Commit graph

894 commits

Author SHA1 Message Date
MajorCooke
e04fe06226 GetDistance Non-Action (Double version)
- Added GetDistance(bool checkz, ptr = aaptr_target).
- Returns the distance of an actor. Must be target, master or tracer.
2016-02-10 17:13:50 -06:00
Christoph Oelckers
646f7a1f90 Merge branch 'ChaseDontTurnScript' of https://github.com/MajorCooke/zdoom 2016-02-10 22:47:41 +01:00
Christoph Oelckers
91f0a8791c - fixed type mismatch in A_RadiusGive declaration. 2016-02-10 19:30:17 +01:00
Christoph Oelckers
6ce0c9f78e - split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible.
- moved a few AActor properties out of the EXE so that I could easily test if it works.
2016-02-10 00:17:00 +01:00
coelckers
1ca2293983 Merge pull request #538 from MajorCooke/CountInv
CountInv(itemtype, ptr_select)
2016-02-08 21:06:30 +01:00
Christoph Oelckers
c940c2ba81 - fixed: The counters for the whirlwind were initialized too late, the first time they are needed is in P_CheckMissileSpawn, which gets called from inside P_SpawnMissile. Also took the opportunity and moved them to properties that are accessible from DECORATE. 2016-02-08 13:34:54 +01:00
Christoph Oelckers
43b4d452db Merge branch 'ChaseThresholdScript' of https://github.com/MajorCooke/zdoom
# Conflicts:
#	src/version.h
2016-02-08 13:06:08 +01:00
Christoph Oelckers
e88901f4b7 - added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff. 2016-02-05 23:51:28 +01:00
MajorCooke
35b7a5ccc1 Updated for scripting branch merge. 2016-02-04 22:41:02 -06:00
MajorCooke
1f8d425a1e - Added CountInv(itemtype, [ptr_select]).
- Returns an inventory item count.
2016-02-04 21:45:31 -06:00
MajorCooke
3399ed60e0 Updated to scripting branch merge. 2016-02-04 20:17:46 -06:00
Randy Heit
b3b0886b64 Merge branch 'scripting'
Conflicts:
	src/actor.h
	src/g_doom/a_doomweaps.cpp
	src/g_hexen/a_blastradius.cpp
	src/p_enemy.cpp
	src/p_enemy.h
	src/thingdef/thingdef.h
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
Randy Heit
b8a24902bc Move extra font characters into filter directories 2016-02-04 13:23:36 -06:00
MajorCooke
a1c1de9edb Fixed merge conflicts. 2016-02-02 18:26:20 -06:00
Christoph Oelckers
66f053f131 - on second thought: this shouldn't explode the speakers with too high values. 2016-02-02 15:02:06 +01:00
Christoph Oelckers
c002c2fde9 - added a mastervolume setting for DUMB because its default volume is far less than all the other music options. 2016-02-02 14:45:32 +01:00
coelckers
c3cc98b5f3 Merge pull request #523 from alexey-lysiuk/osx_fullscreen
Final touches to fullscreen mode on OS X
2016-01-31 16:56:35 +01:00
MajorCooke
eb2829ad5e - Added CBF_DROPOFF to A_CheckBlock. Checks for actors stuck in tall ledges or dropoffs. 2016-01-31 09:45:41 -06:00
alexey.lysiuk
bb00c9b588 Added menu option to control fullscreen toggle shortcut on OS X 2016-01-31 10:34:17 +02:00
John Palomo Jr
d8f7785ad9 Added dimamount and dimcolor to display options menu. 2016-01-30 16:44:50 -05:00
Christoph Oelckers
afcd755c7a - changed autoaim menu option to a slider which allows a more precise control of the property.
- having a value of 5000 as the default for autoaim makes no sense, since this is an angle value that will always be clamped to [0..35]. So now 35 is both the default and the maximum.
2016-01-30 13:43:39 +01:00
Christoph Oelckers
409525cde6 - removed some overlooked 'player5start' entries in GAMEINFO sections.
This property no longer exists, these are now being set in the 'doomednums' block.
2016-01-29 22:09:16 +01:00
Christoph Oelckers
058bfdea26 - forgot to commit this with the source changes for A_Face*. 2016-01-29 00:58:18 +01:00
MajorCooke
275cdcd958 Renamed A_FaceVelocity to A_FaceMovementDirection. 2016-01-27 10:12:13 -06:00
coelckers
c5379c749e Merge pull request #428 from MajorCooke/A_CheckSPecies
Added A_CheckSpecies(state jump, name species, ptr = AAPTR_DEFAULT)
2016-01-27 16:45:16 +01:00
MajorCooke
6dcbc930d6 NoRandomTurn, not NoDirectionTurn, inside the macro. 2016-01-27 09:39:46 -06:00
MajorCooke
ece6fa776c - Renamed CHF_DONTANGLE to CHF_NODIRECTIONTURN.
- A_Wander now shares CHF_NODIRECTIONTURN and CHF_NORANDOMTURN instead of having its own flags.
2016-01-27 09:35:19 -06:00
Christoph Oelckers
2a1fa60aa6 Merge branch 'CheckProxExpPruned' of https://github.com/MajorCooke/zdoom 2016-01-26 18:49:03 +01:00
MajorCooke
1c0ef1d367 Removed CPXF_NODISTANCE. 2016-01-26 10:00:20 -06:00
alexey.lysiuk
204bf2c375 Made secret on Plutonia: Revisited MAP27 accessible without vanilla wallrunning
Increased duration of lift's lowered state
See http://forum.zdoom.org/viewtopic.php?t=47878
2016-01-26 13:49:04 +02:00
Randy Heit
c63f65d441 Merge remote-tracking branch 'origin/master' into scripting
Conflicts:
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/constants.txt
2016-01-22 20:53:27 -06:00
MajorCooke
793fc90716 Once more homogenized!
- DECORATE: color, flags, lifetime, size, angle, xyz offset/vel/accel, startalpha, fadestep.
- ACS: Similar, minus the angle parameter.
2016-01-21 19:59:33 -06:00
MajorCooke
28502b9a80 - Reorganized A_SpawnParticle parameters.
- Decorate order is now color, x/y/zoff, velx/y/z, lifetime, angle, flags, size, startalphaf, fadestepf, accelx/y/z.
- ACS order is now color, xyz offset, xyz velocity, lifetime, fullbright, size, startalpha, fadestep, xyz accel
2016-01-21 18:34:39 -06:00
Christoph Oelckers
841c7b275e Merge branch 'ParticleFlags' of https://github.com/MajorCooke/zdoom
Conflicts:
	wadsrc/static/actors/actor.txt
2016-01-22 00:58:42 +01:00
Christoph Oelckers
3b4ed8d7cd - made A_SpawnParticle's fadestep parameter a fixed point value as well. 2016-01-22 00:54:09 +01:00
MajorCooke
13dc6be5a1 - Added flags for A_SpawnParticle and angle parameter.
- SPF_FULLBRIGHT makes the particle full bright.
- SPF_RELATIVE encapsulates the following flags:
- SPF_RELPOS: Position is relative to angle.
- SPF_RELVEL: Velocity is relative to angle.
- SPF_RELACCEL: Acceleration is relative to angle.
- SPF_RELANG: Add caller's angle to angle parameter for relativity.
2016-01-21 16:36:58 -06:00
Christoph Oelckers
39014b1732 - make the startalpha parameter of A_SpawnParticle a float to be consistent with other functions that want an alpha value. 2016-01-21 20:13:55 +01:00
Randy Heit
1ac0d0690c Re-remove testglobalvar from constants.txt so scripting branch runs again 2016-01-21 12:46:12 -06:00
Randy Heit
9744b9e0d9 Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/dobject.h
	src/dobjgc.cpp
	src/p_local.h
	src/thingdef/thingdef_codeptr.cpp
2016-01-21 12:45:06 -06:00
MajorCooke
9638cbb844 Updated A_CheckProximity Expansion Pruned Edition. 2016-01-21 11:39:13 -06:00
Christoph Oelckers
995721836b Merge branch 'SpawnParticle' of https://github.com/Edward850/zdoom
Conflicts:
	src/actor.h
2016-01-21 17:04:52 +01:00
MajorCooke
93aff2413f Fixed an issue which caused A_Teleport to set the caller and itself to SpotZ's z position. 2016-01-20 18:18:00 -06:00
MajorCooke
d20a7516c9 Updated A_FaceVelocity to remove conflicts. 2016-01-20 15:51:11 -06:00
Edward Richardson
e5c67cee83 Merge branch conflicts fix
- CONFLICT (content): Merge conflict in src/p_acs.cpp
- Updated position variables
2016-01-21 10:49:57 +13:00
Christoph Oelckers
bf747075e8 Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/g_hexen/a_clericstaff.cpp
	src/p_enemy.cpp
	src/p_interaction.cpp
	src/p_local.h
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
Christoph Oelckers
cfcd2668cc Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting
Conflicts:
	src/p_pspr.cpp
	src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:00:45 +01:00
Christoph Oelckers
fbaab5044d Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
Conflicts:
	src/d_dehacked.cpp
	src/decallib.cpp
	src/g_hexen/a_clericstaff.cpp
	src/p_interaction.cpp
	src/p_local.h
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/constants.txt
	wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:50:34 +01:00
Christoph Oelckers
5207aa6cc0 Merge commit '125afcf3defb901e23bd44d32fa86681ef1748f6' into scripting
Conflicts:
	src/p_local.h
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:09:05 +01:00
alexey.lysiuk
e405fb4624 Set compatibility for Return to Hadron
Updated version of Return to Hadron (dated 2016.01.03) has new version of E1M9: Prototype
This map requires vanilla's P_PointOnLineSide() function to avoid issue with sleepy shotgun guys
http://forum.zdoom.org/viewtopic.php?t=49544
2016-01-15 15:54:35 +02:00
MajorCooke
bfd9e2bc1c - Added CHF_STOPIFBLOCKED and CHF_DONTTURN macro.
- CHF_STOPIFBLOCKED simply prevents the actor from changing directions for movement.
- CHF_DONTTURN implies NORANDOMTURN, NOPOSTATTACKTURN and STOPIFBLOCKED.
2016-01-07 19:20:02 -06:00