Commit graph

116 commits

Author SHA1 Message Date
Rachael Alexanderson
8fe07f1449 - add steamappid field for DRPC 2022-03-10 00:03:50 -05:00
Rachael Alexanderson
85c432c699 - Discord RPC presence. Adds new IWADINFO and GAMEINFO keys: DiscordAppId - this should point to your AppId for your game. It will use a default GZDoom one if not found. 2022-03-09 22:45:59 -05:00
Rachael Alexanderson
fba5c7884d - add LoadBrightmaps, LoadLights, and LoadWidescreen directives for IWADINFO - these function exactly the same as their GAMEINFO equivalents. 2021-11-03 18:41:33 -04:00
Christoph Oelckers
dc116721fb - missed the index. 2021-09-23 11:41:48 +02:00
Yarn366
6d8862b514 Added detection for IWADs downloaded via the Bethesda.net Launcher 2021-09-20 10:50:19 -04:00
Christoph Oelckers
109069f718 - removed the unused palette parameter from the V_GetColor family of functions. 2021-08-14 09:57:23 +02:00
Christoph Oelckers
c3772fe203 - changed FString API to use ptrdiff_t instead of long for signed size arguments. 2021-08-12 00:45:59 +02:00
DarkOK
1cf0b18897 Fix typo with name in copyright
The first 'h' in Christopher is capitalized when it shouldn't be
2021-02-20 20:25:24 +01:00
Cacodemon345
349a2e9235 Fix crash when trying to open unreadable IWAD files 2021-02-12 09:07:09 +01:00
Cacodemon345
0a30c19138 Fix crash when following symlinks to nonexistent IWAD files 2021-02-12 09:07:09 +01:00
Rachael Alexanderson
ef47abda74 - remove the IWADINFO definition to fix an un-offsetted status bar, since it's done unconditionally now 2020-10-28 06:27:30 +01:00
Rachael Alexanderson
b11298afd5 - rename 'AlwaysCenterStatusBar' to 'FixUnityStatusBar', original name became a misnomer especially with updates that made it more specific in its use 2020-09-07 23:30:40 -04:00
Rachael Alexanderson
0204051381 - add support for the (as of now) newest version of the Unity re-releases 2020-09-03 23:40:00 -04:00
Christoph Oelckers
4da2351671 - fixed compile errors in POSIX platform code. 2020-04-22 20:42:13 +02:00
Christoph Oelckers
12e69adec3 - system backend cleanup.
This is mainly for running CI on Linux and macOS. Windws is already working.
2020-04-22 19:57:14 +02:00
Christoph Oelckers
90f3b49bc3 - removed the "no IWAD definitions found" error message because the condition it checks for is not an error. 2020-04-19 13:17:20 +02:00
Christoph Oelckers
6dfc416b51 - fixed setup of IPK3's where all content is in a subdirectory.
These never received the file name list that was needed to eliminate this directory from internal paths.
2020-04-19 13:04:29 +02:00
alexey.lysiuk
b5c88957f0 - fixed detection of standalone IWADs
https://forum.zdoom.org/viewtopic.php?t=68218
2020-04-17 12:29:46 +03:00
Christoph Oelckers
0e7480b4ed - moved the file lookup functions to utilities.
# Conflicts:
#	src/common/utility/findfile.cpp
2020-04-11 20:19:50 +02:00
Christoph Oelckers
05d8856fe0 - moved file system implementation to 'common'. 2020-04-11 14:00:20 +02:00
Christoph Oelckers
80c6d5b276 - renamed more stuff and also moved the Strife teaser voice handling out of the file system. 2020-04-11 14:00:19 +02:00
Christoph Oelckers
c1bb7de23a - more file system refactoring.
* moved the sprite renaming out of the file system entirely into a caller-provided callback.
* renamed several functions to closer match the terms of a file system.
* moved the VM interface out of the implementation.
2020-04-11 14:00:19 +02:00
Christoph Oelckers
6bccde3b51 - renamed the file system related classes to actually use the term "FileSystem". 2020-04-11 14:00:18 +02:00
Christoph Oelckers
a38633aa22 - moved the file name management out of the single resource lumps.
This is now being managed by the main file system class. The single lumps should only concern themselves with the actual data they manage, not with how the file system presents them to the outside.
The IWAD detection code was also switched to use a file system wrapper instead of looking at the single files directly.
2020-04-11 14:00:16 +02:00
Christoph Oelckers
fb1a7679ec - moved most basic utility code without any dependencies on the rest of the engine to 'common' directory.
Again the objective is easier sharing with Raze.
2020-04-11 14:00:13 +02:00
Christoph Oelckers
6996d54a23 - moved more code to 'common'.
This is all low level utilities with no dependencies on game logic. Having this in a separate directory makes sharing with Raze a lot easier.
2020-04-11 14:00:12 +02:00
PaulyB
a74be69371 Added 'NoKeyboardCheats' option to IWADINFO
This is useful for IWADs that do not want to use the hardcoded engine cheats. This can still be overriden with the 'allcheats' CVAR
2019-11-13 17:34:42 +01:00
Christoph Oelckers
ff379e7c0c replaced all 'exit's with an ExitEvent exception
The main exits are initiated from code that cannot filter this back to D_DoomMain easily so the exception is the only way to get there.

The 3 main points of exit are:

* quit/exit CCMD
* quitting the menu through ST_Endoom
* receiving a quit message on the main window.
2019-10-07 01:24:51 +02:00
Christoph Oelckers
56d03c8223 - remove test code. 2019-07-16 21:53:53 +02:00
Christoph Oelckers
38a1a05af3 - moved iwadinfo.txt to zd_extra.pk3.
This was done for two reasons:

1. It forces loading of zd_extra.pk3 for the stock IWADs, eliminating a certain kind of user error.
2. It removes the stock IWAD definitions for custom games that distribute the engine along with their data, so that it doesn't pick up on Steam and GOG installations and shows an inappropriate IWAD picker.
2019-07-16 20:22:15 +02:00
Christoph Oelckers
8177583e2f - treat configurations which load a secondary WAD on top of a primary IWAD like SVE to consider the secondary WAD an actual IWAD as well.
This fixes localization of the SVE menu.
2019-07-15 20:48:00 +02:00
Christoph Oelckers
b087f3f4ed - added Hacx localization support.
Unlike the other games this required a bit of patching of the IWAD's data with a new MAPINFO so it needs to be in a separate .pk3 file loaded after the IWAD.
Since this needs to be loaded after the IWAD it was also possible to add a small DECORATE lump which fixes a few errors inherited from the original Dehacked patch, like monster counting bugs and unintentionally shootable decorations.
2019-07-13 20:29:29 +02:00
Christoph Oelckers
a8c47408fa - implemented 'deletelumps' feature and add Chex Quest 3 texts.
The episode titles required a workaround because the CQ3 episodes do not contain names in text form: If this is the case, the patch name will be used as a string table identifier to get a matching text for localization.
2019-04-14 22:46:03 +02:00
Christoph Oelckers
b1ca746af3 - added a "DeleteLumps" list to IWADINFO
This is for IWADs that contain content which clashes with the engine and must be removed. The primary reason are the unimplemented characters in Raven's BigFont.
2019-04-11 03:02:23 +02:00
Christoph Oelckers
f3813c036f - filter out the BIGFONT lump in Chex Quest, now that we have a more complete font internally. 2019-03-03 07:50:10 +01:00
Christoph Oelckers
aa550310f6 - allow the language table to supersede the title patches, if appropriate
For the Doom IWADs the provided font looks almost identical to the characters used on the title patches. So, for any level name that got replaced in some language, it will now check if the retrieved name comes from the default table, and if not, ignore the title patch and print the name with the specified font.

This also required removing the 'en' label from the default table,  because with this present, the text would always be picked from 'en' instead of 'default'. Since 'en' and 'default' had the same contents, in any English locale the 'default' table was never hit, so this won't make any difference for the texts being chosen.

Last but not least, wminfo has been made a local variable in G_DoCompleted. There were two places where this was accessed from outside the summary screen or its setup code, and both were incorrect.
2019-02-15 00:29:24 +01:00
Christoph Oelckers
191f2d9d76 - use TArray and FString in resource file management. 2018-11-10 14:19:55 +01:00
drfrag666
8afd331275 - Fixed -iwad parameter working only with VS on Windows. 2018-06-18 20:57:52 +02:00
alexey.lysiuk
2ae8b0c093 Added startup song definition for custom IWADs
https://forum.zdoom.org/viewtopic.php?t=60314
2018-04-27 13:32:38 +03:00
alexey.lysiuk
2ae8d39441 Removed all superfluous #include's
Automatically optimized by CLion IDE with manual corrections
2018-04-24 14:30:35 +03:00
alexey.lysiuk
c70f9cf833 Reintroduced discarding of custom IWAD duplicates
Detection of duplicated IWADs now works the same for embedded and custom IWADINFO definitions

https://forum.zdoom.org/viewtopic.php?t=58333
2018-04-02 16:16:47 +03:00
alexey.lysiuk
4de9597006 Fixed detection of .ipk7 custom IWADs 2018-04-02 15:32:00 +03:00
alexey.lysiuk
b36fc82fff Removed check for duplicate IWADs
Skipping of duplicate IWADs seems to serve a cosmetic purpose only but it caused troubles with custom IWADs
https://forum.zdoom.org/viewtopic.php?t=58333
2018-03-31 15:34:55 +03:00
alexey.lysiuk
ca0e39cd0c Added ability to load any IWAD without extension
Previously, only .wad files can specified without file extension for -iwad command line option
For example, -iwad square1 will load square1.pk3 as IWAD
2018-03-31 15:32:28 +03:00
Christoph Oelckers
b14ee50d0d - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
alexey.lysiuk
80b47cafb4 Fixed detection of the first entry from internal IWADINFO
https://forum.zdoom.org/viewtopic.php?t=58333
2017-11-18 14:37:12 +02:00
alexey.lysiuk
cb982ec313 Use FString::Back() when possible
Changed usages of str[str.Len() - 1] to str.Back()
2017-10-23 11:55:20 +03:00
Rachael Alexanderson
4fb355d8da - added 'startuptype' to iwadinfo, allowing to change the game startup screen with custom iwads 2017-10-14 17:41:43 -04:00
alexey.lysiuk
1eda8aba6b Fixed name comparison in checking of IWADINFO lump
https://forum.zdoom.org/viewtopic.php?t=57835
2017-09-16 17:02:08 +03:00
Rachael Alexanderson
ae4dad64f7 - fixed: Do not attempt to look up negative IWAD indices. 2017-09-13 18:23:53 -04:00