Alexander Kromm
38fcfa5ba9
get rid of unnecessary string conversions in option menu shortcuts
2022-05-31 10:00:56 +02:00
Alexander Kromm
7eb12fa9fb
implement jumps in option menus
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Enables shortcuts for option menus. Press a key to immediately jump to the next
option menu entry which starts with this key. Hold Alt to jump backwards.
Compatible with localized menus (checked on Russian).
2022-05-31 10:00:56 +02:00
Kevin Caccamo
eb15d97fe3
Fix a few mistakes, and improve consistency
2022-05-31 09:51:24 +02:00
Kevin Caccamo
c3e9f22ca1
Remove "static" from Object intrinsic methods
2022-05-31 09:51:24 +02:00
Kevin Caccamo
f4e84d99af
Remove documentation for dynamic arrays
2022-05-31 09:51:24 +02:00
Kevin Caccamo
8817ed865c
Add details on how to call static Object methods
2022-05-31 09:51:24 +02:00
Kevin Caccamo
f4328f8187
Update documentation for vector type intrinsics
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As suggested by MajorCooke
2022-05-31 09:51:24 +02:00
Kevin Caccamo
ef776d14ce
Make some corrections, and document more things
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Change "class" on intrinsic types to "struct" because they are not objects, and they cannot be used in arrays.
Document IsAbstract() method.
Document Font casts.
2022-05-31 09:51:24 +02:00
Kevin Caccamo
70e26f5d30
Document intrinsic math and RNG functions
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Also, document casts/"constructors" for Name and Sound
2022-05-31 09:51:24 +02:00
Kevin Caccamo
1801b2ee58
Add documentation about a few more things
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- Color class
- String concatenation operator
- Object.GetClass
2022-05-31 09:51:24 +02:00
Kevin Caccamo
6f4f38a34b
Initial work on documenting ZScript intrinsics
2022-05-31 09:51:24 +02:00
Major Cooke
bf6849d184
This was missing in the commit.
2022-05-31 09:12:59 +02:00
Major Cooke
31fa78d7c9
Added the following GL Light flags:
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- `DontLightOthers`: Acts as the inverse of `DontLightSelf`, where it won't light actors that aren't the owner.
- `DontLightMap`: The light doesn't affect the map.
2022-05-31 09:12:59 +02:00
RicardoLuis0
d6516f5c3b
Relative Includes for ZScript
2022-05-31 09:09:42 +02:00
Rachael Alexanderson
0c3840fe62
- remove m_filter from the menu as well
2022-05-29 17:58:06 +02:00
Rachael Alexanderson
f1ad0961be
- remove m_filter
and simplify related code
2022-05-29 17:58:06 +02:00
Christoph Oelckers
0a6cd28af9
- removed leftover debug message
2022-05-24 00:05:44 +02:00
Christoph Oelckers
7ba2585490
- exclude keys from ‚artifact‘ cheats
2022-05-24 00:01:51 +02:00
Christoph Oelckers
b218b8de6a
- removed the unused SCREENPITCH #define
2022-05-23 15:52:30 +02:00
Christoph Oelckers
a9cba90647
- fixed MF_SHADOW handling for MBF21
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This needs to alter the render style as well.
2022-05-23 00:10:59 +02:00
Christoph Oelckers
77a4bc16cf
- fixed handling of automap sprites with negative scale.
2022-05-23 00:08:33 +02:00
Christoph Oelckers
dce6456994
- fix dynamic light setup.
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The level’s global flag is unreliable and cannot be used. The operation this was initially supposed to skip cannot be skipped anyway so the impact should be minor.
2022-05-23 00:01:49 +02:00
Marisa the Magician
2aa79bd538
Allow SendNetworkEvent during title level.
2022-05-20 13:00:17 +02:00
Christoph Oelckers
c6092ef07e
- don't play empty intermissions.
2022-05-20 09:12:27 +02:00
Rachael Alexanderson
f87c7b538a
- add sv_ammofactor
to change the skill adjustment for ammo
2022-05-18 15:09:13 -04:00
Christoph Oelckers
3ad6793ba3
- fixed yet another index issue in the shader code.
2022-05-18 20:14:43 +02:00
Rachael Alexanderson
da97269ea7
Update bug_report.yml
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Encourage more detailed info about OS info especially since different Linux distros have idiosyncrasies that can be problematic
2022-05-15 06:15:33 -04:00
Christoph Oelckers
1d9da40f5b
- fixed user shader compilation in OpenGL
2022-05-15 11:37:46 +02:00
Christoph Oelckers
648dc87101
- fixed two index out of range issues in Vulkan's shader compiler code.
2022-05-15 09:12:30 +02:00
Christoph Oelckers
7057b7cdf1
- extended the read buffer for the 'secret' CCMD.
2022-05-14 21:47:15 +02:00
Christoph Oelckers
c95b1b0149
- fixed shader selection logic in OpenGL.
2022-05-14 12:08:31 +02:00
Christoph Oelckers
c23abd1930
- silenced some warnings.
2022-05-14 11:55:56 +02:00
Christoph Oelckers
2be13e1b9f
- changed shader loader to load only one shader at a time
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This is merely preparation - the actual loading is still in one uninterrupted piece.
2022-05-13 08:22:22 +02:00
Magnus Norddahl
1452dd06a7
Fix that vk_debug doesn't output anything for newer versions of the vulkan sdk
2022-05-13 08:18:17 +02:00
Emile Belanger
3bedf79222
Fix crash when loading Strife dialog with latest Clang compiler and optimisation on
2022-05-12 22:36:50 +02:00
Christoph Oelckers
beeb5f00aa
- added JPEG YCCK decoding.
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Just for completeness - the formula was pieced together from stb_image's handling.
2022-05-12 12:14:14 +02:00
Christoph Oelckers
e639030276
- fixed music in intermissions.
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The starting of the first screen's music must be delayed until the playback of this screen actually starts.
Since the controller objects are created up front it cannot be done in the Init() method anymore.
2022-05-11 09:06:57 +02:00
Rachael Alexanderson
30a0177352
- add libvpx for arm64
2022-05-10 18:18:06 -04:00
Rachael Alexanderson
c9e01353b0
- define ARM64's endianness in rapidjson
2022-05-10 16:43:57 -04:00
inkoalawetrust
dbf707b83b
Added MF8_SEEFRIENDLYMONSTERS.
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Non-friendly monsters with this flag on will be able to attack friendly monsters on sight.
2022-05-10 08:25:30 -04:00
Christoph Oelckers
9963b5a57f
- fixed mouse coordinate checks for Strife conversations
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ypositions needs one entry per response, not one per line.
2022-05-09 00:11:53 +02:00
Christoph Oelckers
2c75e2cac9
- fixed Hexen stair builder
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To work as intended the first sector must also have its validcount set.
2022-05-09 00:07:17 +02:00
Christoph Oelckers
4b5431a81d
- fixed radius of BossBrain actor
2022-05-09 00:00:28 +02:00
Rachael Alexanderson
7652fd7ee0
Revert "- model normals fix"
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This worked in some instances but it also broke attenuated lights in other instances, and also caused the shaders to fail to compile on Mac.
This reverts commit 679518f8e5
.
2022-05-08 07:07:54 -04:00
Major Cooke
9dea7cbaf9
Added QF_3D flag for quakes. When used, the quake thinker will perform a 3D distance check instead of 2D.
2022-05-08 07:52:07 +02:00
Christoph Oelckers
c12c4444e4
- removed compat_soundcutoff from the menu
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Handling for this was removed 14 years ago when ZDoom transitioned to FModEx 4.x
2022-05-06 10:11:48 +02:00
Christoph Oelckers
47c7734042
- add -compatmode for setting a compatibility mode on startup
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As a replacement for +compatmode not working as intended.
2022-05-06 08:35:34 +02:00
Christoph Oelckers
3fb292ac71
Revert "- added a bit of hackery so that compatmode CVAR can be set up on startup"
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This reverts commit c4408d8536
.
This does not work. It always overwrites the saved compatibility settings with the current compatmode.
2022-05-06 08:31:16 +02:00
Christoph Oelckers
517e803b3e
- activate Hungarian in the menu
2022-05-05 07:51:20 +02:00
temx
0dfa632d29
Fix off-by-one in Vulkan multisample sample count selection
2022-05-04 18:19:29 +02:00