alexey.lysiuk
3c386684c0
- fixed conversation links with pages referenced by name
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https://forum.zdoom.org/viewtopic.php?t=64177
2019-06-07 10:35:37 -04:00
alexey.lysiuk
0727f939dd
- fixed 'Pause by <playername>' message in multiplayer
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https://forum.zdoom.org/viewtopic.php?t=64765
2019-06-07 10:35:31 -04:00
alexey.lysiuk
c7dc4f0f0f
- fixed wrong native call for Actor.Vec2Offset()
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https://forum.zdoom.org/viewtopic.php?t=64810
2019-06-07 10:35:24 -04:00
alexey.lysiuk
1225a68de3
- fixed character position assignment for multi-lump fonts
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https://forum.zdoom.org/viewtopic.php?t=64741#p1104427
2019-06-07 10:35:18 -04:00
David Carlier
c9c895b420
Fixing crash when loaded module, using proper function liberate them.
2019-06-07 10:34:51 -04:00
alexey.lysiuk
7957686fee
- fixed loading of 32-bit TGA textures with alpha channel
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https://forum.zdoom.org/viewtopic.php?t=64741#p1104564
2019-06-07 10:34:39 -04:00
alexey.lysiuk
791d29b732
- removed array length() function from shadowmap shader
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Array's length() function is not yet supported by SPIRV-cross and MoltenVK
Its usage was replaced by explicit nodes count value passed as uniform
2019-06-07 10:34:31 -04:00
Magnus Norddahl
cddc945d5d
- create a new error class for vulkan errors as they are only recoverable during initialization (unlike CRecoverableError which is recoverable during normal processing)
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- improve vulkan errors by including the status code returned by vulkan if they fail
2019-06-07 10:34:12 -04:00
drfrag
7e338a0b44
- Fixed compilation with old gcc and clang.
2019-06-07 10:34:02 -04:00
Rachael Alexanderson
137326b7ed
- add some debugging information for GZSDF pagenames feature
2019-06-07 10:33:48 -04:00
alexey.lysiuk
68ca01096e
- do not pass TObjPtr<> instances as ScriptUtil::Exec() arguments
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There was no read barrier inserted for AActor object while it's a subject of garbage collection
Pointer stored in TObjPtr<> was reinterpreted as void* because of vararg function
https://forum.zdoom.org/viewtopic.php?t=64771
2019-06-07 10:33:38 -04:00
Christoph Oelckers
f25c16c30d
- fixed bad statnum in Light_Stop.
2019-06-07 10:33:33 -04:00
Christoph Oelckers
a4d5ee83ca
- fixed text color setup for added console message.
2019-06-07 10:33:20 -04:00
Christoph Oelckers
3aa4425026
- allow certain replacements to be valid for CanPrint
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The Romanian letters with comma below, the second Greek Sigma variant and a few special Cyrillic letters have replacements that should not result in rejection.
2019-06-07 10:32:44 -04:00
Magnus Norddahl
e1790771fe
- don't run the custom shaders twice on screenshots
2019-06-07 10:32:39 -04:00
Magnus Norddahl
51eab9d5db
- apply present shader on screenshots
2019-06-07 10:32:32 -04:00
alexey.lysiuk
3f0d66f9f0
- fixed erroneous texture mipmapping in Vulkan render
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https://forum.zdoom.org/viewtopic.php?t=64257
2019-06-07 10:32:19 -04:00
Christoph Oelckers
56ec04d16f
- implemented subtitle display for Blackbird's voiceover messages.
2019-06-07 10:32:11 -04:00
Christoph Oelckers
a9e94c8252
- implemented subtitles for intermission slideshows.
2019-06-07 10:31:26 -04:00
Christoph Oelckers
2dd5f8b061
- changed menu scaling so that on 1366x768 a factor of 2 gets used.
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This turned out the smallest one on which a factor of 2 still works without cutting off texts but at least allows to use a larger menu display on this important laptop size.
2019-06-07 10:31:19 -04:00
alexey.lysiuk
ec2fb94eec
- improved control over MoltenVK logging capabilities
2019-06-07 10:29:43 -04:00
Alexander
9d9fd74e49
made "netevent cannot be used outside of a map" message a warning
2019-06-07 10:29:02 -04:00
Alexander
9c833bf79a
added a crosshair on/off toggle
2019-06-07 10:28:54 -04:00
Magnus Norddahl
d4b99db4e5
- use one render pass for the entire scene or until postprocess or command buffer flushing forces it to end
2019-06-07 10:28:32 -04:00
Magnus Norddahl
0fc367a9bf
- avoid creating a new render pass if a pipeline bind will suffice
2019-06-07 10:28:26 -04:00
Magnus Norddahl
b85a139dde
- centralize how image transitions are done in the vulkan backend
2019-06-07 10:28:10 -04:00
Magnus Norddahl
1bdd1412e7
- transition scene images used for the screenshot to color attachment optimal before rendering to them
2019-06-07 10:28:05 -04:00
Rachael Alexanderson
bf5c423441
- this is 4.1.2
2019-05-14 10:32:14 -04:00
Magnus Norddahl
5db5eb68ed
- always apply vid_maxfps even when vid_vsync is on. Some users may override the application in their driver control panel and this helps stabilize their fps if they did it this way
2019-05-14 09:58:25 -04:00
Magnus Norddahl
b6f2ce3f1a
- fix stencil test not being active when applying SSAO to portals
2019-05-14 09:58:14 -04:00
alexey.lysiuk
bbf9a9ab21
- removed useless assertions
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https://forum.zdoom.org/viewtopic.php?t=64616#p1103673
2019-05-14 09:58:02 -04:00
Magnus Norddahl
2c804499d9
- fix model chasecam crash
2019-05-14 09:57:27 -04:00
XxMiltenXx
0cb5ea1f7e
Fixes for Door_AnimatedClose ( #838 )
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* Fixes for Door_AnimatedClose
- Fixing that Door_AnimatedClose would be activated on an already closed door (playing the sound and the 1st frame of the animation)
- There was no check if the Door is already Animated when a tag was used with Door_AnimatedClose
* Removed doubled "door->StartClosing();".
2019-05-14 09:57:18 -04:00
Christoph Oelckers
e1f2e342e3
- fixed: The software renderer was accessing the global viewpoint in several places.
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Aside from using incorrect values this could crash the renderer if used in the very first rendering frame because the software renderer always operates on a copy.
2019-05-14 09:57:12 -04:00
alexey.lysiuk
98c88d2b92
- fixed crash when VM exception is raised during entering a level
2019-05-14 09:57:07 -04:00
alexey.lysiuk
97045ae8b2
- added missing newline to scriptstat CCMD output
2019-05-14 09:57:03 -04:00
Magnus Norddahl
6343ddfc11
- fix wrong screenshot gamma
2019-05-14 09:56:58 -04:00
alexey.lysiuk
850529b51b
- made setting actor TID more explicit
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Now it's no longer possible to manipulate TID hash from arbitrary location
For example, this prevents linking of destroyed object into the hash
TID member is still public but writing to it is limited to a few very specific cases like serialization and player traveling between levels
https://forum.zdoom.org/viewtopic.php?t=64476
2019-05-14 09:56:33 -04:00
Magnus Norddahl
d00ff65a42
- Intel on Linux used the footnote in the standard saying a descriptor pool can become fragmented (thanks guys!)
2019-05-14 09:56:27 -04:00
Magnus Norddahl
d9722297a4
- fix command buffer invalidation bug when DynamicSet is updated
2019-05-14 09:56:22 -04:00
Magnus Norddahl
42d0209f96
- add fragment shader texture reading as an additional subpass external dependency
2019-05-14 09:56:16 -04:00
Magnus Norddahl
7a5ee7b6de
- add vk_debug_callstack for getting the location where a vulkan warning or error happens
2019-05-14 09:56:11 -04:00
Magnus Norddahl
5f26cda27e
- fix burn crash on vulkan
2019-05-14 09:56:06 -04:00
Magnus Norddahl
46e07d5aa0
- oops, patched the wrong file
2019-05-14 09:55:59 -04:00
Magnus Norddahl
d3abc71c64
- only write the warning if r_multithreaded has its default value
2019-05-14 09:55:42 -04:00
Magnus Norddahl
e2fc3f2fac
- Write out a warning if std: 🧵 :hardware_concurrency returns zero.
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- If the number of cores cannot be determined, turn of multithreading in the software renderer as it is most likely a low end system
2019-05-14 09:55:36 -04:00
alexey.lysiuk
9a1dab57e9
- added handling of GLSL noise() functions to Vulkan backend
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https://forum.zdoom.org/viewtopic.php?t=64516
2019-05-14 09:55:26 -04:00
alexey.lysiuk
4e5bd1659c
- removed obsolete snd_flipstereo CVAR
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https://forum.zdoom.org/viewtopic.php?t=64630
2019-05-14 09:55:20 -04:00
alexey.lysiuk
871b2ead4a
- added missing compat flag CVAR for Strife railing
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https://forum.zdoom.org/viewtopic.php?t=64627
2019-05-14 09:55:15 -04:00
Nemrtvi
a9ff31fe2e
Greek Sigma character fallback
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The lowercase Sigma letter in Greek has two different forms (σ and ς), which changes depending on its placement in a word, but in uppercase and smallcaps contexts, it only has one look regardless of word positioning. If the character ς is missing, it should fall back to σ.
2019-05-14 09:55:08 -04:00