Christoph Oelckers
7a6039b44c
- floatified vertex coordinates.
...
Making these double or float doesn't seem to matter at all performance-wise so they use the more precise double format.
2016-04-03 11:53:31 +02:00
Braden Obrzut
42edd7db22
- Added IfInvulnerable SBARINFO command (modified from Blue-Shadow's pull request)
2016-04-02 23:47:44 -04:00
Braden Obrzut
81f29556bf
- Refactored SBarInfo flow control so negatable commands are handled statically.
...
- Made TArray movable and TDeletingArray a move only type.
2016-04-02 23:43:56 -04:00
Edoardo Prezioso
f36489098f
- Fixed one GCC/Clang warning.
2016-04-02 23:01:51 +02:00
Edoardo Prezioso
28ac65b25b
- Fixed GCC and Clang compilation errors.
2016-04-02 23:01:32 +02:00
Christoph Oelckers
6ffb5fa164
- fixed: Angular interpolation needs to call deltaangle instead of using the difference between two angles to avoid overflow conditions.
2016-04-02 22:12:52 +02:00
Christoph Oelckers
9b5a4b6d43
- removed several unused setter functions for level data structures and fixed some incorrect uses.
2016-04-02 22:05:23 +02:00
Christoph Oelckers
9a07f81269
- renamed all ZatPoint variants that return a fixed point value to ZatPointFixed, to avoid accidental mixup with the floating point variants.
2016-04-02 20:45:32 +02:00
Christoph Oelckers
6a150f7248
- fixed seg vertex adjustment (from a commit that wasn't copied to this branch.) and added viewx etc. to a global header .
2016-04-02 20:24:51 +02:00
Christoph Oelckers
3db90ff4c1
- removed all remaining fixed point methods from AActor.
...
- removed all calls to fixed point vertex access methods in p_setup.cpp.
# Conflicts:
# src/p_setup.cpp
2016-04-02 20:14:58 +02:00
Christoph Oelckers
60e25b32a8
- floatified the particles.
...
This is the last bit of play code that needed to be altered, what's left is the underlying data representations of vertices, linedefs and sectors.
# Conflicts:
# src/p_setup.cpp
# src/r_things.cpp
2016-04-02 20:12:08 +02:00
Christoph Oelckers
931774ab38
- fixed some issues with the PathTraverse and sight checking code:
...
* typo in calculating end position from a trace vector
* must use floor to convert from floating point block coordinate to block index to account for running off the negative side of the blockmap. (Int cast always rounds toward zero which is wrong here.)
* bad calculation of sight checking slopes - they has the actor's z coordinate duplicated.
- fixed scaling of automap markers.
2016-04-02 20:10:48 +02:00
Christoph Oelckers
b3659305ce
- fixed typo in line portal interpolation path calculation.
2016-04-02 20:10:32 +02:00
Christoph Oelckers
96a02f922d
- removed R_PointToAngle2 call in P_Setup.cpp.
...
- removed long inactive node saving code in p_writemap.cpp. If this file is ever made operational again it will be with UDMF output.
2016-04-02 20:10:25 +02:00
Christoph Oelckers
046ee3e803
- removed a few leftover FRACUNITs.
2016-04-02 20:07:18 +02:00
Christoph Oelckers
bb13590e07
- make viewx etc. global.
...
- a few minor optimizations.
2016-04-02 20:07:02 +02:00
Christoph Oelckers
ccfb2ac233
- fixed quake checks.
2016-04-01 12:58:46 +02:00
Christoph Oelckers
8680391e0b
- floatified the global view variables.
...
The software renderer still uses internal copies of the fixed point version.
2016-04-01 12:22:16 +02:00
Christoph Oelckers
a5e14425aa
- fixed angular interpolation of skybox viewpoints.
2016-04-01 11:55:37 +02:00
Christoph Oelckers
a93296be80
- removed most of the deleted function declarations.
2016-03-31 21:20:45 +02:00
Christoph Oelckers
6445615b5d
- fixed the sound location calculations which got somewhat broken by the constant changes during the conversion.
2016-03-31 21:13:32 +02:00
Christoph Oelckers
8f5ac9b73f
- fixed a float/fixed mixup in R_PointOnSideSlow.
2016-03-31 17:44:05 +02:00
Christoph Oelckers
9412ce45d6
- floatified portals.cpp and most of p_maputl.cpp.
2016-03-31 16:52:25 +02:00
Christoph Oelckers
6b065b8074
- floatified FBoundingBox.
2016-03-31 10:38:54 +02:00
Christoph Oelckers
8fd76f0c8a
- floatified bmaporgx and bmaporgy, allowing to remove the gross overflow prevention hacks present in the blockmap code.
2016-03-31 09:23:14 +02:00
Christoph Oelckers
f41afde545
- floatified line_t::bbox.
2016-03-31 01:22:49 +02:00
Christoph Oelckers
7a2c8fdc1c
- floatified po_man.cpp and the remaining bits in p_lnspec.cpp
2016-03-31 00:41:21 +02:00
Christoph Oelckers
1666418510
- fixed incomplete interpolation floatification.
2016-03-30 20:05:29 +02:00
Christoph Oelckers
d54a2364b9
- floatified r_interpolate.cpp.
2016-03-30 17:11:31 +02:00
Christoph Oelckers
27bad66f61
- floatified the remaining parts of p_sector.cpp.
2016-03-30 16:51:19 +02:00
Christoph Oelckers
66929cbaff
- floatified p_trace, p_slopes and p_udmf.cpp.
...
- major cleanup of unused code.
2016-03-30 16:30:22 +02:00
Christoph Oelckers
ced30e7bbb
- fixed a few oversights.
...
- switched p_buildmap to use the floating point variants of the linedef/sector init methods.
2016-03-30 11:25:02 +02:00
Christoph Oelckers
c2e2910399
- fixed copy/paste error in P_GetFriction resulting in incorrect calculation of movefactor.
2016-03-30 10:08:06 +02:00
Christoph Oelckers
0eb35d6c6e
Merge branch 'master' into floatcvt
...
# Conflicts:
# src/dobjtype.cpp
# src/dobjtype.h
2016-03-30 09:47:25 +02:00
Christoph Oelckers
77f2530236
- floatified the sector plane movers and removed some of the ZatPoint conversion cruft.
2016-03-30 09:41:46 +02:00
Randy Heit
1648a71e45
Add support for Name and String types to ACS's GetUserVariable
...
- Reading one of these types will copy its value into the global ACS string
table and return the index.
2016-03-29 22:49:12 -05:00
Randy Heit
b37ef48e99
Allow ACS's GetUserVariable to access non-user variables
...
- Since DECORATE already allows reading all declared variables in a class,
where's the utility in keeping this restriction in ACS?
- Variables must still be numeric types.
- SetUserVariable is still restricted to user variables only.
2016-03-29 22:42:04 -05:00
Randy Heit
35121544b4
Add float support to ACS's Get/SetUserVariable functions
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- "Support" means that setting one will convert from fixed point to
floating point, and reading one will do the reverse.
2016-03-29 22:41:38 -05:00
Randy Heit
b6e3358b1c
Add A_SetUserVarFloat and A_SetUserArrayFloat
2016-03-29 22:41:37 -05:00
Randy Heit
299019ea15
Add GetValueFloat() for numeric PTypes
2016-03-29 22:41:37 -05:00
Randy Heit
feb5ab31cc
Add double variants of SetValue() for numeric PTypes
2016-03-29 22:05:25 -05:00
Randy Heit
e2711a74e7
Add float user vars for DECORATE
...
- PClass::Extend now takes alignment into consideration.
2016-03-29 21:48:57 -05:00
Christoph Oelckers
ff0b371582
- made the linedef deltas private and only accessible through access functions.
...
Now everything should be in place to remove the fixed point math from the rest of the play code.
2016-03-29 16:13:16 +02:00
Christoph Oelckers
84d547adfb
- fixed: The check if a line is in range of a bounding box must be exclusive.
...
Unfortunately I picked the one incorrect version of this check (from A_PainShootSkull) when moving it to an inline function.
2016-03-29 13:10:15 +02:00
Christoph Oelckers
25f5e8449a
- replaced all direct access to sector plane coefficients with wrapper functions.
2016-03-29 12:40:41 +02:00
Christoph Oelckers
c7ae4688a3
- replaced all direct access to vertex coordinates with wrapper functions.
...
So that code replacement can be done piece by piece and not all at once.
2016-03-29 10:07:06 +02:00
Christoph Oelckers
8d071f85b3
- use float vectors for prediction.
2016-03-29 02:06:05 +02:00
Christoph Oelckers
c776a0fb54
- floatification of p_teleport and p_switch.cpp.
2016-03-29 00:31:59 +02:00
Christoph Oelckers
0a238e7e18
Merge branch 'master' into floatcvt
2016-03-28 22:53:26 +02:00
Christoph Oelckers
a92de84cf7
- this stuff should not have been saved...
2016-03-28 22:53:10 +02:00
Christoph Oelckers
0283df4c42
- restored floating point pusher code.
2016-03-28 22:47:45 +02:00
Christoph Oelckers
9145181b79
Merge branch 'master' into floatcvt
2016-03-28 22:25:36 +02:00
Christoph Oelckers
8c3c18b008
- forgot to add this...
2016-03-28 22:25:12 +02:00
Christoph Oelckers
d87f861e87
Merge branch 'master' into floatcvt
...
# Conflicts:
# src/p_spec.cpp
# src/p_spec.h
2016-03-28 22:23:41 +02:00
Christoph Oelckers
263051a77b
- removed a few unnecessary #includes.
2016-03-28 22:20:25 +02:00
Christoph Oelckers
59920095af
- separated pushers into their own file.
2016-03-28 21:57:22 +02:00
Christoph Oelckers
05504b65d2
- floatified p_scroll.cpp
...
While testing this it became clear that with the higher precision of doubles it has to be avoided at all costs to compare an actor's z position with a value retrieved from ZatPoint to check if it is standing on a floor. There can be some minor variations, depending on what was done with this value. Added isAbove, isBelow and isAtZ checking methods to AActor which properly deal with the problem.
2016-03-28 21:04:46 +02:00
Christoph Oelckers
a46a4c81b1
Merge branch 'master' into floatcvt
...
# Conflicts:
# src/p_lnspec.cpp
# src/p_spec.cpp
# src/p_spec.h
2016-03-28 17:46:19 +02:00
Christoph Oelckers
fd46909b1a
- made partial floarting point aliases for EV_DoCeiling so that all the calls in p_lnspec.cpp match the master branch for merging.
2016-03-28 17:41:13 +02:00
Christoph Oelckers
b5f333798e
- moved all scroller related code into its own file, including the DScroller class definition.
2016-03-28 17:27:55 +02:00
Christoph Oelckers
a99ebc2356
- floatified p_sight.cpp.
2016-03-28 16:22:21 +02:00
Christoph Oelckers
5e1c79c050
- floatified the rest of p_mobj_cpp and removed a large part of the conversion cruft from the headers that was needed to keep the code compileable.
2016-03-28 12:03:07 +02:00
Christoph Oelckers
2fff7005ad
- floatified more of p_mobj.cpp
2016-03-28 10:01:24 +02:00
Christoph Oelckers
217414cb1c
-floatified P_ExplodeMissile and P_XYMovement
2016-03-28 00:55:57 +02:00
Christoph Oelckers
7b256dda3d
- did the last remaining bits in p_map.cpp.
2016-03-27 22:49:59 +02:00
Christoph Oelckers
8b4a33794a
- floatified P_ChangeSector.
2016-03-27 22:35:58 +02:00
Christoph Oelckers
fe744a589c
- floatified P_RadiusAttack.
2016-03-27 21:11:17 +02:00
Christoph Oelckers
0baaa3cf63
- floatified P_LineAttack, P_TraceBleed and P_UseLines.
2016-03-27 20:58:01 +02:00
Christoph Oelckers
eae6f7e9ea
- floatified P_AimLineAttack.
2016-03-27 17:58:18 +02:00
MajorCooke
4eee1c7af1
Fixed: A_FaceMovementDirection was backwards.
2016-03-27 14:21:07 +02:00
Christoph Oelckers
228c447a02
- fixed: A_FireCustomMissile used the player position as offset.
2016-03-27 14:20:14 +02:00
Christoph Oelckers
6ab95da2fc
- fixed copy/paste coordinate screwup in moving camera code.
2016-03-27 14:11:46 +02:00
Christoph Oelckers
23d311dd04
- floatified P_CheckSlopeWalk. It should be noted that this function is one place where full double precision is too high and needed to be truncated.
2016-03-27 14:07:35 +02:00
Christoph Oelckers
26ff2f73d7
- floatified P_TryMove and the sliding and bouncing code.
2016-03-27 13:29:58 +02:00
Christoph Oelckers
1877eca2ab
- more floatification of p_map, plus some stuff used in those functions.
2016-03-27 01:06:54 +01:00
Christoph Oelckers
6e93264016
- started floatification on p_map.cpp.
2016-03-26 23:19:38 +01:00
Christoph Oelckers
00ea8662b8
- floatification of p_enemy and p_interaction.cpp.
2016-03-26 20:59:35 +01:00
Christoph Oelckers
0c39bdd04c
- floatified texture scale values.
2016-03-26 13:37:44 +01:00
Christoph Oelckers
dabed04d2a
- floatification of p_3dfloors, p_3dmidtex and p_acs.cpp plus some leftovers.
...
- removed all references to Doom specific headers from xs_Float.h and cmath.h.
2016-03-26 12:36:15 +01:00
Christoph Oelckers
35bb686281
- floatification of sector_t::centerspot.
2016-03-26 09:38:58 +01:00
Christoph Oelckers
30b57fd7b0
- floatification of G_CheckSpot and a few other things.
2016-03-26 09:28:00 +01:00
Christoph Oelckers
696fde69b8
- moved the bot support code from AActor::Tick to a subfunction in the bot sources. No need to pollute a main game file with this stuff.
2016-03-26 01:30:28 +01:00
Christoph Oelckers
c2e7858e05
- looks like the oldz parameter in UpdateWaterLevel is not needed at all...
2016-03-26 01:13:36 +01:00
Christoph Oelckers
558e04cb99
- safety commit.
2016-03-26 01:03:02 +01:00
Christoph Oelckers
e42b0171b3
- floatification of bot code.
2016-03-26 00:34:56 +01:00
Christoph Oelckers
8e13d13916
- floatified the automap.
2016-03-25 21:54:59 +01:00
Christoph Oelckers
fb8e03d5eb
- floatified FLineOpening.
...
- some smaller fixes.
2016-03-25 18:43:37 +01:00
Christoph Oelckers
2cf3b20ea8
- floatified the last remaining AActor member variable 'damagemultiply'.
2016-03-25 16:30:31 +01:00
Christoph Oelckers
1125101b37
- floatified AActor::Prev plus the stuff using it.
...
- rewrote some coordinate functions in AActor to use real float math instead of converting back and forth between float and fixed.
2016-03-25 16:25:25 +01:00
Christoph Oelckers
2b33601d00
- The fixed_t type for the VM also is not needed any longer and was removed.
2016-03-25 15:50:39 +01:00
Christoph Oelckers
8cdfbeea01
- made AActor::__pos a genuine float vatiable.
2016-03-25 15:43:20 +01:00
Christoph Oelckers
3a598d672e
- removed the angle_t type from the VM, now that nothing in the interface requires it anymore.
2016-03-25 14:55:01 +01:00
Christoph Oelckers
8b6b5e7b1c
- preparation for upcoming work: rename the fixed point versions of PosRelative.
2016-03-25 14:18:50 +01:00
Christoph Oelckers
a3b687bc4e
- renamed PARAM_DANGLE macros to PARAM_ANGLE, now that the old angle_t type is no longer used in the VM interface.
2016-03-25 13:23:07 +01:00
Christoph Oelckers
21340c6eba
- floatified the rest of thingdef_codeptr.cpp and got rid of the remaining fixed_t and angle_t parameters in VM-accessed function. The VM should now be free of those types completely.
2016-03-25 12:57:22 +01:00
Christoph Oelckers
b70fee8ed8
- changed the means how to control the slowdown of crushing ceilings encountering an obstacle and corrected a few mistakes in the implementation
...
* there is a new crushing mode 3, which means that the crusher will always slow down if it hits an obstacle.
* crushing mode 1 (Doom mode) will never slow down.
* crushing mode 0 (compatibility) will only slow down for the specials that did so before, and only if both up and downspeed are 8 and the game is not Hexen. The following specials are affected:
* Ceiling_LowerAndCrush
* Ceiling_LowerAndCrushDist
* Ceiling_CrushAndRaise
* Ceiling_CrushAndRaiseA
* Ceiling_CrushAndRaiseDist
* Ceiling_CrushAndRaiseSilentA
* Ceiling_CrushAndRaiseSilentDist
* Generic_Crusher was fixed to act like in Boom: Not only a speed value of 8 will cause slowdown, but all speed values up to 24.
* Hexen crushing mode will never cause slowdowns because Hexen never did this. (which also makes no real sense, considering that the crusher waits for the obstacle to die.)
2016-03-25 02:08:22 +01:00
Christoph Oelckers
f76524f459
- some cleanup on P_RailAttack plus a bit of parameter floatification in thingdef_codeptr.cpp
2016-03-25 00:59:14 +01:00
Christoph Oelckers
4d22b346f4
- floatified the remaining fixed point variables accessible through DECORATE. PROP_FIXED_PARAM is no longer used anywhere.
2016-03-24 23:50:29 +01:00
Christoph Oelckers
7a26318bf0
- floatified friction.
2016-03-24 22:50:03 +01:00
Christoph Oelckers
6c9e5b03c8
- floatified meleerange, pushfactor and radiusdamagefactor,
2016-03-24 21:31:04 +01:00
Christoph Oelckers
e077510773
- floatified MaxTargetRange and MeleeThreshold.
2016-03-24 20:56:59 +01:00
Christoph Oelckers
c66ff5939d
- floatified AActor::bouncefactor and wallbouncefactor.
2016-03-24 20:43:35 +01:00
Christoph Oelckers
8add60ed38
- fixed: Getting the nearest ceiling height failed for height-less actors.
2016-03-24 19:24:33 +01:00
MajorCooke
a9ef8cc637
Fixed A_QuakeEx falloff not working properly.
2016-03-24 19:04:51 +01:00
Christoph Oelckers
4874fe2361
Merge branch 'master' into floatcvt
2016-03-24 18:32:47 +01:00
MajorCooke
c8ba6f0611
Fixed quake falloff not working in floatcvt branch.
2016-03-24 18:30:23 +01:00
Christoph Oelckers
75bcec411e
- fixed: The portal blockmap's AddLineIntercepts methods needs to check the block's range.
2016-03-24 18:26:27 +01:00
Christoph Oelckers
deafa0bce0
- fixed: The 'open door in 5 minutes sector type had the order of parameters wrong, due to a bad function prototype.
2016-03-24 18:01:01 +01:00
Christoph Oelckers
41387622f2
- changed angle parameter of FillSimplePoly.
2016-03-24 16:36:43 +01:00
Christoph Oelckers
5bf806e478
- renamed some fixed point stuff in the texture composition code.
2016-03-24 16:16:45 +01:00
Christoph Oelckers
86d1b2955a
- floatified most of r_data (The interpolations cannot be done yet.)
2016-03-24 14:11:41 +01:00
Christoph Oelckers
09d8b4af80
- changed I_GetTimeFrac to return a double instead of a fixed_t.
2016-03-24 12:00:21 +01:00
Christoph Oelckers
c83ad9df6c
- removed special treatment for not using stdint.h with MSVC. Current compiler versions have this file.
...
- removed use of finesine for creating the player backdrop for the menu display. This mostly uses the code from the old 2.0 floating point version but fixes some of the constants in there which were not correct.
2016-03-24 11:30:11 +01:00
Christoph Oelckers
eac0bfeaeb
- removed fixed_t and associated utility macros from FraggleScript code.
2016-03-24 09:16:35 +01:00
Christoph Oelckers
4a79602325
- floatification of g_shared.
...
- rewrote FraggleScript's movecamera function because it was utterly incomprehensible.
2016-03-24 01:46:11 +01:00
Christoph Oelckers
6557f3b8c8
- floatified quake and weapon code
2016-03-23 20:45:48 +01:00
Christoph Oelckers
2dbd79cc8d
- floatified the return data from Trace().
2016-03-23 18:07:04 +01:00
Christoph Oelckers
70d87f94f2
Merge branch 'master' into floatcvt
...
# Conflicts:
# src/p_acs.cpp
# src/r_utility.cpp
# src/thingdef/thingdef_codeptr.cpp
# src/version.h
2016-03-23 14:15:24 +01:00
MajorCooke
b16e696157
- Added offset and angle parameters to A_CheckBlock.
...
- Includes 2 flags, affixed by CBF_: AbsolutePos, and AbsoluteAngle.
- AbsolutePos: Absolute position of where to check.
- AbsoluteAngle: Angle parameter is used as is, not added onto the actor's current angle.
2016-03-23 14:05:31 +01:00
Christoph Oelckers
0d1fbcf65f
- flattened the following commits by Major Cooke:
...
* Added falloff parameter to A_QuakeEx.
- Treated just like A_Explode's 'fullradiusdamage' parameter, where the quake will fall off from this distance on out to the edge. Default is 0, which means no falloff.
- Credits to MaxED and Michaelis for helping.
* - Added HighPoint parameter to QuakeEx.
- Allows fine tuning of where the quake's maximum or minimum occurs, in tics. This must be a range between [1, duration).
- For up or down scaling quakes, this sets the quake to reach maximum sooner or start minimizing later.
- For both, this indicates when the strongest will occur. Default is 0, or in the middle.
The original commits were nearly impossible to find in the convoluted commit tree, so I think it's preferable to have one clean commit instead.
2016-03-23 14:03:10 +01:00
Christoph Oelckers
7c87479eea
- parameter rework of several spawning functions.
2016-03-23 13:31:12 +01:00
Christoph Oelckers
f60eac8dc0
- floatified FMapThing, dropoffz and GetBobOffset
2016-03-23 12:21:52 +01:00
Christoph Oelckers
f8cf4bcf3d
- trimmed down the AActor Spawn interface and removed all non-float variants.
...
This still needs some cleanup in a few calling functions.
2016-03-23 10:42:41 +01:00
Christoph Oelckers
2a0d5a621a
- floatified some stuff in g_shared.
...
Note: This commit does not handle z-spawn positions correctly.
2016-03-23 00:53:09 +01:00
Christoph Oelckers
301f5abadc
- floatified the decal code.
2016-03-22 22:07:38 +01:00
Christoph Oelckers
6b3c0ecbd3
- floatified viewheight variables and some related code.
2016-03-22 18:06:08 +01:00
Christoph Oelckers
af427b80bd
- did some cleanup and consolidation on damage factor code while converting it all to floating point.
...
- made armor properties floating point.
2016-03-22 16:35:41 +01:00
Christoph Oelckers
1eb106e2c5
- floatification of some alpha parameters.
2016-03-22 13:35:16 +01:00
Christoph Oelckers
a652c061f6
- converted g_strife to full floating point use, except the floor height changing stuff in A_LightGoesOut.
2016-03-22 12:42:27 +01:00
Christoph Oelckers
5a4b974187
- float stuff in g_raven.
...
- fixed some problems in previous commits.
2016-03-22 02:29:43 +01:00
Christoph Oelckers
f3d6ca04fc
- some floating point changes in t_func.cpp
2016-03-22 01:19:24 +01:00
Christoph Oelckers
cf79e1cb6d
- fixed some leftover fixed point remnants in g_hexen.
...
- made the full-coordinate version of P_SpawnPlayerMissile use float coordinates.
2016-03-22 00:30:56 +01:00
Christoph Oelckers
4155e84a1c
- made player_t::crouchoffset and FPlayerStart's coordinates doubles and added a float version of divline_t so that I could complete the conversion of Hexen's game code.
...
- consolidated the actor based damage factor code which was repeated multiple times in various damage inflicting functions.
2016-03-22 00:06:58 +01:00
Christoph Oelckers
c830801da3
- g_hexen almost done except for 3 things that require more extensive changes.
2016-03-21 22:20:10 +01:00
Christoph Oelckers
f1602882c8
- added a no-parameter Spawn function for inventory items that never show on the map, because the coordinate and replacement parameters will always be 0 for them.
...
- started converting g_hexen.
Most importantly this removes CHolyWeave as it is just a specialized version of A_Weave with far more convoluted use of parameters.
2016-03-21 14:00:05 +01:00
Christoph Oelckers
4e60ea0252
- made AActor::alpha a floating point value
...
- replaced some uses of FRACUNIT with OPAQUE when it was about translucency.
- simplified some overly complicated translucency multiplications in the SBARINFO code.
2016-03-21 12:18:46 +01:00
Christoph Oelckers
b29058c1ab
- converted the last fixed point remnants in g_heretic.
2016-03-21 10:24:52 +01:00
Christoph Oelckers
11e613f578
Merge branch 'master' into floatcvt
...
# Conflicts:
# src/g_doom/a_revenant.cpp
2016-03-21 01:28:50 +01:00
Christoph Oelckers
a66f9cbf5a
- fixed: angular spread for Strife's assault gun was wrong,
2016-03-21 01:26:06 +01:00
Christoph Oelckers
2d2eeb49f0
- make weapon sprite offsets floats.
2016-03-21 01:16:34 +01:00
Christoph Oelckers
1ff4bb419c
- made AActor::gravity and FMapThing::gravity floats.
2016-03-21 00:51:19 +01:00
Christoph Oelckers
7ebb96f15c
- use one of the new floating point special variables to store the portal plane height of the skybox things.
2016-03-21 00:05:44 +01:00
Christoph Oelckers
289cdfbefd
- made AActor::floorclip a double.
2016-03-20 23:42:27 +01:00
Randy Heit
f38dbc5055
Use LHS/RHS matching for some simple SAFE_APPENDs
2016-03-20 15:57:02 -05:00
Randy Heit
071a5718cc
Use /*X-overwrites-A*/ wherever X = A; appears in the grammar
2016-03-20 15:57:01 -05:00
Randy Heit
c0dd39ffd4
Use %token_class to define intconst
2016-03-20 15:57:01 -05:00
Randy Heit
260cf6848f
Use LHS and RHS label matching in the grammars where possible
2016-03-20 15:57:01 -05:00
Randy Heit
baa6dc0568
Add zcc-parse.c and .h to the ZScript project folder
2016-03-20 15:57:00 -05:00
Christoph Oelckers
afa5f22b31
- added two floating point special variables, because the two existing ones are integers and unusable for storing doubles.
2016-03-20 21:51:09 +01:00
Christoph Oelckers
cff8e51811
- converted AActor::height to double.
2016-03-20 20:55:06 +01:00