Commit graph

19720 commits

Author SHA1 Message Date
Christoph Oelckers
31de21e6aa - GLES fixed: The weapon sprite must be rendered with the fullscreen colormap on. 2021-09-18 10:27:41 +02:00
Christoph Oelckers
1fe5fc2edc - changed survey control CVAR to avoid sending data for participants of the previous survey without confirmation. 2021-09-18 10:19:23 +02:00
Christoph Oelckers
7aaea65f28 - fixed GLES startup 2021-09-18 10:18:23 +02:00
Christoph Oelckers
a6819bfe62 - use explicit virtual screen sizes for the scripted intermission backgrounds to better cope with background replacements.
A new command, "screensize", has been added to allow setting it explicitly, and this has been used for all the stock animations.
2021-09-18 09:19:34 +02:00
Christoph Oelckers
914b54ffd5 - fix compatibility handler for KDiZD's Z1M3.
The sector needs both tags - the original 83 for the deep water effect, plus 82 for the fade, to render and act correctly.
2021-09-17 23:35:03 +02:00
Christoph Oelckers
2350780db0 - fixed: "Dialogue" in MAPINFO must clear all "AddDialogues" that came before. 2021-09-17 23:04:13 +02:00
Christoph Oelckers
08baad6e21 - fixed melee attack disance being off after adding MBF21 support. 2021-09-17 22:59:30 +02:00
Christoph Oelckers
67958833b7 Merge branch 'gles2_merge' 2021-09-17 21:22:41 +02:00
Christoph Oelckers
c9d9982b68 - fixed: Decal things did not spawn their lower decals. 2021-09-17 00:48:12 +02:00
Christoph Oelckers
918e9e9b0d - fixed texture clamping for elements that are partially behind a slope.
This is mainly mid textures on linedefs and decals.
2021-09-17 00:25:28 +02:00
Christoph Oelckers
fdf879167c - fixed bad parameter order in MinoraurSlam. 2021-09-16 07:45:09 +02:00
Christoph Oelckers
b8d61a38a9 - partial text update. 2021-09-15 18:48:03 +02:00
Christoph Oelckers
23a2ccec2b - Consider 'Program Files' a read only location without actually checking.
Due to virtualization the actual check may not produce correct results, plus writing there is bad style anyway.
2021-09-15 00:39:18 +02:00
Christoph Oelckers
8c715d48cd - fixed: 3D floor model sectors were not added to the sector lists for precise rendering. 2021-09-14 19:49:42 +02:00
Christoph Oelckers
17638426b9 - removed the redundant gl_render_precise CVAR.
The menu now uses gl_seamless directly without the redirection.
2021-09-14 19:49:42 +02:00
Christoph Oelckers
c7db3875e1 - fixed: colors from brightmaps and glowmaps need to be desaturated. 2021-09-14 19:49:41 +02:00
Christoph Oelckers
e1a5f61f8c - fixed: shaders with NO_LAYERS defined may not apply brightmap and glowmap.
These are undefined for such fragments.
2021-09-14 19:49:41 +02:00
Christoph Oelckers
b0382599f6 - removed the SSBO block for desktop OS’s when gl_pipeline_depth is enabled 2021-09-14 00:13:08 +02:00
Magnus Norddahl
796890bb98 Limit texture upload transfer buffers to roughly 64 MB 2021-09-13 23:56:15 +02:00
Christoph Oelckers
9aeb78ae97 - marked several invisible controller things to not show on the automap with the scanner powerup.
am_cheat will still show them.
2021-09-12 13:18:40 +02:00
Christoph Oelckers
f783a94835 - treat 'vid_adapter 0' as what Windows considers the primary monitor.
Courtesy of https://devblogs.microsoft.com/oldnewthing/20070809-00/?p=25643
2021-09-12 10:02:30 +02:00
Christoph Oelckers
b550f57ce3 - fixed: Brightmap application for horizons was undefined..
This depended on the state of the previously rendered portal which could have switched it off.
2021-09-12 08:37:19 +02:00
Christoph Oelckers
78566c0d52 - replaces "BS" and "ED" on the on-screen keyboards with the symbols normally found on the keyboard for these actions. 2021-09-09 14:00:00 +02:00
Christoph Oelckers
43c38a2097 Merge branch 'master' of https://github.com/coelckers/gzdoom 2021-09-09 13:58:23 +02:00
Rachael Alexanderson
f56ad02716 - enable cvar blacklisting for defcvars for certain platform variables 2021-09-05 10:27:06 -04:00
Rachael Alexanderson
42d948f2fe - demote unknown/invalid defcvars to warnings 2021-09-05 09:47:05 -04:00
Rachael Alexanderson
79cbaf5d4f - split defcvars parser into its own file 2021-09-05 08:21:34 -04:00
Alexander Kromm
3102640210 fix options search when menus are defined recursively 2021-09-03 19:40:55 +02:00
arrowgent
355e367a08 move game loc 2021-08-31 14:38:36 +02:00
arrowgent
5e5f727ba5 move game loc 2021-08-31 14:38:36 +02:00
arrowgent
a6afcdac94 raze.ini - gzdoom.ini 2021-08-31 14:38:36 +02:00
arrowgent
e0164ccad4 Create feature_request.yml 2021-08-31 14:38:36 +02:00
arrowgent
027676fb4d raze - gzdoom 2021-08-31 14:38:36 +02:00
arrowgent
1ee689fd38 Update and rename bug_report.md to bug_report.yml 2021-08-31 14:38:36 +02:00
arrowgent
21f93f3923 Update issue templates 2021-08-31 14:38:36 +02:00
Christoph Oelckers
b5294e9e90 - backend update from Raze. 2021-08-31 07:59:37 +02:00
alexey.lysiuk
fe1514ce04 - updated continuous integration workflow
* Switch from macOS 10.15 to 11, Xcode 12.4 to 12.5
* Switch from Clang 11 to 12
* Remove no longer needed workaround for Clang 6 with GCC 11 deinstallation
2021-08-25 10:04:44 +03:00
Christoph Oelckers
78fd7aa090 - fixed bad file in last commit. 2021-08-24 16:03:53 +02:00
Christoph Oelckers
c2a2e08f05 - exported STAYONLIFT flag. 2021-08-24 15:50:30 +02:00
Christoph Oelckers
196a4c0b36 - added a modified version of MBF's stay-on-lift feature.
The reason this was never added was the hard dependency on the line trigger types. This implements some modified logic that does not try to find all potential lifts in the map.
Also moving the MBF flags to compatflags so that they are easier to control by the user as these must be part of compatibility presets.
2021-08-24 11:48:07 +02:00
alexey.lysiuk
4bd617187b - fixed crash on getting location description without a level
Run `bench` CCMD in fullscreen console, i.e. with no level loaded, wait five seconds, open menu

https://forum.zdoom.org/viewtopic.php?t=73109&start=15#p1198234
2021-08-24 11:34:28 +03:00
Christoph Oelckers
03c8fd9956 - block user overrides for the logic module of core fragment shaders. 2021-08-24 10:24:23 +02:00
Christoph Oelckers
dfd51ec6d5 - added missing MBF21 Dehacked keys "blood color" and "dropped item". 2021-08-22 16:36:10 +02:00
Christoph Oelckers
854e11a9de - made CheckMeleeRange a normal function again.
This way it can be directly used as a native ZScript export.
Like SuggestMissileAttack the change to a method was for virtual overrides that have been turned into flags since then.
2021-08-21 12:44:36 +02:00
Christoph Oelckers
ac48518abc - merged SuggestMissileAttack back into P_CheckMissileRange.
This was once a virtual function to handle the various monster specific modifiers but this had been changed into properties a long time ago.
2021-08-21 12:37:23 +02:00
Christoph Oelckers
d15f450fef - implemented MBF's monsters_avoid_hazards feature.
Both as a map flag for MBF21 support and as an actor flag for better control.
2021-08-21 12:29:24 +02:00
Christoph Oelckers
5382e7c17b - fixed compilation 2021-08-21 12:22:53 +02:00
Christoph Oelckers
8bdd4befbf - replaced deprecated throw() with noexcept in TObjPtr 2021-08-21 12:22:15 +02:00
Christoph Oelckers
b1de11dce8 - added a map flag to disable MF6_JUMPDOWN.
Not really useful but since MBF has this we may need it if we support the OPTIONS lump for MBF21 later.
This is intentionally not exposed to MAPINFO.
2021-08-21 11:37:57 +02:00
Christoph Oelckers
ff497996a3 - added a per-level AVOIDMELEE flag.
This already existed as a per-actor flag, but for proper MBF support it needs to be settable on a per-map basis as well.
2021-08-21 10:55:22 +02:00