RaveYard
dae78e2a2c
Blur changes to avoid darkening the edges
2023-09-25 21:20:06 +02:00
Magnus Norddahl
04941cab43
Add missing file and only include static lights in the lightmaps
2023-09-25 21:20:05 +02:00
RaveYard
52220a5004
WIP VkLightmap integration
2023-09-25 21:19:59 +02:00
Magnus Norddahl
c5b03e016e
Import ZDRay's GPURaytracer class as VkLightmap as the first step in letting the backend update them dynamically
2023-09-25 21:19:58 +02:00
Magnus Norddahl
c43cef96d1
Remove the reserved vbo_shadowdata so only hw_vertexbuffer still needs it
2023-09-25 21:19:05 +02:00
Magnus Norddahl
795c0d90de
Use a uniform buffer for the light list
2023-09-25 21:19:05 +02:00
Magnus Norddahl
f80807d26a
Remove unused uniforms and restrict push constants to only control offsets into buffers
2023-09-25 21:19:02 +02:00
Magnus Norddahl
85f138841c
Only add the lightmode actually being used into the shader
2023-09-25 21:19:01 +02:00
Magnus Norddahl
447932025f
Add support for gl_light_raytrace for cards that do not support rayquery
2023-09-25 21:19:00 +02:00
Magnus Norddahl
d97f9f3055
Fix sunlight not working on models
2023-09-25 21:18:59 +02:00
Magnus Norddahl
c23a109105
Improve shader performance significantly by only including raytracing or shadowmaps in the shader if enabled
2023-09-25 21:18:59 +02:00
Magnus Norddahl
cfa3f8ecc4
Remove the old shaders
2023-09-25 21:18:59 +02:00
Magnus Norddahl
11ca6bb067
Fix the clear screen shader bug
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Fix texture set layout not matching the c++ code's version (vulkan validation error)
2023-09-25 21:18:58 +02:00
Magnus Norddahl
f11318ff99
Fix misc shader related issues
2023-09-25 21:18:58 +02:00
Magnus Norddahl
e34ee1e462
Fix shader build errors and remove support for old deprecated shader types
2023-09-25 21:18:57 +02:00
Magnus Norddahl
a267cf737e
Add support for using #include in glsl files and improve glsl compile errors
2023-09-25 21:18:57 +02:00
Magnus Norddahl
8682361194
Move static layout code back to wadsrc
2023-09-25 21:18:57 +02:00
dpjudas
15ff88d7a4
Begin refactor the shaders
2023-09-25 21:18:57 +02:00
Magnus Norddahl
35df964d61
Update ZVulkan, rename vk_raytrace to gl_light_raytrace and support turning it on and off without a restart
2023-09-25 21:18:56 +02:00
Christoph Oelckers
5b7826f68b
- set lightblendmode to 0 when setting up a 2D viewpoint.
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2D never uses dynamic lights so this should always be 0 - and eliminates another place in the backend referencing game data.
2023-01-15 09:21:01 +01:00
Christoph Oelckers
34e2e77f9e
- tab cleanup in shader code.
2023-01-15 08:54:54 +01:00
Ricardo LuÃs Vaz Silva
8e7897233e
Add Alternate Light Blending Options
2023-01-14 11:29:12 -05:00
Magnus Norddahl
8bcdbc230d
Adds soft shadows to vk_raytrace
2022-12-31 03:51:33 -05:00
Magnus Norddahl
6a005e3a2a
Switch vulkan backend to use the zvulkan library
2022-12-05 07:49:43 +01:00
Shiny Metagross
cd4345373d
Fixed improper casting
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- Made a mistake on the casting in the shader that only worked for Intel
2022-10-19 22:48:57 +02:00
Shiny Metagross
a8bab6a21d
Intel fix
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- GZDoom can launch for Intel users - IQMs work for Intel too
2022-10-19 22:48:57 +02:00
Shiny Metagross
08f520f1c6
IQM Support Implemented
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More info to come
2022-10-19 22:48:57 +02:00
Magnus Norddahl
37039721bd
Fix washed out colors in Vulkan HDR mode
2022-10-11 00:10:02 +02:00
Magnus Norddahl
0f08a0f511
Re-enable ray query in the shader
2022-06-22 07:55:19 +02:00
Magnus Norddahl
5cc21c5a4a
Upgrade glslang to 11.10.0
2022-06-22 07:55:19 +02:00
Magnus Norddahl
821bd3b460
Adjust some init/deinit code and rename some things
2022-06-22 07:55:19 +02:00
Magnus Norddahl
0c1aab074c
Hook up the acceleration structure to the shader and start shooting some rays!
2022-06-22 07:55:19 +02:00
Rachael Alexanderson
7652fd7ee0
Revert "- model normals fix"
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This worked in some instances but it also broke attenuated lights in other instances, and also caused the shaders to fail to compile on Mac.
This reverts commit 679518f8e5
.
2022-05-08 07:07:54 -04:00
Rachael Alexanderson
679518f8e5
- model normals fix
2022-05-03 23:39:40 -04:00
Rachael Alexanderson
6cc03aba16
- add gl_satformula == 2 - an optional 'more accurate' desaturation
2022-03-16 13:33:29 -04:00
Magnus Norddahl
604c4ff8e0
Fix vertex layout locations and add lightmap to vulkan shader
2021-09-24 16:21:23 +02:00
nashmuhandes
2f8cff90b6
- Add lightmaps to the main shader (currently only OpenGL)
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- Create a version of CreateIndexedSectorVertices that works with lightmap sectors
2021-09-24 16:56:15 +08:00
Christoph Oelckers
0db7a6206b
- fixed shader compilation.
2021-09-21 21:07:46 +02:00
Christoph Oelckers
da806b354d
- cleanup of the revised y-clamping feature.
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This integrates better with the existing features.
2021-09-21 20:31:42 +02:00
Christoph Oelckers
fc2818b195
- menu system update from Raze for better control of animated menus.
2021-09-18 12:19:35 +02:00
Christoph Oelckers
918e9e9b0d
- fixed texture clamping for elements that are partially behind a slope.
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This is mainly mid textures on linedefs and decals.
2021-09-17 00:25:28 +02:00
Christoph Oelckers
c7db3875e1
- fixed: colors from brightmaps and glowmaps need to be desaturated.
2021-09-14 19:49:41 +02:00
Christoph Oelckers
e1a5f61f8c
- fixed: shaders with NO_LAYERS defined may not apply brightmap and glowmap.
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These are undefined for such fragments.
2021-09-14 19:49:41 +02:00
Christoph Oelckers
39513cf7ae
Revert "- eliminate an unexpected slow path in the fragment shader."
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This reverts commit cd5aa65fda
.
This does not work as expected, needs more investigation.
2021-08-09 20:31:21 +02:00
Christoph Oelckers
cd5aa65fda
- eliminate an unexpected slow path in the fragment shader.
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Apparently with checking uLightLevel the shader cannot discard the slow software lighting path entirely adding a significant amount of processing time.
Changed to check the actual lightmode value, which re-enables the fast path again.
2021-08-09 19:50:45 +02:00
Marisa Kirisame
fd07183585
Fix model normals being distorted by MODELDEF scaling.
2020-12-12 00:21:33 +01:00
Rachael Alexanderson
2312fb0322
- fix HDR shader, again
2020-10-27 11:52:17 -04:00
Rachael Alexanderson
9afffba515
- fix HDR shader
2020-10-27 09:58:38 -04:00
Christoph Oelckers
b20de184a0
- made the new Build light mode operational
2020-06-11 08:48:33 +02:00
Christoph Oelckers
5896f24eba
- added a new light mode that emulates Build's depth fading.
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Not active yet, this needs some testing and finetuning.
2020-06-08 23:37:20 +02:00