RaveYard
|
439c47d399
|
Enforce ZDRay limit on default sampledistance when loading LIGHTMAP to avoid surface size mismatches.
|
2023-09-25 21:20:11 +02:00 |
|
RaveYard
|
dec222c9fe
|
Use UVs from the lightmap
|
2023-09-25 21:20:11 +02:00 |
|
RaveYard
|
00bd608dc5
|
Initial implementation of V2 lightmap lump loading
|
2023-09-25 21:20:11 +02:00 |
|
RaveYard
|
3cdf28eb23
|
Refactor CCMDs in doom_levelmesh.cpp
|
2023-09-25 21:20:11 +02:00 |
|
RaveYard
|
2036f9a973
|
Add stat lightmap and surfaceinfo ccmd
|
2023-09-25 21:20:11 +02:00 |
|
RaveYard
|
294a2c4e3c
|
Workaround to make 3d floor side surfaces detectable
|
2023-09-25 21:20:11 +02:00 |
|
RaveYard
|
3bf0669c57
|
Fix 3d floor surfaces accidentaly marked as sky
|
2023-09-25 21:20:10 +02:00 |
|
RaveYard
|
7c5e2c71b0
|
Skip portal and sky surfaces
|
2023-09-25 21:20:10 +02:00 |
|
RaveYard
|
9f8d1effcd
|
Optimize which surfaces are passed to lightmapper
|
2023-09-25 21:20:10 +02:00 |
|
Rachael Alexanderson
|
7610cade9f
|
- fixes for GCC on Linux
|
2023-09-25 21:20:10 +02:00 |
|
nashmuhandes
|
a1cab9c9f8
|
Mark Corona as abstract as it's not meant to be spawned directly
|
2023-09-25 21:20:10 +02:00 |
|
RaveYard
|
adccddebf8
|
Fix edge case where the lightmap lump surface touches the edge of the atlas page
|
2023-09-25 21:20:10 +02:00 |
|
RaveYard
|
3adabd205a
|
Clean unused code
|
2023-09-25 21:20:10 +02:00 |
|
RaveYard
|
dca5eb13f0
|
Fix variety of bugs and assume that any surface not contained in LIGHTMAP lump does not need updating
|
2023-09-25 21:20:10 +02:00 |
|
RaveYard
|
537cd7790d
|
Initial implementation for lightmap lump loading
|
2023-09-25 21:20:09 +02:00 |
|
RaveYard
|
2b4db4c601
|
Fix spotlight rotation
|
2023-09-25 21:20:09 +02:00 |
|
RaveYard
|
2c795a5a8b
|
Fix lightmapper still using hacks to detect levelmesh changes
|
2023-09-25 21:20:09 +02:00 |
|
Magnus Norddahl
|
776b615e10
|
Delay creating the accel struct until frame start
|
2023-09-25 21:20:09 +02:00 |
|
RaveYard
|
6a2135b315
|
Remove hacks associated with SetLevelMesh
|
2023-09-25 21:20:09 +02:00 |
|
Magnus Norddahl
|
d59be13830
|
Fix some validation errors
|
2023-09-25 21:20:09 +02:00 |
|
RaveYard
|
f975d12938
|
Fix CreateIndexedSectorVerticesLM to prevent holes in the floors/ceilings from appearing
|
2023-09-25 21:20:09 +02:00 |
|
Magnus Norddahl
|
49c327e291
|
Fix warnings
|
2023-09-25 21:20:09 +02:00 |
|
RaveYard
|
9595bd3b7a
|
Fix sample distance power of two rounding
|
2023-09-25 21:20:08 +02:00 |
|
RaveYard
|
5c60c9473f
|
Remove unused code from vk_lightmap.cpp
|
2023-09-25 21:20:08 +02:00 |
|
RaveYard
|
73f3d9166f
|
Remove awful hardcoded byte offset hack
|
2023-09-25 21:20:08 +02:00 |
|
RaveYard
|
834480995c
|
Fix lightmapper running background tasks forever
|
2023-09-25 21:20:08 +02:00 |
|
RaveYard
|
9b3a3c6115
|
Somehow fix lightmaps being corrupted in debug build
|
2023-09-25 21:20:08 +02:00 |
|
RaveYard
|
f9580f081e
|
Change surfaceIndices to surfaces
|
2023-09-25 21:20:08 +02:00 |
|
RaveYard
|
8e3b29de33
|
Fix floors not being updated
|
2023-09-25 21:20:08 +02:00 |
|
RaveYard
|
f0b1739b2d
|
Visible surfaces are gathered in processing (gathering) render phase and lightmaps drawn before rendering
|
2023-09-25 21:20:08 +02:00 |
|
RaveYard
|
f279fa69f4
|
WIP refactoring of surface gathering
|
2023-09-25 21:20:08 +02:00 |
|
RaveYard
|
f78739196f
|
Fix 3D floors not being marked as seen
|
2023-09-25 21:20:07 +02:00 |
|
RaveYard
|
2bdb495498
|
Minor refactor and fix 3d floors not being detected for lightmap updates
|
2023-09-25 21:20:07 +02:00 |
|
RaveYard
|
934ba83503
|
Add cvar lm_scale for multiplying resolution of the lightmap
|
2023-09-25 21:20:07 +02:00 |
|
RaveYard
|
8f202a7e96
|
Fix off by one
|
2023-09-25 21:20:07 +02:00 |
|
RaveYard
|
995de6f71d
|
Update lightmapper and add limiter to updates
|
2023-09-25 21:20:07 +02:00 |
|
RaveYard
|
acc50ef36e
|
Fix surface index passed to glsl
|
2023-09-25 21:20:07 +02:00 |
|
RaveYard
|
710e151c06
|
Add walls to the lightmap
|
2023-09-25 21:20:07 +02:00 |
|
RaveYard
|
17ac3c27b4
|
Extend lightmapping stat
|
2023-09-25 21:20:07 +02:00 |
|
RaveYard
|
d19a73641a
|
WIP partial lightmapping
|
2023-09-25 21:20:06 +02:00 |
|
RaveYard
|
5fc7a4dc41
|
WIP surface list for raytracing
|
2023-09-25 21:20:06 +02:00 |
|
RaveYard
|
3a6d5586ef
|
Fix normals in wall surfaces that are squished into triangles
|
2023-09-25 21:20:06 +02:00 |
|
RaveYard
|
3e96e9010e
|
Fix hw_vertexbuilder lightmap nullptr error
|
2023-09-25 21:20:06 +02:00 |
|
RaveYard
|
dae78e2a2c
|
Blur changes to avoid darkening the edges
|
2023-09-25 21:20:06 +02:00 |
|
RaveYard
|
eb7e3faf06
|
CPU tracelight portal fix
|
2023-09-25 21:20:06 +02:00 |
|
RaveYard
|
98403698cd
|
Add ZDRay light intensity support
|
2023-09-25 21:20:06 +02:00 |
|
RaveYard
|
5a91e8573e
|
Add ZDRay light intensity support
|
2023-09-25 21:20:06 +02:00 |
|
Magnus Norddahl
|
0f77187d25
|
Fix clearing frame buffer when flushing
|
2023-09-25 21:20:05 +02:00 |
|
Magnus Norddahl
|
e579095840
|
Clear raytrace framebuffer when drawing into it
|
2023-09-25 21:20:05 +02:00 |
|
Magnus Norddahl
|
64358712f0
|
Muted some warnings
|
2023-09-25 21:20:05 +02:00 |
|