Christoph Oelckers
737646b45d
Merge branch 'master' of https://github.com/rheit/zdoom
2016-05-01 10:50:56 +02:00
Randy Heit
7d03ed4dc7
Use floating point node bounding boxes
2016-04-30 22:37:02 -05:00
Christoph Oelckers
f77c4642cb
- made the adjustments.
2016-04-24 13:35:43 +02:00
Christoph Oelckers
2914cdc939
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# src/r_defs.h
2016-04-24 12:19:07 +02:00
Christoph Oelckers
0f99d7d73f
- floatified the few remaining linedef and sector properties that still were fixed_t. The only fixed point things left in r_defs.h are the nodes and a fixed point setter function for vertex_t, which is still needed by the node builder.
2016-04-24 12:15:09 +02:00
Christoph Oelckers
bf36900299
Merge branch 'master' of c:\programming\doom-dev\zdoom
2016-04-23 13:40:19 +02:00
Christoph Oelckers
2447f7bc38
- renamed FTransform access functions.
2016-04-23 13:40:02 +02:00
Christoph Oelckers
e56d643924
Merge branch 'master' of c:\programming\doom-dev\zdoom
2016-04-23 12:42:21 +02:00
Christoph Oelckers
04e614daec
- removed some fixed point functions that are no longer needed.
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- fixed: Visplane checks should only compare the plane flags that are relevant for rendering and mask out the rest.
- floatified FTransform and made the visplane checks a bit less verbose by moving the comparison as an operator into FTransform.
Note that this operator needs forceinline on Visual Studio so that it won't get called as a function.
2016-04-23 12:42:07 +02:00
Christoph Oelckers
47834907da
Merge branch 'master' of c:\programming\doom-dev\zdoom
2016-04-23 11:29:27 +02:00
Christoph Oelckers
35a6994d0a
- remove the 'F' prefix from the floating point access function to the sidedef texture info, now that the fixed point versions are gone.
2016-04-23 10:55:55 +02:00
Christoph Oelckers
be8d1b46a7
- remove the deleted functions, now that they are no longer needed.
2016-04-23 10:51:58 +02:00
Christoph Oelckers
ba37854e44
Merge branch 'master' of c:\programming\doom-dev\zdoom
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# Conflicts:
# src/r_defs.h
2016-04-23 09:43:21 +02:00
Christoph Oelckers
4d4f31fd83
- floatified sidedef texture info and fixed two bugs involving this data.
2016-04-23 09:41:59 +02:00
Randy Heit
ded3f92452
Commence renderer floatification
2016-04-22 23:09:13 -05:00
Christoph Oelckers
20d3a72307
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-22 09:15:37 +02:00
Christoph Oelckers
382a6e8b9f
- link actors to touching line portals, for use by the renderer.
2016-04-21 22:59:07 +02:00
Christoph Oelckers
1c7b512cc0
- GL handling of new portal data organization.
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This also fixes some oversights with plane and horizon portals which were included in several checks.
2016-04-20 20:08:53 +02:00
Christoph Oelckers
9c6e7753d8
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# src/p_spec.cpp
# src/r_bsp.cpp
# src/r_defs.h
2016-04-20 19:56:07 +02:00
Christoph Oelckers
082042818b
- refactored sector portal data so that it does not rely on actors.
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This is necessary because otherwise the level data cannot be serialized before the actors.
2016-04-20 19:20:11 +02:00
Christoph Oelckers
aa12772e07
- crash fix and minor optimization.
2016-04-20 13:18:53 +02:00
Christoph Oelckers
1f32f5a258
- some minor fixing and cleanup on gL portal code.
2016-04-20 11:39:41 +02:00
Christoph Oelckers
b0a0fb5ff0
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-20 05:23:14 +02:00
Christoph Oelckers
322b9fc0ae
- wrap access to portal properties into sector_t:: member functions.
2016-04-19 11:35:28 +02:00
Christoph Oelckers
467f833773
Merge branch 'master' of https://github.com/rheit/zdoom
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# Conflicts:
# src/r_defs.h
2016-04-18 13:47:41 +02:00
Christoph Oelckers
961a4c8524
- optimized sector portal checks.
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All the PortalBlocks* functions were turned into real function calls which for such a frequent check should be avoided. So now any linked portal sets a flag in the attached sectors so that it isn't necessary to check the skybox pointer each time which makes the functions subject to inlining again.
2016-04-18 13:40:09 +02:00
Christoph Oelckers
42e88ef120
- removed sector_t::FloorDisplacement and CeilingDisplacement.
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Using the values these return directly is just as much code.
2016-04-18 13:40:09 +02:00
Christoph Oelckers
8f61c1cdd8
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-18 00:02:55 +02:00
Christoph Oelckers
54d78df267
- added a new sector list to AActor that collects all portal-linked sectors the actor's center is in. (Inspired by Eternity's solution to the same problem.)
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This is for rendering the sprite properly in all areas the actor touches. The original thinglist is not sufficient for this and Boom's touching thinglist has other purposes and collects too much data.
This new list will only get filled in when the actor is actually crossing a portal plane, for the normal sector thinglist will still be used.
This piggybacks on the msecnode_t code which has been extended to be able to handle more than one list by passing the sector's membert pointers as parameters.
2016-04-17 23:48:04 +02:00
Christoph Oelckers
3f28478eb2
Merge branch 'master' of c:\programming\doom-dev\zdoom
2016-04-08 14:19:02 +02:00
Christoph Oelckers
8535a973cf
- made MoveAttached, MoveCeiling and MoveFloor members of sector_t instead of DMover.
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- call MoveFloor and MoveCeiling directly in FS's floorheight and ceilingheight functions and remove the dummy thinkers it had to use before.
2016-04-08 14:18:46 +02:00
Christoph Oelckers
e505bfd7a3
- took EResult out of DMover and made it an enum class.
2016-04-08 13:59:03 +02:00
Christoph Oelckers
4d5671d654
- floatified the texture coordinate code.
2016-04-08 01:42:43 +02:00
Christoph Oelckers
88542bed78
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-07 13:43:00 +02:00
Randy Heit
4b10177e46
Make the firelines fudging more "streamlined"
2016-04-06 20:09:42 -05:00
Christoph Oelckers
dbad946fe3
- revert default planes to static in gl_sprite.cpp
2016-04-06 22:09:21 +02:00
Christoph Oelckers
9196683e4f
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-06 13:27:23 +02:00
Christoph Oelckers
ad13a55f0d
- floatified line_t::dx and dy.
2016-04-05 14:03:08 +02:00
Christoph Oelckers
da91422e14
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
2016-04-04 12:25:24 +02:00
Christoph Oelckers
fadc7d650d
- fixed: segplane_t::SetAtHeight initialized the plane normal's Z incorrectly.
2016-04-04 12:02:53 +02:00
Christoph Oelckers
447ce0abe7
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/p_saveg.cpp
# src/r_defs.h
2016-04-03 22:16:06 +02:00
Christoph Oelckers
4e5ba49aca
- got rid of secplane_t::fA and fB. All uses could be replaced by other functions.
2016-04-03 19:46:00 +02:00
Christoph Oelckers
fc5f98a0be
- floatified the sector planes.
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This should conclude the floating point conversions for now.
2016-04-03 19:28:53 +02:00
Christoph Oelckers
58eb64a7e0
- fixed a few fixed/float parameter mixups.
2016-04-03 12:54:47 +02:00
Christoph Oelckers
7a6039b44c
- floatified vertex coordinates.
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Making these double or float doesn't seem to matter at all performance-wise so they use the more precise double format.
2016-04-03 11:53:31 +02:00
Christoph Oelckers
5a2eac8f15
- floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered.
2016-04-03 11:40:14 +02:00
Christoph Oelckers
af78937a15
- updated GL renderer.
2016-04-02 23:17:16 +02:00
Christoph Oelckers
f7553fcd51
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
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# Conflicts:
# src/r_defs.h
2016-04-02 22:17:33 +02:00
Christoph Oelckers
9b5a4b6d43
- removed several unused setter functions for level data structures and fixed some incorrect uses.
2016-04-02 22:05:23 +02:00
Christoph Oelckers
9a07f81269
- renamed all ZatPoint variants that return a fixed point value to ZatPointFixed, to avoid accidental mixup with the floating point variants.
2016-04-02 20:45:32 +02:00