Commit Graph

16919 Commits

Author SHA1 Message Date
Christoph Oelckers 3938119192 - added CharUpper and CharLower functions to ZScript.
These, like MakeUpper and MakeLower, use the internal Unicode case conversion tables.
2019-04-13 10:26:55 +02:00
Christoph Oelckers f7561f25d6 - added Unicode aware MakeUpper/MakeLower functions to FString and ZScript's String and deprecated ToUpper/ToLower because their semantics did not allow fixing them. 2019-04-13 10:12:33 +02:00
Nemrtvi 325b744f4a European BIGFONT for Chex Quest
This covers French, German, Italian, Portugese, Spanish, and Swedish. Also adjusts the offsets of the inverted exclamation and question mark for Doom (so that they are in line with the colon sign).

Chex also has its own colon sign, so I’m adding that too.
2019-04-13 10:11:39 +02:00
Christoph Oelckers bcf7bc8d34 - added some UTF-8 utilities to FString.
This deprecated CharAt and CharCodeAt for being unsuitable for text processing and in the case of CharCodeAt also for being buggy.
A new replacement, ByteAt has been added that reads a string byte by byte, as well as CodePointCount, which counts the amount of Unicode code points in a string and GetNextCodePoint which reads the string code point by code point.
Note that while this woll work as intended with the currently supported languages as a means to read single characters, there is no guarantee that this will remain so if Unicode support gets extended to things which break the "one code point == one character" assumption.
2019-04-13 09:31:36 +02:00
Christoph Oelckers edd71bafda - added the missing Ò for Doom's and Chex Quest's Smallfonts. 2019-04-12 18:49:49 +02:00
alexey.lysiuk 61a8f122f0 - fixed crash caused by broken saved game picture
https://forum.zdoom.org/viewtopic.php?t=64244
2019-04-12 18:20:27 +03:00
Christoph Oelckers c0b322c51a - make the switch between game and generic fonts automatic by adding a key value to the language table 2019-04-12 00:20:42 +02:00
Christoph Oelckers 1090c4b345 - added generic font support to the dialogue system. 2019-04-11 18:56:13 +02:00
Rachael Alexanderson aeb63321ad - add optional hacx_gzdoom_stuff.pk3 to HacX's IWADINFO 2019-04-11 12:28:54 -04:00
Christoph Oelckers c792234965 Merge branch 'master' of https://github.com/coelckers/gzdoom 2019-04-11 16:08:23 +02:00
alexey.lysiuk 8bf2683b4a - added message about missing texture for material definition
https://forum.zdoom.org/viewtopic.php?t=64234
2019-04-11 14:48:45 +03:00
Rachael Alexanderson 4319984e74 - add raven bigfont exclamation points - and the spanish inverted one too 2019-04-11 07:33:26 -04:00
alexey.lysiuk ab53509774 - fixed crash in GLDEFS parser caused by missing texture
https://forum.zdoom.org/viewtopic.php?t=64234
2019-04-11 13:26:10 +03:00
Christoph Oelckers b1ca746af3 - added a "DeleteLumps" list to IWADINFO
This is for IWADs that contain content which clashes with the engine and must be removed. The primary reason are the unimplemented characters in Raven's BigFont.
2019-04-11 03:02:23 +02:00
Christoph Oelckers 0200edd392 - added a few more character fallbacks and fixed the StringWidth function
This checked character size without substituting missing characters, resulting in bad return values.
2019-04-11 02:01:41 +02:00
Christoph Oelckers 9f5b0001fe - handle generic fonts on the summary screen. 2019-04-11 02:00:51 +02:00
Christoph Oelckers 6a3bc716e3 - text update. 2019-04-11 01:30:45 +02:00
Christoph Oelckers 772cb276ee - changed text scaling for intermission screen to ensure that long texts are not cut off.
22 lines of text need to fit and to avoid packing the text too tightly onto the screen and have a little headroom, a virtual size of 400x250 is needed.
2019-04-11 01:28:47 +02:00
Christoph Oelckers 28c8bb47fb - added generic font support for intermission text screen. 2019-04-11 00:14:53 +02:00
Christoph Oelckers 2747eef0e0 - enable Unicode font on cast call. 2019-04-10 22:32:58 +02:00
Christoph Oelckers 9fddc38030 - allow all list menu items to fall back on the Unicode font for languages which are not supported by the bitmap font.
This allows the primary menus to display Korean text without any further special handling.
2019-04-10 22:25:31 +02:00
Christoph Oelckers b423caa8d6 - removed the rather pointless hud_althudfont CVAR and the tiny piece of code it activated.
This was meant for using the VGA font in the alternative HUD but this never went beyond the Kill/Item/Secret display which isn't useful for localization.
2019-04-10 21:57:24 +02:00
Christoph Oelckers 4bd01de4db - updated strings. 2019-04-10 21:33:06 +02:00
Christoph Oelckers 6acfbf8e02 - cleaned out the unneeded scaling hacks from the HUD messages. 2019-04-10 21:23:27 +02:00
Christoph Oelckers 5e5780dd65 - allow using the VGA font for map name display on the alternative HUD. 2019-04-10 21:21:33 +02:00
Christoph Oelckers 31d1f8ba50 - fixed redundant map name display on alternative HUD's automap HUD. 2019-04-10 20:56:24 +02:00
Christoph Oelckers 1b077c560d - removed unused mSmallFont. 2019-04-10 20:43:00 +02:00
Christoph Oelckers 9e096c62fd - allow the automap HUD to use the VGA font. 2019-04-10 20:39:15 +02:00
Christoph Oelckers 85a762f294 Merge branch 'master' of https://github.com/coelckers/gzdoom 2019-04-10 15:58:11 +02:00
Rachael Alexanderson ab6ed0949f - fixed: PlayerEntered for bots should occur after Level->DoReborn 2019-04-10 06:24:57 -04:00
Christoph Oelckers 939815d6bf - added VGA font support to the MessageBoxMenu class
This is optional, of course.
2019-04-10 01:33:02 +02:00
Christoph Oelckers f1105f2e13 - further work on generic HUD
Some reorganization to avoid code duplication plus making the log screen capable of using the generic font. This also means that the popup for the log in Strife's status bar will be disabled when in generic mode - this popup with its special font would be a bit problematic.
2019-04-10 00:45:32 +02:00
Christoph Oelckers fe37c3bc4f - allow all DHUDMessage calls to substitute SmallFont
This is a preparation for setting a generic HUD mode where all these should be able to use the VGA font instead, and not just C_MidPrint.
2019-04-10 00:28:40 +02:00
Christoph Oelckers 8b0dd1376f - changed the filter name for Doom IWADs
It's "doom.id.doom1/2" instead of "doom.doom1/2" now.
The config file's content will be renamed and for lump filtering a fallback has been added - note that you cannot combine both naming schemes! The old one has to be considered deprecated now.

This also removes the duplicated content necessitated by the old naming scheme.
2019-04-10 00:15:16 +02:00
Christoph Oelckers 8182c80f1e - use the Unicode font for the scoreboard. 2019-04-10 00:16:03 +02:00
drbugbait 5733e8c049 Full character-set for Esperanto orthography. 2019-04-09 21:46:09 +02:00
Christoph Oelckers 7a01b6b0d4 - use Unicode font for deathmatch summary screen to bring it in line with the coop version. 2019-04-09 20:15:40 +02:00
Christoph Oelckers f1408bfb5b - allow retroactive substitution of cluster texts
This is needed to localize Harmony without swapping out the MAPINFO.
2019-04-09 00:21:06 +02:00
Christoph Oelckers c788da46fb - Localization helper code for level names that haven't been exported to the string table. 2019-04-08 22:07:09 +02:00
Christoph Oelckers d308a1223b - fixed the calculations which decide whether to use an options menu for skills and episodes. 2019-04-08 22:04:47 +02:00
Christopher Bruns 263842169e Fix typo: add missing dollar sign in new stereo 3D submenu. 2019-04-08 19:45:48 +02:00
Christoph Oelckers 3c07485d11 - fixed: Replacing a text image with actual text may only happen if the text comes from the string table. 2019-04-07 23:54:39 +02:00
Christoph Oelckers f6d3de76cf - fixed: ACS's APROP_ViewHeight needs to check if a real player is attached to a PlayerPawn. 2019-04-07 23:45:08 +02:00
Christoph Oelckers f4f1c4abbf - fixed scale calculations for option menus. 2019-04-07 13:34:00 +02:00
Rachael Alexanderson c3b927e502 - complete the changes from the previous commit for the SDL backend 2019-04-07 06:59:34 -04:00
Rachael Alexanderson f4ea44b760 - consolidate minimum screen resolution so that it's easier to change 2019-04-07 06:56:06 -04:00
Christoph Oelckers b60024b9c8 - fixed: The WideString conversion function was missing a null check. 2019-04-07 12:06:03 +02:00
Rachael Alexanderson 1096c14a3a - remove 320x240 from the list of resolution presets
- enforce a minimum CleanXfac scaling in the menu to prevent accidental divide by 0's
2019-04-07 06:02:36 -04:00
Christoph Oelckers 45c3558692 - 4.1pre 2019-04-07 09:31:32 +02:00
Christoph Oelckers a166af82f8 - added layout adjustment to the skill menu as well and shortened the Italian text for "I'm too young to die" because it did not fit the minimum available space. 2019-04-07 09:11:16 +02:00