Commit Graph

10115 Commits

Author SHA1 Message Date
Christoph Oelckers 232b64d332 - eliminated the native PowerupGiver class.
- scriptified the respawn invulnerability code into a virtual OnRespawn function for PlayerPawn so that custom effects can be implemented.
2017-01-18 00:11:04 +01:00
Christoph Oelckers 98f9219334 - scriptified the remaining functions in a_artifacts.cpp.
- added some helpers to set scripted member variables through the native property parser.

Unfortunately some classes, e.g. PowerMorph, MorphProjectile and the powerup contain some that cannot be handled through the 'property' definition on the script side so they need to be done from the native side.
2017-01-17 20:30:17 +01:00
Christoph Oelckers 14f2c39e58 - scriptified cht_Give and cht_Take and made them virtual function of PlayerPawn so that this can be better configured for mods that want other options in here.
- improved the class pointer to string cast to print the actual type it describes and not the class pointer's own type.
- fixed: The 'is' operator created non-working code when checking the inheritance of a class pointer, it only worked for objects.
2017-01-17 17:34:39 +01:00
Christoph Oelckers 75d3f42d4f - scriptified APowerup. 2017-01-17 17:34:07 +01:00
Edoardo Prezioso 0da1142bdb - Run libsndfile before libmpg123 when reading an audio lump.
libmpg123 spews quite a lot of debug stuff in stdout when encountering files like WAV or Ogg Vorbis, while libsndfile is silent when encountering an MP3 file.
2017-01-17 16:47:37 +01:00
alexey.lysiuk c4aaeef6b1 Removed homebrew MP3 format detection
It didn't work for all files so let libmpg123 handle all quirks for us
See https://mantis.zdoom.org/view.php?id=60
2017-01-17 11:26:51 +02:00
Edoardo Prezioso c317a4cbf3 - Fixed: wrong FString 'Replace' action function.
The function replaced only the first character of the first argument with the first character of the second argument.
2017-01-17 10:00:35 +01:00
Edoardo Prezioso bfb7b82bcc - Fixed uninitialized data for libsndfile.
According to the API docs, when opening a file for read, SF_INFO::format must be set to 0.
Discovered with Valgrind while running Deus Vult 2 map01.
2017-01-17 00:21:27 +01:00
Christoph Oelckers 8f6571241d - scriptified AÜpwerInvulnerable. 2017-01-16 23:45:25 +01:00
Christoph Oelckers 6990a46daf - scriptified PowerStrength.
This revealed an interesting bug: When the berserk fadout formula was changed in 2005 the result was essentially broken, resulting in values around 7000 - it only worked by happenstance because the lower 8 bits of the resulting values just happened to work to some degree and never overflowed. But the resulting fade was far too weak and a slightly different handling of the color composition code for the VM made it break down entirely.
This restores the pre-2005 formula but weakened intensity which now comes a lot closer to how it is supposed to look.
2017-01-16 22:27:49 +01:00
Christoph Oelckers c5f100a61d - fixed class name checks for custom properties. 2017-01-16 20:44:52 +01:00
Christoph Oelckers d3ab691afb - scriptified APowerInvisibility.
- changed AlterWeaponSprite so that it doesn't expose renderer internals to the script code.
2017-01-16 20:34:12 +01:00
Rachael Alexanderson a5edd421bd - Added Deejay's par times for Thy Flesh Consumed 2017-01-16 19:17:22 +01:00
Christoph Oelckers 616f954153 - scriptified PowerIronFeet and PowerMask. 2017-01-16 19:04:03 +01:00
Christoph Oelckers 65b7e344f7 - added custom property parsing to DECORATE as well. 2017-01-16 10:36:56 +01:00
Christoph Oelckers cd1d96b83a - fixed compilation. 2017-01-16 10:36:56 +01:00
Christoph Oelckers cd0d17dbd5 - made AbsorbDamage work iteratively to avoid large stack use in the VM. 2017-01-16 10:36:56 +01:00
Braden Obrzut ae7b95fc52 - There are more DYN options than just fluidsynth so unconditionally use CMAKE_DL_LIBS. 2017-01-16 02:19:03 -05:00
Christoph Oelckers d207b571d9 - scriptified PowerLightAmp and PowerTorch.
- allow calling qualified super methods so skipping some levels is possible.
2017-01-16 00:46:15 +01:00
Christoph Oelckers d2d6e5d486 - scriptified PowerFlight and PowerWeaponLevel2. 2017-01-15 23:21:38 +01:00
Christoph Oelckers 4837e1e770 - partially scriptified APowerSpeed. 2017-01-15 20:58:52 +01:00
Christoph Oelckers 7503937a84 - scriptified PowerTargeter. 2017-01-15 19:44:43 +01:00
Christoph Oelckers bf52ce19e4 - fixed: AActor::ClearInventory should respect IF_KEEPDEPLETED for all items. 2017-01-15 18:58:17 +01:00
Christoph Oelckers 03c7b10fd6 - fully scriptified HealthPickup. 2017-01-15 18:46:40 +01:00
Christoph Oelckers 156f9c488e - added script variable access for native code so that many more classes can be fully exported. Tested with the puzzle items. 2017-01-15 18:16:36 +01:00
Christoph Oelckers 179b6e1a39 - added property definitions to the ZScript parser. This will allow defining custom properties for the default block in custom base classes. See 'Health' for an example.
- support transient object member variables for information that does not need to be put in a savegame.
- fixed: special initialization of objects needs to pass the proper defaults along, otherwise the parent classes will use their own, inappropriate one.
2017-01-15 16:55:30 +01:00
Christoph Oelckers 0c3aab794f - corrections to license file. 2017-01-15 12:17:48 +01:00
Christoph Oelckers 267600826f - sxriptified key and puzzleitem base classes. 2017-01-15 10:37:54 +01:00
Christoph Oelckers d3626948e4 - removed duplicate health definitions. 2017-01-15 09:42:49 +01:00
Christoph Oelckers 87617b588a - some minor optimization in the VM. 2017-01-15 01:27:01 +01:00
Christoph Oelckers 9f9cea4b4a - scriptified the health items. 2017-01-15 01:02:38 +01:00
Christoph Oelckers 917b36c6ae - toned down a few more dynamic lights that were far too strong:
* green and blue armor
* health and armor bonus.
2017-01-14 23:51:07 +01:00
Christoph Oelckers 4759f9a399 - scriptified the backpack.
- added GetParentClass builtin to compiler.
2017-01-14 23:34:47 +01:00
Christoph Oelckers 1f4342b48e - toned down the dynamic light of Doom's barrel. This is supposed to emit a faint glow, not to light the entire surrpundings. 2017-01-14 21:30:06 +01:00
Christoph Oelckers a597979738 - scriptified ammo.
- moved inventory stuff into its own directory.
2017-01-14 21:27:31 +01:00
Edoardo Prezioso d91023ba0b - Fixed GCC/Clang compile errors. 2017-01-14 18:30:01 +01:00
Christoph Oelckers e16713492f - scriptified A_FreezeDeath(Chunks). 2017-01-14 18:26:59 +01:00
Christoph Oelckers 6dc1bb8475 - skriptified the skybox actors.
- fixed code generation for internal pointed arrays, they were missing a pointer dereference.
2017-01-14 18:04:49 +01:00
Christoph Oelckers a9ef73528d - removed all skybox class types from code in preparation for exporting these classes.
- moved SectorPortal struct to FLevelLocals and exported it.
2017-01-14 16:05:40 +01:00
Christoph Oelckers 96777273c4 - scriptified ASoundSequence.
- exported virtual Actor.MarkPrecacheSounds function.
2017-01-14 14:37:29 +01:00
alexey.lysiuk 0b62645a35 Fixed compilation warnings reported by GCC/Clang
gl/data/gl_setup.cpp:430:11: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
gl/data/gl_setup.cpp:527:19: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
gl/data/gl_setup.cpp:542:19: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
nodebuild.cpp:1056:63: warning: format specifies type 'ptrdiff_t' (aka 'long') but the argument has type 'int' [-Wformat]
p_glnodes.cpp:379:50: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
p_saveg.cpp:381:18: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
p_scroll.cpp:532:11: warning: comparison of integers of different signs: 'int' and 'unsigned int' [-Wsign-compare]
p_setup.cpp:2304:43: warning: format specifies type 'int' but the argument has type 'unsigned long' [-Wformat]
p_setup.cpp:2302:12: warning: comparison of integers of different signs: 'int' and 'unsigned long' [-Wsign-compare]
scripting/codegeneration/codegen.cpp:8488:20: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
scripting/codegeneration/codegen.cpp:8606:15: warning: comparison of integers of different signs: 'int' and 'size_t' (aka 'unsigned long') [-Wsign-compare]
2017-01-14 15:03:14 +02:00
Christoph Oelckers f83444f3cc - exported the sound sequence interface to scripting.
- split out the map data definitions from base.txt into their own file.
2017-01-14 13:02:08 +01:00
Christoph Oelckers 386c00f17e - scriptified ASoundEnvironment.
This also exposes the functionality as a member function of Sector for easier script access.
2017-01-14 11:43:08 +01:00
Christoph Oelckers 40e7fa5be2 - scriptified the RandomSpawner.
- fixed: String constants were not processed by the compiler backend.
- added an explicit name cast for class types.
2017-01-14 02:05:52 +01:00
Christoph Oelckers 4d68f066a0 - fixed: sector.gravity was not serialized. 2017-01-13 23:29:52 +01:00
Christoph Oelckers f759b6757a - scriptified the teleport fog. 2017-01-13 23:17:04 +01:00
ZZYZX a8beb51ca3 Changed opcode implementation to native function implementation 2017-01-13 22:59:45 +01:00
ZZYZX ee2ecf1450 Added %c (from int) and %p (from pointer) support to format() 2017-01-13 22:59:45 +01:00
ZZYZX fcc5f4b77b Fixed EFX_ enum for FxFormat 2017-01-13 22:59:45 +01:00
ZZYZX e75aa08d0a Implemented format() builtin call 2017-01-13 22:59:45 +01:00