Commit Graph

14562 Commits

Author SHA1 Message Date
Christoph Oelckers 46a57fdfa1 - moved the postprocessing CVARs to hwrenderer. 2018-05-17 20:51:42 +02:00
Christoph Oelckers ea98fe3c4d - moved the hardware independent part of custom postprocessing shaders from gl to hwrenderer. 2018-05-17 20:23:01 +02:00
Christoph Oelckers da1cdf65c3 Merge branch 'master' of https://github.com/coelckers/gzdoom 2018-05-17 20:12:44 +02:00
Rachael Alexanderson bcadd2bf04 - also remove unused forward declarations 2018-05-17 06:30:36 -04:00
Rachael Alexanderson 0f36b9d63f - cleaned up vid_scaleto____ code a bit, also set a sane lower limit for vid_scalefactor, removed some code redundancy 2018-05-17 06:24:21 -04:00
alexey.lysiuk 42668c6a5a - fixed seeking end of file in memory reader
https://forum.zdoom.org/viewtopic.php?t=60611
2018-05-17 10:19:29 +03:00
Christoph Oelckers c0837f42bd - gl_system.h as well, in particular this has no place in hw_* files. 2018-05-16 23:34:52 +02:00
Christoph Oelckers 401c9ab8ca - moved gl_interface.cpp/h to gl_load folder.
These files are not part of the actual renderer but part of the system code.
This means, for separated modern and legacy GL renderers, there still will only be one set of this, unlike everything else.
2018-05-16 23:21:21 +02:00
Christoph Oelckers 6e20ece3f4 - moved vr_enable_quadbuffered definition to win32gliface.cpp because this is where it gets used. 2018-05-16 23:14:30 +02:00
Christoph Oelckers fb876852bb - fix warnings. 2018-05-16 22:56:02 +02:00
Marisa Kirisame 1bb00ed4f0 Fix for Unreal meshes that don't have sequential texture numbers 2018-05-16 22:11:24 +02:00
Christoph Oelckers 44dd48c7fa - moved the palette stuff and some remaining scaling code from OpenGLFrameBuffer to DFrameBuffer and fixed GetFlashedPalette 2018-05-16 22:10:24 +02:00
alexey.lysiuk fc91827900 - trigger WorldThingDamaged event before WorldThingDied
https://forum.zdoom.org/viewtopic.php?t=60597
2018-05-16 20:48:59 +02:00
Jonathan Russell e9050a38b3 - added LevelLocals vec2/3Offset(Z) functions for portal-aware offsetting without needing actors 2018-05-16 20:47:43 +02:00
Marisa Kirisame 98f279b651 Remove unnecessary checks. 2018-05-16 20:47:11 +02:00
Marisa Kirisame ffc12eec29 Discarded "UMSH" packed format, now loads _d.3d + _a.3d pairs 2018-05-16 20:47:11 +02:00
Marisa Kirisame f285e550d6 Add support for packed Unreal Engine 1 vertex mesh format.
(concatenated "UMSH" signature + datafile + anivfile)
This is pretty much 100% functional by now.
Hasn't been tested on platforms other than Linux yet, though.
Code definitely deserves some cleaning.
2018-05-16 20:47:11 +02:00
Rachael Alexanderson 0fae13bab4 - added vid_scaletowidth and vid_scaletoheight to calculate vid_scalefactor to reach a certain value on screen dynamics 2018-05-16 11:54:35 -04:00
alexey.lysiuk e1e441091d - fixed potential crash on startup, Windows only
At least one version of Windows SDK (10.0.17134.0) has broken _pgmptr/_get_pgmptr()
It points to an empty string for multi-byte character set applications
GetModuleFileName() is now used instead regardless of compiler/toolchain
Added extra guard against unexpected program paths to avoid crashes

https://forum.zdoom.org/viewtopic.php?t=60598
2018-05-16 11:44:49 +03:00
alexey.lysiuk 751e318c4e - fixed wrong line number in error message
Parser of MAPINFO editor number definitions didn't assign line numbers, so 'Unknown actor class' fatal error displayed some garbage
2018-05-14 14:42:31 +03:00
alexey.lysiuk fa5f936371 - fixed missing saved game picture in software modes
https://forum.zdoom.org/viewtopic.php?t=60574
2018-05-13 16:11:05 +03:00
Christoph Oelckers 8f96729e06 - fixed portal benchmarking and added separate output for 2D and finishing the main scene. 2018-05-13 09:48:19 +02:00
alexey.lysiuk 8a6ae503be - use map axes in bad sound position/velocity warning
https://forum.zdoom.org/viewtopic.php?t=60578
2018-05-13 10:13:59 +03:00
Christoph Oelckers 142368d958 - fixed alpha of weapon sprite. 2018-05-12 18:45:12 +02:00
Christoph Oelckers c2a7a4bf30 - moved viewport code to DFrameBuffer. 2018-05-12 17:23:56 +02:00
alexey.lysiuk f17f8c9359 - added end line to various messages
so they don't screw up further output anymore
2018-05-11 18:03:57 +03:00
Magnus Norddahl 643828f5fa - move 3d floor code into functions 2018-05-11 17:00:12 +02:00
Magnus Norddahl e4d740e586 - more pointless complexity removal 2018-05-11 14:27:09 +02:00
Magnus Norddahl acf9f55849 - remove pointless code 2018-05-11 13:29:24 +02:00
Magnus Norddahl b0cc472e85 - fixed sloped drawer crash 2018-05-11 12:28:10 +02:00
alexey.lysiuk 2c2b19bb7f - fixed crash during autoloading of material textures
https://forum.zdoom.org/viewtopic.php?t=60546
2018-05-10 18:01:29 +03:00
alexey.lysiuk a7e7db1fe9 - fixed calculation of glow color
Width and pitch were mixed up for RGB format texture, pixel data were read outside of designated buffer

https://forum.zdoom.org/viewtopic.php?t=60538
2018-05-10 15:45:29 +03:00
Magnus Norddahl 46e2e0b57c - reduce the number of direct OpenGL calls done by the post processing steps 2018-05-10 14:43:34 +02:00
landfillbaby ba9a340c1f fix highlighting in snd_listmididevices 2018-05-10 11:51:23 +03:00
alexey.lysiuk ef536e7b00 - fixed crash in DECORATE parsing
The case with forward declared class used as a parent must be handled explicitly

actor MyWeapon : Weapon { Weapon.AmmoType "MyBaseAmmo" }
actor MyAmmo : MyBaseAmmo { }
actor MyBaseAmmo : Ammo { }
2018-05-10 11:47:16 +03:00
alexey.lysiuk 821cc2a140 - added end line to recursive sound warning 2018-05-10 11:43:27 +03:00
Christoph Oelckers e1ad4b618d - fixed: The targeter drawer did not check the return value of its setup function.
This caused invalid items to be passed to the renderer.
2018-05-10 09:09:24 +02:00
Christoph Oelckers 50cdcc79c8 - fixed OpenGL2.0 may not call the modern light setup code. 2018-05-10 09:05:26 +02:00
alexey.lysiuk fd5df6e8d1 - Cocoa: ability to use drag and drop with custom IWADs 2018-05-09 12:47:11 +03:00
alexey.lysiuk 23dcc27542 - Cocoa: proper defaults in .plist 2018-05-09 12:33:19 +03:00
Magnus Norddahl 459f748c4e - added r_debug_draw that shows how the software renderer composes its scene 2018-05-08 22:22:15 +02:00
David Carlier 1b68b69ed8 Needed headers for time and WIF* 2018-05-08 22:04:20 +03:00
Magnus Norddahl b27655db70 - 3d floor clipping support for models 2018-05-08 01:36:18 +02:00
Magnus Norddahl 49c9de350f - GetTimeFloat is not renderer specific 2018-05-07 00:40:12 +02:00
Magnus Norddahl bfe6bffd33 - fix hud model clipping 2018-05-07 00:33:16 +02:00
alexey.lysiuk 78c06554af - proper handle pixel format creation errors in Cocoa backend 2018-05-06 17:53:53 +03:00
alexey.lysiuk 7fcefa2ed1 - SDL: clear button state when switching from/to GUI input
https://forum.zdoom.org/viewtopic.php?t=60451
2018-05-06 14:37:04 +03:00
alexey.lysiuk ce18ff1df3 - use libc++ for all targets on macOS
clang: warning: libstdc++ is deprecated; move to libc++ with a minimum deployment target of OS X 10.9
2018-05-06 09:44:13 +03:00
Magnus Norddahl 4642861501 - fixed missing depth for models 2018-05-06 03:23:07 +02:00
Magnus Norddahl 1d929dd79b - fix translucent walls when r_models is enabled 2018-05-06 02:54:03 +02:00