Christoph Oelckers
2459b27895
- scriptified A_SelectWeapon and inlined the last remaining use of APlayerPawn::SelectWeapon.
2018-12-04 17:41:55 +01:00
Christoph Oelckers
44e43c48b5
- scriptified A_SelectWeapon
2018-12-04 17:31:25 +01:00
Christoph Oelckers
9348baeeb1
Removed all remaining references to AInventory
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What remains is the class definition and one single reference that will be scriptified.
2018-12-04 17:11:36 +01:00
Christoph Oelckers
cd563cc4db
Removed more literal references to AInventory.
2018-12-04 17:00:48 +01:00
Christoph Oelckers
3d28006eda
- started removing literal references of AInventory, so far only simple stuff.
2018-12-04 00:41:39 +01:00
Christoph Oelckers
a573c63f60
- removed all direct access to AInventory's members.
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We are getting closer to make class Inventory fully scripted.
2018-12-04 00:22:26 +01:00
Magnus Norddahl
14919f49ec
- gcc/clang didn't like having this in a class
2018-12-03 23:39:03 +01:00
Magnus Norddahl
ae44b936eb
- add bool and unsigned int to the allowed types
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- fix one case where floats were used (the JIT always calls with doubles)
2018-12-03 23:09:23 +01:00
Magnus Norddahl
ba0c7652eb
- perform compile time validation of direct native function signatures
2018-12-03 22:59:56 +01:00
Magnus Norddahl
5d9784f215
- fix VM native calls containing strings and enable them again
2018-12-03 21:58:01 +01:00
Magnus Norddahl
4f078dfcb3
- fix compile error
2018-12-03 21:57:07 +01:00
Magnus Norddahl
3ac2e74f1c
- GetInventoryIcon must return an integer for it to work for VM native calls
2018-12-03 21:56:06 +01:00
Christoph Oelckers
7df8245102
- added missing min/max unsigned instructions for the VM.
2018-12-03 21:12:39 +01:00
Rachael Alexanderson
493ff5f089
- always apply vid_scalefactor now, even when vid_scalemode is not 0 or 1.
2018-12-03 13:38:18 -05:00
Christoph Oelckers
b6d0492478
- fixed crash with weapons which remove themselves from the inventory but continue calling action functions.
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This is still an error, so now this throws a meaningful exception.
2018-12-03 18:51:24 +01:00
Christoph Oelckers
6faeadaceb
- hardened the seg integrity checks against extremely broken mods.
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Temple of the Lizardmen 3 has segs lumps in every level that seem to use a different data format and are completely unusable, up to triggering undefined behavior.
2018-12-03 18:10:36 +01:00
Christoph Oelckers
1b07bded47
- fixed: The static variant of PClass::FindFunction may only be used for actual static variables.
2018-12-03 17:41:05 +01:00
Christoph Oelckers
0e095b0c05
- removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code.
2018-12-03 17:41:05 +01:00
Christoph Oelckers
53291b0abf
Merge branch 'master' of https://github.com/coelckers/gzdoom
2018-12-03 15:54:09 +01:00
Christoph Oelckers
40a67b8c9a
- fixed issues with Dehacked's ad-hoc script code generation
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* The functions had no prototype and caused crashes.
* even after creating a prototype it didn't work because CreateAnonymousFunction was set up incorrectly for the case where a known return type was given.
2018-12-03 12:24:55 +01:00
Magnus Norddahl
1e30bc72fe
- compare against the thing renderstyle since the local copy has been modified
2018-12-03 11:10:40 +01:00
Magnus Norddahl
4604c9379c
- disable alpha test on models if the renderstyle isn't STYLE_Normal
2018-12-03 10:46:28 +01:00
Christoph Oelckers
39d90d022b
- made the BUddha checks readable again.
2018-12-03 09:48:05 +01:00
Christoph Oelckers
d7bb1726ab
- fixed compile warning
2018-12-03 09:14:11 +01:00
Christoph Oelckers
099b278f18
- removed assert that got triggered in an edge case that must pass here.
2018-12-02 23:35:18 +01:00
Christoph Oelckers
d222e82bbc
- implemented missing 'exact' parameter for ThinkerIterator.Next.
2018-12-02 23:15:34 +01:00
Christoph Oelckers
bfcd714186
- started replacing direct references to class AInventory.
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The easiest part was the type checks which could be changed to the name variant with a global search and replace.
2018-12-02 21:35:55 +01:00
Major Cooke
6fd3bea38c
- fixed: P_PoisonPlayer and P_PoisonDamage did not check for NODAMAGE.
...
- fixed: P_PoisonDamage's check for Buddha2 and the Buddha powerup were inverted.
- fixed: P_PoisonDamage checked the modified damage instead of the raw, allowing amplifiers to boost the damage beyond telefrag and circumventing regular buddha.
2018-12-02 21:14:22 +01:00
Christoph Oelckers
807df33e1a
- scriptified AInventory::Tick.
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This was the last bit of code standing in the way of making AInventory a fully scripted class.
All that's left to sort out is some variable accesses - the vast majority of them in SBARINFO.
2018-12-02 20:58:15 +01:00
Magnus Norddahl
d88d173b38
- ptest is a SSE 4.1 instruction
2018-12-02 20:44:36 +01:00
Christoph Oelckers
2e383073e8
- scriptified the AutoUseHealth feature.
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This again is a piece of code that reads and even writes to inventory items' properties, so better have it on the script side.
2018-12-02 19:45:45 +01:00
Christoph Oelckers
3182569fb8
- scriptified the decision making of the invuseall CCMD.
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Custom items had no way to adjust to this - and it also was the last native access to ItemFlags.
2018-12-02 18:43:38 +01:00
Christoph Oelckers
93f91d1039
- scriptified P_DropItem.
2018-12-02 18:31:18 +01:00
Christoph Oelckers
a5fc26b37c
- scriptified the no-spawn flag check for armor and health items.
2018-12-02 18:04:44 +01:00
Christoph Oelckers
319f8743db
- consolidated the check for "is actor an owned inventory item" into a subfunction.
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This check occured 9 times in the source, better have it only once.
2018-12-02 16:53:12 +01:00
Christoph Oelckers
ee08412e49
- scriptified G_PlayerFinishLevel.
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Outside of SBARINFO this was the biggest remaining piece of code that referenced AInventory internals.
2018-12-02 16:26:02 +01:00
Christoph Oelckers
719598aae4
- scriptified AActor::ClearInventory
2018-12-02 15:24:44 +01:00
Christoph Oelckers
2cb0b2db87
- took the last methods aside from Tick and Serialize out of AInventory.
2018-12-02 14:56:10 +01:00
Christoph Oelckers
db814dc333
- properly hook up the alt HUD with the status bar.
2018-12-02 14:34:10 +01:00
Christoph Oelckers
d11b33e8fd
- scriptified the last components of the alternative HUD.
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- moved the ALTHUDCF parser PClass::StaticInit, so that it gets done right after creating the actor definitions.
All left to do is not to reallocate the AltHud object for each frame but store it in a better suited place.
2018-12-02 14:34:10 +01:00
Christoph Oelckers
ba905321b0
- scriptified the main drawer for the in-game HUD and removed all intermediate VM calls from the native source.
2018-12-02 14:34:09 +01:00
Christoph Oelckers
fe39236ee1
- scriptified the AltHUD'S powerup drawer.
2018-12-02 14:34:09 +01:00
Christoph Oelckers
ddaab4d2ab
- scriptified and cleaned up the AltHUD's DrawCoordinates, DrawTime and DrawLatency functions.
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Some backing functionality was moved elsewhere because scripting should not have access to low level system information.
2018-12-02 14:34:09 +01:00
Christoph Oelckers
4431ec06fd
- scriptified the AltHUD's inventory drawer and fixed the InvPrev CCMD.
2018-12-02 14:34:09 +01:00
Christoph Oelckers
714ca9b2ce
- scriptified the AltHUD's weapon drawer.
2018-12-02 14:34:08 +01:00
Christoph Oelckers
1406c11f8e
- added the missing TNT1A0 check for icon-less keys.
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Since it tries to get the icon from the spawn state it also has to check if that actually has a valid sprite.
2018-12-02 14:34:08 +01:00
Christoph Oelckers
fbc441673a
- AltHUD ammo drawer scriptified.
2018-12-02 14:34:08 +01:00
Christoph Oelckers
0cd93c14af
- allow %*d etc. format specifiers in ZScript, but only for numeric types.
2018-12-02 14:34:08 +01:00
Christoph Oelckers
4a1f011dc1
- Alt HUD scriptification, part 1.
2018-12-02 14:34:08 +01:00
Magnus Norddahl
edc05111cd
- don't use SSE for integer min/max
2018-12-02 09:58:08 +01:00
Magnus Norddahl
706a923884
- Use SSE2 for min/max instead
2018-12-02 07:35:02 +01:00
Christoph Oelckers
c66dae9f2c
- this was wrong...
2018-12-02 00:08:19 +01:00
Christoph Oelckers
117537339d
- fixed script call in PickNewWeapon.
2018-12-01 23:36:48 +01:00
Christoph Oelckers
2d0b90deb1
- fixed: P_Massacre without a class restriction no longer worked.
2018-12-01 22:44:06 +01:00
Christoph Oelckers
577af8860c
- scriptified invnext and invprev CCMDs.
2018-12-01 22:37:12 +01:00
Christoph Oelckers
5c647de70c
- moved ValidateInvFirst to the script side because this was one of the major functions that directly reference AInventory.
2018-12-01 17:46:20 +01:00
Christoph Oelckers
bc1990b6d7
- moved AInventory::DoRespawn fully to the script side.
2018-12-01 17:29:37 +01:00
Christoph Oelckers
3922f817fb
- made CallTryPickup a global function.
...
This one still gets called in too many places but stands in the way of moving Inventory fully to the script side.
2018-12-01 17:21:40 +01:00
Christoph Oelckers
7b63e088e1
- moved the GetBlend script call to the one single place where it is needed to get rid of one native AInventory method.
2018-12-01 17:21:20 +01:00
Christoph Oelckers
a14b0c58bf
- re-fixed the massacre fix for Dehacked-modified inventory items.
...
Instead of overriding the Massacre method it is preferable to clear the flags causing the bad behavior, most notably ISMONSTER.
# Conflicts:
# src/g_inventory/a_pickups.cpp
# src/g_inventory/a_pickups.h
2018-12-01 17:20:52 +01:00
Christoph Oelckers
7301bbc58e
- scriptified GiveAmmo and the one remaining piece of native code still using it.
2018-12-01 17:20:23 +01:00
Christoph Oelckers
2c59172c42
- scriptified DropInventory.
2018-12-01 17:18:26 +01:00
Christoph Oelckers
09129e0113
- scriptified UseInventory and several functions using the already scriptified ones,
2018-12-01 17:17:08 +01:00
Christoph Oelckers
588ddd185b
- scriptified TakeInventory, including the ACS/FS interfaces.
2018-12-01 17:11:09 +01:00
Christoph Oelckers
e7d309cb96
- code consolidation in invnext and invprev.
2018-12-01 17:09:43 +01:00
Christoph Oelckers
023efc7685
- scriptified RemoveInventory and Inventory.OnDestroy.
2018-12-01 17:09:23 +01:00
Christoph Oelckers
eb47fb9adc
- scriptified GiveInventory and made the interface a bit more configurable by mods.
...
Now a child type can decide for itself how to treat 'amount'.
The scripting interfaces to this function in ACS and FraggleScript have been consolidated and also scriptified.
2018-12-01 17:07:09 +01:00
Christoph Oelckers
a426655d61
- scriptified AddInventory.
2018-12-01 17:03:58 +01:00
Christoph Oelckers
d812b94d57
- disabled direct native functions for now until the problems with string arguments are fixed.
2018-12-01 16:56:55 +01:00
Christoph Oelckers
691652042c
- added direct native variants to nearly all status bar function.
...
I skipped ValidateInvFirst because that one will have to be scriptified soon.
2018-12-01 16:54:31 +01:00
Magnus Norddahl
5169a5b119
- minor code cleanup now that it is working
2018-12-01 14:35:21 +01:00
Christoph Oelckers
85a3edf583
- removed the no longer needed exception prevention hack.
...
# Conflicts:
# src/scripting/vm/vmframe.cpp
2018-12-01 14:27:18 +01:00
Christoph Oelckers
067e9de00a
- fixed: V_FindFontColor is not suitable for direct calls from JIT code, thanks to its FName parameter.
2018-12-01 14:26:53 +01:00
Christoph Oelckers
aa32acae25
- a bit of code reordering for adding direct native entry points.
...
- offloaded key list generation for alternative HUD to non-UI parts.
This change also revealed a problem with handling empty sprites in the key list so this got fixed, too.
2018-12-01 14:18:28 +01:00
Magnus Norddahl
83c011740c
- fix augmentation length bug
2018-12-01 14:14:28 +01:00
Magnus Norddahl
b428136866
- unwind data is now working on macOS
2018-12-01 12:46:35 +01:00
Christoph Oelckers
a7e472b4b3
- moved all exports from class Font to vmthunks.cpp and gave them direct native entrypoints.
...
- changed PARAM_STRING to use the passed string by reference instead of by value. The 3 instances where passing by value was needed now use PARAM_STRING_VAL.
2018-12-01 10:30:50 +01:00
Christoph Oelckers
ea3d26aafd
- fixed character to int conversion for UTF8-characters.
2018-12-01 10:30:50 +01:00
alexey.lysiuk
8d9b4f5a17
- previous fix attempts done right
2018-12-01 09:44:14 +02:00
SanyaWaffles
6dd73e43fd
Attempts to fix errors introduced by merging of asmjit branch and wea… ( #649 )
...
* Attempts to fix errors introduced by merging of asmjit branch and weapons scripting branch
* This didn't work. The others should work though.
* fix scriptutil.cpp:(.text+0x18d): undefined reference to `PClass::FindActor(FName)'
* Attempt to fix compilation on macOS
2018-12-01 07:31:25 +01:00
Magnus Norddahl
c41603c171
- implemented unwind data on Unix - does it work? no idea, there's no easy way to tell when the debugger doesn't support the interface..
2018-12-01 01:14:15 +01:00
Christoph Oelckers
42b9a41421
- removed the longjmp based exception catch/rethrow mechanism and instead force-terminate in case a user exception is thrown while the VM is executing JITed code on a non-Windows system
...
On Windows none of this is needed, because we can generate a proper unwind frame for the JITed functions, but even on Linux, it would require manual additions to each single piece of native code that ever gets called from inside a JIT compiled function.
This is an utterly prohibitive proposition because it makes direct native calls a virtual impossibility
So, in order to get the thrown error properly presented both I_Error and ThrowAbortException will now forward to I_FatalError if it is called from inside a JIT context.
2018-11-30 21:30:14 +01:00
Christoph Oelckers
b26b16e4b7
Merge remote-tracking branch 'remotes/origin/master' into asmjit
2018-11-30 21:29:12 +01:00
Christoph Oelckers
a0c0e8bdfe
Merge remote-tracking branch 'remotes/origin/weapon_scriptification' into asmjit
...
# Conflicts:
# src/g_inventory/a_pickups.cpp
2018-11-30 21:28:44 +01:00
Christoph Oelckers
32f7e9a9ea
-add a dummy definition for vm_jit in 32 bit.
2018-11-30 20:50:31 +01:00
Christoph Oelckers
62f649b4f6
- fixed: the direct native GetTextureSize used the wrong calling convention.
2018-11-30 19:28:24 +01:00
Player701
b79e3f8904
- Added a flag to make bouncing objects disappear when hitting sky surfaces
2018-11-30 18:53:57 +01:00
Christoph Oelckers
8e46cb3a21
Merge remote-tracking branch 'remotes/origin/master' into asmjit
2018-11-30 18:49:28 +01:00
Christoph Oelckers
00d97197db
- removed deprecated method to retrieve OpenGL extensions
...
Since we force a core profile and this was explicitly disabled for core profiles, this code has no use anymore
2018-11-30 17:16:21 +01:00
Christoph Oelckers
a3df67bdd4
- let FOBJModel::ParseVector actually use its templated size parameter
...
In this setup the array can be statically updated because the size is always constant per instantiation
2018-11-30 17:12:36 +01:00
Christoph Oelckers
25ad71a113
- Changed a few allocations into usin TArrays
...
S_SoundCurve in particular looked like a candidate for leaking memory.
2018-11-30 17:07:42 +01:00
Christoph Oelckers
024870ba11
- merged DCanvas and DSimpleCanvas and use a TArray to hold its memory.
2018-11-30 17:02:39 +01:00
Magnus Norddahl
cb1153272a
- fix native call crash and assertion error
2018-11-30 16:55:22 +01:00
Magnus Norddahl
6e598274f7
- hook up unix unwind info (still not working)
2018-11-30 02:06:40 +01:00
Player701
927d333063
- Exported AActor::Grind to ZScript.
2018-11-29 23:46:47 +01:00
Magnus Norddahl
b1bb82fe01
- fix WriteSLEB128
2018-11-29 19:44:26 +01:00
Magnus Norddahl
5d052fc565
- fix compile errors
2018-11-29 19:32:08 +01:00
Magnus Norddahl
37e33c6609
- implemented unwind info for Linux and macOS - now to fix the bugs that cannot be fixed when the documentation is as useless as it is for those platforms..
2018-11-29 18:45:55 +01:00
Christoph Oelckers
19df662348
- fixed code generation for dummy results.
2018-11-29 20:15:53 +01:00
Christoph Oelckers
b8394b2f16
- fixed compilation warnings.
2018-11-29 20:11:28 +01:00