Commit graph

1827 commits

Author SHA1 Message Date
Randy Heit
1f12c3dd8e - Whoops. DXT5 decompression got the alpha values wrong. That's "wrong" as in "garbage", since
yalphaslice was never initialized to anything. (I should probably test this to make sure I
  actually got it right now...)

SVN r2205 (trunk)
2010-03-09 03:18:31 +00:00
Christoph Oelckers
593a050778 - fixed: Items spawned internally by ADehackedPickup::TryPickup must not count towards item statistics.
SVN r2204 (trunk)
2010-03-07 11:13:57 +00:00
Christoph Oelckers
88269d5d60 - fixed: The color sliders on the player setup menu were not disabled when a predefined colorset was selected.
SVN r2203 (trunk)
2010-03-07 11:05:52 +00:00
Christoph Oelckers
0569d948df - added a 'player.clearcolorset' property so that inherited color sets can be removed.
- fixed: Player color sets were not inheritable.


SVN r2202 (trunk)
2010-03-07 09:13:41 +00:00
Christoph Oelckers
e4be782e14 - check player translations for identity maps during creation.
- fixed: When creating the initial identity translation for player translations the
  global palette remapping was not taken into account.


SVN r2200 (trunk)
2010-03-06 16:24:09 +00:00
Christoph Oelckers
d773dcb6fb - fixed: The 'any key' lock always returned success when checking for keys, even if the player had none.
SVN r2199 (trunk)
2010-03-06 14:58:15 +00:00
Christoph Oelckers
d2a4c19955 - let players check MF2_NOTRANSLATE so that mods can create player classes which are not subject to
default player color handling.



SVN r2198 (trunk)
2010-03-06 09:30:38 +00:00
Randy Heit
47a835698a - Final Doom needs its finale flats changed, too.
- It's "BGCASTCALL", not "BOSSBACK".

SVN r2196 (trunk)
2010-03-06 04:01:32 +00:00
Randy Heit
d19878efcb - Added BOOM/MBF BEX-style narrative background text substitution. There are two changes because
of this:
  * A cluster's flat definition can now be preceded by a $ to do a string table lookup.
  * Since the standard flat names are now in the LANGUAGE lump, the normal Dehacked substitution
    for these is no longer handled specially and so will not be automatically disabled merely
    by providing your own MAPINFO.

SVN r2195 (trunk)
2010-03-06 03:28:22 +00:00
Randy Heit
38c9bb1900 - Setting a Player.ColorRange now completely disables the translation rather than just
making it an identity map.

SVN r2194 (trunk)
2010-03-06 03:02:24 +00:00
Randy Heit
e78fd195d8 - Added support for the original games' player translations, including Hexen's table-based ones.
SVN r2193 (trunk)
2010-03-06 02:51:23 +00:00
Randy Heit
dfd963ba1a - Revert r2173.
SVN r2192 (trunk)
2010-03-05 23:09:31 +00:00
Randy Heit
5c4af020d9 - Fixed: CheckActorClass needed a NULL check.
SVN r2191 (trunk)
2010-03-05 03:43:51 +00:00
Randy Heit
f014b8f98b - Fixed: FFont::StringWidth() counted the ']' character of a named color escape sequence in
its width calculation.

SVN r2190 (trunk)
2010-03-05 03:41:48 +00:00
Randy Heit
fad9f251ec - Fixed: FSinglePicFont should set the character size by the scaled size of the texture.
SVN r2189 (trunk)
2010-03-05 03:31:20 +00:00
Randy Heit
758327f4b3 - Fixed: snd_musicvolume needs to check GSnd for NULL, since somebody might have set an
atexit for it, which gets executed after the sound system shuts down.
- Fixed: FPlayList::Backup() failed to wrap around below entry 0 because Position is
  unsigned now.

SVN r2188 (trunk)
2010-03-05 03:11:10 +00:00
Christoph Oelckers
61865b30be - Yet another piece of essentially broken code that has to go back in because some people had to abuse it:
Reinstated Doom's original code that made projectiles with the MF_NOCLIP flag set continue to exist even
  though the movement itself was never properly handled.
  Fortunately the game mode check formerly associated with this can be removed because none of the other games have
  any projectiles using MF_NOCLIP so at least it's no longer restricted to Doom...



SVN r2187 (trunk)
2010-03-04 08:24:49 +00:00
Randy Heit
ac042a7e93 - The console separator bars now get converted to something printable in Unicode for the log.
- Fixed: Only the last line of multi-line log output received Unicode treatment.

SVN r2186 (trunk)
2010-03-04 04:45:48 +00:00
Randy Heit
0ebace4883 - Add the game log to the crash report. I don't know why I didn't think to do this sooner.
Since we're already sending everything to a rich edit control hidden in the background,
  we can just grab its contents for the report.
- Use code page 1252 when previewing text files in the crash dialog.

SVN r2185 (trunk)
2010-03-04 02:17:34 +00:00
Randy Heit
dfde55d249 - Everything on the command line before the first switch with an unrecognized switch is
now added to -file. This was previously restricted to only .wad, .zip, .pk3, and .txt.
- You can now pass -file/-deh/-bex more than once on the command line, and they will all
  have effect.

SVN r2184 (trunk)
2010-03-03 04:29:40 +00:00
Randy Heit
5da2885d88 - Changed DArgs to use a TArray of FStrings instead of doing its own string vector management
in preparation for doing GatherFiles the "right" way.

SVN r2183 (trunk)
2010-03-02 04:51:16 +00:00
Randy Heit
4e2ca33ea9 - Fixed: DrawHudText() needs to verify that the character glyph is valid before accessing
its fields.

SVN r2182 (trunk)
2010-03-02 01:59:16 +00:00
Randy Heit
54b792a97f - V_GetFont() needs to check the font header.
SVN r2181 (trunk)
2010-02-26 20:19:43 +00:00
Randy Heit
d530fd7f90 - Added BMF (ByteMap Font) support. This was complicated somewhat by the fact that BMF can
specify a character advance separately from the glyph width. GetChar and GetCharWidth now
  return this value in place of the glyph width. (For non-BMF fonts, these should still
  return the same values as before.)

SVN r2180 (trunk)
2010-02-26 05:34:30 +00:00
Randy Heit
8ecafcc15a - Added A_CheckSightOrRange, with changes.
SVN r2179 (trunk)
2010-02-26 00:08:25 +00:00
Randy Heit
5523140890 - Explicitly setting the charset for the EM_SETCHARFORMAT message seems to do what I want.
SVN r2178 (trunk)
2010-02-24 04:23:01 +00:00
Randy Heit
0b2c2e1cb3 - Use the Unicode RichEdit control instead of the MBCS version, so as to enforce the use
of code page 1252 for output text. This is noticeable, for example, with the FMOD copyright
  notice where the copyright symbol appears as ゥ (halfwidth katakana small U) with code page 932.

SVN r2177 (trunk)
2010-02-24 04:17:14 +00:00
Randy Heit
ad54cfcf94 - Change the log window to use DejaVu Sans instead of Bitstream Vera Sans, because
Silverex's X-Chat comes with the former now. Unfortunately, I can't seem to actually
  set the font when my system default code page is 932, since it wants to use some Kanji-
  compatible font instead. I wonder if I can still use the Unicode RichEdit control with
  Windows 9x. (Does it even matter? Windows 9x users make up less than 0.1% of all visitors
  to zdoom.org these days.)

SVN r2176 (trunk)
2010-02-24 03:36:42 +00:00
Randy Heit
a1255c059d - Added -nostartup switch to disable the more graphical startup screens of Heretic, Hexen,
and Strife.

SVN r2175 (trunk)
2010-02-24 02:58:48 +00:00
Christoph Oelckers
350e72fb3e - added an option to disable player translations in single player games.
SVN r2173 (trunk)
2010-02-23 23:03:43 +00:00
Christoph Oelckers
a5c3c95b2f - added 2 DECORATE keywords from Skulltag as dummies.
SVN r2169 (trunk)
2010-02-19 08:10:04 +00:00
Christoph Oelckers
68194d13c8 - fixed some Chex Quest cheat codes.
SVN r2168 (trunk)
2010-02-17 22:38:17 +00:00
Christoph Oelckers
f02303d33c - added a lock parameter to Door_Animated.
SVN r2167 (trunk)
2010-02-17 22:25:48 +00:00
Christoph Oelckers
4b04b94414 - fixed: The monster pack's Afrit no longer worked.
SVN r2165 (trunk)
2010-02-14 23:59:17 +00:00
Christoph Oelckers
ea11eb9e3d - fixed: The Boom stair fix was done for Hexen stairs but must only be in the code for Doom stairs.
SVN r2162 (trunk)
2010-02-14 08:24:00 +00:00
Christoph Oelckers
6ec30761c6 - Added Boom's stairbuilding fix when one step couldn't be built due to an active thinker in the sector.
This is compatibility optioned with COMPAT_STAIRINDEX. Also added a compatibility setting for 
  Eternal Doom MAP25 which relies on Doom's original broken behavior.
- added a few sanity checks for duplicate actor names in DECORATE. ZDoom will now print more warnings
  and all crash cases should be properly handled but since this is still an error this will not work
  properly in all circumstances. For example, if you have a duplicate name all classes that inherit
  from the original definition will not survive a savegame if they reference a state belonging to that
  class at the point of saving.
- Print 'tried to register class more than once' in red to highlight it.
- fixed: actors may not replace themselves.

SVN r2158 (trunk)
2010-02-13 08:56:08 +00:00
Randy Heit
784aef8928 - Added checks for open and closed scripts sharing the same number to ensure that
FBehavior::FindScript() will always return the closed version. See Hexen MAP30 and MAP33.

SVN r2157 (trunk)
2010-02-13 05:15:32 +00:00
Christoph Oelckers
1df19e6375 - last fix was incomplete.
SVN r2156 (trunk)
2010-02-12 23:18:41 +00:00
Christoph Oelckers
33460a315a - fixed: DefHexenBindings still referred to some of Heretic's items that once were merged with the Hexen variants.
SVN r2155 (trunk)
2010-02-12 22:44:54 +00:00
Christoph Oelckers
113a438b01 - Fixed: Voodoo dolls must not check reactiontime in P_SlideMove.
SVN r2153 (trunk)
2010-02-11 17:10:01 +00:00
Christoph Oelckers
12a819cf7c - fixed GCC compile error in A_Mushroom.
SVN r2152 (trunk)
2010-02-07 08:22:23 +00:00
Christoph Oelckers
4310b239f4 - Added Gez's submission for Eternity-style skybox definitions.
SVN r2151 (trunk)
2010-02-06 15:31:26 +00:00
Randy Heit
ecb9d2f24b - Fixed: Closing doors early would never restart the sound sequence if it was manually placed.
SVN r2150 (trunk)
2010-02-02 05:19:43 +00:00
Randy Heit
1aa39baa4a - Fixed: "Animation <X> in ANIMATED has only one frame" message was missing a newline.
SVN r2149 (trunk)
2010-02-02 04:38:15 +00:00
Christoph Oelckers
3e8435e22c - added Gez's Plane_Copy submission with some extensions and improvements.
This line special is the last of the slope creation methods being processed so it can copy any other type of slope.


SVN r2147 (trunk)
2010-01-30 22:53:37 +00:00
Christoph Oelckers
fc2f95da0e - revert accidental commit.
SVN r2146 (trunk)
2010-01-30 19:28:41 +00:00
Christoph Oelckers
8a22712180 - fixed: Rocket trail particle positioning only worked when the rocket was moving.
SVN r2145 (trunk)
2010-01-30 14:49:15 +00:00
Christoph Oelckers
a5e1fe6906 - fixed: Sector_SetWind and Sector_SetCurrent were not usable in scripts called from a line.
- added Gez's A_Mushroom extension.


SVN r2144 (trunk)
2010-01-30 14:35:52 +00:00
Christoph Oelckers
24a12a04b4 - added a minimum threshold for damage thrust to avoid micro-velocities being set for actors.
- fixed: Strife's Oracle is not a living thing and needs the NOBLOOD flag.
- fixed: Chex Quest's finale pic was wrong.


SVN r2143 (trunk)
2010-01-30 13:48:44 +00:00
Christoph Oelckers
0246f2bf4d - fixed: Being resurrected by an Arch Vile did not restore flags5 and flags6 to the defaults.
SVN r2142 (trunk)
2010-01-30 13:08:52 +00:00