Christoph Oelckers
a3103588f3
- fixed: The software renderer was destroying global state when initializing a camera texture.
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As a result the HUD wasn't drawn.
2019-03-17 18:32:55 +01:00
Christoph Oelckers
95adbc58a8
- fixed the spacing for the sliders.
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- moved the scroll indicators in the menu to the right and use a brighter color for them - the old ones were only barely visible.
2019-03-17 18:32:55 +01:00
Christoph Oelckers
1beaa8da58
- deleted obsolete and broken font characters.
2019-03-17 18:32:49 +01:00
Christoph Oelckers
81801ccac0
- use NewSmallFont instead of NewConsoleFont for on-screen messages if enabled.
2019-03-17 18:32:49 +01:00
Christoph Oelckers
a6051c8231
- moved the flag display in the gameplay and compatibility menus down below the headline.
2019-03-17 18:32:48 +01:00
Christoph Oelckers
59f0a377d4
- consolidate the dependencies on the font in the option menu.
2019-03-17 18:32:48 +01:00
Christoph Oelckers
2227c15010
- create a second font based on the VGA glyphs that is stylistically more similar to the SmallFont and use that for the option menus.
2019-03-17 18:32:48 +01:00
Christoph Oelckers
2e260c6367
- use the new console font for the options menu to gain space and better character support.
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So far this is just an experiment, this needs a bit of work to become viable.
2019-03-17 18:32:47 +01:00
Nemrtvi
b59b092c49
Russian/Spanish quotation marks for BIGFONT + Better back buttons
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The quotation marks were made by combining the < and > signs. Because the back buttons in the menu look quite similar, they were also retouched for all games.
2019-03-17 14:09:45 +01:00
Christoph Oelckers
7d93983669
- fixed: SpawnShootDecal tried to get the current level from a value that could point to actor defaults which do not have a level.
2019-03-17 13:19:17 +01:00
Christoph Oelckers
4f7ad5b130
- make the clean scaling system more consistent.
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Now, all menus will use the same scale, i.e. it only depends on the screen width and a base size of 640. This nearly universally yields better results than trying to make a 320x200 screen fit.
The only exceptions to this are the intermission screens and the level summary. These, unlike the menu need to try to make a 320x200 screen fit, but without all the hackery that was present to adjust the menu display.
Note that since this affects globally visible script variables, both the intermission and summary drawers will not use their own set but instead temporarily override the global setting as long as they run their own code.
Changing the use of variables here might cause much worse problems with menu code so it wasn't attempted
2019-03-17 12:06:09 +01:00
Christoph Oelckers
0ff703c361
- fixed: Doom's episode names were not translatable.
2019-03-17 10:11:02 +01:00
Christoph Oelckers
ba13a540e4
- changed default graphics substitution rules to be more localization friendly.
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The default was changed to replace graphics if only known content is affected.
This also required blocking the feature for Hacx, Harmony and Action Doom 2 which have no localization yet and would fall back on Doom's texts if not blocked.
2019-03-17 09:27:40 +01:00
Alexander
aa9c484b3b
automap options readability changes
2019-03-16 20:01:26 +01:00
Christoph Oelckers
3fde5535c7
- replaced the "or" in the keybind menu with a darker comma so that this part is language neutral.
2019-03-16 19:00:56 +01:00
Christoph Oelckers
9b76c47dbe
- added some placeholder strings to language.def.
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This is in preparation for the spreadsheet based text handling.
2019-03-16 18:56:20 +01:00
Alexander
73d81d3983
added option search menu
2019-03-16 18:40:13 +01:00
alexey.lysiuk
540e180fb1
- fixed log text output to console
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src/p_user.cpp:429:42: warning: data argument not used by format string [-Wformat-extra-args]
2019-03-16 14:45:16 +02:00
alexey.lysiuk
ac9a428196
- fixed compilation error with some versions of GCC and Clang
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src/p_acs.cpp:8719:100: error: cannot pass non-trivial object of type 'FString' to variadic function; expected type from format string was 'char *' [-Wnon-pod-varargs]
2019-03-16 14:39:29 +02:00
Christoph Oelckers
669b13ab8a
- cleanup and fixes in console code
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* consolidated C_MidPrint and C_MidPrintBold.
* removed some unused code from the console buffer.
* handle console output of centered messages to ensure they get written to the log file and to stdout.
* replaced the non-standard bar strings with simple '-'s. These were making things needlessly complicated when redirecting console output and the new font does not have the characters anyway.
* removed some old code from a time when during console drawing new network events could come and have more text printed. This can not happen anymore with how 2D elements are being handled now so all this code was redundant.
2019-03-16 13:02:38 +01:00
Christoph Oelckers
714c656753
- set a Unicode capable font for the Windows console.
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The default raster font only contains the OEM 437 code page which is quite useless.
2019-03-16 10:50:53 +01:00
Christoph Oelckers
dbd6c2eabf
- removed the automatic system language detection for Windows.
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Default language is now always American English, just like on Linux and macOS.
2019-03-16 00:07:18 +01:00
Christoph Oelckers
04281d4a0b
- fixed positoning issues in the load/save menu.
2019-03-15 20:22:40 +01:00
Christoph Oelckers
2573ca8ac4
- disabled the error message spam from the demo loop
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These messages are useful for the playdemo CCMD, but since the demo loop is mostly non-functional anyway they better be disabled there.
2019-03-15 12:18:12 +01:00
alexey.lysiuk
c0d843b596
- fixed crash on startup inside userinfo_t::GetGender()
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This function is required for localization handling but when it's called userinfo_t may not be fully initialized yet
https://forum.zdoom.org/viewtopic.php?t=63959
2019-03-15 13:12:53 +02:00
Christoph Oelckers
50ebca20bb
- do not use iswspace to check raw UTF-8.
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At least under MSVC this function reports 0x85 as whitespace, but it is a continuation byte for UTF-8 sequences and may not be treated as whitespace.
2019-03-14 21:42:02 +01:00
alexey.lysiuk
087353f00b
- fixed dynamic lights flickering with GL3 render path
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https://forum.zdoom.org/viewtopic.php?t=63755
2019-03-14 14:53:24 +02:00
Christoph Oelckers
613cf15b31
- fixed: player_t::GetGender needs to check if the CVAR exists.
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This function can get called before the player's userinfo is available
2019-03-13 18:06:59 +01:00
Chronos Ouroboros
8dea4f9523
Fixed arrays of dynamic arrays causing a compilation error.
2019-03-13 12:42:45 +01:00
Christoph Oelckers
04bf975796
Merge branch 'master' of https://github.com/coelckers/gzdoom
2019-03-13 10:39:22 +01:00
Christoph Oelckers
561444f921
added printlocalized CCMD to check strings in-game.
2019-03-13 10:38:51 +01:00
Chronos Ouroboros
7165b40657
Fixed nested dynamic array indexing causing a compilation error.
2019-03-13 10:23:06 +01:00
Christoph Oelckers
43ca814da8
- fixed: The FFont* serializer was unable to handle null pointers.
2019-03-13 07:11:46 +01:00
Christoph Oelckers
7f8b048347
- added a fallback mapping for the typographic upper quotation mark to the generic form
2019-03-13 07:07:56 +01:00
Rachael Alexanderson
fd4295b38c
- add some /0 guards in the load/save menu to prevent VM aborts
2019-03-11 20:19:40 -04:00
Christoph Oelckers
2d5210ccf2
- added lowercase->uppercase mapping for ß and moved all glyphs to the uppercase code point for consistency.
2019-03-12 00:00:54 +01:00
Christoph Oelckers
5c4871dc7b
- recolorized Doom's SmallFont extended characters to green for use in Chex Quest.
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These fonts are similar enough that this works.
2019-03-11 23:44:48 +01:00
Christoph Oelckers
c0d333ee56
- adjusted the script-side MidPrint calls to honor the con_midconsolefont CVAR.
2019-03-11 22:44:28 +01:00
Nemrtvi
f500414a61
Language-specific quotation marks
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Supports German. (French, Russian, and Spanish quotation marks are already in the engine.)
2019-03-11 21:59:24 +01:00
Christoph Oelckers
8b4690bc44
- use international date format for all places that print a date.
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The most important one is the autosave tagging. This was done because the old printout was missing the year and printed the month as a 3 character English string, sabotaging any attempt to sort the autosaves by anything meaningful.
2019-03-11 21:21:37 +01:00
Christoph Oelckers
22cf35c1c7
- reworked the load/save menu to use the new console font.
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Parts of this menu suffered badly from lack of screen space to convey the intended information due to the oversized fonts. With the new font this is a lot less problematic (unless using 320x200, of course)
2019-03-11 20:59:43 +01:00
Christoph Oelckers
60c5350e8b
- added an option to use the new console font for centered messages.
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Like the notification messages, this is optional to not affect existing settings.
2019-03-11 19:54:03 +01:00
Christoph Oelckers
ed1615babb
- allow using the console font for notification messages (e.g. item pickup)
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This is optional because it impacts display of game content, but for readability the new font definitely has advantages.
2019-03-11 19:09:37 +01:00
Christoph Oelckers
e2d3c6feea
- use the new console font for the chat input.
2019-03-11 18:42:28 +01:00
Christoph Oelckers
414a38c19d
- use the new console font to display stat output.
2019-03-11 18:27:46 +01:00
Christoph Oelckers
109413b3a1
- fixed cursor positioning in console with double-wide characters present.
2019-03-11 18:24:42 +01:00
alexey.lysiuk
d5410a8828
- added missing #include
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src/c_console.cpp:167:7: error: no type named 'u32string' in namespace 'std'
2019-03-11 10:39:06 +02:00
Christoph Oelckers
02836b3c3f
- fixed: The command line parser of the console was incapable of handling non-ASCII characters.
2019-03-11 00:26:37 +01:00
Christoph Oelckers
4532c2c489
- fixed crash when inserting CJK text.
2019-03-11 00:06:44 +01:00
Christoph Oelckers
b605ae5213
- reactivated the formatting for the secret hints.
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This had to be temporarily disabled for the font switch and wasn't undone afterward.
2019-03-10 23:29:33 +01:00