nashmuhandes
356391b1d7
Re-add corona docs that was meant to be part of the original pull request that didn't make it into GZDoom
2023-09-25 21:19:00 +02:00
nashmuhandes
447f825831
Allow gl_texture to affect models. Aids in debugging lightmap contribution on models.
2023-09-25 21:18:59 +02:00
nashmuhandes
da1b0530b9
Add hitbox debug rendering (r_showhitbox)
2023-09-25 21:18:59 +02:00
Magnus Norddahl
e1b333432d
Cache the result of traces so that it only needs to be done for visible moving actors
2023-09-25 21:18:59 +02:00
Magnus Norddahl
d97f9f3055
Fix sunlight not working on models
2023-09-25 21:18:59 +02:00
Magnus Norddahl
c23a109105
Improve shader performance significantly by only including raytracing or shadowmaps in the shader if enabled
2023-09-25 21:18:59 +02:00
Magnus Norddahl
cfa3f8ecc4
Remove the old shaders
2023-09-25 21:18:59 +02:00
Magnus Norddahl
ee00ce86cc
Add +NOGRAVITY to coronas
2023-09-25 21:18:59 +02:00
Magnus Norddahl
583f194622
Fix coronas
2023-09-25 21:18:59 +02:00
Magnus Norddahl
11ca6bb067
Fix the clear screen shader bug
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Fix texture set layout not matching the c++ code's version (vulkan validation error)
2023-09-25 21:18:58 +02:00
Magnus Norddahl
162ebe0f18
Avoid stepping further into VkShaderManager::Get unless the shader has not been compiled
2023-09-25 21:18:58 +02:00
Magnus Norddahl
f11318ff99
Fix misc shader related issues
2023-09-25 21:18:58 +02:00
Magnus Norddahl
3b93dd3d7e
Improve VkShaderProgram to handle more program types
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Fix memory alignment issues with the shader/pipeline keys
2023-09-25 21:18:58 +02:00
Magnus Norddahl
e5848ead7a
Add sunlight trace
2023-09-25 21:18:58 +02:00
Magnus Norddahl
2bcab0e34d
Add some of the sunlight trace code
2023-09-25 21:18:58 +02:00
Magnus Norddahl
1b81e40842
Add AABB tree collision structure to the doom level mesh for threadsafe trace calls for the sprite light
2023-09-25 21:18:58 +02:00
Magnus Norddahl
34a1ecdee1
Remove light probes completely and make decals use the lightmap
2023-09-25 21:18:58 +02:00
Magnus Norddahl
b81a51dabe
Add missing reset of LightIndex after use
2023-09-25 21:18:57 +02:00
Magnus Norddahl
4701ce96d8
Switch actors from using light probes to performing trace visibility tests
2023-09-25 21:18:57 +02:00
dpjudas
ff6d412237
Add VkShaderKey and start preparing VkShaderManager to be able to handle a lot more shader permutations
2023-09-25 21:18:57 +02:00
Magnus Norddahl
e34ee1e462
Fix shader build errors and remove support for old deprecated shader types
2023-09-25 21:18:57 +02:00
Magnus Norddahl
a267cf737e
Add support for using #include in glsl files and improve glsl compile errors
2023-09-25 21:18:57 +02:00
Magnus Norddahl
8682361194
Move static layout code back to wadsrc
2023-09-25 21:18:57 +02:00
dpjudas
15ff88d7a4
Begin refactor the shaders
2023-09-25 21:18:57 +02:00
nashmuhandes
611da0d65d
Change more default settings
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- Show item counter on automap
- Enable textured automap
- HUD border scaling factor to better match default status bar scaling
- Enable subtitles
- Set render quality to "quality" to fix level mesh seams (gl_seamless)
- Enable the first crosshair, and set its scale slightly smaller
- Grow crosshair when picking up items
- Show nametags when switching items and weapons
- Always run enabled
- Disable save/load confirmation dialog
- Enable quicksave rotation
- Enable additively-translucent Doom rocket explosion
- Increase default particles to 10k, and increase the slider to 65k (engine limit)
- Disable night vision effect
The following changes from the original commit were not taken:
- Enable thicker automap lines and anti-aliased lines for better visibility with high res displays
- Enable mouse in menus by default (instead of touchscreen-like)
- Don't show ENDDOOM when quitting the app
- Set autoaim slider to 0
- Set sprite clipping to "Always" as this looks better than having sprites sink into the geometry
- Set particle style to round as it matches the pixelated aesthetics better
2023-09-25 21:18:57 +02:00
nashmuhandes
4f1fde95ca
Improve mouse cursor art for the standard games
2023-09-25 21:18:56 +02:00
Magnus Norddahl
7791201d08
Remove old vk_raytrace cvar
2023-09-25 21:18:56 +02:00
Magnus Norddahl
524bec6979
Re-enable corona support
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# Conflicts:
# wadsrc/static/language.0
# wadsrc/static/language.csv
2023-09-25 21:18:56 +02:00
Magnus Norddahl
581f6e428e
Fix some compile errors caused by cherry-picking an old commit
2023-09-25 21:18:56 +02:00
Magnus Norddahl
35df964d61
Update ZVulkan, rename vk_raytrace to gl_light_raytrace and support turning it on and off without a restart
2023-09-25 21:18:56 +02:00
Magnus Norddahl
2be0494413
Change various defaults
2023-09-25 21:18:56 +02:00
Magnus Norddahl
6732b56fc9
Remove OpenGL and OpenGL ES backends
2023-09-25 21:18:56 +02:00
Magnus Norddahl
1ac428a932
Pulled in some changes from "Rename the project"
2023-09-25 21:18:55 +02:00
Professor Hastig
d07de089c0
fix DSDHacked state creation.
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Several problems here:
* the crucial call did not override 'mustexist'.
* once created an extended stare would not be looked at anymore.
* extended states received no usage flags.
2023-09-25 16:10:45 +02:00
Professor Hastig
9d737afa9c
fixed actor class creation for DSDHacked
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* the did not get defaults assigned.
* the RETARGETAFTERSLAM flag must also be set for newly created classes here
2023-09-25 16:10:45 +02:00
Christoph Oelckers
cd5cf6b7fe
- damn this slipped through. :(
2023-09-24 23:17:30 +02:00
Christoph Oelckers
38e7ad8e6d
- this is 4.11
2023-09-24 23:03:58 +02:00
Christoph Oelckers
30c49fb769
- language update
2023-09-24 23:02:57 +02:00
Christoph Oelckers
7491361863
- do some cleansing of the GPU string and add CPU name when only getting an anonymous series name.
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The cleansing is mainly for AMD's Linux drivers which report too much extraneous info here.
The CPU name helps when classifying anonymous iGPU series.
2023-09-24 22:20:50 +02:00
Christoph Oelckers
955b8bae1a
Revert "Add more information in saved game comments"
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This reverts commit 56c2bd018d
.
Considering the follow-up I think it's best to scrap this.
2023-09-21 19:26:56 +02:00
Rachael Alexanderson
00e0a9fd76
- address GCC error in d_anonstats.cpp
2023-09-20 23:58:30 -04:00
Hugo Locurcio
ffcfec66b3
Store kills/items/secrets in save comment only if visible on HUD
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This prevents spoiling levels when the HUD information is disabled.
This change is not retroactive: it has no effect on existing savegames.
You need to save again for this change to have an effect.
2023-09-20 23:51:58 -04:00
Christoph Oelckers
5870ec2e7a
- fix missing prototype in Linux
2023-09-20 23:58:01 +02:00
Christoph Oelckers
7f9df12431
- Survey: return more meaningful info for current OS and Vulkan version.
2023-09-20 20:03:07 +02:00
Christoph Oelckers
b3cb2fafc7
stats
2023-09-20 19:49:54 +02:00
inkoalawetrust
69e67037f8
Changed the variable type of Crossed3DWater.
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Seems like there was some kind of oversight. Crossed3DWater is an F3DFloor pointer, not sector_t.
2023-09-20 18:47:49 +02:00
alexey.lysiuk
e3e5071475
- updated continuous integration workflow
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* bump GCC targets to 9 and 12
* bump Clang targets to 11 and 15
* use Ubuntu 22.04 images
* use actual versions of checkout and upload-artifact actions
* remove lots of needless formatting, double quotes in particular
* remove unused dependencies
* remove obsolete Strawberry Perl workaround
2023-09-20 11:49:00 +03:00
nashmuhandes
0b3e9b1025
Add ZScript constants used by FallAndSink
2023-09-19 17:36:54 +02:00
Rachael Alexanderson
ce893d2cd4
- remove some double semicolons
2023-09-19 07:29:36 -04:00
Magnus Norddahl
cfe30c1d47
Fix stdexcept include errors
2023-09-18 04:59:13 -04:00