Player701
2ce5b49cab
- Exported the "paused" global variable to ZScript
2021-12-06 16:26:34 +01:00
drfrag
bb8534ed00
Fix LZMA compilation with VS 32 bit.
...
(patch by Igor Pavlov)
2021-11-29 16:17:47 +01:00
Sean Baggaley
bf1577a984
ACS: fixed an old regression in which printing a map char array did not dereference the given array variable
2021-11-29 07:47:30 +01:00
alexey.lysiuk
9fac6058b7
- enabled LZMA multithreading on all platforms
2021-11-27 17:02:12 +02:00
alexey.lysiuk
121b89306a
- updated LZMA to 21.06
...
https://www.7-zip.org/sdk.html
https://www.7-zip.org/a/lzma2106.7z
2021-11-27 17:00:53 +02:00
Player701
d0697d9801
- Fixed some issues with the scaling feature of DStatusBarCore::DrawString
2021-11-25 15:42:27 +01:00
Emile Belanger
54ad3433b1
GLES: Load default shader if we try to load user shader to avoid crash
2021-11-21 13:14:02 +01:00
Christoph Oelckers
4530a7b583
- minor optimization to last PR to use a FixedBitArray to reduce stack impact of the check array.
2021-11-21 10:10:58 +01:00
Mitch Richters
b1fea228be
- D_ProcessEvents()
: Fix bad setup with delayedevents
array that was holding pointers to items in the events[]
array instead of making a copy.
2021-11-21 10:03:26 +01:00
Mitch Richters
c4f7760ab2
- D_ProcessEvents()
: Delay EV_KeyUp
events until any EV_KeyDown
events for the corresponding key have been processed. This makes the mouse under SDL a lot better.
2021-11-21 10:03:26 +01:00
Rachael Alexanderson
312b5ce66e
- add SDL hint to not minimize the window on focus loss
2021-11-19 15:26:04 +01:00
Rachael Alexanderson
4db7a20f7a
- apply clearscope to ApplyDamageFactor
as well
2021-11-18 21:29:08 -05:00
Xaser Acheron
441b70022d
apply weaponscale relative to baseline
2021-11-15 01:52:49 -06:00
Xaser Acheron
0b93aef776
add WeaponScaleX/WeaponScaleY properties for applying global scaling to a weapon's PSprites
2021-11-14 23:21:07 -06:00
nashmuhandes
2ed99c735d
Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2
2021-11-15 02:56:10 +08:00
Magnus Norddahl
8c54015b4b
Fix upload and sampling bug for array textures in the vulkan backend
2021-11-14 19:53:10 +01:00
nashmuhandes
1570ce9c90
Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2
2021-11-14 22:01:13 +08:00
nashmuhandes
879c514120
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-11-14 22:01:03 +08:00
Rachael Alexanderson
01b825b181
- apply clearscope for ApplyDamageFactor - https://forum.zdoom.org/viewtopic.php?f=15&t=73830
2021-11-13 11:07:42 -05:00
Magnus Norddahl
f5c8953fc7
Merge remote-tracking branch 'nash/lightmaps2' into lightmaps2
2021-11-13 05:09:56 +01:00
Magnus Norddahl
d197d19122
Fix light probes not working for maps having no dynamic lights at all
2021-11-13 05:09:25 +01:00
nashmuhandes
e40c927624
Forgot to add the new ZDRayInfo keywords in the UDMF parser
2021-11-12 18:42:37 +08:00
Christoph Oelckers
c598d9bab7
- Backend update from Raze.
...
* TArray extensions
* MSVC setup so that [[deprecated]] emits warnings.
2021-11-12 09:36:46 +01:00
nashmuhandes
9b853dd275
- Remove ALightProbe from the engine (light probes are now stored inside a map's LIGHTMAP lump)
...
- Recognize the new ZDRayInfo UDMF keywords
2021-11-11 19:21:45 +08:00
nashmuhandes
fd744028b8
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-11-11 19:18:34 +08:00
mc776
3cce406bd5
gldefs: make soulsphere yellow.
...
https://github.com/freedoom/freedoom/blob/freedoom-0.12.y/sprites/soula0.png
2021-11-11 08:36:24 +01:00
nashmuhandes
bb50aff87f
Merge branch 'lightmaps2' of https://github.com/dpjudas/gzdoom into lightmaps2
2021-11-10 19:58:10 +08:00
nashmuhandes
1b95f2515b
Merge branch 'master' of https://github.com/coelckers/gzdoom into lightmaps2
2021-11-10 19:57:49 +08:00
Kyle Evans
70ea671f01
src: fix i386 build
...
SSE_MATTERS formally went away in 466ed4e8f2
, leaving behind this dead
branch that still needed to happen for 32-bit targets. It was further
broken later with some path restructuring.
2021-11-07 17:18:29 +01:00
Christoph Oelckers
6ee89275ca
- removed the zmusic.dll for ARM.
...
This should be rebuilt from source to get the latest version.
2021-11-06 23:55:16 +01:00
Christoph Oelckers
7f66df2625
- fixed compiler warnings
2021-11-06 23:55:16 +01:00
Magnus Norddahl
5dec391c8c
Merge remote-tracking branch 'gzdoom/master' into lightmaps2
2021-11-04 23:59:00 +01:00
Rachael Alexanderson
fba5c7884d
- add LoadBrightmaps
, LoadLights
, and LoadWidescreen
directives for IWADINFO
- these function exactly the same as their GAMEINFO
equivalents.
2021-11-03 18:41:33 -04:00
alexey.lysiuk
8db550d251
- fixed compilation of POSIX Debug targets
...
src/rendering/2d/f_wipe.cpp:291: undefined reference to `Wiper_Melt::HEIGHT'
2021-10-30 15:58:07 +03:00
drfrag
5ca3ab3fc9
- Fix abort with dir command and empty string on Windows.
2021-10-30 12:46:36 +02:00
Christoph Oelckers
ce99cda019
- fixed compilation on non-Windows.
...
In this header we must explicitly use the std:: namespace for min/max.
2021-10-30 11:38:20 +02:00
Christoph Oelckers
77d74a11d1
- removed most templates.h includes.
2021-10-30 10:49:12 +02:00
Christoph Oelckers
eb69bbcae0
- replaced MIN/MAX in common code.
2021-10-30 10:46:17 +02:00
Christoph Oelckers
07a181090b
- missed some MAX's.
2021-10-30 10:45:58 +02:00
Christoph Oelckers
75c8e0af7c
- use the standard library's 'clamp' function instead of our homegrown variant.
2021-10-30 10:21:50 +02:00
Christoph Oelckers
1d0aed219e
- replaced MIN/MAX in all non-common code.
2021-10-30 10:16:52 +02:00
Christoph Oelckers
226666ce7f
- replaced MIN/MAX with min/max from the C++ standard library in the software renderer
2021-10-30 10:08:11 +02:00
Christoph Oelckers
cc617d9085
- Backend update from Raze.
...
Mostly warning fixes reported by Clang, plus GLES update.
2021-10-30 09:29:21 +02:00
Magnus Norddahl
8e59ed754e
Fix vulkan validation errors for wrong image transitions and buffers used after destroyed
2021-10-29 22:38:18 +02:00
nashmuhandes
c2b3600981
Add a render style parameter to Screen.Dim
2021-10-29 21:08:32 +02:00
Magnus Norddahl
d853961a83
Fix vulkan buffers not using the stream usage for the 2d drawer
...
Add BufferUsageType enum to clarify what kind of usage is expected by the buffer allocated by SetData
2021-10-26 22:43:38 -04:00
Rachael Alexanderson
efdc6a50a1
- remove another vestigial file from the time back when Widepix was submoduled
2021-10-25 11:49:40 -04:00
Christoph Oelckers
1995581893
- moved hacx widescreen assets to hacx.hacx1
...
They are not compatible and not intended for the Hacx 2 IWAD.
2021-10-25 08:10:41 +02:00
alexey.lysiuk
8e1dd7d2c5
- removed obsolete code from Cocoa backend
2021-10-23 13:46:59 +03:00
Blue Shadow
6799566dc2
- fixed: menu delegate class error message referenced the wrong gameinfo property
2021-10-23 09:22:39 +02:00