Commit graph

10951 commits

Author SHA1 Message Date
Magnus Norddahl
2f64bfa5af Drop using intrinsics on ARM until after they actually got gdb to run on it.
It is all a waste of time anyhow, because when my computer is literally a
factor 100 times faster at building, what frame rate can one really expect?
What should it run at? 320x200?
2017-01-10 13:11:12 +01:00
Magnus Norddahl
3487be2c40 Fix drawergen linking on rpi 2017-01-10 12:51:35 +01:00
Magnus Norddahl
7c04fa6e1b Link with arm libraries on unix systems 2017-01-09 22:30:52 +01:00
Magnus Norddahl
8d3b056221 Move ARM fixes 2017-01-09 20:46:30 +01:00
Magnus Norddahl
8353c88506 ARM compile fixes 2017-01-09 18:55:21 +01:00
alexey.lysiuk
079f3bd78c Fixed compilation errors with GCC/Clang
No more 'error: cannot jump from this goto statement to its label'
2017-01-09 17:26:19 +02:00
Rachael Alexanderson
6c04439315 - Fixed compile errors with last merge. 2017-01-09 10:16:24 -05:00
Rachael Alexanderson
05662e5c4d Merge https://github.com/coelckers/gzdoom
# Conflicts:
#	src/r_bsp.cpp
#	src/r_plane.cpp
#	src/r_things.cpp
2017-01-09 09:51:06 -05:00
Magnus Norddahl
4c67a717f8 Remove drawerargs from r_things 2017-01-09 14:56:29 +01:00
Magnus Norddahl
4eac238d26 Remove commented out code 2017-01-09 14:52:50 +01:00
Magnus Norddahl
bb2806c9ca Remove WallSpriteTile global 2017-01-09 14:51:34 +01:00
Magnus Norddahl
b9024f87a0 Remove unused globals 2017-01-09 14:48:19 +01:00
Magnus Norddahl
65fa807433 Remove spriteshade global 2017-01-09 14:46:57 +01:00
Magnus Norddahl
3b5dc96f4a Move player sprite scale to r_playersprite and make it private 2017-01-09 14:28:31 +01:00
Magnus Norddahl
da85de01de Move prototype 2017-01-09 14:22:00 +01:00
Magnus Norddahl
6d642b1906 Move FCoverageBuffer to r_voxel 2017-01-09 14:20:47 +01:00
Magnus Norddahl
579199a246 Move R_DrawVisSprite to r_sprite and move R_DrawMaskedColumn to r_draw 2017-01-09 13:53:02 +01:00
Magnus Norddahl
0de30ebdd9 Add arm neon intrinsics 2017-01-09 12:11:44 +01:00
Magnus Norddahl
b91e88a9a6 Remove unused intrinsic functions 2017-01-09 11:25:21 +01:00
Kyle Evans
8cc52dab5e Fix build on GCC/Clang
Obtained from: kcat/Csonicgo (IRC)
2017-01-09 10:11:13 +02:00
Rachael Alexanderson
407204ee2c - Enabled Gnu CC ARM architecture check for Drawergen. 2017-01-08 21:25:27 -05:00
Christoph Oelckers
472ace1bea - removed the needless copying around of the vertexdatas array. The slope code can just use this from the TArray created by the UDMF parser. 2017-01-09 01:40:14 +01:00
Christoph Oelckers
b9ac44e8f2 - fixed: The sight checker's portalgroup variable was not initialized.
- got rid of glsegextras.

This was probably one of the most ill-conceived means to save some memory in ZDoom, but now, when a pure software rendered engine no longer needs to be considered it's just totally useless to keep this mess in.
2017-01-09 01:28:07 +01:00
Christoph Oelckers
12037fdc95 - made the vertexes array VM friendly. 2017-01-09 00:46:16 +01:00
Christoph Oelckers
f78927500e - exported all meaningful parts of side_t to the VM. 2017-01-08 21:42:26 +01:00
Christoph Oelckers
97a90c52e0 - fixed: Particles should disappear if their alpha goes below zero. 2017-01-08 19:44:00 +01:00
Christoph Oelckers
c9964d36d6 - fixed: A single sight check iteration may not succeed if origin and end point are in different portal groups. All those may do is collect more portals. 2017-01-08 19:34:04 +01:00
Christoph Oelckers
7a5171a2e9 - fixed: The check for virtual function overrides was never done if the overriding function had no qualifier at all.
- fixed several occurences where an 'override' qualifier was missing.
2017-01-08 19:07:26 +01:00
Christoph Oelckers
abdfb8788b - fixed bad variable assignment in Heresiarch. 2017-01-08 18:53:02 +01:00
Christoph Oelckers
cd7986b1b1 - refactored global sides array to be more VM friendly.
- moved FLevelLocals to its own header to resolve some circular include conflicts.
2017-01-08 18:46:17 +01:00
alexey.lysiuk
e188047d70 Fixed compilation with GCC/Clang 2017-01-08 17:20:27 +02:00
Christoph Oelckers
a54d2d8a55 - fixed UDMF initialization for linedef portal info. 2017-01-08 16:09:21 +01:00
Christoph Oelckers
1c74faea73 - exported line_t's functions to the VM. 2017-01-08 15:45:37 +01:00
Christoph Oelckers
cb89a1a81a - fixed inconsistent use of line_t::portaltransferred.
Some parts used 0 as 'nothing' others used UINT_MAX. 0 should refer to the map's default sky, not to nothing.
2017-01-08 14:59:31 +01:00
Christoph Oelckers
71d1138376 - refactored the global lines array into a more VM friendly form, moved it to FLevelLocals and exported it to ZScript.
- disabled the Build map loader after finding out that it has been completely broken and nonfunctional for a long time. Since this has no real value it will probably removed entirely in an upcoming commit.
2017-01-08 14:39:16 +01:00
Christoph Oelckers
5ee52f159e - refactored the level backup data needed by the serializer into p_saveg.h. 2017-01-08 12:11:31 +01:00
Christoph Oelckers
5ec786eef7 - removed the 'dumpmap' CCMD because it was mostly broken anyway and would require a complete rewrite in UDMF to get back on track. 2017-01-08 11:52:35 +01:00
Magnus Norddahl
3b7bc2d1e5 Add NO_DRAWERGEN define 2017-01-08 04:54:11 +01:00
Magnus Norddahl
d825ec334c Merge remote-tracking branch 'gzdoom/master' into qzdoom 2017-01-08 04:48:49 +01:00
Christoph Oelckers
d2a51a57e1 - added new Stairs_BuildUpDoomCrush special from Eternity and used it to fix the bad implementation to make Doom's turbo stairs crush. This also removes the crushing from Generic_Stairs entirely, just like it was in Boom. 2017-01-08 01:15:45 +01:00
Christoph Oelckers
3beed216dd - exported all relevant functions from sector_t.
Please note that currently most of these have little use, they are for future feature support.
2017-01-08 00:50:40 +01:00
Rachael Alexanderson
6e06adb795 Merge https://github.com/coelckers/gzdoom 2017-01-07 16:04:46 -05:00
Christoph Oelckers
82adc5bf1e - exported secplane_t to scripting. 2017-01-07 21:29:43 +01:00
Christoph Oelckers
91981e25a8 - moved all 'sectorptr - &level.sectors[0]' constructs into a subfunction. 2017-01-07 20:02:25 +01:00
Christoph Oelckers
c02281a439 - refactored the global sectors array into a more VM friendly type and moved it into FLevelLocals. 2017-01-07 19:32:24 +01:00
Magnus Norddahl
bf850bb788 Merge remote-tracking branch 'gzdoom/master' into qzdoom
# Conflicts:
#	src/swrenderer/scene/r_things.cpp
2017-01-07 17:44:15 +01:00
Christoph Oelckers
d381fb5e3f - fixed: A_SetInventory must check for voodoo dolls and delegate the action to the real player because it will always break the real player's inventory if done so. 2017-01-07 15:44:39 +01:00
Christoph Oelckers
581cd27818 - floatified the translucency values in particle_t to elimintate the gross inaccuracies with fadeout time.
- widened ttl variable in particle_t to short to allow longer living particles than 6 seconds.
- reordered fields in particle_t to reduce struct size a bit.
2017-01-07 15:44:39 +01:00
Christoph Oelckers
42b1432b64 - fixed: initialization of local vector variables did not properly allocate registers if the initializer was a subelement of another local vector variable. 2017-01-07 15:44:38 +01:00
Christoph Oelckers
acf66d9f8f - fixed some edge cases with visible player sprites through non-static line portals. This required reinstating some code which I thought was no longer needed. 2017-01-07 15:44:38 +01:00