Rachael Alexanderson
d99ed7628c
- fix: always update psprite scaling
2023-08-10 02:07:31 -04:00
nashmuhandes
1e0309ea10
- block the centerview CCMD if the player has TOTALLYFROZEN. This is deliberately done this way, instead of placing the check inside PlayerPawn::CheckPitch, because there may be other situations where we don't want to block the centering function (APowerFlight::EndEffect being one such case)
...
- also while I'm in this file, fix code styling for another one of my previous submissions
2023-08-09 09:17:20 -04:00
Christoph Oelckers
a46c0a52b6
- re-added the UTF-8 char formatter which is needed for ZScript.
2023-08-09 11:52:08 +02:00
Christoph Oelckers
fdad3186a6
- replaced zstrformat with stb_sprintf.
...
The main advantage here is that this allows to get rid of the gdtoa dependency, it is also preferable to have some code here that's being maintained.
Feature-wise both are mostly identical, stb also support MSFT integer size modifiers and hexadecimal floats.
2023-08-09 11:51:46 +02:00
Christoph Oelckers
479795abe2
- fix duplicated variable resulting in an assert on startup.
...
static definitions in headers are evil! Don't do that!
2023-08-09 10:12:16 +02:00
Christoph Oelckers
d3fa699782
- updated stb_image.h.
2023-08-09 08:25:04 +02:00
Christoph Oelckers
979f4311fa
- moved stb_image.h to third party folder.
2023-08-09 08:22:47 +02:00
RaveYard
ea4ffa10e5
A_Chase CHF_DONTLOOKALLAROUND
2023-08-07 11:31:08 -04:00
Rachael Alexanderson
5e5315a9b3
- silence warnings in shadowinlines.h line 88
2023-08-03 13:13:40 -04:00
Ricardo Luís Vaz Silva
1852f14f30
fix rare crash due to null caller
2023-08-02 01:05:24 -04:00
Ricardo Luís Vaz Silva
bcbb85b1dd
Add Weapon::ModifyBobLayer , Weapon::ModifyBobLayer3D and Weapon::ModifyBobPivotLayer3D
2023-08-02 01:05:24 -04:00
Ricardo Luís Vaz Silva
e6124627e4
allow explicit casts between vectors of different underlying types
2023-08-02 01:05:24 -04:00
Ricardo Luís Vaz Silva
9d0beeaafe
Fix formatting for P_BobWeapon3D
2023-08-02 01:05:24 -04:00
Player701
eec08f0e24
- hopefully fixed the "is" operator to work with readonly pointers.
2023-08-02 00:42:40 -04:00
Boondorl
5a74e79b92
Added bounce virtual
2023-08-02 00:42:06 -04:00
Boondorl
fe1acc7f40
Localized fix to its own field
2023-08-02 00:41:39 -04:00
Boondorl
0cbbaece3b
Fixed BlockingLine giving erroneous results
...
Fixed BlockingLine not clearing properly when xy velocity is 0
2023-08-02 00:41:39 -04:00
Ricardo Luís Vaz Silva
0149940a2a
Add missing returns for untagged lines/sectors
2023-08-02 00:41:10 -04:00
Ricardo Luís Vaz Silva
793d6af5d1
add CountSectorTags/CountSectorTags/CountLineIDs/GetLineID
2023-08-02 00:41:10 -04:00
Boondorl
239a288a9a
Exported reflection functionality
...
Localized reflection code to a single function. Fixed an error where NOSHIELDREFLECT was being checked on the wrong Actor. Fixed an oversight where MIRRORREFLECT was checking for valid target despite not needing one.
2023-08-02 00:40:01 -04:00
inkoalawetrust
150e893c67
Added ShadowAimFactor and ShadowPenaltyFactor.
...
These properties allow to specify how much an actors' aim is degraded when shooting at a shadow actor. And how much the shadow actor itself affects the shooters' aim, respectively.
2023-08-02 00:39:35 -04:00
inkoalawetrust
814c6f2188
Added MF9_SHADOWAIMVERT.
...
This flag causes the vertical aiming of monsters to also be affected when they aim at shadow actors.
2023-08-02 00:39:35 -04:00
inkoalawetrust
c729b831af
Added MF9_SHADOWBLOCK.
...
Actors in the line of fire with this flag trigger the MF_SHADOW aiming penalty. The shooter needs to have MF9_DOSHADOWBLOCK to check for actors with this flag.
2023-08-02 00:39:35 -04:00
inkoalawetrust
162dbf0554
Added MF9_SHADOWAIM.
...
This flag allows actors with MF6_SEEINVISIBLE to still get an aim penalty by trying to shoot at a shadow actor.
2023-08-02 00:39:35 -04:00
inkoalawetrust
d882a41824
Added a ninth actor flag field.
2023-08-02 00:39:35 -04:00
inkoalawetrust
5b98eade91
Moved all the handling of MF_SHADOW for attacks into its' own file.
...
Also changed all the individual flag checks into one generic inline function.
2023-08-02 00:39:35 -04:00
inkoalawetrust
a7f76fe8b9
Added damage property to earthquakes.
...
When this property is set to any value above 0. The earthquake does the exact amount of damage specified, instead of a random amount.
2023-08-02 00:38:24 -04:00
inkoalawetrust
a38b151940
Added damage and thrust multipliers to quakes.
...
These properties allow for scaling the amount of damage an earthquake does and how much it pushes actors around.
2023-08-02 00:38:24 -04:00
inkoalawetrust
8d95138735
Added QF_DAMAGEFALLOFF.
...
This flag makes it so that the damage and actor thrusting of earthquakes fades with distance like the screen shake effect does.
2023-08-02 00:38:24 -04:00
inkoalawetrust
194f73a94b
Added (XF/RADF)_CIRCULAR.
...
This flag makes explosions use a spherical radius, instead of a cubic one. Only took almost 30 years.
2023-08-02 00:37:58 -04:00
inkoalawetrust
ca1f3ac580
Added (XF/RADF)_NOALLIES.
...
This flag allows explosions to not harm any actors that are friendly to its' source.
2023-08-02 00:37:58 -04:00
inkoalawetrust
6489b05db9
Added (XF/RADF)_THRUSTLESS.
...
This flag allows for explosions that do not thrust any of the actors caught in the blast.
2023-08-02 00:37:58 -04:00
Ricardo Luís Vaz Silva
6164d883c9
Fix Linux compilation
2023-08-02 00:37:24 -04:00
Ricardo Luís Vaz Silva
0192392256
Individual Joystick Enable/Disable Toggles
2023-08-02 00:37:24 -04:00
James Le Cuirot
b95dbaf914
Ensure local headers are used over system headers to avoid breakage
...
types.h was being picked up from webp rather than locally due to the
`include_directories` call for GTK (and therefore its -I arguments)
coming before the same call for the local sources. webp can be pulled in
via GTK -> gdk-pixbuf -> tiff -> webp.
This can be avoided by specifying `SYSTEM` or `BEFORE` as appropriate
when calling `include_directories`. I have done both for good measure.
2023-08-02 00:22:50 -04:00
RaveYard
98f4beabe8
Ignore UDMF lightmap keywords on sidedef as per ZDRay implementation
2023-08-02 00:22:17 -04:00
alexey.lysiuk
62f37079a7
- fixed compilation with Clang
...
src/common/scripting/backend/vmbuilder.cpp:869:88: error: cannot pass non-trivial object of type 'FString' to variadic method; expected type from format string was 'char *' [-Wnon-pod-varargs]
src/common/scripting/backend/vmbuilder.cpp:916:85: error: cannot pass non-trivial object of type 'FString' to variadic method; expected type from format string was 'char *' [-Wnon-pod-varargs]
2023-07-22 13:22:53 +03:00
Christoph Oelckers
81fb9a26b2
- backend update from Raze.
...
* add QualifiedName to VMFunction and allocate these static names from the class data memory arena instead of using FStrings.
* null pointer type checks in the VM added to avoid crash on bad codegen.
2023-07-22 09:55:49 +02:00
Christoph Oelckers
f9a86c595c
- fixed getRealLightmode: don't overwrite level->info->lightmode.
2023-07-21 14:55:59 +02:00
Joshua Watt
d2ac72129d
posix: sdl: Stop reading STDIN on EOF
...
If EOF is read on stdin (such as when it is /dev/null), stop calling
select() on it. Otherwise, the code goes into an infinite loop
attempting to read from stdin which is always ready but never has any
data and it never calls the timer callback to progress.
2023-07-17 22:57:28 +02:00
Professor Hastig
4b49d9d185
fixed bad operator
2023-07-17 22:50:05 +02:00
Professor Hastig
666a99f204
lightmode refactor
...
* make all legacy light modes except 'Doom' MAPINFO only. A CVAR still exists for testing but its value won't be saved to the config.
* user can only select between "performance', 'software' and 'vanilla'. 'performance' is the old 'Doom' mode which is still needed to speed things up on low end hardware.
* MAPINFO can not enforce any of the two software light modes, as low end users require the option to change this to the 'performance' setting. Selecting one will always revert to the user's light mode selection.
2023-07-17 22:50:05 +02:00
nashmuhandes
be2616ca97
Fix missing serialization of LevelLocals' flags3
2023-07-15 20:05:39 +02:00
Jacob Alexander Tice
bcfa43b7d6
Replace .local/share/Steam with .steam/steam
...
.local/share/Steam doesn't exist on all distros, but .steam/steam does.
2023-07-05 21:40:32 -04:00
Ricardo Luís Vaz Silva
7235058f09
scan secondary library folders on windows
2023-07-05 21:28:42 -04:00
Ricardo Luís Vaz Silva
7e8bb6ea30
fix steamapps folder case
2023-07-05 21:28:42 -04:00
Professor Hastig
602c7c4e24
fix UMAPINFO boss action clearing.
...
This did not handle the case where the actions were cleared without adding new ones and also did not clear the MBF21 boss action flags.
2023-07-05 09:17:37 -04:00
Ricardo Luís Vaz Silva
71d4eb66f2
Clear Services Map during VM Shutdown
2023-06-28 20:19:43 +02:00
Ricardo Luís Vaz Silva
a8b8de94d6
misc cleanup/fixes
2023-06-26 23:28:26 +02:00
Ricardo Luís Vaz Silva
abcc0421e4
Fix size miscalculation for surfaceSkinIDs
2023-06-26 23:28:26 +02:00
Ricardo Luís Vaz Silva
c6978c23ab
Disable FName as a native parameter
2023-06-26 00:36:36 -04:00
Ricardo Luís Vaz Silva
0e438f10f3
fix CMDL_HideModel
2023-06-26 00:36:36 -04:00
Ricardo Luís Vaz Silva
49eae74272
assert that FName is a POD and as such is passed directly on registers, so that if it changes to be a non-pod, it won't silently break parameters
2023-06-26 00:36:36 -04:00
Ricardo Luís Vaz Silva
61d68eb2d6
Rewrite changed model rendering code, and change how model skins are handled
2023-06-26 00:36:36 -04:00
Ricardo Luís Vaz Silva
b55ffdbfd3
major A_ChangeModel cleanup
2023-06-26 00:36:36 -04:00
Ricardo Luís Vaz Silva
5b85557ddb
add TArray::AppendFill for appending a single value multiple times
2023-06-26 00:36:36 -04:00
Ricardo Luís Vaz Silva
30e7b30c45
Simplify DirectNativeDesc, allow FName as a native parameter
2023-06-26 00:36:36 -04:00
Ricardo Luís Vaz Silva
7dda6570ec
remove memory leak in A_ChangeModel
2023-06-26 00:36:36 -04:00
Rachael Alexanderson
bc41356b35
- minor formatting fix
2023-06-19 04:38:35 -04:00
l2ksolkov
01dfcc7d95
Fix compilation on FreeBSD
...
Fixes #2073
Changes get_current_dir_name to functionally equivalent getcwd. Also moves "printf.h" to outside linux ifdef.
2023-06-19 04:31:18 -04:00
Christoph Oelckers
c675d60bac
- finish the implementation for nosectionmerge.
2023-06-18 09:44:34 +02:00
Christoph Oelckers
4538236a38
- cleaned i_music.h off external dependencies.
...
* take I_BuildMIDIMenuList out of it
* pass the command line state to disable music from the init call.
* don't declare internal 'nomusic' variable in the header.
2023-06-17 09:49:15 +02:00
Christoph Oelckers
99c76a3ff5
- BCOMPATF_NOSECTIONMERGE is not safe for the self referencing sector hacks in the Final doom IWADs.
2023-06-16 21:53:42 +02:00
Christoph Oelckers
89d8c7b4fe
- minor cleanup of i_soundinternal.h.
2023-06-16 20:51:26 +02:00
Christoph Oelckers
62b9243142
- made some changes to vectors.h so that it can be used without the floating point function replacements.
...
Using __has_include and providing fallback implementations.
2023-06-16 20:51:25 +02:00
Christoph Oelckers
40679294df
- fixed some warnings.
2023-06-16 20:50:48 +02:00
alexey.lysiuk
3ddf72104b
- added detection of macOS 14
2023-06-11 12:14:58 +03:00
alexey.lysiuk
170cc8d7ba
- reduced string duplication in macOS detection
2023-06-11 12:14:35 +03:00
l2ksolkov
245dac814e
Add missing include guards
2023-05-29 07:35:26 +02:00
Christoph Oelckers
acfe82b9a8
- Backend update from Raze.
2023-05-27 09:31:17 +02:00
Ricardo Luís Vaz Silva
1589afb46e
Add Voodoo Zombie Compatflag
2023-05-14 08:14:47 +02:00
Chris Cowan
ca0db39027
Fix BUILD_SHARED_LIBS build option on Windows
...
This commit fixes the build error "unresolved external symbol GetModuleInformation" when the project is built on Windows with BUILD_SHARED_LIBS enabled.
Gzdoom must be linked against "psapi". When BUILD_SHARED_LIBS is off (default), it gets linked because the discord-rpc library is linked against it and then statically linked into the project. The issue is fixed by making Gzdoom itself explicitly link against "psapi" too.
2023-05-14 07:21:27 +02:00
Chris Cowan
6f964e8d35
add changeskill command
2023-05-14 07:20:09 +02:00
Ricardo Luís Vaz Silva
9ca30826db
Fix win32 mouse cursor permanently disappearing
2023-05-14 07:15:41 +02:00
Rachael Alexanderson
a5f0174e07
- addendum to previous commit: forgot one line
2023-04-30 10:50:14 -04:00
Rachael Alexanderson
e5fcb331df
- remove vid_gpuswitch
and all its handling; it is only as of now useful in old unsupported versions of Windows 7/8/10 which are no longer supported
2023-04-30 10:38:46 -04:00
Ricardo Luís Vaz Silva
86bc9cafd4
Fix value of X = Y
when Y is an int constant
2023-04-12 22:57:06 +02:00
Christoph Oelckers
e3f8230035
- fixed handling for Turkish i's.
...
* islowermap and isuppermap were not set for the new characters.
* special handling for the lowercase dotted i in allcaps fonts returned the wrong character.
2023-04-05 19:01:19 +02:00
Mitchell Richters
f1f6e3a607
- Move invertmouse
CVARs into common code.
...
* Removes duplication of CVAR definitions between Raze and GZDoom.
2023-04-04 17:11:28 +02:00
Mitchell Richters
034202e6f6
- Properly fix default mouse x sensitivity.
2023-04-04 17:08:02 +02:00
Christoph Oelckers
25c984ff6e
- fixed crash when checking the extended character list for the current language.
...
For English this will be null because it got no extended characters.
2023-04-03 17:03:44 +02:00
Christoph Oelckers
15465f0785
- backported RapidJSON fix from Raze.
2023-04-01 12:45:55 +02:00
Christoph Oelckers
7e1982fa65
- adapted font system to properly handle Turkish.
...
Those i's are really messy, especially when dealing with allcaps or pure lowercase fonts.
2023-03-31 17:40:19 +02:00
Christoph Oelckers
9fbac8f1d4
- moved all service code to 'common'.
...
This needs to work on Raze as well!
2023-03-26 10:55:09 +02:00
Christoph Oelckers
7537f415ce
- update comment on SSBOs.
2023-03-26 10:43:27 +02:00
Christoph Oelckers
cffe67dcee
- fixed a few warnings pointed out by GCC.
2023-03-26 10:35:33 +02:00
Christoph Oelckers
72d7a70732
- avoid arithmetics with literal null pointers in ParseCommandLine.
...
Also avoid using longs.
2023-03-26 09:49:40 +02:00
Christoph Oelckers
c1cb7783a6
- fixed a few more leftover Clang warnings.
2023-03-26 09:27:46 +02:00
Christoph Oelckers
ee5b6e45f8
- made D_WriteUserInfoStrings memory safe.
...
Its callers are anything but for now but this function was the main blocker for refactoring so it had to come first.
2023-03-26 09:27:26 +02:00
Christoph Oelckers
cbff526cc7
- updated RapidJson library.
...
This still needed the Nan hotfix to be reapplied. The problem hasn't been addressed yet. :(
2023-03-26 08:48:54 +02:00
Christoph Oelckers
47b76180d6
- fixed several warnings emitted by Clang.
2023-03-26 08:48:54 +02:00
Ricardo Luís Vaz Silva
9e19134016
Fix possible memory corruption in TArray::Delete(index, count)
2023-03-22 18:59:59 +01:00
RaveYard
c041b437e1
Use simpler constructor for TArray in FBlockThingsIterator
2023-03-19 16:11:07 +01:00
RaveYard
9514d1b120
Fix TArray allocating 0 bytes in constructor
2023-03-19 16:11:07 +01:00
CandiceJoy
89fb5d0a92
Fixed incorrect parameter type in A_CheckForResurrection.
2023-03-18 08:47:19 +01:00
John Stebbins
c3d99fa699
Allow GAMEINFO LOAD to load directories
...
Addresses part of enhancement issue #2011
2023-02-23 18:35:15 +01:00
Christoph Oelckers
7acf23f213
- fixed typo in string label.
2023-02-19 12:47:16 +01:00
Ricardo Luís Vaz Silva
590475a8e3
Improve Services
2023-02-19 08:11:08 +01:00
Magnus Norddahl
b0dfa06201
Add dynamic light support to true color slope drawer
2023-02-19 08:06:49 +01:00
Magnus Norddahl
99f2b5d891
Fix misc bugs for dynamic lights in the pal slope drawer
2023-02-19 08:06:49 +01:00
Magnus Norddahl
18bc384807
Add dynamic lights to pal slope drawer
2023-02-19 08:06:49 +01:00
Christoph Oelckers
087050c201
- use uniform buffers for dynamic lights everywhere.
...
Branching on SSBO content does not work that well on NVidia so it is better disabled.
So far only implemented for OpenGL - Vulkan needs more work.
2023-02-18 12:22:26 +01:00
Ricardo Luís Vaz Silva
b84bf176e1
Fix Software Slope Rendering for non-1.2 pixel ratios
2023-02-17 14:15:46 -05:00
Rachael Alexanderson
4475240da8
- rename the flags MNOTVISIBLE and VISALWAYSFAIL to MINVISIBLE and MVISBLOCKED respectively, to reflect what they really do
2023-02-15 11:51:48 -05:00
Rachael Alexanderson
ee18123f01
- check VISALWAYSFAIL against SF_IGNOREVISIBILITY
2023-02-15 10:47:31 -05:00
Rachael Alexanderson
45f67bdd50
- add +VISALWAYSFAIL flag
2023-02-14 23:14:35 -05:00
Rachael Alexanderson
8af2f5aaf6
- add +mnotvisible flag as per feature suggestion: https://forum.zdoom.org/viewtopic.php?t=77277
2023-02-13 13:32:44 -05:00
Rachael Alexanderson
ea720605d4
Revert "Fixed an error where implicit pointer casts should've failed but didn't."
...
This reverts commit 68d3f474ce
.
# Conflicts:
# src/common/scripting/backend/codegen.cpp
2023-02-11 11:30:05 -05:00
Christoph Oelckers
17800f2504
- removed bad #include
2023-02-11 12:37:28 +01:00
Christoph Oelckers
f6bfc48d9f
- Backend update from Raze.
2023-02-11 12:05:45 +01:00
CandiceJoy
68d3f474ce
Fixed an error where implicit pointer casts should've failed but didn't.
...
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-02-11 00:02:51 -05:00
Emile Belanger
c41b07531a
Fixing GLES mode to work on real GLES hardware and OpenGL 2 again
2023-02-10 13:44:11 -05:00
CandiceJoy
a5a7e2d19b
Added the rest of the Apple frameworks used.
...
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-02-09 17:42:51 -05:00
CandiceJoy
ef0dcc9956
Easier MacOS Compilation w/Open AL
...
Added frameworks CoreAudio and AudioUnit for OpenAL on Mac.
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-02-09 17:42:51 -05:00
Ricardo Luís Vaz Silva
1dcdfcc4d3
Mark const methods as const in pseudo-generics
2023-02-09 17:02:40 +01:00
Ricardo Luís Vaz Silva
569263efe9
Extend pseudo-generics system used by maps to dynarrays
2023-02-09 17:02:40 +01:00
Rachael Alexanderson
e29011ecde
- (win32) increase compatibility with indirect renders/inputs - instruct the operating system that the cursor is actually hidden - for some API's this actually gives a hint that the cursor is grabbed, which allows for relative mouse movement. In particular, Parallels and Microsft RDP need this.
2023-02-07 13:47:39 -05:00
Rachael Alexanderson
4ac76d82d8
- redirected maps need to be defined in order to redirect
2023-02-03 20:21:40 -05:00
Ricardo Luís Vaz Silva
b50d7f4db5
Let custom CVar handlers to be called on cloned cvars
2023-02-01 10:35:28 -05:00
Rachael Alexanderson
82b7e93d26
- oops, nullptr check
2023-02-01 10:23:30 -05:00
Rachael Alexanderson
33b217bcc9
- unlatch cvars before checking cvar map redirections
2023-02-01 01:56:10 -05:00
Rachael Alexanderson
04ea28defc
- add RedirectCVAR directive for loading alternate maps based on a Bool CVAR setting
2023-02-01 00:06:01 -05:00
Ricardo Luís Vaz Silva
c8f3aa3fd1
ZScript Custom CVars -- ONLY WORKS FROM THE CONSOLE
2023-01-29 14:42:20 -05:00
Ricardo Luís Vaz Silva
8dbe0ae353
Don't change static variable when updating callback for single CVars
2023-01-29 14:42:20 -05:00
Emile Belanger
7349c95623
Fixes bones when using OpenGL 3.3 (UBO bone data)
2023-01-29 20:03:58 +01:00
Emile Belanger
c8bd2deb1e
GLES: Fix first wipe
2023-01-29 20:03:05 +01:00
CandiceJoy
4d9e60574d
Added scroll bar for wad picker to Linux.
...
Min height is set to 150 for GTK3, or none for GTK2.
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-29 04:14:20 -05:00
Christoph Oelckers
ec04a95929
- validate the buffer size in HWViewpointBuffer::Set2D.
...
This was causing crashes in Dragon Sector when writing past the buffer's end.
2023-01-27 18:25:13 +01:00
CandiceJoy
70d355cfa3
Fixed a bug where calling an invalid virtual function would cause a crash.
2023-01-26 08:52:23 -05:00
Hugo Locurcio
ad49d52b1c
Add cvars to sprite shadows progressively according to thing <-> floor distance
...
This also adds the `r_actorspriteshadowalpha` and `r_actorspriteshadowfadeheight`
cvars for greater control (only effective in hardware renderers).
These are set to 0.5 and 0 by default, which means this fading behavior
is disabled by default.
When enabled, this has two benefits:
- It becomes easier for the player to judge an entity's height since
the shadow opacity now gives this information.
- Entities that are far high above the ground no longer cast a shadow,
which looked strange.
2023-01-25 17:43:04 -05:00
Boondorl
2d94321887
Added OnEngineInitialize() for static event handlers
2023-01-25 17:41:48 -05:00
Ricardo Luís Vaz Silva
4c7e9c6193
Change CheckValue
to multi-return, due to unsupported out int/bool
2023-01-25 17:32:54 +01:00
CandiceJoy
1e39202484
Added check for invalid class on in-VM instantiation
...
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-24 22:10:34 +01:00
Emanuele Disco
faaf938b18
refactor: add some logs to help understand what is happening during soundfont selection.
...
It helps understand what soundfont is currently used
refs: https://github.com/ZDoom/ZMusic/pull/44
2023-01-24 07:19:23 -05:00
Ricardo Luís Vaz Silva
b47aa37919
Add missing methods (GetIfExists/CheckValue) to Map pseudo-generics
2023-01-23 17:15:08 +01:00
Hugo Locurcio
2fa88aa5a7
Implement antialiasing for automap lines
...
This implements a bruteforce approach for 2D line antialiasing.
It's not perfect by any means, but it seems to do its job well enough.
Since it draws 9 lines instead of 1 line per segment, it's significantly
more expensive but should still be usable on modern hardware (except
on very complex maps).
Automap line antialiasing is disabled by default and can be enabled
with the `am_lineantialiasing 1` cvar.
2023-01-21 11:40:25 -05:00
Ricardo Luís Vaz Silva
a397a93c25
Add Missing Read Barriers to Map Get Functions
2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
fed2d11be5
Fix iterator invalidation for Map::Get
2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
decba68225
Map::GetIfExists and Map::CheckValue
2023-01-21 16:40:47 +01:00
Ricardo Luís Vaz Silva
ed6384edc6
Add internal
variable support to files outside gzdoom.pk3
2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
d4e9438273
rename CheckWritable to IsWritable, and invert its output since it's always negated
2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
da06212134
Add mDefFileNo to Fields
2023-01-20 22:34:26 +01:00
Ricardo Luís Vaz Silva
5ba1e96d29
Add mDefFileNo to Classes/Structs
2023-01-20 22:34:26 +01:00
Boondorl
f6128f0e9e
Fixed global TerrainDef array not being exported correctly
2023-01-20 22:33:12 +01:00
Rachael Alexanderson
20eb821acb
- indicate in the startup window title when GZDoom is compiled for ARM64 Windows
2023-01-17 02:36:21 -05:00
Sally Coolatta
45796505de
Fix two different portable names
...
M_GetConfigPath uses GAMENAMELOWERCASE_portable.ini, but IsPortable() checks for GAMENAME_portable.ini. Doesn't have much of an impact on base GZDoom since it's case-insensitive, but can matter for engine forks -- IMO it should just be consistent either way.
2023-01-16 23:22:36 -05:00
Marisa Heit
258f4b6786
Check all ACS functions for minimum number of arguments.
...
Also fixes SpawnForced not respecting the minimum declared in zspecial.acs. (https://forum.zdoom.org/viewtopic.php?t=77027 )
2023-01-16 16:53:10 +01:00
Boondorl
dd7cb8649f
Exported LinePortals
...
Added helper functions for lines related to portals
2023-01-15 22:01:37 +01:00
Christoph Oelckers
3ea49a66d1
- cleaned up the pitch management in the sound backend.
...
This now treats all pitch methods equally instead of the preferential treatment of Doom's original pitch hack. Most importantly, the sound channel now stores the pitch as a floating point value instead of 9.7 fixed point.
snd_pitched now also gets checked in the sound engine, not the low level interface.
2023-01-15 14:01:37 +01:00
Christoph Oelckers
5b7826f68b
- set lightblendmode to 0 when setting up a 2D viewpoint.
...
2D never uses dynamic lights so this should always be 0 - and eliminates another place in the backend referencing game data.
2023-01-15 09:21:01 +01:00
Christoph Oelckers
1561616498
- pass colormap to MakeGoodRemap as parameter.
...
Removes a Doom dependency and avoids double reading of the COLORMAP lump.
2023-01-15 08:34:32 +01:00
Christoph Oelckers
bafd6be342
- removed backend dependencies on game data.
2023-01-15 08:23:26 +01:00
Christoph Oelckers
c8b3d95d6f
- backend update from Raze.
2023-01-15 08:23:26 +01:00
Kevin Caccamo
26518f8660
Fix Y position of characters in monospace fonts
...
The issue was either a typo, or a false assumption that all monospace font characters would be in squares on the sheet. Fixes #1937
2023-01-15 07:41:54 +01:00
Ricardo Luís Vaz Silva
5e464d3e93
expose WallMask and ignore actor, allow disabling Actor Tracing for LineTracer::Trace
2023-01-14 11:33:22 -05:00
inkoalawetrust
458142eb8b
Added flags to SetPlayerProperty.
...
Added all of the missing player cheats to the SetPlayerProperty special.
2023-01-14 11:32:21 -05:00
inkoalawetrust
6f4a29b5e5
Added APROP_WaterDepth.
2023-01-14 11:31:22 -05:00
Major Cooke
aed72f58f3
Converted A_Quake(Ex) intensity parameters from ints to doubles.
2023-01-14 11:30:00 -05:00
Ricardo Luís Vaz Silva
9468ff85a2
Add missing error for mapinfo tonemap
2023-01-14 11:29:12 -05:00
Ricardo Luís Vaz Silva
1ebd4f0d41
Add Tonemap support for Unclamped lighting mode
2023-01-14 11:29:12 -05:00
Ricardo Luís Vaz Silva
8e7897233e
Add Alternate Light Blending Options
2023-01-14 11:29:12 -05:00
Rachael Alexanderson
aa061562cd
- manually reimplement pull request #1850
2023-01-14 11:23:10 -05:00
yqco
e0275df931
CCMD listmaps: Colorize maps loaded from pwads in blue text
...
Colorize maps added from pwads differently so they stand out better
2023-01-14 07:58:16 +01:00
Ricardo Luís Vaz Silva
80d1c61714
Fix MapIterator<X, String>::GetValue
2023-01-14 00:30:43 +01:00
Boondorl
3dce874621
Exported bounce functions
2023-01-12 17:44:28 +01:00
CandiceJoy
955a841884
Fixed a bug where static events would fail to halt propagation.
...
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-12 17:43:09 +01:00
Marisa the Magician
81e7d77b44
Fix diffuse-only material shaders not applying.
2023-01-12 17:01:59 +01:00
Rachael Alexanderson
cb3662dc24
- fix nullptr crash
2023-01-11 13:33:02 -05:00
Boondorl
769796800d
Minor tweaks to no player clipping
2023-01-09 12:31:08 -05:00
Rachael Alexanderson
af0f84183a
- fix a few errors in last commit
2023-01-09 12:02:41 -05:00
Rachael Alexanderson
5aba0c144c
- optimize P_ShouldPassThroughPlayer checks - move down in the check list, move thing->player check out of the function
2023-01-09 11:53:24 -05:00
Rachael Alexanderson
9777cfd500
- change P_ShouldPassThroughPlayer to static inline to improve performance on repeated calls
2023-01-08 22:12:37 -05:00
nashmuhandes
2fa2533982
- enable DM support for sv_noplayerclip
...
- fixed voodoo dolls with sv_noplayerclip
- fixed autoaim working incorrectly with sv_noplayerclip
2023-01-08 22:55:10 +08:00
nashmuhandes
3d6cc47dc1
Add sv_noplayerclip to allow players to walk through and shoot each other (only in coop)
2023-01-08 19:10:49 +08:00
Christoph Oelckers
aceafecce6
- optimized sheet font texture generation.
...
Instead of reloading the base image over and over again, let's cache it so that less time is needed for each single character.
2023-01-07 19:12:19 +01:00
Christoph Oelckers
4c751db489
- silence some warnings.
2023-01-07 18:35:30 +01:00
Christoph Oelckers
1a0aa95ff4
- changed return value of CreatePalettedPixels.
...
The new struct will allpw return of static pixel data without reallocation and copying.
2023-01-07 17:55:55 +01:00
Christoph Oelckers
4e4642d0ed
- fixed buffer size checks for raw textures.
2023-01-07 16:15:32 +01:00
Marisa the Magician
0e5c6e37b1
Prevent important messages from being accidentally filtered.
2023-01-04 17:54:09 +01:00
Boondorl
0d23816179
Added FlyBob Multiplier for Player
2023-01-02 08:14:24 +01:00
Boondorl
73159dac3e
Added WaterClimbSpeed Property to Players
2023-01-02 08:13:13 +01:00
CandiceJoy
b61be581d9
Fixed custom height and width not saving.
...
Signed-off-by: CandiceJoy <candice@candicejoy.com>
2023-01-01 22:52:55 -05:00
CandiceJoy
269431575b
Fixed implicit cast from bool to double.
2022-12-26 16:45:54 -05:00
Marisa the Magician
6f8901ea87
Rename ValidLock to IsLockDefined (more descriptive).
2022-12-23 22:48:01 +01:00
Marisa the Magician
b85add01c7
Additional lock-related ZScript functions.
...
* Key.ValidLock: returns whether a lock number is valid (can be unlocked) or belongs to a "does not work" door.
* Key.GetMapColorForLock: returns the automap color for a lock number (or -1 if the lock isn't valid).
* Key.GetMapColorForKey: likewise, but for a specific key.
2022-12-23 17:47:31 +01:00
Ricardo Luís Vaz Silva
6072260b3f
Fix FxMultiAssignDecl type
2022-12-23 15:54:23 +01:00
Rachael Alexanderson
adfef56fd8
- fix OpenGL ES selection on the windows startup dialog
2022-12-21 11:04:41 -05:00
Ricardo Luís Vaz Silva
c8fe074041
Multi-Assign Declarations
2022-12-20 23:22:37 +01:00
CandiceJoy
7b9a36c8fd
Fixed the ACS PLAYERINFO_FVIEWBOB to be a bool instead of a double.
2022-12-20 00:58:30 -05:00
Magnus Norddahl
7b864fd665
Add vulkan pipeline cache
2022-12-19 17:40:27 +01:00
Marisa the Magician
e99bf2b036
Update and clean up UE1 model loader.
2022-12-19 14:00:43 +01:00
Ricardo Luís Vaz Silva
43880bbbe1
Expose StripLeft and StripLeftRight to ZScript
2022-12-19 14:00:09 +01:00
Ricardo Luís Vaz Silva
3ffbda5526
Fix StripLeftRight
2022-12-19 14:00:09 +01:00
Ricardo Luís Vaz Silva
fb33a29400
Error out instead of crashing for vector out variables
2022-12-18 19:46:22 +01:00
Christoph Oelckers
941c0850ba
- Backend update from Raze.
...
Mainly optimizations for the sound system and texture manager.
2022-12-18 16:19:18 +01:00
Christoph Oelckers
79a38f1f3a
Merge branch 'master' of https://github.com/coelckers/gzdoom
2022-12-18 15:21:42 +01:00
Boondorl
0d4d5587b5
Added FOV Interpolation
2022-12-18 08:23:19 +01:00
Rachael Alexanderson
b08295e7e1
- fix spacing
2022-12-16 20:40:05 -05:00
CandiceJoy
0fdb740ac7
Added toggle control for weapon bob while flying
2022-12-16 17:12:03 -06:00
Ricardo Luís Vaz Silva
de65d1b96f
Misc Fixes for BobWeapon3D
...
- Fix inverted Y axis for offset/old BobWeapon
- finish adding PSPF_MIRROR
- fix missing pivot
2022-12-12 15:23:12 +01:00