Christoph Oelckers
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431c47c957
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- fixed setup of ready state with Dehacked.
This needs to emulate the hard coded chainsaw sound when weapon states get reassigned.
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2022-06-15 22:04:01 +02:00 |
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nashmuhandes
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972e9cba09
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Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix.
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2022-06-15 20:20:16 +02:00 |
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nashmuhandes
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ac5e969759
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Update ZDRay keywords
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2022-06-15 11:30:21 +02:00 |
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nashmuhandes
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f235dcc38e
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Squashed commit of the following:
commit 553c4c12abd15e5f8fa02496ccfde81bdfdb53b0
Merge: cb03de5d2 add4ff12a
Author: nashmuhandes <nashbackslash@gmail.com>
Date: Mon Feb 14 18:55:52 2022 +0800
Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink
commit cb03de5d2fdcba8a32b83be32579be935c8b6600
Author: nashmuhandes <nashbackslash@gmail.com>
Date: Tue Jan 25 12:54:33 2022 +0800
Re-add WaterDepth to the custom namedef file
commit 8d1ff3c16018dd7c73c8950aa4c51f2bc0207837
Merge: f201e6307 a9eaae074
Author: nashmuhandes <nashbackslash@gmail.com>
Date: Tue Jan 25 12:52:57 2022 +0800
Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink
# Conflicts:
# src/common/engine/namedef.h
commit f201e630706fc0ea7628b8a32bd5d88afb712208
Author: nashmuhandes <nashbackslash@gmail.com>
Date: Sun Jan 16 20:45:27 2022 +0800
Fix compile error (MAX() -> max())
commit fe292ebd4312afe34b1e35e4c1eafba0dc168920
Merge: 3f9150c4e 12ed24d06
Author: nashmuhandes <nashbackslash@gmail.com>
Date: Sun Jan 16 20:37:58 2022 +0800
Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink
# Conflicts:
# src/playsim/p_mobj.cpp
commit 3f9150c4eae1c5c5510e8f9b1c4bfaab46a96b8f
Author: nashmuhandes <nashbackslash@gmail.com>
Date: Sat May 29 05:32:54 2021 +0800
- Implement virtual Actor.FallAndSink for scriptable falling and water physics
- Added Actor.WaterDepth to retrieve how submerged and actor is, in map units
Original work credited to "gzdoomthrowaway"
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2022-05-31 18:57:38 +02:00 |
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Christoph Oelckers
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d0e1aea273
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- fixed Dehacked check for A_ConsumeAmmo.
This must use the internal function name.
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2022-04-14 12:21:24 +02:00 |
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nashmuhandes
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6caa491595
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ZDRay keyword updates.
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2022-02-19 22:04:36 +01:00 |
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nashmuhandes
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1919534298
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Remove more unused UDMF keywords for ZDRayInfo. Sun direction is now determined by the actor's angle and pitch
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2022-02-16 08:48:47 +01:00 |
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nashmuhandes
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01876dfcec
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Remove some of the recognized UDMF keys for static lights, as ZDRay no longer uses them for light baking.
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2022-02-16 08:48:47 +01:00 |
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Nikolay Ambartsumov
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df976e218e
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Add per-tier sidedef light levels to UDMF maps
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2022-01-26 18:25:04 -05:00 |
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Christoph Oelckers
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78c8aa6e62
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- file update.
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2022-01-24 19:05:47 +01:00 |
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Christoph Oelckers
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6a92470846
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- made a few more names common.
These are needed by the ZScript compiler backend.
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2022-01-24 19:05:46 +01:00 |
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Rachael Alexanderson
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410c35b942
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Merge commit 'refs/pull/1508/head' of https://github.com/coelckers/gzdoom
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2022-01-24 12:30:59 -05:00 |
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Xaser Acheron
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a07e16099d
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move WeaponScaleX/Y namedefs to namedef_custom.h; clean unwanted stuff from merge
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2022-01-23 20:05:32 -06:00 |
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nashmuhandes
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e67c421201
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Add the lightmap UDMF keywords into namedef_custom.h
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2022-01-21 01:42:54 +08:00 |
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Christoph Oelckers
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851d058a4b
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- split up namedef.h into a shared and game specific part and cleaned out many unused names.
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2022-01-20 00:14:08 +01:00 |
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