Commit Graph

10855 Commits

Author SHA1 Message Date
Christoph Oelckers 3fec305ca2 - completed attenuation for Heretic. A few items were intentionally left unattenuated. 2017-01-03 13:59:09 -05:00
Christoph Oelckers 105f877e67 - fixed a few Freedoom light definitions. 2017-01-03 13:59:09 -05:00
Christoph Oelckers 37dab4a12c - fixed: 'out' parameters must always allocate an address register, regardless of type. 2017-01-03 13:59:09 -05:00
Christoph Oelckers f30b2ca80d - disabled OpenGL 3.0 on the Open Source Mesa driver for Linux because it appears to be broken. 2017-01-03 13:59:09 -05:00
alexey.lysiuk ca9523acef Fixed compilation with GCC/Clang
Fixes #175
2017-01-03 13:59:09 -05:00
Magnus Norddahl abdc7f9ff1 Move WindowLeft, WindowRight, MirrorFlags to r_portal 2017-01-03 19:25:00 +01:00
Magnus Norddahl e25645df46 Move r_fogboundary to line folder 2017-01-03 19:16:37 +01:00
Magnus Norddahl 863f17ada9 Fix function names 2017-01-03 19:08:02 +01:00
Magnus Norddahl a4c0e29913 Moved r_line into a class and implemented proper parameter passing between r_line and r_bsp, r_walldraw, r_wallsetup, r_decal, r_wallsprite, r_fogboundary, r_portal and r_playersprite 2017-01-03 18:57:48 +01:00
Magnus Norddahl aa11534033 Remove unused (and broken in swrenderer) back boolean from FakeFlat interface 2017-01-03 18:55:12 +01:00
Magnus Norddahl e7ab5dddb6 Put add the copyright statement from the files the code originated from 2017-01-03 07:17:54 +01:00
Magnus Norddahl a9fbd421fb Move line handling to r_line and drawseg drawing to r_drawsegment and then remove r_segs 2017-01-03 07:13:40 +01:00
Magnus Norddahl ac7992a2a1 Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2017-01-03 04:29:15 +01:00
Magnus Norddahl 4125da9fc3 Fix speed regression caused by the DrawerThread object being recreated every frame 2017-01-03 04:29:06 +01:00
Rachael Alexanderson fd9d92d708 Merge https://github.com/coelckers/gzdoom 2017-01-02 22:04:53 -05:00
Christoph Oelckers 0dca13b49e - added attenuation to ca. 40% of Heretic's light definitions. 2017-01-03 01:04:37 +01:00
Rachael Alexanderson 3e59ebb48d - Removed multithreaded from the menu completely.
# Conflicts:
#	wadsrc/static/menudef.txt
2017-01-02 18:26:45 -05:00
Rachael Alexanderson 338d338e27 - Moved multithreaded option from Truecolor menu to the Display menu since both the palette and truecolor drawer sets now use it. 2017-01-02 17:55:24 -05:00
Christoph Oelckers bf09a89b5d - fixed typo in A_BrainSpit. 2017-01-02 23:26:19 +01:00
Christoph Oelckers 1261046f1a - fixed: The check for explicitly not splitting wall polygons at seg vertices was inverted. 2017-01-02 23:21:28 +01:00
Rachael Alexanderson 2591eb2e54 Merge https://github.com/coelckers/gzdoom 2017-01-02 16:52:02 -05:00
Christoph Oelckers e7cd5ec2bb - fixed: The conditional operator could clobber a local variable if it was the result of the true expression. 2017-01-02 22:26:36 +01:00
Christoph Oelckers 1a16f664e4 - added a TStaticArray class that allows safe access to resizable static data (like the sectors, linedefs, etc.) for the VM.
- used this to replace the line list in Sector because that gets already used and implemented proper bounds checks for this type of array.
2017-01-02 21:40:52 +01:00
alexey.lysiuk 41a107a89f Fixed compilation with GCC/Clang
No more 'error: cannot jump from this goto statement to its label' because of 'note: jump bypasses variable initialization'
2017-01-02 17:57:26 +02:00
Rachael Alexanderson 53c545d045 Merge https://github.com/coelckers/gzdoom 2017-01-02 09:48:45 -05:00
Christoph Oelckers b31b6589e7 - fixed: PPointer was unable to handle pointers to class types for savegames. 2017-01-02 13:37:09 +01:00
Christoph Oelckers 7c3c886a90 - use the attenuated light definitions from QZDoom.
- apply them also to Freedoom.
- to compensate for the increase in light size required for attenuated lights to look correct, when running in legacy mode, they to be reduced in size to 2/3 of their defined size because the textured lighting method does not support real attenuation.
- removed the ancient size limit of 255 for light sizes which comes from a time when args were bytes.
2017-01-02 13:17:03 +01:00
Magnus Norddahl b3c5254132 Change doom lights to be attenuated 2017-01-02 07:55:23 +01:00
Magnus Norddahl c61e9c7fe2 Add attenuated point lights 2017-01-02 06:52:50 +01:00
Magnus Norddahl c0e91086ce Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2017-01-02 03:46:56 +01:00
Magnus Norddahl 388da85937 Move some more vars 2017-01-02 03:46:48 +01:00
Rachael Alexanderson 2d1a5e6b36 Merge https://github.com/coelckers/gzdoom 2017-01-01 21:44:56 -05:00
Magnus Norddahl 34bd21449b Move line working variables to r_line 2017-01-02 03:12:51 +01:00
Christoph Oelckers 6ab8e90911 - parse GLDEFS and its game-specific variants in lump order instead of both names sequentially. 2017-01-02 00:28:30 +01:00
Christoph Oelckers 9948189193 - scriptified PowerProtection and PowerDamage.
- made ModifyDamage calls iterative instead of recursive. With going through the VM they'd be too costly otherwise.
- small optimization: Detect empty VM functions right when entering the VM and shortcut them. This is to reduce the overhead of virtual placeholders, which in a few cases (e.g. CanCollideWith and ModifyDamage) can be called quite frequently.
2017-01-01 23:11:48 +01:00
Christoph Oelckers 1d3afce59b - let SBARINFO treat 'null' as 'untranslated'. Strictly speaking this wasn't a bug but apparently some people tend to use 'null' as a general placeholder for 'nothing', even where not intended. 2017-01-01 22:52:11 +01:00
Christoph Oelckers 5de3d662cb - re-added the glow properties for UDMF which somehow got lost. 2017-01-01 19:36:51 +01:00
Christoph Oelckers 66cc68606f - scriptified the methods of APowerMorph.
- made some changes to PowerMorph to better deal with recursive calls from UndoPlayerMorph. The flag hackery was only needed because the 'alternative' pointers were cleared far too late.
2017-01-01 19:23:43 +01:00
Rachael Alexanderson c5281df691 - We're on version 1.3pre now. 2017-01-01 11:33:54 -05:00
Christoph Oelckers 2d2963ead4 - fixed: The StripRight fix left some code from a previous fix in that no longer applies. 2017-01-01 16:55:45 +01:00
Rachael Alexanderson c7dce79831 Merge https://github.com/coelckers/gzdoom 2017-01-01 10:54:19 -05:00
Christoph Oelckers 80effbb547 - fixed: A_M_Refire's 'ignoremissile' parameter lost its default value. 2017-01-01 15:41:40 +01:00
Christoph Oelckers 5d9cea9e0e - fixed: FString::StripRight's space checking counter was broken and would cause deletion of the last valid character in the string. 2017-01-01 14:44:16 +01:00
Christoph Oelckers 356c5f2e08 - removed the ZScript warning. 2017-01-01 12:29:03 +01:00
Christoph Oelckers d5233c2bd2 - do the same for brightmaps, Doom's original ones also don't really match with Freedoom. 2017-01-01 12:19:15 +01:00
Christoph Oelckers 61a9a308e2 - forgot the filter directory. 2017-01-01 11:58:40 +01:00
Christoph Oelckers 3b30b4d979 - use filter directories for light definitions so that they do not get used for unwanted IWADs using the same game type.
- fixed light definitions for Freedoom to match the graphics.
2017-01-01 11:57:07 +01:00
Magnus Norddahl 81658d7c88 Move line handling to more files 2017-01-01 10:28:35 +01:00
Edoardo Prezioso 9575715b1e - Added support to GCC/Clang sanitizers. 2017-01-01 00:17:42 +01:00
Christoph Oelckers e4c63563e3 - fixed: The 3D floor light splitting code for sprites did not copy the sector's fog density.
- fixed: fog calculations for fuzz effects were wrong.
2017-01-01 00:16:53 +01:00