This was to resolve some circular dependencies with the portal code.
The most notable changees:
* FTextureID was moved from textures.h to doomtype.h because it is frequently needed in files that don't want to do anything with actual textures.
* split off the parts from p_maputl into a separate header.
* consolidated all blockmap related data into p_blockmap.h
* split off the polyobject parts into po_man.h
former used fistp, which is not portable across platforms, so cannot be
used in the play simulation. They were only suitable for the renderer.
xs_Float.h also has a very fast float->fixed conversion, so FLOAT2FIXED
uses that now.
(And I also learned that the FPU's round to nearest is not the rounding I
learned in grade school but actually Banker's Rounding. I had no idea.)
(Also, also, the only thing that could have made quickertoint faster than
toint was that it stored a 32-bit int. I never timed them, and I doubt in
practice there was any real difference between the two.)
- Changed atan2f to atan2. Using floats is not a win, because the result is
returned as a double on the x87 stack, which the caller then needs to cast
down to a float using fst/fld.
SVN r1990 (trunk)
- Removed extraneous printf parameter for Texman.Init startup message.
- Added newlines to the ends of a few headers that were missing them.
- Fixed more GCC errors/warnings.
SVN r1232 (trunk)