raa-eruanna
2a7b902a0a
Merge http://github.com/coelckers/gzdoom
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# Conflicts:
# src/gl/renderer/gl_renderer.cpp
2016-10-10 10:39:07 -04:00
Christoph Oelckers
14a6e7989b
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# wadsrc/static/menudef.txt
2016-10-10 11:38:08 +02:00
Major Cooke
31ca5a1900
Added OverlayX/Y(int layer)
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- Retrieves the X/Y positions of an overlay.
- A_OverlayFlags and A_OverlayOffset now interpret a layer of 0 to mean 'use this calling layer'.
2016-10-10 10:48:50 +02:00
alexey.lysiuk
a771a3edd4
Fixed potential crash caused by A_Warp()
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ACSF_Warp case was refactored to express its intention clearly
http://forum.zdoom.org/viewtopic.php?f=2&t=53734
2016-10-10 10:47:43 +02:00
Christopher Bruns
779e6acb7b
Create "final" two non-VR 3D modes: Column-interleaved and checkerboard.
2016-10-09 13:05:50 -04:00
Magnus Norddahl
94d8e10f96
Merge branch 'ssao' into qzdoom
2016-10-09 06:27:42 +02:00
Magnus Norddahl
1b7c42f45f
Multisampling ssao bug fixes and split linear depth to its own buffer
2016-10-09 06:17:48 +02:00
alexey.lysiuk
9a72ef1bf1
Added detection of current macOS version
2016-10-08 15:47:16 +03:00
Magnus Norddahl
fc07a25306
Add aliasing meta data to loads and stores
2016-10-08 09:29:26 +02:00
Magnus Norddahl
0b0ee2e3c2
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-10-08 06:50:42 +02:00
Magnus Norddahl
b3be0d22cc
Unroll loops by 8 and enable some additional passes
2016-10-08 06:50:33 +02:00
raa-eruanna
f5681cf42f
Merge http://github.com/rheit/zdoom
2016-10-08 00:31:54 -04:00
Magnus Norddahl
606b7f5a00
Run module level LLVM optimization passes before calling finalizeObject
2016-10-08 04:59:24 +02:00
Christoph Oelckers
d819aafcf3
- changed handling of duplicate classes in DECORATE.
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Instead of replacing the original, the second class will get renamed now, using the originating file as an identifier. In the vast majority of cases this should do exactly what is needed: Create an unconflicting second class that can coexist with the original. Unless the class is used by name this should eliminate all problems with this, but so far I haven't seen anything that used them by name.
This is choosing the lesser of two evils. While some mod out there may get broken, the old setup meant that the first class of a given name could not be written out to a savegame because it was not retrievable when loading it back.
2016-10-07 15:28:25 +02:00
raa-eruanna
a2551ce95e
Merge http://github.com/rheit/zdoom
2016-10-07 08:30:25 -04:00
Christoph Oelckers
06ca41f8b5
- do not declare PNamedType::Outer as DObject.
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Ultimately we may have to get a fully qualified name out of this, so Outer should be a type that can handle this feature. The new class for this is currently used as base for PType and PSymbol so that PNamedType inherits from it and maybe later a namespace symbol can, too.
2016-10-07 13:59:29 +02:00
Magnus Norddahl
b30a3552d1
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-10-07 12:45:29 +02:00
Magnus Norddahl
aae4571c95
Changed column drawers to use true color textures
2016-10-07 12:45:21 +02:00
Christoph Oelckers
ee66d22034
Revert "- added an option to disable the pickup screen flash."
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This reverts commit 2d320a2e86
.
The feature has been superseded by pickup_fade_scalar and is no longer needed.
2016-10-07 08:46:06 +02:00
raa-eruanna
a4ccbddfd6
- Menudef: Split Truecolor options into their own menu.
2016-10-07 02:38:08 -04:00
Magnus Norddahl
6512068005
Remove unused queue_wallcommand
2016-10-07 07:03:13 +02:00
Magnus Norddahl
78415461b9
Removed old SSE macros and drawers
2016-10-07 06:56:20 +02:00
Magnus Norddahl
5a0f67308f
Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom
2016-10-07 06:40:39 +02:00
Magnus Norddahl
8c259f50b1
Add codegen for rt column drawers
2016-10-07 06:40:29 +02:00
raa-eruanna
1742a3a807
Merge http://github.com/rheit/zdoom
2016-10-07 00:37:09 -04:00
raa-eruanna
6ece093884
Merge http://github.com/coelckers/gzdoom
2016-10-07 00:37:07 -04:00
raa-eruanna
e75cf42756
- Forgot to add language entries.
2016-10-07 00:35:06 -04:00
raa-eruanna
a80c67c2ca
- Backported blood_fade_scalar from Skulltag
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- Added new pickup_fade_scalar which works the same way for pickups
- Default for blood_fade_scalar is 1.0 instead of 0.5 from Skulltag.
2016-10-07 00:35:06 -04:00
Christoph Oelckers
2e78d34046
- fixed: DCeiling's main constructor could leave some fields uninitialized.
2016-10-07 00:33:53 -04:00
Christoph Oelckers
f89d47d03e
- fixed: ZCC_OpInfoType::FindBestProto was missing checks for exact match of the required conversion before testing if it is a F32->F64 conversion.
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Of course, since 0 means that there is no conversion it also means that there is no data that could be checked.
2016-10-07 00:33:53 -04:00
Christoph Oelckers
9dc51b2743
- rewrote AActor::DestroyAllInventory so that it clears the item's link to its owner and the owner's inventory list before destroying them.
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There have been reports about crashes in here with Linux that point to some of the code that gets called here doing unwanted things on the owner, so with these links cleared that should no longer be possible.
2016-10-07 00:33:53 -04:00
Magnus Norddahl
584220edf0
Move DrawerCommandQueue to its own file
2016-10-07 04:01:38 +02:00
Magnus Norddahl
c1e859dbca
Added codegen for column drawers
2016-10-07 03:38:43 +02:00
raa-eruanna
3ccc85876c
- Forgot to add language entries.
2016-10-06 20:05:30 -04:00
raa-eruanna
02f66fa34e
- Backported blood_fade_scalar from Skulltag
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- Added new pickup_fade_scalar which works the same way for pickups
- Default for blood_fade_scalar is 1.0 instead of 0.5 from Skulltag.
2016-10-06 20:01:20 -04:00
Christoph Oelckers
fc246be03e
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-06 21:21:46 +02:00
Christoph Oelckers
99c4d03ad4
- fixed: DCeiling's main constructor could leave some fields uninitialized.
2016-10-06 21:20:49 +02:00
Christoph Oelckers
d7bb5bb41e
- fixed: ZCC_OpInfoType::FindBestProto was missing checks for exact match of the required conversion before testing if it is a F32->F64 conversion.
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Of course, since 0 means that there is no conversion it also means that there is no data that could be checked.
2016-10-06 12:08:38 +02:00
Christoph Oelckers
c56d2eecb0
- rewrote AActor::DestroyAllInventory so that it clears the item's link to its owner and the owner's inventory list before destroying them.
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There have been reports about crashes in here with Linux that point to some of the code that gets called here doing unwanted things on the owner, so with these links cleared that should no longer be possible.
2016-10-06 08:50:46 +02:00
Magnus Norddahl
bb79dcb634
SSAO math bug fixes
2016-10-06 07:36:49 +02:00
raa-eruanna
e592473f57
Merge http://github.com/rheit/zdoom
2016-10-05 21:36:23 -04:00
Christoph Oelckers
59d5b42abf
- fixed: G_UnsnapshotLevel should abort with an error if it cannot read the savegame.
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- fixed: The exception handler in G_DoLoadGame needs to rethrow the exception it receives.
2016-10-05 19:02:53 +02:00
Christoph Oelckers
aeb5377821
- do not generate SYSEX events when playing MIDIs through FMod, because there has been a report that it doesn't work correctly.
2016-10-05 16:45:12 +02:00
Christoph Oelckers
5b350dcdd5
- gave Boom's point pusher and puller things the NOCLIP flag so that they won't get moved around by scrollers.
2016-10-05 16:27:12 +02:00
Christoph Oelckers
2d320a2e86
- added an option to disable the pickup screen flash.
2016-10-05 09:59:19 +02:00
Magnus Norddahl
00e72028ef
Add another gbuffer with normal data and make ssao pass use it
2016-10-05 07:57:27 +02:00
raa-eruanna
3f020e686f
Merge http://github.com/coelckers/gzdoom
2016-10-04 23:26:50 -04:00
Magnus Norddahl
490dd612b3
Keep using render buffers when ssao is off, for better performance
2016-10-05 03:56:58 +02:00
Christoph Oelckers
64863d30f3
Merge branch 'master' of https://github.com/rheit/zdoom
2016-10-04 18:17:32 +02:00
Major Cooke
0e9f808c8a
Fixed: FLATSPRITES were drawn backwards.
2016-10-04 10:05:57 -05:00