Edoardo Prezioso
4546df7dc3
- Fixed SetActorPitch and ChangeActorPitch issue.
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The code did not take into account the player's limited pitch.
2015-05-28 00:41:07 +02:00
Christoph Oelckers
0b3a22d6d2
- fixed: The ending flat for No Rest For The Living was wrong.
2015-05-26 09:03:53 +02:00
Christoph Oelckers
733873351a
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-25 19:58:02 +02:00
Christoph Oelckers
9f208409f2
- fixed: The tag check in Sector_CopyScroller was inverted (it should reject sectors with the given tag, but it rejected everything else.)
2015-05-25 19:57:36 +02:00
Braden Obrzut
c9214c1ce9
- Fixed: Hexen's status bar top graphic was drawn 1 pixel too low.
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- Fixed: Artiflash played on initial save loading. I seem to recall this looking like an intentional change, but perhaps I broke it since it's completely pointless to play the animation only on the first load of a save game if nothing has been loaded beforehand.
2015-05-20 13:10:08 -04:00
Braden Obrzut
e46b25f628
- Fixed: god2 didn't trigger invulnerability in SBarInfo.
2015-05-20 12:54:13 -04:00
Braden Obrzut
354ec022b3
- On Windows resizing a window just renders the image to the size of the window, so lets do the same for SDL (makes mouse coordinate scaling easier).
2015-05-20 12:32:17 -04:00
Braden Obrzut
4d082d93cd
- Use SDL_RenderSetLogicalSize to handle animorphic ratios in fullscreen with SDL backend.
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- Reuse the old window in the SDL backend since in some instances switching windows causes issues (OS X fullscreen for instance (while using the SDL backend of course)).
- Clear the SDL render before copying in the framebuffer to remove HOM-like effect.
2015-05-19 17:09:20 -04:00
Christoph Oelckers
4d496f8b04
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-17 21:41:09 +02:00
Christoph Oelckers
1e3230486e
- Fixed: FTagManager::Clear did not clear the line ID hashing index.
2015-05-17 21:40:25 +02:00
coelckers
9ed61b5cb6
Merge pull request #329 from svdijk/master
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CMake: Fix building on 32-bit Linux (Fedora 20).
2015-05-16 14:57:04 +02:00
svdijk
92989a8c77
CMake: Fix building on 32-bit Linux (Fedora 20).
2015-05-16 12:10:08 +02:00
Braden Obrzut
f10416af8a
- Fixed: Missing WINAPI macro in SHGetFolderPathA (MSDN documentation didn't include it so I didn't. Apparently Microsoft is just incosistent since it's documented in functions like GetLongPathName.)
2015-05-07 23:52:58 -04:00
Christoph Oelckers
87ff82dba6
- fixed: Trying to remove sector tags for line-less sectors crashed when there were no sector tags at all in a map.
2015-05-07 13:05:18 +02:00
Christoph Oelckers
b587c85a81
- fixed: On Windows the cache path could end up with double slashes when no AppData folder could be found.
2015-05-07 00:45:36 +02:00
Christoph Oelckers
535102ae6e
- fixed: NULLing the flash state in P_BringUpWeapon should be done before setting the main weapon state so that it doesn't cancel any flash state effects that get initiated there.
2015-05-05 11:23:41 +02:00
Christoph Oelckers
f8fd28118b
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-04 08:56:04 +02:00
Christoph Oelckers
6f0caee4ba
- fixed: Searching for tag 0 was no longer possible.
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The new tag manager considers tag 0 'untagged' and won't create entries in its tag list for it, so the normal search algorithm can not find any such sector.
It now uses a linear search over all sectors instead, if tag 0 is looked for.
2015-05-04 08:55:31 +02:00
coelckers
9c43260ecb
Merge pull request #327 from MajorCooke/ripminmaxfix
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- Fixed A_SetRipMin/Max not working properly.
2015-05-04 08:26:28 +02:00
MajorCooke
6639f871c6
- Fixed A_SetRipMin/Max not working properly.
2015-05-03 17:55:01 -05:00
coelckers
16d87f4a8c
Merge pull request #325 from edward-san/lookuplevelname_fix
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LookupLevelName fix
2015-05-02 17:00:16 +02:00
Edoardo Prezioso
353ace8be7
- Improve the code readability in LookupLevelName.
2015-05-02 14:18:52 +02:00
Edoardo Prezioso
4217c2ccd6
- Fixed a very old bug in LookupLevelName code.
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If the map name neither matched 'ExMy', 'MAPxy' or 'LEVELxy', 'checkstring' was left uninitialized before using as argument to 'strstr', leading to undefined results.
Spotted with Valgrind.
2015-05-02 13:46:34 +02:00
Christoph Oelckers
c75a762e7e
Merge branch 'master' of https://github.com/rheit/zdoom
2015-05-01 20:27:42 +02:00
Christoph Oelckers
247fd5b008
- added missing 'id' property to udmf_zdoom.txt.
2015-05-01 20:27:04 +02:00
coelckers
fd2bff45e6
Merge pull request #324 from MajorCooke/teleoverride
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- Added TF_OVERRIDE to A_Teleport.
2015-05-01 16:42:35 +02:00
MajorCooke
dc00d61f4d
- Added TF_OVERRIDE to A_Teleport.
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- Overrides the NOTELEPORT flag so actors with velocity don't need to disable it in order to perform A_Teleport, which could be screwed up by a teleporting line or sudden ACS interference.
- Ensure that the result is set to false if it fails prematurely. Wasn't sure if this was needed, but with the upcoming if/else statements, better safe than sorry.
2015-05-01 08:32:07 -05:00
coelckers
9b128638ea
Merge pull request #323 from MajorCooke/jumpifhigherorlower
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- Added A_JumpIfHigherOrLower.
2015-04-30 15:54:45 +02:00
MajorCooke
1ecc048441
- Change the pointer to be at the end instead of the start.
2015-04-30 08:28:41 -05:00
MajorCooke
492ef1b716
- Added A_JumpIfHigherOrLower.
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- (int ptr = AAPTR_TARGET, state high, state low, float offsethigh = 0, float offsetlow = 0, bool includeHeight = true)
- Jumps if the pointer of the calling actor is higher or lower than itself, adding offsethigh or offsetlow depending on the circumstance.
- includeHeight works twofold.
- Includes the height of the calling actor if the pointer is higher to truly determine if they are completely above them or not.
- Includes the height of the pointer if the pointer is lower.
- Disable it to only check z differences without adding height.
2015-04-30 08:15:48 -05:00
coelckers
033712d044
Merge pull request #322 from edward-san/lemon_leak
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- Plug some lemon leaks during xlat generation.
2015-04-30 14:57:08 +02:00
coelckers
a6dcd20447
Merge pull request #321 from edward-san/tflags_fix
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- Fixed compiler errors and warnings from TFlags.
2015-04-30 13:01:59 +02:00
Christoph Oelckers
4316740ee9
- some color coding of error messages during ACS loading. (not that I expect that the people these are meant for will read them anyway...)
2015-04-30 12:59:26 +02:00
Christoph Oelckers
97e63b1319
- split up FBehavior constructor to better be able to weed out broken ACS modules.
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Please note that this WILL break old savegames from mods which put ACS sources or unrelated data in the ACS namespace!
2015-04-30 12:53:44 +02:00
Edoardo Prezioso
24a096fb27
- Plug some lemon leaks during xlat generation.
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Found with Address Sanitizer.
2015-04-30 12:52:04 +02:00
Edoardo Prezioso
cda4fece1b
- Fixed compiler errors and warnings from TFlags.
2015-04-30 12:35:29 +02:00
Christoph Oelckers
50a3f8a3d2
- fixed copy/paste error.
2015-04-30 12:31:47 +02:00
Christoph Oelckers
84351419a3
Merge branch 'master' of https://github.com/crimsondusk/zdoom
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Conflicts:
src/actor.h
2015-04-30 10:03:50 +02:00
Christoph Oelckers
9880af1b0c
- this line got lost during conflict resolution.
2015-04-30 09:18:13 +02:00
Christoph Oelckers
405fc31e81
Merge branch 'master' of https://github.com/DaZombieKiller/zdoom
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Conflicts:
src/actor.h
2015-04-30 09:14:31 +02:00
coelckers
691855e19b
Merge pull request #304 from MajorCooke/morphundoalways
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- Added MORPH_UNDOALWAYS for morph powerups.
2015-04-30 09:05:41 +02:00
coelckers
c2e91293d2
Merge pull request #310 from MajorCooke/telefogfix
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- Allow teleport fogs to set the teleporting actors as their targets, so...
2015-04-30 09:02:10 +02:00
Christoph Oelckers
7d90c65427
- mask out Strife mapthing flags when starting an original Hexen map.
2015-04-29 08:42:54 +02:00
Christoph Oelckers
3c1fa3bed9
- fixed some GCC warnings.
2015-04-29 00:19:21 +02:00
Christoph Oelckers
a2100410f2
- fix in GL nodes loader.
2015-04-28 22:13:50 +02:00
Christoph Oelckers
f087903fca
- remove some redundancy from TeleportFog code.
2015-04-28 22:11:43 +02:00
coelckers
15fbf2510a
Merge pull request #320 from edward-san/clang_3_5_crash_solved
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- Clang 3.5.1+ fixed the compiler bug in ACS code.
2015-04-28 22:06:50 +02:00
coelckers
ce4adc48a7
Merge pull request #319 from edward-san/inventory
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Little TakeInventory refactoring.
2015-04-28 22:06:31 +02:00
Christoph Oelckers
319671b54a
- let cheats only give weapons in weapon slots.
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This avoids problems which replace the entire arsenal and don't want the original weapons in there.
2015-04-28 22:05:43 +02:00
Edoardo Prezioso
92fe265abe
- Clang 3.5.1+ fixed the compiler bug in ACS code.
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Referring to commit 1c96039d7a
.
2015-04-28 19:25:06 +02:00