N.E.C
671646be26
Fix errors encountered when compiling for v140_xp target
2016-10-02 13:05:26 -07:00
Christoph Oelckers
01d28e3eb2
- added the last missing bits of the savegame code - thinker list deserialization and handling of players during hub travel. Now testing is what remains...
2016-09-23 17:49:33 +02:00
Christoph Oelckers
f93e4813d1
- removed farchive.cpp and .h
2016-09-22 00:48:22 +02:00
Christoph Oelckers
e754fae0a8
- removed FS HUD pics. No mod in existence ever used them and a quickly thrown together test showed that the code did not even work. And since there's no reason to fix it they are gone now.
2016-09-19 10:41:21 +02:00
Christoph Oelckers
65c6388d44
Merge branch 'master' into json
2016-09-19 03:54:36 +02:00
Christoph Oelckers
718614a820
- cleanup
2016-09-19 01:07:51 +02:00
Christoph Oelckers
9313a99e12
- started implementing a JSON based serializer. Unfortunately it is far too slow to be of any real use.
2016-09-18 13:26:34 +02:00
Braden Obrzut
f1bca9d20e
The old DirectX setup is required to utilize v140_xp.
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Revert "- removed DirectX setup from CMakeLists for Visual Studio"
This reverts commit 954ac8ce5e
.
2016-09-13 20:12:59 -04:00
alexey.lysiuk
b308a7df52
Proper name of FMOD .dylib in loading path adjustment for macOS
2016-09-12 20:37:13 +02:00
alexey.lysiuk
9c91686e0f
Set delay loading for proper .dll depending on FMOD version (Studio vs. Ex)
2016-09-12 20:37:13 +02:00
alexey.lysiuk
7e61a1ce2b
Added simple detection for FMOD Studio API in CMake
2016-09-12 20:37:12 +02:00
Christoph Oelckers
954ac8ce5e
- removed DirectX setup from CMakeLists for Visual Studio
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For VS 2015 this is no longer needed, the DX headers and libraries are part of the Windows SDK and do not need to be looked for explicitly.
2016-09-04 10:28:29 +02:00
Christoph Oelckers
5770e5dfaf
- split up m_specialpaths.cpp to be a separate file for each operating system.
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The reason for this is that the macOS version uses a deprecated API and in order to correct this, the file needs to be compiled as Objective-C++ which requires a different extension.
2016-09-03 12:00:08 +02:00
Edoardo Prezioso
5a66fdf9be
- Hide Clang -Winconsistent-missing-override warnings in non-Apple targets, too.
2016-08-07 20:55:16 +02:00
alexey.lysiuk
ee72760f3a
libc++ is now used by the linker too (when applicable)
2016-07-16 17:04:38 +02:00
Braden Obrzut
e401588f40
- Set -stdlib=libc++ and disable inconsistent-missing-override warning with OS X Clang (the latter may be useful for recent versions of Clang in general, but I can't tell at the moment.)
2016-07-11 01:22:37 -04:00
alexey.lysiuk
5348a15b75
Added option to control dynamic loading of OpenAL
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Dynamic loading is enabled by default, set DYN_OPENAL to OFF to link with static or dynamic library
# Conflicts:
# src/sound/oalsound.cpp
# src/sound/oalsound.h
2016-05-29 14:25:04 +02:00
Christoph Oelckers
ef98757c7c
- replaced finesine for texture warping with a smaller custom table, based on the old 2005 FP code, but fixes the generation of the sine table.
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- removed all remnants of finesine and deleted tables.c and tables.h.
2016-04-28 15:59:37 +02:00
Christoph Oelckers
fe973ba442
- tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found.
2016-04-10 13:54:42 +02:00
Christoph Oelckers
9cc873ecdd
- enable use of precompiled headers for MSVC. Thanks to a small CMake script I recently found this could be done non-invasively.
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Due to the VC++ 2015 headers being rather bloated (the average include size per source is 400-500kb) this provides a noticable compile speedup, although right now this only covers the game code, so there should be more room for improvement.
2016-04-10 13:08:54 +02:00
Christoph Oelckers
dc72e7f3c2
- removed the check for VA_COPY from CMakeLists.txt.
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This is because nothing uses va_copy anymore and it's a mandatory part of C++11, therefore always available.
2016-04-09 22:07:14 +02:00
alexey.lysiuk
daa112e2ac
Fixed OS X compilation after floating point merge
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Header files from Carbon framework caused a few symbol conflicts
2016-04-09 20:54:04 +02:00
Christoph Oelckers
d87f861e87
Merge branch 'master' into floatcvt
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# Conflicts:
# src/p_spec.cpp
# src/p_spec.h
2016-03-28 22:23:41 +02:00
Christoph Oelckers
59920095af
- separated pushers into their own file.
2016-03-28 21:57:22 +02:00
Christoph Oelckers
a46a4c81b1
Merge branch 'master' into floatcvt
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# Conflicts:
# src/p_lnspec.cpp
# src/p_spec.cpp
# src/p_spec.h
2016-03-28 17:46:19 +02:00
Christoph Oelckers
b5f333798e
- moved all scroller related code into its own file, including the DScroller class definition.
2016-03-28 17:27:55 +02:00
Christoph Oelckers
11e613f578
Merge branch 'master' into floatcvt
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# Conflicts:
# src/g_doom/a_revenant.cpp
2016-03-21 01:28:50 +01:00
Randy Heit
baa6dc0568
Add zcc-parse.c and .h to the ZScript project folder
2016-03-20 15:57:00 -05:00
Randy Heit
2a394d0cb8
Do not copy lemon grammars to the output directory
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- Having my edits to the grammar disappear because Visual Studio had
opened the copy instead of the original was super annoying. Using the -C
option with Lemon, this problem is avoided because there are no copies
to worry about.
2016-03-20 14:34:44 -05:00
Christoph Oelckers
51b05d331d
- replaced AActor::vel and player_t::Vel with a floating point version.
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- Converted P_MovePlayer and all associated variables to floating point because this wasn't working well with a mixture between float and fixed.
Like the angle commit this has just been patched up to compile, the bulk of work is yet to be done.
2016-03-20 00:54:18 +01:00
Christoph Oelckers
c64eee5b15
Merge branch 'master' into float
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# Conflicts:
# src/g_heretic/a_hereticweaps.cpp
# src/p_map.cpp
# src/p_mobj.cpp
# src/p_things.cpp
# src/portal.cpp
2016-03-15 00:16:13 +01:00
Braden Obrzut
93be5aca05
- Fixed: Modern versions of GCC on PowerPC inserted padding to the end of pragma packed structures.
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- Worked aorund modern GCC bug where C++ exceptions in Objective-C++ code would result in an ICE (bug is already on their tracker, but I doubt it will be fixed unless I decide to dig into the issue myself).
- Turn off fused floating point instructions since these can cause slight deviations in floating point code.
- Use -static-libgcc when compiling on the Mac with GCC since we need to use a custom version of GCC to do so now.
- Note: ZDoom will currently still crash on exit on PowerPC since it seems to be deciding that NameManager needs to be destructed before the console commands.
2016-03-13 01:14:08 -05:00
Christoph Oelckers
161d03231a
- added custom math routines for reliability.
2016-03-11 15:45:47 +01:00
Edoardo Prezioso
cd85f6768c
- Improve Mac GCC errors fix to work only for GCC.
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This fixes Clang complaining about unknown command option '-Wno-unused-but-set-variable' when compiling dumb.
Also I got no new warnings on Clang by excluding '-Wno-unused-result'.
2016-02-27 23:49:02 +01:00
Braden Obrzut
6baa1b0674
- Compile with -std=c++14 or -std=c++11 on GCC/Clang.
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- Fixed initialization crossing goto.
2016-02-27 02:20:34 -05:00
Edoardo Prezioso
d1502b1086
- Simplify expressions inside some else/endif.
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We aren't bound to old cmake anymore.
2016-02-20 11:38:30 +01:00
Edoardo Prezioso
3dcc6d0330
[fmod] Improve the checks for fmod 4.44.
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- The FMOD 4.44 linux package contains both 32 and 64-bit versions, with the folder name without the '64' suffix for 64-bit.
- Add minor version '61' so that the latest FMOD package (at the time of this commit) can be detected and compiled successfully.
2016-02-20 11:38:29 +01:00
Edoardo Prezioso
f338e5f1c4
- Apply the fast math flags for non-MSVC, too.
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Move the fast flags string creation in the main cmake file and use it where needed.
2016-02-18 23:13:02 +01:00
Christoph Oelckers
45108e9bb8
- added two missing files to CMakeLists.txt.
2016-02-16 12:52:45 +01:00
Randy Heit
01bed05275
Do not use fast math for the node builder
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- The node builder generates data used by the playsim, so should be as
consistant as we can manage across compilers and architectures.
2016-02-12 16:27:47 -06:00
Christoph Oelckers
b818624f58
- enabled fast math for all known non-playsim files in the CMake project.
2016-02-12 12:51:09 +01:00
Braden Obrzut
f33993dcb5
- Load OpenAL at runtime for all platforms because I can't think of a good reason not to handle them all the same right now.
2016-02-09 22:40:19 -05:00
Christoph Oelckers
f625be61a2
- fixed: CMake should not disable OpenAL on Windows if it can't find the library (which is neither needed nor requested anymore.)
2016-02-07 13:30:28 +01:00
coelckers
1480fa7579
Merge pull request #542 from alexey-lysiuk/fix_openal_nonwin
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Fixed build with OpenAL on non-Windows systems
2016-02-06 20:11:48 +01:00
Braden Obrzut
1101546e9c
- Fixed: Possible CMake wrong number of parameters configuration error.
2016-02-06 13:06:25 -05:00
alexey.lysiuk
46267f52d6
Fixed build with OpenAL on non-Windows systems
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We still need to link with OpenAL library on OSes other than Windows
2016-02-06 10:58:25 +02:00
Christoph Oelckers
34216ddd8e
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# src/CMakeLists.txt
2016-02-06 05:28:53 +01:00
Christoph Oelckers
275ced288b
- we no longer link to the OpenAL import library so the respective handling can be removed from CMakeLists.txt.
2016-02-06 05:26:37 +01:00
Randy Heit
0892650465
Don't add /delayload for OpenAL stuff if OpenAL is disabled
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- Also, I believe openal32.dll no longer needs a /delayload flag since
it's dynamically loaded now.
2016-02-05 22:18:53 -06:00
Braden Obrzut
dce3f0f757
- Bump CMake version requirement to 2.8.7. This means that generator expressions must be supported as well as empty else and endif expressions (like most sane languages). ZDoom probably didn't work with 2.4 anymore anyway.
2016-02-05 21:19:29 -05:00