Commit graph

4287 commits

Author SHA1 Message Date
Christoph Oelckers
8381ec6c71 - added missing BLOCKF_ flags for ZScript. 2022-04-29 01:14:55 +02:00
Christoph Oelckers
bd885977e8 - added MSTimef script function
This also deprecates MSTime due to value range / overflow issues.
2022-04-29 00:47:06 +02:00
Christoph Oelckers
c855ed90ea - made friendlyseeblocks writable.
There’s really no need for this to be read-only.
2022-04-29 00:33:42 +02:00
Christoph Oelckers
c83344f5c2 - removed all remains of the corpsegibs flag and made vileghosts interactive
Ghosts are still off by default, but they will now be enabled when selecting the vanilla (strict) compatibility mode.
2022-04-29 00:28:34 +02:00
Christoph Oelckers
ee109e0bd5 - we do not need ‚corpsegibs‘. in compatibility.txt anymore. 2022-04-29 00:25:41 +02:00
Christoph Oelckers
519ecbe8eb - added Get/SetAmmoCapacity ZScript functions 2022-04-29 00:12:51 +02:00
Christoph Oelckers
9b0b44d83b - proper handling for running an end-of-game intermission. 2022-04-27 10:53:07 +02:00
Christoph Oelckers
ce59b47e93 - make StatusScreen inherit directly from ScreenJob 2022-04-26 20:50:37 +02:00
Christoph Oelckers
0de3ff81e1 - add wipe transition support to the screenjob runner. 2022-04-26 20:50:37 +02:00
Christoph Oelckers
7b59293995 - properly deal with 'gototitle'. 2022-04-26 20:50:36 +02:00
Christoph Oelckers
082daccd2d - summary screen is working again
minus the initial wipe…
2022-04-26 20:50:36 +02:00
Christoph Oelckers
336c45aaa4 - SCreenjob fixes
Still doesn’r show anything but we got it all set up now.
2022-04-26 20:50:35 +02:00
Christoph Oelckers
1bb750c061 Screenjob WIP stuff 2022-04-26 20:50:35 +02:00
Christoph Oelckers
0d23db5b4a - wrapper classes to run existing intermissions and status screens as screenjobs. 2022-04-26 20:50:35 +02:00
Christoph Oelckers
e5baef837a - text screen helper stuff for cutscene system. 2022-04-26 20:50:34 +02:00
Christoph Oelckers
933fa62782 - added the script side core module for the cutscene system. 2022-04-26 20:50:34 +02:00
Christoph Oelckers
339419240c - added compat_nombf21 for cchest2.wad, map 19. 2022-04-25 20:52:24 +02:00
Christoph Oelckers
a491085822 - added missing range check for scrolling down an option menu with the mouse wheel. 2022-04-18 00:09:38 +02:00
Christoph Oelckers
05260d8e8a - don't let "give weapons" hand out abstract weapons. 2022-04-16 22:19:38 +02:00
Christoph Oelckers
d24f41a595 - Remain 3, MAP11 also needs compat_nombf21. 2022-04-15 23:20:37 +02:00
Christoph Oelckers
446a24d095 - added nombf21 compat setting for Heroes Tales MAP31 2022-04-15 23:01:58 +02:00
Emile Belanger
3724f8a67c GLES: Fix blend flags 2022-04-15 21:06:27 +02:00
Christoph Oelckers
8b1d671f6b - fixed y-offsets of bal7scr* decal images. 2022-04-13 08:10:20 +02:00
Rachael Alexanderson
36245ae598 - allow artifacts that do not automatically activate to be given by the 'give artifacts' cheat 2022-04-11 15:59:20 -04:00
Lippeth
af957b438a reverted language change 2022-04-09 22:46:20 +02:00
Lippeth
9de7721e62 reverted language change 2022-04-09 22:46:20 +02:00
Lippeth
7830033722 - added vertical bullet spread relative to ssg 2022-04-09 22:46:20 +02:00
Emanuele Disco
71dedf6c87 Fixed GUS Emulation with DMXGUS(C) lump conf.
- changed default value for midi_config to empty string since gus is not working with sf2 file
- fixed SetupDMXGUS not loading lump correctly, wrong use of CheckNumForFullName
- midi_config default to empty string, since lzdoom.sf2 doesn't seem supported (distorted sound)
- added absolute paths to FZipPatReader so we can add custom patches to resource files by using gus_patchdir and/or ULTRADIR variable (some custom maps has custom patches that can be added this way without putting them inside the resource file or in the same folder of the configuration file)
- set timidity_reverb_level min value to 0 in menudef.txt, set to 9 by mistake?
2022-04-09 22:45:31 +02:00
Gibbon
4d3f767f47 typo 'Yea' instead of 'Yes' 2022-04-02 19:21:37 +02:00
RaveYard
196d2efc86 Add CHF_DONTIDLE for A_Chase 2022-03-23 21:51:35 +01:00
Christoph Oelckers
a685754abf - added a time widget to the level stats display on the alt HUD, similar to how Raze does it. 2022-03-22 08:35:18 +01:00
Christoph Oelckers
c98c93914d - text update 2022-03-18 18:17:02 +01:00
Rachael Alexanderson
6cc03aba16 - add gl_satformula == 2 - an optional 'more accurate' desaturation 2022-03-16 13:33:29 -04:00
Christoph Oelckers
a20d519488 - text update. 2022-03-09 22:16:53 +01:00
Rachael Alexanderson
a245e4faad - remove default lost soul translucency 2022-03-08 10:57:48 -05:00
Rachael Alexanderson
36629d2f80 - revert the previous two commits for now - needs further optimization and testing 2022-02-23 06:00:14 -05:00
Major Cooke
992141d8e3 Added a vector to CanCrossLine to indicate the next position the actor will be in if the move succeeds. 2022-02-23 05:20:09 -05:00
Major Cooke
bb862098ea Added CanCrossLine virtual for actors.
- Called last after all other line checks occur. Returning false means the actor cannot cross that line.
2022-02-23 05:20:09 -05:00
Major Cooke
421c40e929 Replaced GetTerrainDef with the global Terrains array. 2022-02-22 19:35:50 +01:00
Major Cooke
8a61badcad Removed some residuals. 2022-02-22 19:35:50 +01:00
Major Cooke
579c4152d2 Added GetTerrainDef and Sector variant of GetFloorTerrain.
- GetTerrainDef takes the raw number of the Terrains[] index. Can return null.
- GetFloorTerrain (Sector) gets the defs from the position given (either Sector.Floor or Sector.Ceiling).
2022-02-22 19:35:50 +01:00
Rachael Alexanderson
c926b7533f - play both land and grunt sound if not the same, even if grunted (emulates pre-virtual behavior) 2022-02-17 01:36:38 -05:00
Christoph Oelckers
e6184ccb96 - silence some warnings. 2022-02-14 20:05:42 +01:00
Christoph Oelckers
c48de5d8d3 - added a 'no MBF21' compatibility flag.
Turns out that there's a few old maps that have the extended line flags set but not the guard bit that forces their clearance.
Astrostein 1's first map is an example for this.
2022-02-14 20:00:06 +01:00
Rachael Alexanderson
64ee08d80b - fix: player landing sound was not properly playing, error in morph logic check 2022-02-14 10:17:52 -05:00
Rachael Alexanderson
add4ff12ac - virtualize player landing on thing sound 2022-02-14 08:07:10 +01:00
Emile Belanger
5939f1947f Fix func_paletted.fp to use alpha channel for index. This was needed due to GLES renderer change from Raze 2022-02-10 23:46:23 +01:00
Emile Belanger
93b62d4f15 Fix Texture Mode 7 shader compilation bug 2022-02-10 23:46:23 +01:00
Rachael Alexanderson
410c35b942 Merge commit 'refs/pull/1508/head' of https://github.com/coelckers/gzdoom 2022-01-24 12:30:59 -05:00
emily
20d16381f8 Add TexMan.SetCameraTextureAspectRatio
Allows ZScript to change the aspect ratio of a camera texture.
2022-01-24 12:18:55 -05:00