Commit graph

97 commits

Author SHA1 Message Date
Magnus Norddahl
e27e89b57d - Make sure a hung worker thread always crashes the application 2017-05-21 12:03:12 +02:00
Christoph Oelckers
9fc309d5b5 - stop the music when processing a fatal error. 2017-05-19 12:20:33 +02:00
alexey.lysiuk
8fbb5372b2 Fixed 32-bit Windows crash reporter
Restored old exception handling for 32-bit Windows executable
Tested on 32-bit Windows XP (previously exited without notification), 64-bit Windows 7 and 10 (previously deadlocked in system DLLs)
2017-05-10 11:34:48 +03:00
Christoph Oelckers
cd180d29c7 - block direct use of 'new' for DObjects.
This is to ensure that the Class pointer can be set right on creation. ZDoom had always depended on handling this lazily which poses some problems for the VM.
So now there is a variadic Create<classtype> function taking care of that, but to ensure that it gets used, direct access to the new operator has been blocked.

This also neccessitated making DArgs a regular object because they get created before the type system is up. Since the few uses of DArgs are easily controllable this wasn't a big issue.

- did a bit of optimization on the bots' decision making whether to pick up a health item or not.
2017-04-14 13:31:58 +02:00
Magnus Norddahl
0c9014b984 - move r_utility globals into r_viewpoint and r_viewwindow
- change r_utility functions to only work on FRenderViewpoint and FViewWindow
2017-03-11 23:28:07 +01:00
Christoph Oelckers
fec958cc0a - finally managed to get rid of the DWORD type.
This one was particularly nasty because Windows also defines a DWORD, but in Windows it is an unsigned long, not an unsigned int so changing types caused type conflicts and not all could be removed.
Those referring to the Windows type have to be kept, fortunately they are mostly in the Win32 directory, with a handful of exceptions elsewhere.
2017-03-10 19:46:22 +01:00
Christoph Oelckers
d2beacfc5f - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
Christoph Oelckers
c8db1f151e - fixed: All FNames inside actor classes need to be FNameNoInit or their constructor will overwrite them after copying the defaults. 2017-02-15 12:16:24 +01:00
Christoph Oelckers
d8ebbcfc08 - fixed: When loading a savegame the player class in the userinfo needs to be updated.
- fixed: Class pointers should not be added to the list of garbage collected pointers.
- fixed several warnings in the event code.
2017-02-15 11:55:08 +01:00
Christoph Oelckers
ca2ac4e4fd - reverted debug stuff. 2017-01-11 17:16:07 +01:00
Christoph Oelckers
72101473d0 - fixed: The texture for legacy dynamic light handling was always allocated, even if not needed, and it was never freed. 2017-01-11 10:47:45 +01:00
Christoph Oelckers
cd7986b1b1 - refactored global sides array to be more VM friendly.
- moved FLevelLocals to its own header to resolve some circular include conflicts.
2017-01-08 18:46:17 +01:00
Magnus Norddahl
c4ca70101d Fix console window geometry size 2016-12-10 10:29:43 +01:00
Magnus Norddahl
fb4e34d178 Fix crash reporter for 64 bit 2016-12-08 14:36:17 +01:00
Braden Obrzut
9342898361 - Added support for GTK3 (thanks to "MineyMe" and edward-san)
- Replaced GTK/OS X (note different from Cocoa) clipboard code with SDL clipboard API.
- Removed requirement to link to GTK in order to compile with GTK support.
	- GTK is no longer init'd if the GTK IWAD picker is not used.
	- Our usage of GTK is such that the dynamic loader can work with both GTK2 and GTK3 depending on what's installed.
	- Since we're accumulating a lot of library loaders I've built a generic interface as FModule which replaces TOptWin32Proc and the loaders in the OpenAL and Fluidsynth code.
2016-11-12 18:32:09 -05:00
Christoph Oelckers
fc25a74a03 - fixed: In case of a crash the buffered console output was not dumped to the rich edit control so it never got into the crash log. 2016-05-28 20:11:19 +02:00
Christoph Oelckers
db86385cf6 - removed STACK_ARGS.
The only reason this even existed was that ZDoom's original VC projects used __fastcall. The CMake generated project do not, they stick to __cdecl.
Since no performance gain can be seen by using __fastcall the best course of action is to just remove all traces of it from the source and forget that it ever existed.
2016-04-11 10:46:30 +02:00
Christoph Oelckers
8680391e0b - floatified the global view variables.
The software renderer still uses internal copies of the fixed point version.
2016-04-01 12:22:16 +02:00
Randy Heit
55142078d8 Normalize line endings 2016-03-01 09:47:10 -06:00
Christoph Oelckers
4d2a52418f - added an errorlog option.
This cuts down on as much message noise as possible, outputs everything to a file specified as a parameter and then quits immediately, allowing this to run from a batch that's supposed to check a larger list of files for errors.
Multiple outputs get appended if the file already exists.
2016-02-09 14:20:49 +01:00
Christoph Oelckers
d8ea128f38 Merge branch 'master' into scripting
Conflicts:
	src/p_effect.cpp
	src/p_effect.h
	src/p_local.h
	src/p_map.cpp
	src/thingdef/thingdef_codeptr.cpp
2015-07-16 20:37:17 +02:00
Christoph Oelckers
c677dd37f5 - changed I_PrintStr so that it doesn't add everything to the RichEdit control right away.
The RichEdit control can become quite slow with large amounts of text being added constantly.
Since anything that gets added while the game is running can't be seen anyway unless a fatal error is produced, it buffers the text locally now, without any processing, and only adds it to the RichEdit control in case a fatal error causes the control to be displayed again.
2015-07-15 12:53:58 +02:00
Christoph Oelckers
450e5aec52 - this shouldn't have been committed. 2015-04-28 15:45:10 +02:00
Christoph Oelckers
2d0f6339f7 - fixed some memory leaks: The global symbol table and the argument list for DECORATE called action specials were never freed. 2015-04-28 15:34:48 +02:00
Christoph Oelckers
8447990889 Merge commit '2719ce86dc07c9f7b1ad6d61a9a49c974896abf2' into scripting
Conflicts:
	src/info.h
	src/thingdef/thingdef_codeptr.cpp

(until right before the main work for multiple tags.)
2015-04-28 13:32:50 +02:00
Christoph Oelckers
065c0a79cd Merge commit '4f7ec3ad891d556c0d3f680e209a120ed38e9cdb' into scripting
Conflicts:
	src/d_main.cpp
	src/info.cpp
	src/info.h
	src/p_acs.cpp
	src/p_interaction.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_properties.cpp

(scripting branch update part 5)
2015-04-28 12:48:33 +02:00
Christoph Oelckers
792cad89b3 Merge commit '3849cb86231ce24131a86e9c29795a8cf3706a3d' into scripting
Conflicts:
	src/g_hexen/a_clericstaff.cpp
	src/g_hexen/a_hexenspecialdecs.cpp
	src/p_acs.cpp
	src/p_enemy.cpp
	src/p_interaction.cpp
	src/thingdef/thingdef_codeptr.cpp
	src/thingdef/thingdef_expression.cpp

(Scripting branch update part 4)
2015-04-28 11:59:33 +02:00
Edoardo Prezioso
0c5d55d0a3 - More GAMENAME replacements in strings.
These changes will change only some displayed messages.
2015-04-09 21:16:59 +02:00
Edoardo Prezioso
7c7c3fb54e - Make the 'crashout' CCMD available in non-win32. 2015-04-02 20:14:33 +02:00
Randy Heit
4f04fb4fbd Don't use AdjustWindowRectEx to determine window sizes
- GetSystemMetrics can lie about the window border sizes, so we can't
  trust it if the executable is flagged as Vista-targetting
  (default behavior for VS2012/2013).
2015-03-11 13:59:51 -05:00
Edward Richardson
db36cf7d05 Fix string literals that lacked spaces for C++14 2015-02-26 15:24:09 +13:00
Randy Heit
2d87eb0ba2 Merge branch 'master' into gonesolong
Conflicts:
	src/CMakeLists.txt
	src/actor.h
	src/g_heretic/a_hereticmisc.cpp
	src/g_heretic/a_hereticweaps.cpp
	src/g_heretic/a_ironlich.cpp
	src/info.h
	src/namedef.h
	src/p_buildmap.cpp
	src/p_enemy.cpp
	src/p_map.cpp
	src/p_mobj.cpp
	src/thingdef/thingdef_codeptr.cpp
	zdoom.vcproj
2014-12-20 19:13:14 -06:00
Christoph Oelckers
24886b6734 - removed the last static character arrays from FLevelLocals. 2014-05-13 23:16:13 +02:00
Randy Heit
4deeb8d8ae Merge branch 'master' into scripting
Conflicts:
	src/actor.h
	src/g_doom/a_doomweaps.cpp
	src/p_local.h
	src/p_map.cpp
	src/sdl/i_main.cpp
	src/thingdef/thingdef_codeptr.cpp
2013-06-25 19:28:25 -05:00
Randy Heit
98ac224e53 - Use gitinfo.h instead of svnrevision.h for versioning.
- Use functions in gitinfo.cpp to retrieve the strings from gitinfo.h so
  that changes to gitinfo.h only require recompiling one file instead of
  several.
2013-06-22 21:49:51 -05:00
Randy Heit
e7efa1d802 - Update to latest version in trunk.
SVN r3890 (scripting)
2012-10-17 04:24:54 +00:00
Randy Heit
ede622bb93 - Change the text when riched20.dll cannot be loaded, and also display it with MessageBox, since
it's far too early to be used with I_FatalError. (But since this should always be available on
  every Windows version after 95, this should be a non-issue.)
- Make unknown OS versions default to Windows 2000 instead of Windows 95.

SVN r3802 (trunk)
2012-08-02 04:00:40 +00:00
Randy Heit
136a2cd05a - Since the scripting branch relies heavily on the garbage collector to clean up everything,
move the final GC back to after the type system has been shut down.

SVN r3760 (scripting)
2012-07-14 03:56:56 +00:00
Randy Heit
c197d0687c - Fixed: FinalGC() needs to run before the type system is shut down.
- Fixed: Don't access class metadata at all in DObject::PropagateMark if the type system is shutdown.
- Fixed: If FCompressedMemFile::Reopen() fails, then it would try to double-free memory when deleted.

SVN r3688 (trunk)
2012-06-16 03:10:38 +00:00
Christoph Oelckers
5bfcaab25c - separation of software renderer from the rest of the code complete. All external access to the renderer is routed through the FRenderer interface class now, with two exceptions (2D texture drawing to a canvas and polymost testing code) that are handled by #defines.
SVN r3263 (trunk)
2011-07-07 15:37:47 +00:00
Christoph Oelckers
463c276014 - removed more r_ header dependencies from the rest of the code.
SVN r3260 (trunk)
2011-07-06 15:31:05 +00:00
Christoph Oelckers
eded2ef345 - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
- moved IWAD identification data into a lump in zdoom.pk3.
- rewrote IWAD checking code 

SVN r2943 (trunk)
2010-10-15 15:13:53 +00:00
Christoph Oelckers
3f420c97bd - allow setting the startup screen's title through GAMEINFO lump.
SVN r2850 (trunk)
2010-09-24 14:27:52 +00:00
Randy Heit
6000217889 - Hide the cursor by overriding WM_SETCURSOR, as seen in the IDirect3DDEvice9::ShowCursor()
example. Do not modify the window class pointer. I still had an instance where I was left with
  an invisible pointer no matter where I moved it, so hopefully this takes care of that. (edit:
  it doesn't.)

SVN r2496 (trunk)
2010-08-08 01:53:41 +00:00
Randy Heit
d32d8b4f9f - Removed TheInvisibleCursor, since passing NULL to SetCursor() has exactly the same effect.
- Two tweaks to raw mouse input to make it better behaved when the window suddenly has focus
  removed (e.g. because of a debugger break):
  * Keep the pointer centered in the window, as for Win32Mouse. Even though it's not generating
    any traditional input events, it's still moving all over the screen. e.g. If we have focus
    yanked away and you're pressing the right mouse button as it happens, you can suddenly find
    yourself with a popup menu open.
  * Use SetCursorState() like the other mouse modes instead of ShowCursor() to hide the
    pointer. This way, we don't need to worry about being stuck with trying to use the system
    with an invisible pointer, because only the game window will be pointer-less.

SVN r2495 (trunk)
2010-08-08 01:28:20 +00:00
Randy Heit
0ebace4883 - Add the game log to the crash report. I don't know why I didn't think to do this sooner.
Since we're already sending everything to a rich edit control hidden in the background,
  we can just grab its contents for the report.
- Use code page 1252 when previewing text files in the crash dialog.

SVN r2185 (trunk)
2010-03-04 02:17:34 +00:00
Randy Heit
d530fd7f90 - Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
specify a character advance separately from the glyph width. GetChar and GetCharWidth now
  return this value in place of the glyph width. (For non-BMF fonts, these should still
  return the same values as before.)

SVN r2180 (trunk)
2010-02-26 05:34:30 +00:00
Randy Heit
5523140890 - Explicitly setting the charset for the EM_SETCHARFORMAT message seems to do what I want.
SVN r2178 (trunk)
2010-02-24 04:23:01 +00:00
Randy Heit
0b2c2e1cb3 - Use the Unicode RichEdit control instead of the MBCS version, so as to enforce the use
of code page 1252 for output text. This is noticeable, for example, with the FMOD copyright
  notice where the copyright symbol appears as ゥ (halfwidth katakana small U) with code page 932.

SVN r2177 (trunk)
2010-02-24 04:17:14 +00:00
Randy Heit
ad54cfcf94 - Change the log window to use DejaVu Sans instead of Bitstream Vera Sans, because
Silverex's X-Chat comes with the former now. Unfortunately, I can't seem to actually
  set the font when my system default code page is 932, since it wants to use some Kanji-
  compatible font instead. I wonder if I can still use the Unicode RichEdit control with
  Windows 9x. (Does it even matter? Windows 9x users make up less than 0.1% of all visitors
  to zdoom.org these days.)

SVN r2176 (trunk)
2010-02-24 03:36:42 +00:00