Major Cooke
44623daafe
Fixed wrong pointer being used in PlayerFinishLevel, causing wrong inventory items to be destroyed.
2023-08-28 19:33:46 +02:00
Rachael Alexanderson
5d38e4c476
- fix paths in previous commit
2023-08-25 22:46:22 -04:00
Cacodemon345
948e7cd649
Update the auto setup script to build ZMusic with vcpkg as well
2023-08-25 20:24:48 -04:00
Christoph Oelckers
ccd39d6df7
- code cleanup
2023-08-25 20:07:48 +02:00
Christoph Oelckers
afecb1ca0f
- avoid high stack usage in anmtexture.cpp
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MSVC warned about this one.
2023-08-25 20:07:48 +02:00
Rachael Alexanderson
d93657a11d
- add auto setup script for Windows
2023-08-25 07:26:58 -04:00
alexey.lysiuk
af3afca658
- fixed game sources variable in CMake
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CMake Error at src/CMakeLists.txt:1233 (add_executable): No SOURCES given to target: zdoom
2023-08-24 13:35:10 +03:00
Christoph Oelckers
e0b3bdaadc
- fixed directory loader.
2023-08-23 22:09:58 +02:00
Christoph Oelckers
c6e2e0add2
- fix compilation
2023-08-23 18:26:42 +02:00
Cacodemon345
7c90ea6b84
- Convert the entire image backend infrastructure to be animation-friendly
2023-08-23 18:18:45 +02:00
Christoph Oelckers
53d8a5bb2c
- Reverted JPEG XL support because the project is not really usable on vcpkg.
2023-08-23 18:18:45 +02:00
alexey.lysiuk
79be69ec4a
- implemented FS_FullPath()
function for POSIX
2023-08-23 14:57:22 +03:00
alexey.lysiuk
bfefc12427
- fixed a bunch of Linux and macOS compilation errors
2023-08-23 12:34:33 +03:00
Christoph Oelckers
e28d3b7f0b
- fix directory check in POSIX directory loader.
2023-08-22 23:15:23 +02:00
Christoph Oelckers
be2f9c8660
- added DSDA's passover/nopassover keys to the MAPINFO parser.
2023-08-22 23:15:23 +02:00
Cacodemon345
99fd354dd9
Fix copyright mistake
2023-08-22 23:11:00 +02:00
Cacodemon345
145044ea34
Check if JPEG_XL is enabled instead of just relying on library existence alone
2023-08-22 23:11:00 +02:00
Cacodemon345
44a3bd719c
JPEG XL implementation
2023-08-22 23:11:00 +02:00
Christoph Oelckers
5a1b858c0e
- added some safety checks for reading empty lumps into a std::vector.
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These can trip the internal safety checks, even though nothing gets read in.
2023-08-22 22:59:29 +02:00
Christoph Oelckers
42283f56ab
- added a quick header check for WebP before loading the entire file for real identification.
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This allows quick rejection of virtually everything that's not a WebP without loading the entire file first.
2023-08-22 22:54:54 +02:00
Christoph Oelckers
1748477086
- use FileData for readinf WebP
2023-08-22 22:54:54 +02:00
Christoph Oelckers
c77ece4922
moved private definitions out of public headers.
2023-08-22 22:54:54 +02:00
Christoph Oelckers
ebb71cebf1
- put the entire filesystem code into a namespace and created some subdirectories.
2023-08-22 22:54:54 +02:00
Christoph Oelckers
94c9ee4593
- got rid of the remaining persistent std::strings in the file system.
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This also uses the string pool now.
2023-08-22 22:54:54 +02:00
Christoph Oelckers
929cae2f41
- rename File_Name back.
2023-08-22 22:54:53 +02:00
Christoph Oelckers
8e250abe0a
- fix lump name setup.
2023-08-22 22:54:53 +02:00
Christoph Oelckers
54dc687436
- use the string pool for storing resource file names.
2023-08-22 22:54:53 +02:00
Christoph Oelckers
6d2047eef6
- also use the stringpool for the lump names in the filesystem.
2023-08-22 22:54:53 +02:00
Christoph Oelckers
3d673e3f20
- use a string pool to store the filenames in FResourceLump.
2023-08-22 22:54:53 +02:00
Christoph Oelckers
4f8305de5f
- use the lump cache directly for FileData.
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This was the final puzzle piece to allow using memory mapped files. :)
2023-08-22 22:54:53 +02:00
Christoph Oelckers
2c2bf0265f
- refactored all places which treated FileData as zero terminated.
2023-08-22 22:54:53 +02:00
Christoph Oelckers
79e6d068a9
- got rid of the last two TArrays in the filesystem class.
2023-08-22 22:54:53 +02:00
Christoph Oelckers
535eb9a853
- use std::vector in GetFilesInFolder
2023-08-22 22:54:52 +02:00
Christoph Oelckers
2a6fb6da84
- use better hash function.
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This is djb2 which is supposedly one of the best string hashing functions around.
Avoids annoying dependencies and is a lot simpler and faster than the alternatives.
2023-08-22 22:54:52 +02:00
Christoph Oelckers
5433430767
- FString is always gone.
2023-08-22 22:54:52 +02:00
Christoph Oelckers
3e3526f1ec
- use a local hash function in the file system.
2023-08-22 22:54:52 +02:00
Christoph Oelckers
acd5911cd4
- StringPool class added
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This is a specialized stripped doen FMemArena.
2023-08-22 22:54:52 +02:00
Christoph Oelckers
4906d287cb
- use std::vector<std::string> to pass the file list to InitMultipleFiles
2023-08-22 22:54:52 +02:00
Christoph Oelckers
a0d679b84b
- FileData cleanup and uncoupling from FString.
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Work is still needed to allow this to use the lump cache directly because some decisions in the past made this data padded by a zero byte.
2023-08-22 22:54:52 +02:00
Christoph Oelckers
ca1d7fd539
- store longName in a std::string and use std::vector for FileInfo
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TArray cannot handle std::string so this must both be changed together.
2023-08-22 22:48:06 +02:00
Christoph Oelckers
8a5d3c096b
- return a std::string from GetFileFullPath
2023-08-22 22:18:54 +02:00
Christoph Oelckers
25b7b18c3d
- got rid of the two copying variants of fileSystem.GetFileShortName.
2023-08-22 22:18:53 +02:00
Christoph Oelckers
c5b5b2b873
- cleanup.
2023-08-22 22:18:53 +02:00
Christoph Oelckers
eccbafc1bc
- let FileData.GetString only return a const char pointer.
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Not exposing the implementation will allow a lot more optimization in the backend and we also want to get rid of FString here.
2023-08-22 22:18:53 +02:00
Christoph Oelckers
5398045f7d
- got rid of FileSystem::GetFileData.
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Using FMemFile is better in all these places.
2023-08-22 22:18:53 +02:00
Christoph Oelckers
21d6eb99eb
use std::vector as return value for the FileReader's buffer readers.
2023-08-22 22:18:21 +02:00
Christoph Oelckers
12c7413149
- handle ZLibError
2023-08-22 21:49:56 +02:00
Christoph Oelckers
7f024debfd
- clean up includes in 3 files.
2023-08-22 21:49:56 +02:00
Christoph Oelckers
9f45cc0469
- use snprintf for FileWriter::Printf.
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pulling in stb_sprintf here may be tricky if the consuming application uses different options, so better not use it here.
2023-08-22 21:49:55 +02:00
Christoph Oelckers
def6bffdfc
- use std::vector for the MemoryArrayReader
2023-08-22 21:49:55 +02:00