Magnus Norddahl
0f08a0f511
Re-enable ray query in the shader
2022-06-22 07:55:19 +02:00
Magnus Norddahl
5cc21c5a4a
Upgrade glslang to 11.10.0
2022-06-22 07:55:19 +02:00
Magnus Norddahl
821bd3b460
Adjust some init/deinit code and rename some things
2022-06-22 07:55:19 +02:00
Magnus Norddahl
0c1aab074c
Hook up the acceleration structure to the shader and start shooting some rays!
2022-06-22 07:55:19 +02:00
Christoph Oelckers
2397b9c117
- missed a ZScript declaration.
2022-06-16 08:23:09 +02:00
RaveYard
f9bf6f9311
Implement FVector ZScript for Actor Scale
2022-06-12 17:57:44 +02:00
Blue Shadow
d862bf4347
- added FailSound property to PuzzleItem
2022-06-12 17:26:18 +02:00
Rachael Alexanderson
f1dec835d7
- add i_pauseinbackground
to the menu. note: please pull the language file for this
2022-06-09 04:13:55 -04:00
Christoph Oelckers
eb56eb380e
- reinstated con_scale.
2022-06-08 16:42:32 +02:00
Christoph Oelckers
71ce8aa79a
- block wipes when streaming movies are playing.
...
For synchronization purposes they cannot be interrupted by the wipe loop.
This also groups the cutscene state in a struct for readability purposes.
2022-06-06 12:30:47 +02:00
Christoph Oelckers
c62e14d2c1
- Backend update from Raze
...
Mostly cleanup and better separation of game/backend concerns.
2022-06-06 12:09:29 +02:00
Christoph Oelckers
a59436c4c2
- fixed auto-scaling for console.
2022-06-05 12:34:22 +02:00
Christoph Oelckers
e619e40f92
- text update.
2022-06-03 23:56:08 +02:00
Player701
b91f87e4ed
- Rebuild nodes for 1024.wad MAP02 to fix invisible obstacle near the exit area
2022-06-03 19:43:50 +02:00
Alexander Kromm
ea007f56f2
fix scrolling when selecting item by key
2022-06-02 19:49:39 +02:00
Major Cooke
d5e448671d
Added LightLevel.
...
- Setting it to any value > -1 will override the sector's light level.
2022-05-31 21:00:31 +02:00
nashmuhandes
f235dcc38e
Squashed commit of the following:
...
commit 553c4c12abd15e5f8fa02496ccfde81bdfdb53b0
Merge: cb03de5d2 add4ff12a
Author: nashmuhandes <nashbackslash@gmail.com>
Date: Mon Feb 14 18:55:52 2022 +0800
Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink
commit cb03de5d2fdcba8a32b83be32579be935c8b6600
Author: nashmuhandes <nashbackslash@gmail.com>
Date: Tue Jan 25 12:54:33 2022 +0800
Re-add WaterDepth to the custom namedef file
commit 8d1ff3c16018dd7c73c8950aa4c51f2bc0207837
Merge: f201e6307 a9eaae074
Author: nashmuhandes <nashbackslash@gmail.com>
Date: Tue Jan 25 12:52:57 2022 +0800
Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink
# Conflicts:
# src/common/engine/namedef.h
commit f201e630706fc0ea7628b8a32bd5d88afb712208
Author: nashmuhandes <nashbackslash@gmail.com>
Date: Sun Jan 16 20:45:27 2022 +0800
Fix compile error (MAX() -> max())
commit fe292ebd4312afe34b1e35e4c1eafba0dc168920
Merge: 3f9150c4e 12ed24d06
Author: nashmuhandes <nashbackslash@gmail.com>
Date: Sun Jan 16 20:37:58 2022 +0800
Merge branch 'master' of https://github.com/coelckers/gzdoom into ActorFallAndSink
# Conflicts:
# src/playsim/p_mobj.cpp
commit 3f9150c4eae1c5c5510e8f9b1c4bfaab46a96b8f
Author: nashmuhandes <nashbackslash@gmail.com>
Date: Sat May 29 05:32:54 2021 +0800
- Implement virtual Actor.FallAndSink for scriptable falling and water physics
- Added Actor.WaterDepth to retrieve how submerged and actor is, in map units
Original work credited to "gzdoomthrowaway"
2022-05-31 18:57:38 +02:00
Major Cooke
748156c846
Optimized CanCrossLine.
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- Remove P_PointOnLineSide check
- Made CanCrossLine opt-in by requiring the CROSSLINECHECK flag.
2022-05-31 10:46:06 +02:00
Major Cooke
5afd14fd4d
Added a vector to CanCrossLine to indicate the next position the actor will be in if the move succeeds.
2022-05-31 10:46:06 +02:00
Major Cooke
b5b2dd0903
Added CanCrossLine virtual for actors.
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- Called last after all other line checks occur. Returning false means the actor cannot cross that line.
2022-05-31 10:46:06 +02:00
Sally Coolatta
a98c1efc26
Add WorldOffset field
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Adjusts the thing's 3D position on render side. This allows for adjusting a thing's visual position without impacting their hitbox.
# Conflicts:
# src/playsim/p_mobj.cpp
2022-05-31 10:14:32 +02:00
Christoph Oelckers
bc8046ac1a
- fix bad MP start spot in 1024.wad, MAP05
2022-05-31 10:05:25 +02:00
Alexander Kromm
5cced2721a
scroll if item selected by menu shortcut is out of screen
2022-05-31 10:00:56 +02:00
Alexander Kromm
38fcfa5ba9
get rid of unnecessary string conversions in option menu shortcuts
2022-05-31 10:00:56 +02:00
Alexander Kromm
7eb12fa9fb
implement jumps in option menus
...
Enables shortcuts for option menus. Press a key to immediately jump to the next
option menu entry which starts with this key. Hold Alt to jump backwards.
Compatible with localized menus (checked on Russian).
2022-05-31 10:00:56 +02:00
Kevin Caccamo
eb15d97fe3
Fix a few mistakes, and improve consistency
2022-05-31 09:51:24 +02:00
Kevin Caccamo
c3e9f22ca1
Remove "static" from Object intrinsic methods
2022-05-31 09:51:24 +02:00
Kevin Caccamo
f4e84d99af
Remove documentation for dynamic arrays
2022-05-31 09:51:24 +02:00
Kevin Caccamo
8817ed865c
Add details on how to call static Object methods
2022-05-31 09:51:24 +02:00
Kevin Caccamo
f4328f8187
Update documentation for vector type intrinsics
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As suggested by MajorCooke
2022-05-31 09:51:24 +02:00
Kevin Caccamo
ef776d14ce
Make some corrections, and document more things
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Change "class" on intrinsic types to "struct" because they are not objects, and they cannot be used in arrays.
Document IsAbstract() method.
Document Font casts.
2022-05-31 09:51:24 +02:00
Kevin Caccamo
70e26f5d30
Document intrinsic math and RNG functions
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Also, document casts/"constructors" for Name and Sound
2022-05-31 09:51:24 +02:00
Kevin Caccamo
1801b2ee58
Add documentation about a few more things
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- Color class
- String concatenation operator
- Object.GetClass
2022-05-31 09:51:24 +02:00
Kevin Caccamo
6f4f38a34b
Initial work on documenting ZScript intrinsics
2022-05-31 09:51:24 +02:00
Major Cooke
31fa78d7c9
Added the following GL Light flags:
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- `DontLightOthers`: Acts as the inverse of `DontLightSelf`, where it won't light actors that aren't the owner.
- `DontLightMap`: The light doesn't affect the map.
2022-05-31 09:12:59 +02:00
Rachael Alexanderson
0c3840fe62
- remove m_filter from the menu as well
2022-05-29 17:58:06 +02:00
Christoph Oelckers
0a6cd28af9
- removed leftover debug message
2022-05-24 00:05:44 +02:00
Christoph Oelckers
7ba2585490
- exclude keys from ‚artifact‘ cheats
2022-05-24 00:01:51 +02:00
Rachael Alexanderson
f87c7b538a
- add sv_ammofactor
to change the skill adjustment for ammo
2022-05-18 15:09:13 -04:00
Christoph Oelckers
e639030276
- fixed music in intermissions.
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The starting of the first screen's music must be delayed until the playback of this screen actually starts.
Since the controller objects are created up front it cannot be done in the Init() method anymore.
2022-05-11 09:06:57 +02:00
Christoph Oelckers
9963b5a57f
- fixed mouse coordinate checks for Strife conversations
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ypositions needs one entry per response, not one per line.
2022-05-09 00:11:53 +02:00
Christoph Oelckers
4b5431a81d
- fixed radius of BossBrain actor
2022-05-09 00:00:28 +02:00
Rachael Alexanderson
7652fd7ee0
Revert "- model normals fix"
...
This worked in some instances but it also broke attenuated lights in other instances, and also caused the shaders to fail to compile on Mac.
This reverts commit 679518f8e5
.
2022-05-08 07:07:54 -04:00
Major Cooke
9dea7cbaf9
Added QF_3D flag for quakes. When used, the quake thinker will perform a 3D distance check instead of 2D.
2022-05-08 07:52:07 +02:00
Christoph Oelckers
c12c4444e4
- removed compat_soundcutoff from the menu
...
Handling for this was removed 14 years ago when ZDoom transitioned to FModEx 4.x
2022-05-06 10:11:48 +02:00
Christoph Oelckers
517e803b3e
- activate Hungarian in the menu
2022-05-05 07:51:20 +02:00
Christoph Oelckers
a8acbced42
- text update for enabling Hungarian translation.
2022-05-04 14:14:50 +02:00
Marisa Kirisame
6e544a1d41
Fix co-op softlock in Heretic E4M8 due to multiplayer teleporter.
2022-05-04 05:50:48 -04:00
Rachael Alexanderson
679518f8e5
- model normals fix
2022-05-03 23:39:40 -04:00
Christoph Oelckers
7832ada2fc
- use the hex font for the Heretic/Endoom text screens.
2022-05-01 13:41:03 +02:00