Commit graph

20539 commits

Author SHA1 Message Date
Shiny Metagross
3f8141ed04 I'm not done with this
- I need to figure out how I'm gonna reference the same boneStartIndex between the indices. Maybe some property in smf? The problem is that even though the bone calculations are done just once per instance of the actor when the flag is enabled, the bone buffers are being copied still, and if there's too much data, some will quit uploading because it's full. Besides doing this, I may just see about increasing the buffer size if possible. It's really just not very big.
2022-10-19 22:48:57 +02:00
Shiny Metagross
3c9a1ffe5e Give a fatal error when no mesh data is loaded
- Part of having mesh data in an IQM includes joints. If a model doesn't have any mesh data to it, it won't have joints, and those are necessary. Poses are a different story however.
2022-10-19 22:48:57 +02:00
Shiny Metagross
5f0bf8eda6 Update models.cpp
- Removed an unnecessary bool
2022-10-19 22:48:57 +02:00
Shiny Metagross
5670e6f54c Some of the to-dos
- Implemented Animation parameters for A_ChangeModel
- Made a modeldef flag to treat additional model indices as just attachments, meaning they will use armature data from index 0
- Fixed an issue with A_ChangeModel where generated indices lower than smf frame amounts could not actually generate anything
2022-10-19 22:48:57 +02:00
Shiny Metagross
e9e919b54c Changes before To-Dos
- Removed redundant AttachAnimationData functions from derived model classes
- Fixed indentation in IQM loader
- Fixed a merging issue in the MD3 FindFrame
- Fixed a formatting issue in FindFrame in Model.h?
2022-10-19 22:48:57 +02:00
Shiny Metagross
08f520f1c6 IQM Support Implemented
More info to come
2022-10-19 22:48:57 +02:00
Christoph Oelckers
dbd6a9dea1 - fixed DrawLine commands by giving them a consistent floating point interface. 2022-10-19 20:39:41 +02:00
Rachael Alexanderson
c2373fed99 - heretic: e2m7 - missing texture 2022-10-17 15:48:50 -04:00
Christoph Oelckers
57add9a45c - fixed some warnings and updated vectors.h 2022-10-15 12:10:01 +02:00
Christoph Oelckers
1241b277f3 - fixed direct native interface for Draw(Thick)Line. 2022-10-15 09:10:49 +02:00
Christoph Oelckers
c0c9f8e15c - Backend update from Raze. 2022-10-14 20:11:05 +02:00
Christoph Oelckers
169053587c - fixed: The main loop never checked the cutscene flag for disabling wipes. 2022-10-14 07:10:15 +02:00
Chris Robinson
9aee7415eb Sync movie video playback to the audio, when possible 2022-10-14 07:10:06 +02:00
Christoph Oelckers
f34ba48e3e - constant update. 2022-10-12 19:30:16 +02:00
Magnus Norddahl
37039721bd Fix washed out colors in Vulkan HDR mode 2022-10-11 00:10:02 +02:00
Chris Robinson
d2f8c57136 Make frame timing consistent between movie players 2022-10-10 08:33:23 +02:00
Chris Robinson
bf2e7c210d Use a MovieAudioTrack for synchronized audio with MvePlayer 2022-10-10 08:33:23 +02:00
Chris Robinson
573784b37f Handle the SoundStream in MvePlayer instead of InterplayDecoder 2022-10-10 08:33:23 +02:00
Chris Robinson
bf933b3904 Decode audio and video separately in InterplayDecoder 2022-10-10 08:33:23 +02:00
Chris Robinson
fa2cea3e5b Read whole chunks at a time from Interplay MVE files 2022-10-10 08:33:23 +02:00
Chris Robinson
80bf62cb3c Start the VPX audio track on the first frame
MoviePlayer::Start is called about a second (potentially) before
MoviePlayer::Frame starts getting called to actually play the video, causing
the audio to start early and require significant synchronization adjustment.
This isn't ideal to constantly check if the audio track needs to play in
MoviePlayer::Frame, but it's better than starting prematurely.
2022-10-10 08:33:23 +02:00
Chris Robinson
5e465a65e2 Make a common class to help with movie audio streams 2022-10-10 08:33:23 +02:00
Chris Robinson
d11e2ef1ac Always output 16-bit samples from SmackerDecoder 2022-10-10 08:33:23 +02:00
Chris Robinson
3b6723e6f2 Better report the number of Smacker audio tracks 2022-10-10 08:33:23 +02:00
Chris Robinson
1a692f5c28 Synchronize Smacker movie audio tracks 2022-10-10 08:33:23 +02:00
Chris Robinson
5d00b96e5f Read Smacker video and audio data separately 2022-10-10 08:33:23 +02:00
Chris Robinson
19a4eb79aa Read in full packets at a time from smacker files 2022-10-10 08:33:23 +02:00
Chris Robinson
7401e02a14 Include the source latency for movie audio synchronization 2022-10-10 08:33:23 +02:00
Chris Robinson
23fff7791e Update and use OpenAL Soft's extension headers 2022-10-10 08:33:23 +02:00
Chris Robinson
c825ff3543 Use a more reasonable buffer size for the movie audio stream 2022-10-10 08:33:23 +02:00
Chris Robinson
a2f0c1aee6 Update the audio offset when skipping a full update 2022-10-10 08:33:23 +02:00
Chris Robinson
1a233b08c3 Synchronize the VPX "soundtrack" with the frame clock 2022-10-10 08:33:23 +02:00
Chris Robinson
78f40fe99c Add a method to retrieve the play position of a SoundStream 2022-10-10 08:33:23 +02:00
Chris Robinson
c808aad595 Play the VPX "soundtrack" as a SoundStream 2022-10-10 08:33:23 +02:00
Christoph Oelckers
94b249172a - normalize the timer with the app start, not the epoch.
This ensures smaller values and less wraparounds with integer values in scripts.
2022-10-09 14:52:08 +02:00
Christoph Oelckers
b225a910a0 - Backend update from Raze 2022-10-09 13:44:43 +02:00
Christoph Oelckers
08f66585b7 - un-deprecated the integer MSTime variant.
Due to undefined downconversion rules from double to int, there is no way to safely downcast the return from MSTimef, meaning the function is completely useless for retrieving integral time stamps.
The old version is essential for these cases and must be kept around.
2022-10-09 13:42:51 +02:00
Christoph Oelckers
7f338988e3 - added Harmony ENDOOM screen.
https://www.doomworld.com/forum/post/2553149
2022-10-08 23:18:59 +02:00
Kevin Caccamo
83373d117d Fix compilation on POSIX (Linux/macOS) systems 2022-10-02 22:04:40 +02:00
Christoph Oelckers
2c29a93f1f - fixed compile. 2022-10-02 20:45:00 +02:00
Christoph Oelckers
519005ff4d - snd_reset cannot be shared. 2022-10-02 20:22:23 +02:00
Christoph Oelckers
00bb258d58 - moved some stuff from wipe.h to wipe.cpp. 2022-10-02 19:26:23 +02:00
Christoph Oelckers
207913bced - added a config getter to the interface.
Now the only external reference left in the backend code is the call to GameMain.
2022-10-02 18:42:08 +02:00
Christoph Oelckers
e6615629b3 - move two more backend->frontend calls to the interface 2022-10-02 18:29:57 +02:00
Christoph Oelckers
b19b0db150 - moved language CVAR to backend. 2022-10-02 17:59:39 +02:00
Christoph Oelckers
73142ef2cf - handle menu customization via callbacks. 2022-10-02 17:49:39 +02:00
Christoph Oelckers
a084667bed - move hud scale CVARs to the backend. 2022-10-02 17:33:49 +02:00
Christoph Oelckers
9076145319 - handle autoload flags in startup through function parameters instead of directly accessing the CVARs. 2022-10-02 17:12:34 +02:00
Christoph Oelckers
f63d4d8a12 - handle Build tiles via explicit callback to the init function. 2022-10-02 16:54:43 +02:00
Christoph Oelckers
8aaab153fa - add a system interface for CheckCheatmode and moved some sound code to the backend. 2022-10-02 16:48:56 +02:00