Commit Graph

13210 Commits

Author SHA1 Message Date
Christoph Oelckers 1febf277af - fixed crash on bad PNGs.
The cast to a signed long could create negative numbers which failed the sanity check and caused a stack corruption.
2017-04-11 10:29:52 +02:00
Magnus Norddahl f049e6145b - remove all usage of std::make_unique to keep things C++11 compliant 2017-04-11 01:25:44 +02:00
Magnus Norddahl bdf02ea67c - move masked reads 2017-04-11 01:11:30 +02:00
Christoph Oelckers 7a6e70e777 - reenabled the part of OP_THROW that throws a VMAbortException. This part is still needed for a runtime variable access check. 2017-04-11 00:11:36 +02:00
alexey.lysiuk 4c1e03ebff Fixed alignment issue with GCC/Clang i386 build 2017-04-10 22:20:34 +03:00
alexey.lysiuk d5edd3db36 Commented out remains of VM exception handling opcodes
This fixes build with GCC/Clang
2017-04-10 22:18:43 +03:00
Christoph Oelckers 040c70714c - commented out the exception handling opcodes in the VM.
They are currently not used and not planned to be used - and they are rather costly by increasing stack size per call quite significantly.
2017-04-10 20:41:55 +02:00
Christoph Oelckers 9ae97502be - removed the last remnants of the ATAGs. 2017-04-10 17:08:52 +02:00
Christoph Oelckers 60dd58e7d2 - most ATAG stuff is gone, except for the static storage space in the VMFunction. 2017-04-10 16:06:18 +02:00
Christoph Oelckers 5464336035 - removed ATAGs from the function builder. 2017-04-10 15:48:27 +02:00
Christoph Oelckers e551ef52f8 - removed atag parameter from GetConstantAddress. 2017-04-10 15:39:04 +02:00
Christoph Oelckers ef77cbd295 - stop using the ATAGs for checking pointer types in asserts.
This is an incredibly costly way to do a debug check as it infests the entire VM design from top to bottom. These tags are basically useless for anything else but validating object pointers being passed to native functions (i.e. mismatches between definition and declaration) and that simply does not justify a feature that costs execution time in non-debug builds and added memory overhead everywhere.
Note that this commit does not remove the tags, it only discontinues their use.
2017-04-10 15:18:31 +02:00
alexey.lysiuk 175e784b67 Fixed applying of powerup effects after (un)morph
https://mantis.zdoom.org/view.php?id=556
2017-04-10 15:46:30 +03:00
alexey.lysiuk 287a0933bd Fixed lookup of inventory and ammo types in FraggleScript
https://forum.zdoom.org/viewtopic.php?t=55950
2017-04-10 11:58:53 +03:00
Rachael Alexanderson 00531cda49 Merge https://github.com/coelckers/gzdoom 2017-04-09 11:53:40 -04:00
alexey.lysiuk b0a0c62af1 Fixed state selection for weapon secondary fire
https://mantis.zdoom.org/view.php?id=552
2017-04-09 13:04:32 +03:00
Christoph Oelckers 5935dc706d - prevent infinite recursion in PlayerPawn.GetObituary when the inflictor is the same as the origin for the kill. 2017-04-09 00:06:23 +02:00
Christoph Oelckers e1698c6d41 - split P_PlayerThink into several smaller functions.
This is for a future script export where overriding the actions separately may be interesting.
2017-04-08 15:45:11 +02:00
Christoph Oelckers 18d6fb7f49 - fixed: USEACTORPITCH in the model code was still using inverted pitch. 2017-04-08 10:24:12 +02:00
Rachael Alexanderson cecf41e4d0 Merge https://github.com/coelckers/gzdoom 2017-04-07 21:50:23 -04:00
Magnus Norddahl 9f180b29b9 - Remove GL_MAJOR_VERSION check for OpenGL ES as apparently not even this can be done right by driver writers 2017-04-08 00:19:39 +02:00
Rachael Alexanderson a90692330b Merge https://github.com/coelckers/gzdoom 2017-04-07 09:55:00 -04:00
Rachael Alexanderson 3a36ffee35 - vid_glswfb is now true by default in Linux 2017-04-07 09:53:59 -04:00
Magnus Norddahl 73effc70bb - The legacy OpenGL path resets the GLSL version, which in turn makes #version 0 crash the AMD driver. Old stuff that uses the legacy path will not get glswfb acceleration. 2017-04-07 15:45:08 +02:00
Magnus Norddahl 35c35fc26f - Check if glCreateProgram or glCreateShader fails, because apparently AMD found a way to make exactly that happen 2017-04-07 15:27:04 +02:00
Rachael Alexanderson 51f30a8b1e Merge https://github.com/coelckers/gzdoom 2017-04-06 23:55:20 -04:00
Rachael Alexanderson b1e1f25218 - detect gl es shaders and request them 2017-04-06 23:34:50 -04:00
Magnus Norddahl 85a9984807 - Add OpenGL ES 3 support to GL renderer 2017-04-06 23:34:42 -04:00
Magnus Norddahl b7482e10e2 - Detect dinosaur OpenGL and refuse to use it 2017-04-06 23:34:37 -04:00
Magnus Norddahl e690de25a8 - Use SDL_GL_GetProcAddress on platforms where the SDL is being used. Since SDL initialized OpenGL for us, it is the only reliable way of retrieving proc addresses.
- Check if ogl_LoadFunctions failed and make OpenGLSWFrameBuffer gracefully recover from that
2017-04-06 23:33:56 -04:00
Rachael Alexanderson dc1695918e - detect gl es shaders and request them 2017-04-06 23:29:15 -04:00
Magnus Norddahl 994740b3ae - Add OpenGL ES 3 support to GL renderer 2017-04-07 04:09:04 +02:00
Magnus Norddahl a9591f57a6 - Detect dinosaur OpenGL and refuse to use it 2017-04-07 03:03:21 +02:00
Magnus Norddahl 0376d4e8fc - Use SDL_GL_GetProcAddress on platforms where the SDL is being used. Since SDL initialized OpenGL for us, it is the only reliable way of retrieving proc addresses.
- Check if ogl_LoadFunctions failed and make OpenGLSWFrameBuffer gracefully recover from that
2017-04-07 02:17:34 +02:00
Christoph Oelckers 74faacd218 - fixed: FxVMFunctionCall::GetDirectFunction did not perform any checks on the function's self pointer and failed to report a mismatch as an error.
- also fixed two places in the code where the above caused some incorrect definitions not to be detected.
2017-04-06 20:52:38 +02:00
Rachael Alexanderson a1473c48c3 Merge https://github.com/coelckers/gzdoom 2017-04-06 04:30:38 -04:00
alexey.lysiuk ca4888eb3d Added CVar.GetCVar() function to do player-dependent console variables lookup 2017-04-06 10:51:36 +03:00
alexey.lysiuk 26e4b74261 Restored initial behavior of CVar.FindCVar()
https://mantis.zdoom.org/view.php?id=537
2017-04-06 10:50:40 +03:00
alexey.lysiuk ac5e516148 Removed obsolete forward declaration 2017-04-06 10:39:53 +03:00
Magnus Norddahl 1312e9fb72 - fix linker error on platforms with no SSE support 2017-04-05 22:36:57 +02:00
alexey.lysiuk a27ab73f33 Fixed broken dialogue customization in USDF parser
https://mantis.zdoom.org/view.php?id=539
2017-04-05 13:43:49 +03:00
Rachael Alexanderson c06bd028d9 Merge https://github.com/coelckers/gzdoom 2017-04-05 00:53:00 -04:00
alexey.lysiuk dd30d2a045 DEHACKED lumps from IWAD now have precedence over embedded lumps and separate files
See https://forum.drdteam.org/viewtopic.php?t=7588

Processing order is now the same as in Chocolate Doom
prBoom+ loads separate files after all WAD lumps though
This makes sense but would change loading sequence existed in ZDoom for years
2017-04-04 12:20:12 +03:00
Rachael Alexanderson 5851408803 Merge https://github.com/coelckers/gzdoom 2017-04-04 01:29:14 -04:00
Magnus Norddahl f12c42d8d1 - add fuzz mode to softpoly 2017-04-04 01:11:55 +02:00
Magnus Norddahl 5c5e3bdcba - change fuzzing to not do any offsetting but keep the shading pattern produced by it 2017-04-03 19:11:38 +02:00
Major Cooke d3ef3b585b - fixed: Flat sprites did not rotate their sprite angles when given the FLATSPRITE flag. 2017-04-03 17:06:33 +02:00
Christoph Oelckers 4b127c7fcc - draw Doom weapon numbers one pixel lower. 2017-04-03 09:37:52 +02:00
Rachael Alexanderson 12d39c74ef Merge https://github.com/coelckers/gzdoom 2017-04-02 21:38:20 -04:00
Major Cooke 73c1451048 - fixed: The functionality for AddEventHandlers and EventHandlers were backwards. 2017-04-02 19:23:28 +02:00