Commit graph

13827 commits

Author SHA1 Message Date
Christoph Oelckers
445e9451cb - Added the long event handler for Timidity++.
This will be hard to test because there's basically no material out there using the features this implements.
2018-02-21 02:02:29 +01:00
Christoph Oelckers
4813eeeb85 - Timidity++ now plays ZDoom's event stream, although still through the Windows output module.
This also means that readmidi.cpp is no longer needed.
2018-02-21 01:29:39 +01:00
Christoph Oelckers
57967a1033 - safety commit. 2018-02-20 23:36:59 +01:00
Christoph Oelckers
cbcfea99cb - use the intended interface to pass some data to the player. 2018-02-20 21:52:45 +01:00
Christoph Oelckers
a8283ffdd6 - something can be heard.
This doesn't pipe the audio through OpenAL yet but the fundamentals for further progress are done.
2018-02-20 20:50:01 +01:00
Christoph Oelckers
5ce3b00b90 - commented out the noisy debug messages in Timidity++ so that they do not waste execution time and memory for nothing - there are almost 300 of them. 2018-02-20 19:45:37 +01:00
Christoph Oelckers
d72b87f469 - skeleton of new player class for Timidity++ - not tested yet. 2018-02-20 01:23:56 +01:00
Christoph Oelckers
803369fb8d - make CMake happy 2018-02-19 23:33:42 +01:00
Christoph Oelckers
06a1730b8a - hooking in the PathExpander. 2018-02-19 22:48:13 +01:00
Christoph Oelckers
576932c47f - Timidity++ sources added. This compiles but isn't hooked into the engine yet.
This source has been heavily edited to remove the deep integration with the provided UI modules and to eliminate use of global variables and puts everything into a small number of C++ classes.
2018-02-19 22:14:22 +01:00
alexey.lysiuk
a3236aa7ef Set target for blood actor with PUFFGETSOWNER flag spawned by crusher
https://forum.zdoom.org/viewtopic.php?t=59447
2018-02-19 16:57:52 +02:00
alexey.lysiuk
05538f2de8 Fixed compilation warnings reported by MSVC
src\sound\musicformats\music_libsndfile.cpp(119): warning C4267: 'argument': conversion from 'size_t' to 'long', possible loss of data
src\sound\musicformats\music_libsndfile.cpp(139): warning C4267: 'argument': conversion from 'size_t' to 'long', possible loss of data
src\sound\musicformats\music_libsndfile.cpp(145): warning C4267: 'argument': conversion from 'size_t' to 'long', possible loss of data
src\sound\musicformats\music_libsndfile.cpp(167): warning C4800: 'int': forcing value to bool 'true' or 'false' (performance warning)
src\sound\musicformats\music_libsndfile.cpp(178): warning C4267: 'argument': conversion from 'size_t' to 'long', possible loss of data
src\sound\musicformats\music_libsndfile.cpp(240): warning C4267: 'argument': conversion from 'size_t' to 'long', possible loss of data
2018-02-19 12:28:24 +02:00
alexey.lysiuk
1e41c042d4 Fixed codegen crash with non-numeric random seed
The following code crashed ZScript code generator if my_seed is not convertible to numeric type
SetRandomSeed[my_random_id](my_seed);
2018-02-19 11:46:36 +02:00
Christoph Oelckers
6a02eaa595 - second part of texture fix. 2018-02-15 18:40:23 +01:00
Christoph Oelckers
ef55386d9f - let the texture manager handle the special OpenGL textures so that they get deleted and recreated when needed. 2018-02-15 17:56:04 +01:00
Christoph Oelckers
80a0d15bc7
The fallback path in DepleteAmmo was calling the wrong function 2018-02-12 21:06:38 +01:00
Chris Robinson
e566cb9184 Properly parse FLAC and Ogg Vorbis files for their comments 2018-02-12 17:33:20 +01:00
alexey.lysiuk
61979f63c1 Removed last remnants of PowerPC Mac support 2018-02-11 16:35:34 +02:00
Marrub
66d15dc215 Make the ACS string pool reserve more strings
Due to only reserving a single new string when growing the string pool, any ACS code that generates lots of strings will eventually cause massive amounts of lag, to the point where ACSStringPool takes up *most of the execution time*. The proposed change fixes this issue.
2018-02-10 20:18:26 +01:00
Rachael Alexanderson
5dd98669e4 - FreeBSD compile fix 2018-02-10 07:56:33 -05:00
Magnus Norddahl
7cbe8669b6 - fix decals not getting lit by lights not having a target while still having the LF_DONTLIGHTSELF flag
- fix decal light not being calculated from the center of the decal
2018-02-10 00:06:47 +01:00
alexey.lysiuk
ed23008069 Fixed crash in stereoscopic modes caused by camera without player
https://forum.zdoom.org/viewtopic.php?t=55039&start=381#p1039251
2018-02-07 11:37:02 +02:00
alexey.lysiuk
18ad975c7a Added compatibility entry for Ultimate Simplicity MAP11
This eliminates potential blocker in level progression
2018-02-04 17:42:39 +02:00
Rachael Alexanderson
32287511e2 - change type 9854 to SpotLightFlickerRandomAttitive since its old definition was just a duplicate of another one. 2018-02-04 04:11:02 -05:00
ZZYZX
ef867c3415 Fixed arg0str for dynamic light actors 2018-02-04 03:37:41 -05:00
Christoph Oelckers
364ce773e3 - Update to UDMF spec. 2018-02-04 08:49:41 +01:00
alexey.lysiuk
af7648a151 Made PlayerRespawn skill definition consistent
Now it works the same as AllowRespawn map definition in MAPINFO
2018-02-03 16:26:49 +02:00
alexey.lysiuk
d5bc0a1fa9 Uniform way to guard ACS stack and variables
ACS VM stack and map/world/global variables arrays are now checked for out of bounds access
2018-02-03 14:39:01 +02:00
alexey.lysiuk
0f62cd67a5 Added compatibility entry for Ultimate Simplicity MAP04
Now it's possible to get 100% kills on lower skill levels
2018-02-03 13:24:54 +02:00
alexey.lysiuk
9a9c90a504 Fixed crash on exit caused by undefined class
Referenced but undefined optional class does not abort loading with fatal error
For example, incorrect MorphProjectile's PlayerClass or MonsterClass caused crash during shutdown
2018-01-31 18:40:48 +02:00
Kevin Caccamo
1608e11f0d Fix typo that made DepleteAmmo always use Secondary Ammo
https://forum.zdoom.org/viewtopic.php?f=2&p=1038209
2018-01-30 23:52:48 -05:00
Christoph Oelckers
8e90386567 - made Weapon.CheckAmmo and Weapon.DepleteAmmo virtual on the script side. 2018-01-30 22:04:31 +01:00
alexey.lysiuk
35508bc8fb Fixed resetting CVARs via internal menu CCMDs
This restores functionality of reset to defaults/saved menu options
2018-01-30 16:32:16 +02:00
alexey.lysiuk
d9323b9740 Marked internal menu commands as safe
This fixes soundfont/patchset/config selection menus in advanced sound options
2018-01-30 16:02:30 +02:00
alexey.lysiuk
c8b6e5719e Restore unsafe execution context to its previous value 2018-01-30 15:56:45 +02:00
alexey.lysiuk
f4191f27cf Marked two more CCMDs as unsafe 2018-01-30 15:42:03 +02:00
Christoph Oelckers
93686638b0 - let fluid_reverb and fluid_chorus default to 'off'. 2018-01-29 18:54:06 +01:00
Christoph Oelckers
2bb80e3d0b - fixed: Upon resurrection, a monster must check if the current setting of the link flags (NOBLOCKMAP and NOSECTOR) match the defaults. 2018-01-29 18:18:31 +01:00
Christoph Oelckers
6107f36ad2 - iterating through portal groups must check for situations where badly constructed maps let items end up in another portal group. 2018-01-29 18:00:55 +01:00
alexey.lysiuk
1e9fdca755 Made unsafe execution context check for CVARs more strict
This prevents changing of non-mod CVARs from unsafe context for various code paths including set and toggle CCMDs
2018-01-29 15:20:35 +02:00
alexey.lysiuk
c7eea9b480 Marked a few more CCMDs as unsafe 2018-01-29 13:30:36 +02:00
Christoph Oelckers
64921ea968 - use a more consistent setting for rendering fuzzy sprites with enhanced nightvision on. 2018-01-28 20:46:16 +01:00
Alexander Wilms
55c6a14059 Added simple fatal error window for Linux
There are three variants: KDE dialog, GTK+ window, SDL message box
https://forum.zdoom.org/viewtopic.php?t=57880
2018-01-28 17:03:10 +02:00
alexey.lysiuk
11ec3b1de0 Added compatibility option for Demonfear MAP22
Bridge beyond red skull door was raising too high
2018-01-28 14:34:31 +02:00
Christoph Oelckers
c1d2b54820 - let TexMan.GetName return the actual name for a texture that was created from a full path name. 2018-01-28 11:54:24 +01:00
alexey.lysiuk
6003625721 Silenced quad stereo message during startup 2018-01-28 11:41:00 +02:00
Christoph Oelckers
410749cf67 - compatibility node rebuild for Doom2's MAP25
https://forum.zdoom.org/viewtopic.php?f=15&t=59256
2018-01-28 08:44:40 +01:00
Christoph Oelckers
f346709937 - new rocket smoke sprites by Talon1024.
The old ones which are from Heretic have been removed as a consequence.
2018-01-28 08:37:56 +01:00
Christoph Oelckers
d207f426c1 Typo. 2018-01-27 12:49:52 +01:00
Christoph Oelckers
1794774f22 - ScriptedMarine already exists as a name so most literal occurences in the source could be replaced with more efficient direct use of the name. 2018-01-27 09:54:33 +01:00