Commit graph

9702 commits

Author SHA1 Message Date
Magnus Norddahl
dc0e6d40a4 Distance sort sprites 2016-11-09 11:38:07 +01:00
Rachael Alexanderson
83b3169ed5 Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-11-08 19:52:20 -05:00
Magnus Norddahl
cffdfdf7fd Cull bsp using solid segments 2016-11-09 01:33:40 +01:00
Magnus Norddahl
95df9bf48e Fix crash bug in 8 bit drawer 2016-11-09 00:35:41 +01:00
Magnus Norddahl
968150ceff Seems there could be more than 6 vertices 2016-11-09 00:22:05 +01:00
Magnus Norddahl
7d3e8d1414 Fix triangle drawer clipping bug 2016-11-08 23:08:25 +01:00
Rachael Alexanderson
9413ea6edf - Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues. 2016-11-08 15:35:51 -05:00
Rachael Alexanderson
d36993a03b - Textured automap would crash due to an additional parameter in the software renderer to the FillSimplePoly function call, causing stack issues. 2016-11-08 15:05:23 -05:00
Magnus Norddahl
6ef8fe2da5 Add diminishing lighting 2016-11-08 18:08:13 +01:00
Rachael Alexanderson
74977486c3 Merge branch 'master' of https://github.com/coelckers/gzdoom 2016-11-08 12:02:04 -05:00
Magnus Norddahl
c1d496c17f A little bit of SSE to speed it slightly more 2016-11-08 17:38:19 +01:00
Magnus Norddahl
466274d7f6 Remove floats from the inner block loop 2016-11-08 16:46:15 +01:00
Magnus Norddahl
28d1cdc1cc Add TriUniforms and move light to it 2016-11-08 16:16:24 +01:00
Magnus Norddahl
6620d99fbb Fix frame buffer bounds and access errors 2016-11-08 15:27:45 +01:00
Christoph Oelckers
5c7affd102 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-08 14:31:10 +01:00
Magnus Norddahl
cb4b74e0c3 Double render speed of triangle drawer in the poly version by removing sprite clip and assigning whole blocks to threads 2016-11-08 14:28:58 +01:00
Rachael Alexanderson
dffba5267d - Full freelook is now enabled if r_newrenderer is set to true. 2016-11-08 00:44:53 -05:00
Magnus Norddahl
2e2d6da00f Only draw thing if its in the subsector 2016-11-08 05:48:45 +01:00
Magnus Norddahl
d0f0500f0d Draw things 2016-11-08 05:17:29 +01:00
Magnus Norddahl
b9d6fc6856 Add some light and transparency 2016-11-08 02:48:14 +01:00
Magnus Norddahl
237f54f4be Toying with triangle drawer and GL BSP nodes 2016-11-07 09:25:12 +01:00
Magnus Norddahl
47cc110498 Add true color triangle drawer 2016-11-07 05:24:17 +01:00
Magnus Norddahl
4e717cd9ee Merge remote-tracking branch 'origin/triangledrawer' into qzdoom 2016-11-07 04:30:28 +01:00
Magnus Norddahl
92be8f401c Remove old triangle version 2016-11-07 04:27:55 +01:00
Magnus Norddahl
3ea9d7cf04 Move software renderer transform to TriMatrix 2016-11-07 03:34:59 +01:00
Rachael Alexanderson
8e7e1b48e9 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-06 19:54:08 -05:00
Braden Obrzut
640bf2a6d4 - Fixed: SBarInfo didn't support animated images in some places. 2016-11-06 17:07:44 -05:00
Rachael Alexanderson
9f9e4ea19d - Added randi's "bottomclip" parameter to dpJudas's OpenGLSWFrameBuffer::FillSimplePoly implementation. The code refused to compile because of the new changes. Note that this is not tested on Linux or Mac, and will likely need changes there as well. 2016-11-06 08:58:06 -05:00
Rachael Alexanderson
901727a7f8 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-06 08:11:04 -05:00
Magnus Norddahl
3a7532fd9b Improve flat mipmap selection 2016-11-06 11:39:28 +01:00
Magnus Norddahl
aad2cde332 Oops, forced all sandy bridge CPUs to westmere instead of just Pentium G840 2016-11-06 07:37:18 +01:00
Magnus Norddahl
70d4097b34 Fix clamping bug when r_mipmap is off 2016-11-06 07:33:17 +01:00
Marisa Heit
55ee78fc0b Add bottomclip parameter to FillSimplePoly() for the software implementation
- Polygons will be clipped to bottomclip. If this is zero or below, they
  will be clipped to the bottom of the screen instead. This keeps the
  polygons from overwriting the status bar border for sofware 2D. The
  hardware version ignores it, since it always draws the status bar border
  every frame.
2016-11-05 22:49:33 -05:00
Rachael Alexanderson
5e547e9455 Merge branch 'master' of https://github.com/rheit/zdoom
# Conflicts:
#	src/r_segs.cpp
#	src/v_draw.cpp
2016-11-05 23:38:50 -04:00
Marisa Heit
dbc54fbca0 Fix FillSimplePoly() for 1-pixel tall or wide textures 2016-11-05 22:30:16 -05:00
Marisa Heit
ae28c9b29c Fix divide by 0 in new wallscan functions with 1-pixel tall textures 2016-11-05 22:09:38 -05:00
Magnus Norddahl
d084f77546 Fix mipmap generation bug
Fix crash due to dc_source2 not always being set
Add r_lod_bias to control mipmap selection
Improve LOD calculations to take the U texture coordinate into account
2016-11-05 16:12:59 +01:00
Rachael Alexanderson
d4aed28260 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-05 08:18:53 -04:00
Magnus Norddahl
4b18530047 Add linear filtering to column drawers and fix offsetting bug with wall/span linear filters 2016-11-05 11:29:50 +01:00
Christoph Oelckers
9ab779fd61 Merge commit '60ae4a8568d9fc929c803036fa16fa0f9bfb68a2' 2016-11-05 10:39:13 +01:00
Rachael Alexanderson
2fe5cb4f77 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-04 23:53:05 -04:00
Magnus Norddahl
f9fa33c32e Merge branch 'master' of https://github.com/raa-eruanna/qzdoom into qzdoom 2016-11-05 04:50:30 +01:00
Magnus Norddahl
484e1b56be Merge remote-tracking branch 'origin/new_wallscan' into qzdoom 2016-11-05 04:49:54 +01:00
Braden Obrzut
dd1f72bbf9 - Check the version of FMOD in CMake to produce an error on the condition that OpenAL is also enabled and the FMOD version is low enough to also export Xiph symbols. 2016-11-04 23:27:04 -04:00
Magnus Norddahl
60ae4a8568 Replace build wallscan with a rewritten version that tile and scale correctly 2016-11-05 04:02:30 +01:00
Rachael Alexanderson
a957f72875 Merge branch 'master' of https://github.com/rheit/zdoom 2016-11-04 09:42:25 -04:00
Christoph Oelckers
faea61cf01 - fixed: Turbo messages were printed, even when no turbo mode was active. 2016-11-04 12:43:23 +01:00
Christoph Oelckers
540f20882e - fixed: Degeneration should use the same base health value as all the rest of the engine.
- also replaced deh.MaxHealth in the bot code which was the only other remaining case where this was used as health limiter.
2016-11-04 11:32:57 +01:00
Christoph Oelckers
7755a3525a - do not allow menu slider values very close to zero. They not only can produce a glitched number display but also some weird inconsistencies when operating a slider. 2016-11-04 11:17:22 +01:00
Magnus Norddahl
4b4d7a0768 Add texturefrac bounds clamping to R_DrawMaskedColumn to avoid buffer overruns 2016-11-04 10:16:44 +01:00