Commit graph

17550 commits

Author SHA1 Message Date
Christoph Oelckers
2c226afff1 - implemented subtitles for intermission slideshows. 2019-05-19 10:28:07 +02:00
Christoph Oelckers
6b51c05870 - changed menu scaling so that on 1366x768 a factor of 2 gets used.
This turned out the smallest one on which a factor of 2 still works without cutting off texts but at least allows to use a larger menu display on this important laptop size.
2019-05-19 08:53:10 +02:00
Christoph Oelckers
35e25a8aea - language update. 2019-05-19 08:11:11 +02:00
Christoph Oelckers
131e97e02a - renamed misplaced characters. 2019-05-18 18:53:03 +02:00
Christoph Oelckers
7a8defd76f - added European Portuguese to the menu.
This is sufficiently complete with only some intermission texts and the Strife dialogues falling back to the Brazilian version.
2019-05-18 18:46:07 +02:00
Nemrtvi
a794193780 Raven smallfont fixes 2019-05-18 18:23:08 +02:00
William Breathitt Gray
6fafa297bf Force STATIC for internal GZDoom libraries
This makes sure the internal versions of these libraries bundled with
the GZDoom source code is used. This prevents the system from building
GZDoom for dynamic linking with incompatible external libraries (see
<https://forum.zdoom.org/viewtopic.php?f=2&t=64633>).
2019-05-18 18:15:51 +02:00
alexey.lysiuk
0c40faf0b4 - improved control over MoltenVK logging capabilities 2019-05-18 17:27:13 +03:00
Christoph Oelckers
6a74c44de6 - missed the Heretic font. 2019-05-18 12:07:36 +02:00
Christoph Oelckers
067aee64eb - added missing Latin characters to the Raven small font. 2019-05-18 11:52:18 +02:00
Alexander
c1dbaa7d4b made "netevent cannot be used outside of a map" message a warning 2019-05-18 11:33:22 +02:00
Alexander
7540de4027 added a crosshair on/off toggle 2019-05-18 11:32:48 +02:00
Magnus Norddahl
680a6f348b - use one render pass for the entire scene or until postprocess or command buffer flushing forces it to end 2019-05-18 08:12:46 +02:00
Magnus Norddahl
7e37d640dc - avoid creating a new render pass if a pipeline bind will suffice 2019-05-18 06:54:35 +02:00
Magnus Norddahl
9ab19d057d - centralize how image transitions are done in the vulkan backend 2019-05-16 18:26:47 +02:00
Magnus Norddahl
99f58855ad - transition scene images used for the screenshot to color attachment optimal before rendering to them 2019-05-15 16:11:43 +02:00
Rachael Alexanderson
5e3ded629f - oops, copied the wrong file 2019-05-14 15:06:58 -04:00
Rachael Alexanderson
a40c7821a1 - language update 2019-05-14 14:06:53 -04:00
Magnus Norddahl
dc44c3328e - always apply vid_maxfps even when vid_vsync is on. Some users may override the application in their driver control panel and this helps stabilize their fps if they did it this way 2019-05-13 22:50:58 +02:00
Magnus Norddahl
f3cb5e09e4 - SIMPLE is never ever defined for main.fp 2019-05-13 22:38:16 +02:00
Magnus Norddahl
3a112c2a47 - fix stencil test not being active when applying SSAO to portals 2019-05-13 22:06:17 +02:00
Magnus Norddahl
bab5862383 - fix some vulkan warnings 2019-05-13 21:15:10 +02:00
alexey.lysiuk
6f68356e44 - removed useless assertions
https://forum.zdoom.org/viewtopic.php?t=64616#p1103673
2019-05-13 12:59:52 +03:00
alexey.lysiuk
7298ba2707 - do not show par time when it's zero
https://forum.zdoom.org/viewtopic.php?t=64551
2019-05-13 11:04:55 +03:00
Magnus Norddahl
5f12191c05 - fix validation error for shader input not declared by main.vp 2019-05-12 23:15:49 +02:00
Magnus Norddahl
f2e37d506e - fix model chasecam crash 2019-05-12 23:05:31 +02:00
XxMiltenXx
29c6782aa1 Fixes for Door_AnimatedClose (#838)
* Fixes for Door_AnimatedClose

- Fixing that Door_AnimatedClose would be activated on an already closed door (playing the sound and the 1st frame of the animation)
- There was no check if the Door is already Animated when a tag was used with Door_AnimatedClose

* Removed doubled "door->StartClosing();".
2019-05-12 13:38:54 +02:00
Christoph Oelckers
cf58666708 - fixed: The software renderer was accessing the global viewpoint in several places.
Aside from using incorrect values this could crash the renderer if used in the very first rendering frame because the software renderer always operates on a copy.
2019-05-12 09:16:17 +02:00
alexey.lysiuk
16fe0f3902 - fixed crash when VM exception is raised during entering a level 2019-05-11 11:28:06 +03:00
alexey.lysiuk
e1b1df5ec3 - added missing newline to scriptstat CCMD output 2019-05-11 11:07:29 +03:00
Magnus Norddahl
7957c423aa - fix wrong screenshot gamma 2019-05-10 18:02:27 +02:00
alexey.lysiuk
c96d8c198e - made DUMB library always static
DUMB uses dumb_decode_vorbis() function from the main executable, so it failed to link as a dynamic library
2019-05-10 15:35:57 +03:00
alexey.lysiuk
f5d80d0d8b - made setting actor TID more explicit
Now it's no longer possible to manipulate TID hash from arbitrary location
For example, this prevents linking of destroyed object into the hash
TID member is still public but writing to it is limited to a few very specific cases like serialization and player traveling between levels

https://forum.zdoom.org/viewtopic.php?t=64476
2019-05-10 11:49:57 +02:00
Magnus Norddahl
7c3e99a6f1 - Intel on Linux used the footnote in the standard saying a descriptor pool can become fragmented (thanks guys!) 2019-05-10 02:16:26 +02:00
Magnus Norddahl
ce73fe5b16 - fix command buffer invalidation bug when DynamicSet is updated 2019-05-10 01:53:09 +02:00
Magnus Norddahl
a7e8541341 - add fragment shader texture reading as an additional subpass external dependency 2019-05-10 01:04:45 +02:00
Magnus Norddahl
25e23d6ac5 - add vk_debug_callstack for getting the location where a vulkan warning or error happens 2019-05-09 22:41:47 +02:00
Magnus Norddahl
d5761740d3 - fix burn crash on vulkan 2019-05-09 17:55:29 +02:00
Magnus Norddahl
cace5079fe - oops, patched the wrong file 2019-05-09 16:06:18 +02:00
Magnus Norddahl
d0c4f28162 - only write the warning if r_multithreaded has its default value 2019-05-09 16:01:39 +02:00
Magnus Norddahl
7727263599 - Write out a warning if std:🧵:hardware_concurrency returns zero.
- If the number of cores cannot be determined, turn of multithreading in the software renderer as it is most likely a low end system
2019-05-09 15:57:23 +02:00
alexey.lysiuk
7e998c2261 - added handling of GLSL noise() functions to Vulkan backend
https://forum.zdoom.org/viewtopic.php?t=64516
2019-05-09 13:29:58 +03:00
alexey.lysiuk
18811fc032 - removed obsolete snd_flipstereo CVAR
https://forum.zdoom.org/viewtopic.php?t=64630
2019-05-09 13:06:16 +03:00
alexey.lysiuk
4fb508743c - added missing compat flag CVAR for Strife railing
https://forum.zdoom.org/viewtopic.php?t=64627
2019-05-09 11:20:47 +03:00
Nemrtvi
d9e589ae49 Greek Sigma character fallback
The lowercase Sigma letter in Greek has two different forms (σ and ς), which changes depending on its placement in a word, but in uppercase and smallcaps contexts, it only has one look regardless of word positioning. If the character ς is missing, it should fall back to σ.
2019-05-09 08:09:10 +02:00
Nemrtvi
d51552127e Accented Greek characters for Doom 2019-05-08 21:58:27 +02:00
alexey.lysiuk
56557a17f1 - fixed output of software renderers with Vulkan backend
Vulkan hardware buffer for software canvas may have some padding
Software renderers should be aware of buffer's pitch in order to copy pixels properly

https://forum.zdoom.org/viewtopic.php?t=64562
2019-05-08 22:02:05 +03:00
alexey.lysiuk
edcce76f3a - moved greek characters to proper location
Nothing but those symbols were printed with old small font in Doom games (alternative HUD, messages, etc)
2019-05-08 12:47:32 +03:00
David Carlier
b0a9d63292 OpenBSD build fix.
As FreeBSD, does not have malloc.h
aligned_alloc stricly available since C++17/C11, using the local impl.
2019-05-08 09:25:14 +03:00
Nemrtvi
8d4c5fb1ff Fixed letter Ξ 2019-05-07 20:41:29 +02:00