb111fa96d
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- compile fixes for mac os
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2023-09-25 21:20:13 +02:00 |
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RaveYard
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9d197e848d
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Fix sky dome getting randomly influenced by the lightmaps
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2023-09-25 21:20:13 +02:00 |
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RaveYard
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1cc0dec8dd
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Reintroduce lm_max_updates
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2023-09-25 21:20:13 +02:00 |
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nashmuhandes
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d4dae83cf4
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- Add static variants of pulsing and flickering lights
- Clean up and reorganize dynlights.zs
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2023-09-25 21:20:12 +02:00 |
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Magnus Norddahl
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11e6e1d049
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Update the light list (we really need to do this in a less retarded way) when lm_always_update is active
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2023-09-25 21:20:12 +02:00 |
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Magnus Norddahl
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f45ab9b75c
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Add cvar for speed testing always updating the lightmap
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2023-09-25 21:20:12 +02:00 |
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Magnus Norddahl
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b7618d3a5d
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- Fix VkRaytrace::Raytrace not working properly if called multiple times per frame.
- Only call VkRaytrace::Raytrace once per scene
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2023-09-25 21:20:12 +02:00 |
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RaveYard
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cdd6336793
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Fix lastSurfaceCount growing forever
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2023-09-25 21:20:12 +02:00 |
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RaveYard
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88a25e0274
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Fix missing 'needsUpdate' check before pushing surface to the list
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2023-09-25 21:20:12 +02:00 |
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Magnus Norddahl
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a6ff0a65d0
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Move the visible surface list to HWDrawInfo
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2023-09-25 21:20:12 +02:00 |
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Magnus Norddahl
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39312e898f
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Change lightmapper to only use one image
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2023-09-25 21:20:12 +02:00 |
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Magnus Norddahl
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644500de61
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Fix warning
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2023-09-25 21:20:12 +02:00 |
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RaveYard
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9b812a1f1e
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Add ton of debug code hidden under 'developer' cvar for lightmap lump loading and other error detection measures
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2023-09-25 21:20:11 +02:00 |
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RaveYard
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3943123ef6
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Add error detections when the surfaces sizes do not match
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2023-09-25 21:20:11 +02:00 |
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RaveYard
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439c47d399
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Enforce ZDRay limit on default sampledistance when loading LIGHTMAP to avoid surface size mismatches.
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2023-09-25 21:20:11 +02:00 |
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RaveYard
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dec222c9fe
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Use UVs from the lightmap
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2023-09-25 21:20:11 +02:00 |
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RaveYard
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00bd608dc5
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Initial implementation of V2 lightmap lump loading
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2023-09-25 21:20:11 +02:00 |
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RaveYard
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3cdf28eb23
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Refactor CCMDs in doom_levelmesh.cpp
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2023-09-25 21:20:11 +02:00 |
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RaveYard
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2036f9a973
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Add stat lightmap and surfaceinfo ccmd
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2023-09-25 21:20:11 +02:00 |
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RaveYard
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294a2c4e3c
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Workaround to make 3d floor side surfaces detectable
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2023-09-25 21:20:11 +02:00 |
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RaveYard
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3bf0669c57
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Fix 3d floor surfaces accidentaly marked as sky
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2023-09-25 21:20:10 +02:00 |
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RaveYard
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7c5e2c71b0
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Skip portal and sky surfaces
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2023-09-25 21:20:10 +02:00 |
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RaveYard
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9f8d1effcd
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Optimize which surfaces are passed to lightmapper
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2023-09-25 21:20:10 +02:00 |
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Rachael Alexanderson
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7610cade9f
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- fixes for GCC on Linux
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2023-09-25 21:20:10 +02:00 |
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nashmuhandes
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a1cab9c9f8
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Mark Corona as abstract as it's not meant to be spawned directly
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2023-09-25 21:20:10 +02:00 |
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RaveYard
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adccddebf8
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Fix edge case where the lightmap lump surface touches the edge of the atlas page
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2023-09-25 21:20:10 +02:00 |
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RaveYard
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3adabd205a
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Clean unused code
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2023-09-25 21:20:10 +02:00 |
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RaveYard
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dca5eb13f0
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Fix variety of bugs and assume that any surface not contained in LIGHTMAP lump does not need updating
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2023-09-25 21:20:10 +02:00 |
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RaveYard
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537cd7790d
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Initial implementation for lightmap lump loading
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2023-09-25 21:20:09 +02:00 |
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RaveYard
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2b4db4c601
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Fix spotlight rotation
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2023-09-25 21:20:09 +02:00 |
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RaveYard
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2c795a5a8b
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Fix lightmapper still using hacks to detect levelmesh changes
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2023-09-25 21:20:09 +02:00 |
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Magnus Norddahl
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776b615e10
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Delay creating the accel struct until frame start
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2023-09-25 21:20:09 +02:00 |
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RaveYard
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6a2135b315
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Remove hacks associated with SetLevelMesh
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2023-09-25 21:20:09 +02:00 |
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Magnus Norddahl
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d59be13830
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Fix some validation errors
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2023-09-25 21:20:09 +02:00 |
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RaveYard
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f975d12938
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Fix CreateIndexedSectorVerticesLM to prevent holes in the floors/ceilings from appearing
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2023-09-25 21:20:09 +02:00 |
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Magnus Norddahl
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49c327e291
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Fix warnings
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2023-09-25 21:20:09 +02:00 |
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RaveYard
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9595bd3b7a
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Fix sample distance power of two rounding
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2023-09-25 21:20:08 +02:00 |
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RaveYard
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5c60c9473f
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Remove unused code from vk_lightmap.cpp
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2023-09-25 21:20:08 +02:00 |
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RaveYard
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73f3d9166f
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Remove awful hardcoded byte offset hack
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2023-09-25 21:20:08 +02:00 |
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RaveYard
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834480995c
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Fix lightmapper running background tasks forever
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2023-09-25 21:20:08 +02:00 |
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RaveYard
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9b3a3c6115
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Somehow fix lightmaps being corrupted in debug build
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2023-09-25 21:20:08 +02:00 |
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RaveYard
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f9580f081e
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Change surfaceIndices to surfaces
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2023-09-25 21:20:08 +02:00 |
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RaveYard
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8e3b29de33
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Fix floors not being updated
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2023-09-25 21:20:08 +02:00 |
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RaveYard
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f0b1739b2d
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Visible surfaces are gathered in processing (gathering) render phase and lightmaps drawn before rendering
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2023-09-25 21:20:08 +02:00 |
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