Commit graph

15 commits

Author SHA1 Message Date
Christoph Oelckers
431c47c957 - fixed setup of ready state with Dehacked.
This needs to emulate the hard coded chainsaw sound when weapon states get reassigned.
2022-06-15 22:04:01 +02:00
nashmuhandes
972e9cba09 Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix. 2022-06-15 20:20:16 +02:00
nashmuhandes
ac5e969759 Update ZDRay keywords 2022-06-15 11:30:21 +02:00
nashmuhandes
f235dcc38e Squashed commit of the following:
commit 553c4c12abd15e5f8fa02496ccfde81bdfdb53b0
Merge: cb03de5d2 add4ff12a
Author: nashmuhandes <nashbackslash@gmail.com>
Date:   Mon Feb 14 18:55:52 2022 +0800

    Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink

commit cb03de5d2fdcba8a32b83be32579be935c8b6600
Author: nashmuhandes <nashbackslash@gmail.com>
Date:   Tue Jan 25 12:54:33 2022 +0800

    Re-add WaterDepth to the custom namedef file

commit 8d1ff3c16018dd7c73c8950aa4c51f2bc0207837
Merge: f201e6307 a9eaae074
Author: nashmuhandes <nashbackslash@gmail.com>
Date:   Tue Jan 25 12:52:57 2022 +0800

    Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink

    # Conflicts:
    #	src/common/engine/namedef.h

commit f201e630706fc0ea7628b8a32bd5d88afb712208
Author: nashmuhandes <nashbackslash@gmail.com>
Date:   Sun Jan 16 20:45:27 2022 +0800

    Fix compile error (MAX() -> max())

commit fe292ebd4312afe34b1e35e4c1eafba0dc168920
Merge: 3f9150c4e 12ed24d06
Author: nashmuhandes <nashbackslash@gmail.com>
Date:   Sun Jan 16 20:37:58 2022 +0800

    Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink

    # Conflicts:
    #	src/playsim/p_mobj.cpp

commit 3f9150c4eae1c5c5510e8f9b1c4bfaab46a96b8f
Author: nashmuhandes <nashbackslash@gmail.com>
Date:   Sat May 29 05:32:54 2021 +0800

    - Implement virtual Actor.FallAndSink for scriptable falling and water physics
    - Added Actor.WaterDepth to retrieve how submerged and actor is, in map units

    Original work credited to "gzdoomthrowaway"
2022-05-31 18:57:38 +02:00
Christoph Oelckers
d0e1aea273 - fixed Dehacked check for A_ConsumeAmmo.
This must use the internal function name.
2022-04-14 12:21:24 +02:00
nashmuhandes
6caa491595 ZDRay keyword updates. 2022-02-19 22:04:36 +01:00
nashmuhandes
1919534298 Remove more unused UDMF keywords for ZDRayInfo. Sun direction is now determined by the actor's angle and pitch 2022-02-16 08:48:47 +01:00
nashmuhandes
01876dfcec Remove some of the recognized UDMF keys for static lights, as ZDRay no longer uses them for light baking. 2022-02-16 08:48:47 +01:00
Nikolay Ambartsumov
df976e218e Add per-tier sidedef light levels to UDMF maps 2022-01-26 18:25:04 -05:00
Christoph Oelckers
78c8aa6e62 - file update. 2022-01-24 19:05:47 +01:00
Christoph Oelckers
6a92470846 - made a few more names common.
These are needed by the ZScript compiler backend.
2022-01-24 19:05:46 +01:00
Rachael Alexanderson
410c35b942 Merge commit 'refs/pull/1508/head' of https://github.com/coelckers/gzdoom 2022-01-24 12:30:59 -05:00
Xaser Acheron
a07e16099d move WeaponScaleX/Y namedefs to namedef_custom.h; clean unwanted stuff from merge 2022-01-23 20:05:32 -06:00
nashmuhandes
e67c421201 Add the lightmap UDMF keywords into namedef_custom.h 2022-01-21 01:42:54 +08:00
Christoph Oelckers
851d058a4b - split up namedef.h into a shared and game specific part and cleaned out many unused names. 2022-01-20 00:14:08 +01:00