MajorCooke
cd3a3d4472
Not like this makes a difference.
2016-05-18 11:19:24 +02:00
MajorCooke
115dbd0b58
- Added A_WeaponOffset(x = 0, y = 32, flags).
...
- Places the weapon offset by the defined x and y. Both are floats. This stacks with weapon bobbing.
- WOF_KEEPX: Don't change the X offset.
- WOF_KEEPY: Don't change the Y offset.
- WOF_ADD: Add onto instead of replacing the coordinates.
2016-05-18 11:19:24 +02:00
Christoph Oelckers
03b31796cc
Merge branch 'master' of https://github.com/rheit/zdoom
2016-05-13 10:09:24 +02:00
MajorCooke
2ba26693d1
- Added 3D Floor + Portal awareness, along with flags to turn off detection of both features.
2016-05-12 22:15:06 +02:00
MajorCooke
b91ed5dc5d
Added GetZAt DECORATE function.
...
- float GetZAt(x, y, angle, flags, pick_pointer);
- Gets the floor z at x distance ahead and y distance to the side in relative form from the calling actor pointer. Flags are as follows (GZF_ prefix):
- CEILING: Returns the ceiling z instead of floor.
- ABSOLUTEPOS: x and y are absolute positions.
- ABSOLUTEANG: angle parameter does not add the pointer's angle to the angle parameter.
2016-05-12 22:15:05 +02:00
MajorCooke
39f64383cb
Changed RTF_THRUSTZ to match RADF_THRUSTZ's bitmap.
2016-05-11 19:41:33 +02:00
MajorCooke
952219a018
Added RTF_THRUSTZ for A_RadiusThrust.
...
- Allows thrusting with Z velocity.
2016-05-11 19:41:33 +02:00
Christoph Oelckers
3334b28a02
- don't let the light go completely black with software-emulated lighting.
2016-05-04 14:30:10 +02:00
Christoph Oelckers
9f91fa8f43
- make the warp2 shader's formula match the software renderer's.
...
This fixes some jerkiness with vertical scrollers due to a bad sine period and makes the overall appearance of the effect what it was originally supposed to be. The old warp2 shader was not created by replicating the formula but by trial and error until it looked close enough.
A version of the old warp2 shader with a fixed sine period is still available as a custom hardware shader.
2016-05-04 13:47:40 +02:00
alexey.lysiuk
f9022f3054
Fixed compilation of gamma correction shader with particular OpenGL setup
2016-05-02 16:13:54 +03:00
alexey.lysiuk
333560086d
Calculate color values for gamma correction directly in shader
...
Gamma table texture is no longer needed
2016-05-02 11:24:42 +03:00
alexey.lysiuk
44b019413c
Implemented gamma correction in OS X native backend using shader effect
2016-05-02 10:04:09 +03:00
MajorCooke
0bf7c3e362
- Removed FlatAngle. This will come back hopefully in another commit sometime in the future.
2016-05-01 17:19:39 -05:00
MajorCooke
f41dcc75d1
FlatAngle can now be defined directly via properties.
2016-05-01 16:33:00 -05:00
MajorCooke
a8248433e9
- Updated <pitch>/flat/roll/wall sprites submission to 2.9+. (ZDoom compatibility submission. )
...
- FLATSPRITE: An actor becomes flat as if they were a decal on the floor.
- PITCHFLATSPRITE: A flat sprite tilts up and down based on pitch.
- WALLSPRITE: Similar to a Y billboarded sprite. The degree of the flattening is determined by the FlatAngle property.
- ROLLSPRITE: The sprite of the actor is affected by the Roll property.
2016-05-01 08:45:50 -05:00
Christopher Bruns
c4590a2615
Fix locale string for "sprite billboard faces camera" menu option.
2016-04-30 18:15:28 -04:00
Christopher Bruns
ed6cf6cf1e
Add menu option for new "sprites face camera" mode.
...
# Conflicts:
# wadsrc/static/menudef.z
2016-04-30 18:15:28 -04:00
Christoph Oelckers
70bf649364
- added clip planes for line portals and mirrors. This should eliminate the remaining problems with some visible geometry in front of the portal, it is also necessary to handle sprite splitting across line portals properly.
2016-04-29 12:26:57 +02:00
Christoph Oelckers
dc772a9f34
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-29 11:48:46 +02:00
Christoph Oelckers
4a72c7d2f1
- fixed: Decals may not be serialized before thinkers.
...
Since decals may have thinkers attached this will crash when such a savegame gets loaded, because the thinker lists get reset in P_SerializeThinkers, deleting any thinker that already was processed.
I also added an error message that immediately aborts the save process if such an out-of-sequence thinker is attempted to be written out.
This obviously breaks savegame compatibility again...
2016-04-29 11:44:17 +02:00
Christoph Oelckers
21283b18f4
- preparations for using clip planes on line portals.
2016-04-29 01:48:06 +02:00
Christoph Oelckers
60a78a0d9b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-28 17:35:52 +02:00
MajorCooke
6f11a65893
- Converted rollIntensity from int to double.
...
- It was already a double in the save version serialization so nothing had to be changed there.
2016-04-27 12:58:18 -05:00
Christoph Oelckers
15480feb96
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-27 13:47:56 +02:00
MajorCooke
c972caa9f3
- Added rollIntensity and rollWave to A_QuakeEx.
...
- Instead of moving the camera around, it rolls the camera.
- This only has an effect in GZDoom.
2016-04-27 13:42:15 +02:00
Christoph Oelckers
f5afa30ee6
- added GetAngle(bool relative, int target) DECORATE function.
2016-04-27 11:52:52 +02:00
Christoph Oelckers
61b165ccc4
- fixed the camera height setting for the camera actors.
...
The scripting branch changed camera semantics to default to an actor's center - which for monsters and decorations makes sense - but not for simple mapspots that get used as camera. For those the CameraHeight must be explicitly set to 0.
2016-04-27 11:38:54 +02:00
Christoph Oelckers
86f38475b0
- shaders for last commit.
2016-04-27 02:10:42 +02:00
Christoph Oelckers
09f54b0940
- cleaned up the clip plane management for portals.
...
Unfortunately the math behind the old clip planes is utterly impenetrable and so poorly documented that I have no idea how to set that up, so it is deactivated for now. It wasn't working anyway.
2016-04-27 00:41:00 +02:00
Christoph Oelckers
f066457a48
- add shader patching to allow running the engine with GLSL 1.2.
...
- made some initial preparations for the shader-less fallback path.
2016-04-26 15:26:52 +02:00
Christoph Oelckers
fc38728309
- made some changes to the shaders to allow downpatching them to GLSL 1.2:
...
* disable the dynamic light code if no buffers are available
* added a duplicate of the getTexel function which cannot be patched without creating syntax problems.
* fixe int<->float conversion warning, which on some compilers may be an error.
2016-04-26 11:31:27 +02:00
Christoph Oelckers
172290224b
- make modes 2 and 3 of Teleport_NoFog compatible with Eternity by defaulting to mode 1 when no line is available.
2016-04-25 01:01:28 +02:00
Christoph Oelckers
2914cdc939
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/r_defs.h
2016-04-24 12:19:07 +02:00
Randy Heit
593f6c29ad
Use 2 decimal places for volume sliders, since they move in 0.05 increments
2016-04-23 22:38:55 -05:00
Christoph Oelckers
f420ccd287
- made Teleport_NoFog compatible with Hexen and Eternity.
...
ZDoom defaulted to Boom's (buggy) angle adjustment.
Changed it so that
* Mode 0 is like Hexen, performing no adjustment at all. This still should match all known maps using this special.
* Mode 1 remains unchanged.
* Mode 2 replicates Boom's broken angle adjustment and is used in the xlat file.
* Mode 3 implements the correct angle adjustment that Boom originally intended.
(Note: Should some map require something different it should be handled with compatibility.txt instead of reverting this back to the broken way it was before.)
2016-04-23 21:32:40 +02:00
Christoph Oelckers
20d3a72307
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-22 09:15:37 +02:00
Christoph Oelckers
ed070cfe06
- updated xlat/eternity.txt.
2016-04-21 13:01:57 +02:00
Randy Heit
074bce643a
Fixed: A_SetAngle had accidentally had the "action" specifier removed
2016-04-20 20:03:05 -05:00
Christoph Oelckers
082042818b
- refactored sector portal data so that it does not rely on actors.
...
This is necessary because otherwise the level data cannot be serialized before the actors.
2016-04-20 19:20:11 +02:00
Christoph Oelckers
b0a0fb5ff0
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-20 05:23:14 +02:00
Randy Heit
60966f472f
Revert "Revert "Remove "action" from Actor functions that don't actually need it""
...
- This reverts commit 06216d733e
.
- I don't know what I was thinking. Since stateowner is always available
to the wrapper function, and this code is only generated for the wrapper
function, it's a nonissue. The state is already located before calling
any function that uses it.
2016-04-19 21:09:15 -05:00
Randy Heit
06216d733e
Revert "Remove "action" from Actor functions that don't actually need it"
...
- This reverts commit 39df62b20e
.
- Anything that needs to lookup a state also needs stateowner. See
FxMultiNameState::Emit(). I will need to be more selective when
de-actionifying functions.
2016-04-19 20:56:43 -05:00
Randy Heit
5d3e413d42
Make A_Stop an action function again
...
- A_Stop takes no parameters, so it should be an action function to avoid
creating the wrapper when called.
2016-04-19 20:46:30 -05:00
Randy Heit
39df62b20e
Remove "action" from Actor functions that don't actually need it
...
- An actor function really only needs to be an action function if:
1. It can be called with no parameters specified, either because it takes
none or because all its parameters are optional. This lets SetState()
call it directly without creating a wrapper function for it.
2. It wants access to the callingstate or stateowner parameters. Most
functions don't care about them, so passing them is superfluous.
2016-04-19 20:28:49 -05:00
Christoph Oelckers
d667f8f23f
- some British English.
2016-04-19 09:58:08 +02:00
Randy Heit
c795f29cc4
Reduce calling overhead for A_SetUser* functions by making them non-action functions
2016-04-18 23:18:34 -05:00
Christoph Oelckers
30a530b178
- fixed: TAG_BLASTERP was on the wrong actor.
2016-04-19 02:06:36 +02:00
Christoph Oelckers
8b35c08aa0
Merge branch 'master' of https://github.com/rheit/zdoom
2016-04-19 01:02:30 +02:00
Christoph Oelckers
e48c4d3e44
- added tag strings for Heretic's powered weapon versions.
2016-04-19 01:00:09 +02:00
Christoph Oelckers
bac3f1ee9b
- removed redundant quote.
2016-04-13 21:10:42 +02:00
nashmuhandes
ee3712ffeb
Exported all OpenGL menu options into the LANGUAGE lump.
2016-04-13 19:34:57 +02:00
Christopher Bruns
c6fa01dfbf
Reimplement blue/yellow and quadbuffered stereo, this time with an additional CVAR gate on quadbuffered, for better hardware compatibility.obj
...
Something is terribly wrong with the separation in all stereo modes now though.
2016-04-09 15:40:55 -04:00
Christoph Oelckers
7486e24cd9
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
2016-04-04 12:07:57 +02:00
Christoph Oelckers
fd27c8db9e
Merge branch 'master' into floatcvt
...
# Conflicts:
# src/dobjtype.cpp
# src/dobjtype.h
# src/version.h
2016-04-04 01:21:24 +02:00
Randy Heit
0cc2705b99
Added A_LogFloat
2016-04-03 16:12:35 -05:00
Christoph Oelckers
251172c7f0
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/r_data/r_interpolate.cpp
2016-03-30 18:24:22 +02:00
Christoph Oelckers
0eb35d6c6e
Merge branch 'master' into floatcvt
...
# Conflicts:
# src/dobjtype.cpp
# src/dobjtype.h
2016-03-30 09:47:25 +02:00
Randy Heit
b6e3358b1c
Add A_SetUserVarFloat and A_SetUserArrayFloat
2016-03-29 22:41:37 -05:00
Christoph Oelckers
609defe078
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/r_defs.h
2016-03-24 12:48:05 +01:00
Christoph Oelckers
70d87f94f2
Merge branch 'master' into floatcvt
...
# Conflicts:
# src/p_acs.cpp
# src/r_utility.cpp
# src/thingdef/thingdef_codeptr.cpp
# src/version.h
2016-03-23 14:15:24 +01:00
MajorCooke
b16e696157
- Added offset and angle parameters to A_CheckBlock.
...
- Includes 2 flags, affixed by CBF_: AbsolutePos, and AbsoluteAngle.
- AbsolutePos: Absolute position of where to check.
- AbsoluteAngle: Angle parameter is used as is, not added onto the actor's current angle.
2016-03-23 14:05:31 +01:00
Christoph Oelckers
0d1fbcf65f
- flattened the following commits by Major Cooke:
...
* Added falloff parameter to A_QuakeEx.
- Treated just like A_Explode's 'fullradiusdamage' parameter, where the quake will fall off from this distance on out to the edge. Default is 0, which means no falloff.
- Credits to MaxED and Michaelis for helping.
* - Added HighPoint parameter to QuakeEx.
- Allows fine tuning of where the quake's maximum or minimum occurs, in tics. This must be a range between [1, duration).
- For up or down scaling quakes, this sets the quake to reach maximum sooner or start minimizing later.
- For both, this indicates when the strongest will occur. Default is 0, or in the middle.
The original commits were nearly impossible to find in the convoluted commit tree, so I think it's preferable to have one clean commit instead.
2016-03-23 14:03:10 +01:00
Christoph Oelckers
f60eac8dc0
- floatified FMapThing, dropoffz and GetBobOffset
2016-03-23 12:21:52 +01:00
Christoph Oelckers
eee5143b26
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/r_defs.h
2016-03-22 22:12:51 +01:00
Christoph Oelckers
af427b80bd
- did some cleanup and consolidation on damage factor code while converting it all to floating point.
...
- made armor properties floating point.
2016-03-22 16:35:41 +01:00
Christoph Oelckers
19b85f806e
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/actor.h
2016-03-22 12:44:40 +01:00
Christoph Oelckers
cf79e1cb6d
- fixed some leftover fixed point remnants in g_hexen.
...
- made the full-coordinate version of P_SpawnPlayerMissile use float coordinates.
2016-03-22 00:30:56 +01:00
Christoph Oelckers
48afdd7dcb
Merge branch 'floatcvt' of https://github.com/rheit/zdoom into floatcvt
...
# Conflicts:
# src/CMakeLists.txt
# src/actor.h
2016-03-21 01:34:39 +01:00
Christoph Oelckers
51b05d331d
- replaced AActor::vel and player_t::Vel with a floating point version.
...
- Converted P_MovePlayer and all associated variables to floating point because this wasn't working well with a mixture between float and fixed.
Like the angle commit this has just been patched up to compile, the bulk of work is yet to be done.
2016-03-20 00:54:18 +01:00
Christoph Oelckers
f4f489b33d
Merge branch 'master' of https://github.com/rheit/zdoom
2016-03-14 22:02:58 +01:00
Christoph Oelckers
51ab60178a
- added portal overlays to automap.
2016-03-13 12:33:58 +01:00
j-palomo
0269aeea80
Fixed: MNU_COLORPICKER defined twice in language.eng
2016-03-13 02:56:20 +01:00
Christoph Oelckers
f0192a2349
Merge branch 'master' of https://github.com/rheit/zdoom
2016-03-12 16:55:59 +01:00
alexey.lysiuk
c7c2beee2c
Fixed A_Blast parameter type and default values
...
Default values for strength and speed parameter are fixed type, not integers
Also strength parameter needs to have floating point type
2016-03-12 13:11:46 +02:00
Christoph Oelckers
346fae82c7
- fixed beta Lost Soul's states.
2016-03-12 10:54:14 +01:00
Christoph Oelckers
03e3410d7f
Merge branch 'master' of https://github.com/rheit/zdoom
2016-03-08 21:29:45 +01:00
Christoph Oelckers
7c47e6ddb2
- how about updating the reference first before adding this stuff... Overlooked those two because my Eternity repo was not fully up to date.
2016-03-08 16:05:53 +01:00
Christoph Oelckers
6787dfeafb
- updated xlat/eternity.txt
2016-03-08 16:01:26 +01:00
Christoph Oelckers
c2e7123a36
Merge branch 'master' of https://github.com/rheit/zdoom
2016-03-08 13:12:03 +01:00
MajorCooke
af50a79e55
- Fixed: ScaleY was not defaulting to ScaleX when specified as 0, which is how the behavior originally was in 2.8. This behavior can now be toggled with a new boolean, 'usezero'.
2016-03-07 09:02:34 -06:00
Christoph Oelckers
5c1ec2c0bf
- added some more British English text variants.
2016-03-04 01:46:37 +01:00
Christoph Oelckers
ec4b3da93d
- added some more British English text variants.
2016-03-04 01:39:55 +01:00
Christoph Oelckers
0bcbacea53
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/posix/sdl/hardware.cpp
2016-03-04 01:21:59 +01:00
Michael Labbe
a28c8091fc
UI support for 21:9
...
- Can specify aspect ratio 21:9 in video menu
- menu_screenratios cvar can now force 21:9
2016-03-03 17:31:12 -06:00
Christoph Oelckers
d8c009bb41
- fixed: A_Blast read the blast radius as an int, but used it as fixed_t. Also changed the definition of this parameter to float.
2016-03-03 10:23:04 +01:00
MaxED
81a5273b58
Added "Miscellaneous Options" -> "Save/Load confirmation" option (defaults to true). When disabled, confirmation dialog won't be shown when performing quicksave/quickload.
2016-03-03 09:59:26 +01:00
MajorCooke
59ad6206de
Added CBF_NOACTORS to A_CheckBlock.
...
- Self explanatory, doesn't count actors as blocking them.
2016-03-02 20:35:54 -06:00
MajorCooke
fb3769a730
Added offsetforward to A_CheckLOF.
...
- offsetforward is to A_SpawnItemEx's x offset property, just like offsetwidth is to y offset.
2016-03-03 02:58:43 +01:00
Christoph Oelckers
6f28735b45
Merge branch 'zmaster'
2016-03-03 02:53:07 +01:00
Christoph Oelckers
a96d6ab072
Merge remote-tracking branch 'remotes/zdoom/master'
...
# Conflicts:
# src/g_level.cpp
# src/p_3dfloors.cpp
# src/p_lnspec.cpp
# src/p_saveg.cpp
# src/p_spec.cpp
# src/r_bsp.cpp
# src/r_data/r_interpolate.cpp
# src/r_data/r_translate.cpp
# src/r_data/sprites.cpp
# src/r_defs.h
# src/r_sky.h
# src/stats.h
# src/textures/texturemanager.cpp
# src/textures/textures.h
# src/version.h
# src/win32/fb_d3d9.cpp
# src/win32/hardware.cpp
# src/win32/i_system.cpp
# wadsrc/static/actors/doom/doomarmor.txt
# wadsrc/static/compatibility.txt
# wadsrc/static/language.enu
# wadsrc/static/mapinfo/common.txt
# wadsrc/static/menudef.txt
# wadsrc/static/xlat/eternity.txt
2016-03-01 18:50:45 +01:00
Randy Heit
c160121f45
Add float casts to DECORATE for the sake of completeness
2016-03-01 11:36:15 -06:00
Christoph Oelckers
e3c06e3df7
Merge commit '165d26baa1569685651baf4575e12e73c8cbfd2e'
...
# Conflicts:
# bzip2/bzip2.vcproj
# game-music-emu/game-music-emu.vcproj
# gdtoa/gdtoa.vcproj
# jpeg-6b/jpeg-6b.vcproj
# src/p_spec.cpp
# src/r_defs.h
# tools/fixrtext/fixrtext.vcproj
# tools/lemon/lemon.vcproj
# tools/updaterevision/updaterevision.vcproj
# tools/zipdir/zipdir.vcproj
# wadsrc/static/xlat/eternity.txt
# wadsrc/wadsrc.vcproj
# zlib/zlib.vcproj
2016-03-01 17:23:35 +01:00
Randy Heit
55142078d8
Normalize line endings
2016-03-01 09:47:10 -06:00
Christoph Oelckers
6bcaa51968
- updates eternity.xlat.
2016-02-29 21:40:37 +01:00
Christoph Oelckers
bb4bd76257
Merge branch 'zmaster'
2016-02-26 11:54:08 +01:00
Randy Heit
7f57f68ce1
Added GetSpawnHealth() and GetGibHealth() for DECORATE
2016-02-25 10:08:08 -06:00
Christoph Oelckers
205bbac411
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-25 13:01:51 +01:00
Christoph Oelckers
0f871a1d21
- fixed some language issues with the menu.
2016-02-25 09:27:30 +01:00
Christoph Oelckers
954f03e531
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/actor.h
2016-02-25 01:40:36 +01:00
Christoph Oelckers
5b99691fd4
- updated xlat/eternity.txt
2016-02-25 01:09:01 +01:00
Christoph Oelckers
43ae0155bd
Merge branch 'menudef_fix' of https://github.com/Blue-Shadow/zdoom
2016-02-24 14:12:25 +01:00
Blue-Shadow
81cca69303
Fixed "Detailed save messages" option's value
...
The value for that option was displayed as "Unknown", instead of "On" or
"Off".
2016-02-24 14:52:29 +03:00
Christoph Oelckers
8362a4516f
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-24 11:26:35 +01:00
Christoph Oelckers
8e2a629e5a
- missed a semicolon,
2016-02-24 11:19:58 +01:00
Christoph Oelckers
51da78ba29
- added a compatibility option to allow multiple exits to be triggered.
...
This is required by Daedalus's travel tubes which contain a faulty script with some leftover debug code.
2016-02-24 10:35:29 +01:00
Randy Heit
1ffb7ad109
Add min and max to DECORATE
2016-02-23 16:26:00 -06:00
Christoph Oelckers
fe9a12173c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-22 12:06:34 +01:00
Christoph Oelckers
8f53632317
- externalized the GZDoom-exclusive strings in Menudefs.enu
2016-02-21 11:37:31 +01:00
alexey.lysiuk
939823a141
Restored layout of Video Options menu
...
Screen size option was missed during the last merge
2016-02-21 10:19:15 +02:00
Randy Heit
e7b9e7e955
Rename A_Int/A_Bool/A_State to int/bool/state
...
- This is an effort to emphasize that these are just type casts. Now they
look like function-style casts with no action function styling.
They do no magic joojoo at all. The only reason they exist is because
the DECORATE parser can only parse return statements that call a
function, so these satisfy that requirement. i.e. *return int(666);* is
identical to *return 666;* (if the parser could handle the latter).
2016-02-20 22:05:17 -06:00
Christoph Oelckers
dfd7e08307
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# wadsrc/static/menudef.txt
2016-02-21 01:55:15 +01:00
John Palomo Jr
92697659be
Expose SafeCommand confirmation string to language.
2016-02-20 20:04:30 +01:00
John Palomo Jr
c557c463e4
Converted all of the strings in menudef into language strings.
2016-02-20 20:04:29 +01:00
Christoph Oelckers
6e6ddfbc25
Merge remote-tracking branch 'remotes/zdoom/master'
2016-02-19 16:14:52 +01:00
Randy Heit
a31bd78abe
Fix definitions of A_State/A_Int/A_Bool
...
- These aren't action functions, so PARAM_ACTION_PROLOGUE is
inappropriate.
2016-02-19 00:29:19 -06:00
Randy Heit
eace79ccad
Add some functions for use with DECORATE return
...
- Since DECORATE's return statement can only return the results of
function calls (I do not want to spend the time necessary to make it
return arbitrary expressions), here are three functions to get around
this limitation:
* A_State - Returns the state passed to it. You can simulate A_Jump
functions with this.
* A_Int - Returns the int passed to it.
* A_Bool - Returns the bool passed to it.
- e.g. If you want to return the number 3, you use this:
return A_Int(3);
If you want to jump to a different state, you use this:
return A_State("SomeState");
2016-02-18 22:15:03 -06:00
Randy Heit
fbbaae781b
Merge remote-tracking branch 'origin/master'
2016-02-18 22:05:40 -06:00
Randy Heit
b2ccd0bd28
Use action function return value to make state jumps happen
...
- The A_Jump family of action functions now return the state to jump
to (NULL if no jump is to be taken) instead of jumping directly.
It is the caller's responsibility to handle the jump. This will
make it possible to use their results in if statements and
do something other than jump.
- DECORATE return statements can now return the result of a function
(but not any random expression--it must be a function call). To
make a jump happen from inside a multi-action block, you must
return the value of an A_Jump function. e.g.:
{ return A_Jump(128, "SomeState"); }
- The VMFunction class now contains its prototype instead of storing
it at a higher level in PFunction. This is so that
FState::CallAction can easily tell if a function returns a state.
- Removed the FxTailable class because with explicit return
statements, it's not useful anymore.
2016-02-18 20:39:40 -06:00
Edoardo Prezioso
f650bbfe15
- Revert unneeded change to the frame letter.
2016-02-18 00:17:07 +01:00
Edoardo Prezioso
db6f534df5
- Fixed wrong Pain Elemental missile sequence.
2016-02-17 21:53:23 +01:00
Edoardo Prezioso
4ccbc65f7b
- Fixed mismatching Mancubus missile sequence.
2016-02-17 21:44:33 +01:00
Gaerzi
ec88a30a00
fix duration according to vanilla
2016-02-17 16:08:40 +01:00
Christoph Oelckers
b60069bb26
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/p_spec.cpp
# src/r_bsp.cpp
# src/r_data/r_interpolate.cpp
# wadsrc/static/xlat/eternity.txt
2016-02-14 18:20:56 +01:00
Christoph Oelckers
d5a1004c41
- some preparations for portal stuff:
...
* set up linked sector portals so that everything that will eventually have to be considered is present, even though the software renderer currently can't handle those adequately.
* tag all skybox things with a type so that they can easily be distinguished at run time.
* fill in the linked portal types in xlat/eternity.txt.
2016-02-14 13:12:03 +01:00
Christoph Oelckers
a5f6c6c747
Updated console font by GFD.
2016-02-14 09:27:20 +01:00
Christoph Oelckers
6df435c8c5
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-11 22:58:16 +01:00
MajorCooke
e04fe06226
GetDistance Non-Action (Double version)
...
- Added GetDistance(bool checkz, ptr = aaptr_target).
- Returns the distance of an actor. Must be target, master or tracer.
2016-02-10 17:13:50 -06:00
Christoph Oelckers
646f7a1f90
Merge branch 'ChaseDontTurnScript' of https://github.com/MajorCooke/zdoom
2016-02-10 22:47:41 +01:00
Christoph Oelckers
1098093ead
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-10 20:49:32 +01:00
Christoph Oelckers
91f0a8791c
- fixed type mismatch in A_RadiusGive declaration.
2016-02-10 19:30:17 +01:00
Christoph Oelckers
012f10400c
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-10 00:49:35 +01:00
Christoph Oelckers
6ce0c9f78e
- split up PClass::Derive and its child functions because part of them is also needed when initializing an inherited native class with the properties of its parent - but calling the base version in PClass is not possible.
...
- moved a few AActor properties out of the EXE so that I could easily test if it works.
2016-02-10 00:17:00 +01:00
Christoph Oelckers
0678a469de
Merge remote-tracking branch 'remotes/zdoom/master'
...
# Conflicts:
# src/win32/i_system.cpp
# tools/re2c/re2c.vcproj
2016-02-08 21:47:19 +01:00
coelckers
1ca2293983
Merge pull request #538 from MajorCooke/CountInv
...
CountInv(itemtype, ptr_select)
2016-02-08 21:06:30 +01:00
Christoph Oelckers
c940c2ba81
- fixed: The counters for the whirlwind were initialized too late, the first time they are needed is in P_CheckMissileSpawn, which gets called from inside P_SpawnMissile. Also took the opportunity and moved them to properties that are accessible from DECORATE.
2016-02-08 13:34:54 +01:00
Christoph Oelckers
43b4d452db
Merge branch 'ChaseThresholdScript' of https://github.com/MajorCooke/zdoom
...
# Conflicts:
# src/version.h
2016-02-08 13:06:08 +01:00
Christoph Oelckers
f8e5a0ebf0
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/g_doomedmap.cpp
# src/info.h
# src/p_saveg.cpp
# src/p_setup.cpp
# src/p_spec.cpp
# src/r_defs.h
# wadsrc/static/mapinfo/eternity.txt
# wadsrc/static/xlat/eternity.txt
2016-02-06 00:41:00 +01:00
Christoph Oelckers
e88901f4b7
- added the EE-Extradata parser I wrote for GZDoom so I can use the Vaporware demo map for testing portal stuff.
2016-02-05 23:51:28 +01:00
Christoph Oelckers
dda73b531c
Merge branch 'master' of https://github.com/rheit/zdoom
...
# Conflicts:
# src/CMakeLists.txt
# src/p_setup.cpp
# src/r_defs.h
# src/version.h
This only updates to a compileable state. The new portals are not yet functional in the hardware renderer because they require some refactoring in the data management first.
2016-02-05 12:31:41 +01:00
MajorCooke
35b7a5ccc1
Updated for scripting branch merge.
2016-02-04 22:41:02 -06:00
MajorCooke
1f8d425a1e
- Added CountInv(itemtype, [ptr_select]).
...
- Returns an inventory item count.
2016-02-04 21:45:31 -06:00
MajorCooke
3399ed60e0
Updated to scripting branch merge.
2016-02-04 20:17:46 -06:00
Christoph Oelckers
c995158d52
Merge branch 'maint' of https://github.com/rheit/zdoom
2016-02-05 01:49:12 +01:00
Randy Heit
b3b0886b64
Merge branch 'scripting'
...
Conflicts:
src/actor.h
src/g_doom/a_doomweaps.cpp
src/g_hexen/a_blastradius.cpp
src/p_enemy.cpp
src/p_enemy.h
src/thingdef/thingdef.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
2016-02-04 15:17:22 -06:00
Randy Heit
b8a24902bc
Move extra font characters into filter directories
2016-02-04 13:23:36 -06:00
Christoph Oelckers
87f3a8f0cc
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-03 13:04:16 +01:00
MajorCooke
a1c1de9edb
Fixed merge conflicts.
2016-02-02 18:26:20 -06:00
Christoph Oelckers
66f053f131
- on second thought: this shouldn't explode the speakers with too high values.
2016-02-02 15:02:06 +01:00
Christoph Oelckers
e12174ffc1
Merge branch 'master' of https://github.com/rheit/zdoom
2016-02-02 14:53:48 +01:00
Christoph Oelckers
c002c2fde9
- added a mastervolume setting for DUMB because its default volume is far less than all the other music options.
2016-02-02 14:45:32 +01:00
Christoph Oelckers
456e71ec4b
Merge branch 'master' into Clip3DLights
2016-01-31 21:36:16 +01:00
Christoph Oelckers
e73e26c15a
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-31 21:11:21 +01:00
coelckers
c3cc98b5f3
Merge pull request #523 from alexey-lysiuk/osx_fullscreen
...
Final touches to fullscreen mode on OS X
2016-01-31 16:56:35 +01:00
MajorCooke
eb2829ad5e
- Added CBF_DROPOFF to A_CheckBlock. Checks for actors stuck in tall ledges or dropoffs.
2016-01-31 09:45:41 -06:00
Christoph Oelckers
4d7e7deea8
Merge branch 'master' into Clip3DLights
2016-01-31 10:10:32 +01:00
alexey.lysiuk
bb00c9b588
Added menu option to control fullscreen toggle shortcut on OS X
2016-01-31 10:34:17 +02:00
Christoph Oelckers
8bc7a0a24e
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-30 23:01:36 +01:00
Christoph Oelckers
fc57180d7e
- added necessary state to implement 3D light splitting using hardware clipping planes.
2016-01-30 23:01:11 +01:00
John Palomo Jr
d8f7785ad9
Added dimamount and dimcolor to display options menu.
2016-01-30 16:44:50 -05:00
Christoph Oelckers
afcd755c7a
- changed autoaim menu option to a slider which allows a more precise control of the property.
...
- having a value of 5000 as the default for autoaim makes no sense, since this is an angle value that will always be clamped to [0..35]. So now 35 is both the default and the maximum.
2016-01-30 13:43:39 +01:00
Christoph Oelckers
4267e3c40b
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-30 01:08:35 +01:00
Christoph Oelckers
409525cde6
- removed some overlooked 'player5start' entries in GAMEINFO sections.
...
This property no longer exists, these are now being set in the 'doomednums' block.
2016-01-29 22:09:16 +01:00
Christoph Oelckers
d0b194563a
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/p_3dfloors.cpp
2016-01-29 16:36:24 +01:00
Christoph Oelckers
058bfdea26
- forgot to commit this with the source changes for A_Face*.
2016-01-29 00:58:18 +01:00
Christoph Oelckers
b5c3ced9a9
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-27 21:27:26 +01:00
MajorCooke
275cdcd958
Renamed A_FaceVelocity to A_FaceMovementDirection.
2016-01-27 10:12:13 -06:00
coelckers
c5379c749e
Merge pull request #428 from MajorCooke/A_CheckSPecies
...
Added A_CheckSpecies(state jump, name species, ptr = AAPTR_DEFAULT)
2016-01-27 16:45:16 +01:00
MajorCooke
6dcbc930d6
NoRandomTurn, not NoDirectionTurn, inside the macro.
2016-01-27 09:39:46 -06:00
MajorCooke
ece6fa776c
- Renamed CHF_DONTANGLE to CHF_NODIRECTIONTURN.
...
- A_Wander now shares CHF_NODIRECTIONTURN and CHF_NORANDOMTURN instead of having its own flags.
2016-01-27 09:35:19 -06:00
Christoph Oelckers
238990c871
don't leave any gaps in the used clip planes.
2016-01-27 12:32:39 +01:00
Christoph Oelckers
47db3252f4
- it's really not necessary to waste two clip planes for reflective surfaces because only one can be active at any time.
2016-01-27 12:30:55 +01:00
Christoph Oelckers
4b0ce7a8db
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-27 11:21:39 +01:00
Christoph Oelckers
2a1fa60aa6
Merge branch 'CheckProxExpPruned' of https://github.com/MajorCooke/zdoom
2016-01-26 18:49:03 +01:00
MajorCooke
1c0ef1d367
Removed CPXF_NODISTANCE.
2016-01-26 10:00:20 -06:00
Christoph Oelckers
66ce8915fb
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-26 15:00:54 +01:00
alexey.lysiuk
204bf2c375
Made secret on Plutonia: Revisited MAP27 accessible without vanilla wallrunning
...
Increased duration of lift's lowered state
See http://forum.zdoom.org/viewtopic.php?t=47878
2016-01-26 13:49:04 +02:00
Randy Heit
c63f65d441
Merge remote-tracking branch 'origin/master' into scripting
...
Conflicts:
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
2016-01-22 20:53:27 -06:00
Christoph Oelckers
6691358b0a
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-22 19:15:24 +01:00
MajorCooke
793fc90716
Once more homogenized!
...
- DECORATE: color, flags, lifetime, size, angle, xyz offset/vel/accel, startalpha, fadestep.
- ACS: Similar, minus the angle parameter.
2016-01-21 19:59:33 -06:00
MajorCooke
28502b9a80
- Reorganized A_SpawnParticle parameters.
...
- Decorate order is now color, x/y/zoff, velx/y/z, lifetime, angle, flags, size, startalphaf, fadestepf, accelx/y/z.
- ACS order is now color, xyz offset, xyz velocity, lifetime, fullbright, size, startalpha, fadestep, xyz accel
2016-01-21 18:34:39 -06:00
Christoph Oelckers
1a631670fb
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-22 01:11:08 +01:00
Christoph Oelckers
841c7b275e
Merge branch 'ParticleFlags' of https://github.com/MajorCooke/zdoom
...
Conflicts:
wadsrc/static/actors/actor.txt
2016-01-22 00:58:42 +01:00
Christoph Oelckers
3b4ed8d7cd
- made A_SpawnParticle's fadestep parameter a fixed point value as well.
2016-01-22 00:54:09 +01:00
MajorCooke
13dc6be5a1
- Added flags for A_SpawnParticle and angle parameter.
...
- SPF_FULLBRIGHT makes the particle full bright.
- SPF_RELATIVE encapsulates the following flags:
- SPF_RELPOS: Position is relative to angle.
- SPF_RELVEL: Velocity is relative to angle.
- SPF_RELACCEL: Acceleration is relative to angle.
- SPF_RELANG: Add caller's angle to angle parameter for relativity.
2016-01-21 16:36:58 -06:00
Christoph Oelckers
39014b1732
- make the startalpha parameter of A_SpawnParticle a float to be consistent with other functions that want an alpha value.
2016-01-21 20:13:55 +01:00
Randy Heit
1ac0d0690c
Re-remove testglobalvar from constants.txt so scripting branch runs again
2016-01-21 12:46:12 -06:00
Randy Heit
9744b9e0d9
Merge branch 'master' into scripting
...
Conflicts:
src/actor.h
src/dobject.h
src/dobjgc.cpp
src/p_local.h
src/thingdef/thingdef_codeptr.cpp
2016-01-21 12:45:06 -06:00
MajorCooke
9638cbb844
Updated A_CheckProximity Expansion Pruned Edition.
2016-01-21 11:39:13 -06:00
Christoph Oelckers
995721836b
Merge branch 'SpawnParticle' of https://github.com/Edward850/zdoom
...
Conflicts:
src/actor.h
2016-01-21 17:04:52 +01:00
Christoph Oelckers
8f7be01dd4
Merge branch 'master' of https://github.com/rheit/zdoom
...
Conflicts:
src/r_data/r_interpolate.cpp
2016-01-21 12:09:12 +01:00
MajorCooke
93aff2413f
Fixed an issue which caused A_Teleport to set the caller and itself to SpotZ's z position.
2016-01-20 18:18:00 -06:00
MajorCooke
d20a7516c9
Updated A_FaceVelocity to remove conflicts.
2016-01-20 15:51:11 -06:00
Edward Richardson
e5c67cee83
Merge branch conflicts fix
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- CONFLICT (content): Merge conflict in src/p_acs.cpp
- Updated position variables
2016-01-21 10:49:57 +13:00
Christoph Oelckers
bf747075e8
Merge branch 'master' into scripting
...
Conflicts:
src/actor.h
src/g_hexen/a_clericstaff.cpp
src/p_enemy.cpp
src/p_interaction.cpp
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:57:55 +01:00
Christoph Oelckers
cfcd2668cc
Merge commit '772a5724313f2ad0bd6828fcc28545a9ee5e6068' into scripting
...
Conflicts:
src/p_pspr.cpp
src/thingdef/thingdef_codeptr.cpp
2016-01-17 20:00:45 +01:00
Christoph Oelckers
fbaab5044d
Merge commit '38df0665e3a2018cf1d0028a36357df6c7e908e9' into scripting
...
Conflicts:
src/d_dehacked.cpp
src/decallib.cpp
src/g_hexen/a_clericstaff.cpp
src/p_interaction.cpp
src/p_local.h
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/constants.txt
wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:50:34 +01:00
Christoph Oelckers
5207aa6cc0
Merge commit '125afcf3defb901e23bd44d32fa86681ef1748f6' into scripting
...
Conflicts:
src/p_local.h
src/p_mobj.cpp
src/thingdef/thingdef_codeptr.cpp
wadsrc/static/actors/shared/inventory.txt
2016-01-17 19:09:05 +01:00
Christoph Oelckers
65080a65c9
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-16 09:07:20 +01:00
alexey.lysiuk
e405fb4624
Set compatibility for Return to Hadron
...
Updated version of Return to Hadron (dated 2016.01.03) has new version of E1M9: Prototype
This map requires vanilla's P_PointOnLineSide() function to avoid issue with sleepy shotgun guys
http://forum.zdoom.org/viewtopic.php?t=49544
2016-01-15 15:54:35 +02:00
Christoph Oelckers
9e33599536
- at least get the terms being used right. Of course it's not EDF (which would way beyond the scope of what's intended here) but only Extradata, that's being supported.
...
(For EDF an external converter would make more sense.)
2016-01-12 09:13:55 +01:00
Christoph Oelckers
7c8d48bbfc
Merge branch 'edf-gl'
...
Conflicts:
src/actor.h
src/p_spec.cpp
2016-01-12 00:02:17 +01:00
Christoph Oelckers
65022b780a
- implemented 'copy portal to wall' linedef type.
2016-01-11 22:44:53 +01:00
Christoph Oelckers
196c9bc34d
- cleaned up the skybox type detection logic.
2016-01-11 20:29:24 +01:00
Christoph Oelckers
76b0971067
Merge branch 'master' into edf-gl
2016-01-10 10:31:00 +01:00
Christoph Oelckers
4fd0a726b1
- more work on EDF handling. Vaporware demo is now loading.
2016-01-10 10:05:06 +01:00
Christoph Oelckers
feeaf29c46
- set translations for Eternity's linked portals for testing.
2016-01-10 10:05:05 +01:00
Christoph Oelckers
bdfac02f69
- EDF parser for linedefs and sectors. Also extended the Eternity xlat table to handle the parameterized types to the point EDF needs.
2016-01-10 10:05:05 +01:00
MajorCooke
bfd9e2bc1c
- Added CHF_STOPIFBLOCKED and CHF_DONTTURN macro.
...
- CHF_STOPIFBLOCKED simply prevents the actor from changing directions for movement.
- CHF_DONTTURN implies NORANDOMTURN, NOPOSTATTACKTURN and STOPIFBLOCKED.
2016-01-07 19:20:02 -06:00
MajorCooke
da9c3ff9d2
Added A_Wander Flags.
...
- WF_NORANDOMTURN and WF_DONTANGLE do the same as their CHF_ counterparts for A_Wander.
2016-01-07 17:38:45 -06:00
MajorCooke
f357a36c5c
- New A_Chase flags.
...
- CHF_NORANDOMTURN: Actor will not randomly turn during chasing to pursue its target. It will only turn if it cannot keep moving forward.
- CHF_DONTANGLE: Actor does not adjust its angle to match the movement direction.
- CHF_NOPOSTATTACKTURN: Actor will not make its first turn after exiting its attacks.
2016-01-07 17:38:25 -06:00
MajorCooke
ccc694bbcd
- Added the following flags, all affixed with CPXF_:
...
- NODISTANCE: Disables distance checking.
- CHECKSIGHT: The qualifying actor must be in sight in order to count.
- SET<TARGET/MASTER/TRACER>: Gets the first qualifying actor and sets the calling actor's specified pointer to it.
- SETONPTR: If the function is being aimed at another actor other than the caller, sets that actor's pointers instead. Requires a SET* flag to work.
- FARTHEST: The actor farthest from the checking actor is set as the pointer. Requires a SET* flag to work.
- CLOSEST: The closest qualifying actor is set as the pointer. Requires a SET* flag to work.
2016-01-07 17:09:02 -06:00
Christoph Oelckers
1b20a06ec4
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-06 17:16:06 +01:00
Christoph Oelckers
006d3022ca
- changed the BFG decal for Freedoom to blue. With the software renderer this will be displayed as gray due to lack of blue in the palette. (Itz's still better than green, though.)
2016-01-05 17:10:47 +01:00
Christoph Oelckers
a5a069a4b0
- use DMENUPIC as titlepic in doom2bfg.
2016-01-05 14:06:07 +01:00
Christoph Oelckers
68501dc784
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-05 12:23:50 +01:00
Christoph Oelckers
99bf013652
- added new IWAD name HERETICSR.WAD so that commercial Heretic and Shadows of the Serpent Riders can coexist.
2016-01-05 11:16:38 +01:00
coelckers
d7501a1414
Merge pull request #457 from j-palomo/turn180_controlmenu
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Added turn180 to the controls menu.
2016-01-05 10:09:40 +01:00
Christoph Oelckers
d68c97b42a
Merge branch 'zmaster'
2016-01-04 21:06:54 +01:00
Christoph Oelckers
111479063f
- fixed a potential overflow issue with calculating a portal's origin point.
...
- fixed: Sector_SetPortal's Eternity translation was not correct.
The ZDoom variant allows specifying the plane as part of the portal, Eternity does not. Added a new 'plane' type 3 which just means 'any'.
2016-01-04 21:05:09 +01:00
Christoph Oelckers
0e9eb2f305
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-04 11:55:07 +01:00
Christoph Oelckers
bd95c5eadf
- fixed: the ambient sound things need both the args from the DoomEdNum mapping and the actual map.
2016-01-04 11:52:07 +01:00
John Palomo Jr
b8b81e9809
Added turn180 to the controls menu.
2016-01-01 13:27:44 -05:00
Christoph Oelckers
3bad7f9b55
Merge branch 'master' of https://github.com/rheit/zdoom
2016-01-01 00:46:00 +01:00
Randy Heit
1d759283c0
Cleanup the zoom/reload/userX handling for A_WeaponReady
...
- There was lots of code duplication. Consolidated it.
- Renamed WRF_UserX to WRF_AllowUserX for consistancy.
2015-12-31 16:46:19 -06:00
Randy Heit
afbf88cc63
Remove WRF_ALLUSER.
2015-12-31 16:46:18 -06:00
MajorCooke
eed6680a67
Added support for weapon states User#.
...
- Added keybinds for the user state triggering.
- Added WRF_USER# flags which must be specified in order to use.
- # can be 1-4.
2015-12-31 16:46:16 -06:00
Christopher Bruns
8e237e6146
Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
2015-12-30 17:41:49 -05:00
Christoph Oelckers
86797b419f
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-30 12:28:55 +01:00
Christoph Oelckers
1def61e3e3
- allow changing the reverb and resampling mode setting for WildMidi.
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- fixed: WildMidi did not initialize the reverb data structures.
- removed the menu option for midi_timiditylike.
2015-12-30 10:14:18 +01:00
Christoph Oelckers
e0f9a59a9a
- add WildMidi config file CVAR to menu.
2015-12-29 22:14:40 +01:00
alexey.lysiuk
69813993b0
- added missing hqNx modes to options menu
2015-12-25 10:00:31 +02:00
MajorCooke
452c82cbe2
- Added TF_SENSITIVEZ to A_Teleport. Fail teleportation instead of adjusting the actor to fit if they cannot.
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- When checking whether to use spot z or floorz, use spot floorz instead of ref for consistency.
2015-12-17 10:34:38 -06:00
Christoph Oelckers
37e8221067
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-15 22:07:10 +01:00
Christoph Oelckers
68a72d64a4
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-14 09:06:42 +01:00
Christoph Oelckers
af2ce6ef42
- fixed: The 'mindefaults' game configuration must define the player starts 5-8.
2015-12-14 09:06:13 +01:00
Christopher Bruns
10088544c3
Merge branch 'master' of https://github.com/coelckers/gzdoom into stereo3d
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Conflicts:
src/win32/i_system.cpp
2015-12-09 18:34:20 -05:00
Edward Richardson
c099cd4581
SpawnParticle functions
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- Added A_SpawnParticle Decorate and SpawnParticle ACS functions.
2015-12-08 22:58:24 +13:00
Christoph Oelckers
5b4323ec6c
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-08 09:35:06 +01:00
Braden Obrzut
62d41a58a8
Merge branch 'DecProx3' of git://github.com/MajorCooke/zdoom into master
2015-12-07 00:53:06 -05:00
Christoph Oelckers
41f91148a1
Merge branch 'master' of https://github.com/rheit/zdoom
2015-12-02 09:31:27 +01:00
MajorCooke
8594bfaa8b
A_CustomPunch Extension
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- Added Melee/Miss parameters just like A_CustomMeleeAttack.
2015-11-30 11:42:08 -06:00
MajorCooke
4fb48b332b
Added A_CheckProximity.
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- Checks to see if a certain actor class, in numbers, is close to the actor/pointer via distance, based upon count. Can check for ancestry, disable Z searching, perform less than or equal to instead of greater or equal to, exact counts, check a pointer instead of itself and differentiate between live monsters and dead.
2015-11-28 10:53:34 -06:00
Christoph Oelckers
888f356e58
- use the recently added text input menu item to add the config file for GUS, the patch set for Fluidsynth and the timidity.exe path for Timidity++ to the menu. Even though there is no proper file select box, this is still better than nothing.
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- changed the text input item so that it realigns itself to show the entire text when in text input mode.
2015-11-28 12:43:01 +01:00
Christoph Oelckers
6e22be89e4
Merge branch 'master' of https://github.com/rheit/zdoom
2015-11-27 16:59:50 +01:00
Christoph Oelckers
fca469b053
- moved the notification messages for SendToCommunicator into LANGUAGE.
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As a side effect this will now allow using custom messages with this function as well by using the arg2 parameter as part of the message's name (arg2=0 will use TXT_COMM0, arg1 TXT_COMM1 and so on.)
2015-11-26 10:25:05 +01:00
MajorCooke
d730b06da7
Added A_CheckSpecies(state jump, name species, ptr = AAPTR_DEFAULT)
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- Performs a state jump if the defined species name for the pointed actor matches the criteria.
2015-11-26 01:33:02 -06:00
MajorCooke
a1e3112850
Removed FVF_RESETPITCH.
2015-11-25 23:15:59 -06:00
MajorCooke
ab5b1f479a
Updated A_FaceVelocity.
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- Now includes anglelimit and pitchlimit.
- Anglelimit and pitchlimit only allows the actor to turn this much, similar to A_FaceTarget's limit. FVF_RESETPITCH also respects the pitch limit.
- (offset, anglelimit, pitchlimit, flags, ptr)
2015-11-25 21:49:25 -06:00
Christoph Oelckers
01917d9f15
- fixed incorrect state settings in Macil.
2015-11-25 13:06:39 +01:00
coelckers
da39c86967
Merge pull request #401 from MajorCooke/RadiusGiveMinRange
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A_RadiusGive Mindist Parameter + RGF_OBJECTS Fix
2015-11-25 12:27:54 +01:00
MajorCooke
75855dc64a
A_FaceVelocity(offset, flags, ptr)
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- Changes the caller's angle and pitch according to the direction of velocity they're travelling.
- FVF_NOPITCH and FVF_NOANGLE disable changing of pitch/angle respectively and should be counted as mutually exclusive, or the function does nothing.
- FVF_INTERPOLATE - Interpolate's the angle and pitch changes.
- FVF_RESETPITCH will, if there's no z velocity, reset the pitch to 0. Otherwise, the pitch remains unchanged.
2015-11-25 01:44:19 -06:00
Christopher Bruns
151b47c3ae
Merge branch 'master' of https://github.com/coelckers/gzdoom into merge_down
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Conflicts:
src/win32/i_system.cpp
2015-11-03 20:21:27 -05:00
Christoph Oelckers
a5b43dfb66
Merge branch 'master' of https://github.com/rheit/zdoom
2015-11-03 23:55:41 +01:00
Christopher Bruns
0874455faf
Initial implementation of five 3D modes -- some bugs remain.
2015-10-30 20:51:35 -04:00
Braden Obrzut
a8ac748123
Merge commit 'e2d874e343da34df6edfad0bb47370cbe10f4bae'
2015-10-25 15:00:43 -04:00
alexey.lysiuk
c93bc2561e
Added Toggle Run action to Customize Controls menu
2015-10-15 10:33:28 +03:00
MajorCooke
75100d76fb
- Added Threshold Manipulation.
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- Added 'threshold' and 'defthreshold' to DECORATE expression exposure.
- ChaseThreshold sets the default threshold for how long a monster must chase one target before it can switch targets. Default is 100, must not be negative.
- A_SetChaseThreshold can be used to alter the current or default threshold of an actor <pointer>.
- Changing current threshold has no effect on what the default will be once it hits 0 and something makes it infight with another.
2015-10-12 11:06:55 -05:00
coelckers
c1496ea1bf
Merge pull request #390 from MajorCooke/SetPainThreshold
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- Added A_SetPainThreshold for the calling actor('s pointer).
2015-10-11 15:55:32 +02:00
MajorCooke
455b70630d
- Added A_JumpIfCloser NoZ boolean. Disables Z distance checking if true.
2015-10-10 10:11:59 -05:00
MajorCooke
154e023800
- Added A_CheckBlock(state block, int flags, int ptr).
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- Performs a jump if an actor or a line is in the way.
- Can be used without a jump state if the desire is only to have a pointer change.
- CBF_NOLINES disables jumping if a line is involved.
- CBF_SET* flags set the target, master or tracer to whoever is blocking, for the actor calling the function.
- CBF_SETONPTR causes the pointer changing flags to apply to the pointed actor instead of itself.
2015-10-04 16:00:40 -05:00
MajorCooke
af9478f818
- Added Warp properties RadiusOffset and Pitch.
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- RadiusOffset is a multiplier of the target actor's radius added onto the offsets x and y.
- Pitch is added to the warping actor's current pitch, provided WARPF_USEPITCH is supplied.
- Fixed WARPF_TOFLOOR not working as intended.
2015-10-03 17:28:54 -05:00
MajorCooke
28622cecaf
- Added mindist parameter to A_RadiusGive.
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- Actors must be this far away to receive items. Mindist must be less than distance.
- Fixed RGF_OBJECTS not discriminating players and monsters from shootable or vulnerable actors.
2015-09-29 11:40:44 -05:00
Christoph Oelckers
f58b67b11d
. added MBF dog sounds to Dehacked sound table.
2015-09-28 09:09:52 +02:00
Christoph Oelckers
4e1723eeb7
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
wadsrc/static/compatibility.txt
2015-09-19 12:32:22 +02:00
Christoph Oelckers
9d68fd8fe9
Merge branch 'master' of https://github.com/rheit/zdoom
2015-09-18 17:37:34 +02:00
MajorCooke
6730525855
- Added A_SetPainThreshold for the calling actor('s pointer).
2015-09-17 09:07:13 -05:00
alexey.lysiuk
4de57cd296
Fixed compatibility issues on MAP25 of Eternal Doom
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See http://forum.zdoom.org/viewtopic.php?f=2&t=49577
2015-09-17 10:14:54 +03:00
alexey.lysiuk
6ee0672885
Fixed missing hit sound for Heretic weapon Dragon Claw
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See http://forum.zdoom.org/viewtopic.php?f=2&t=49459
2015-09-16 13:38:47 +03:00
alexey.lysiuk
f4b637db62
Changed compatibility fix for Nuke Mine E1M2
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http://forum.zdoom.org/viewtopic.php?f=7&t=34013
2015-09-15 19:30:32 +03:00
alexey.lysiuk
66437e32f6
Added compatibility setting for Return to Hadron E1M9
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See http://forum.zdoom.org/viewtopic.php?f=2&t=49544
2015-09-15 19:29:43 +03:00
alexey.lysiuk
ee7eb3253a
Added compatibility flag for point-on-line algorithm
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It's possible to use original but buggy implementations of P_PointOnLineSide() and P_PointOnDivlineSide() function
See http://forum.zdoom.org/viewtopic.php?f=2&t=49544
2015-09-15 16:45:20 +03:00
Christoph Oelckers
0f425c4c3c
Merge branch 'master' of https://github.com/rheit/zdoom
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Conflicts:
wadsrc/static/compatibility.txt
2015-09-15 12:53:28 +02:00
Xaser Acheron
8948f5dc2b
Added FPF_NOAUTOAIM to A_FireCustomMissile
2015-09-08 10:40:21 -05:00
MajorCooke
143a4c78a9
- Added A_SetFloatSpeed.
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- Sets the FloatSpeed of the actor/pointer.
2015-09-06 19:57:43 -05:00
Christoph Oelckers
213216368a
- more DECORATE fixing of Doom monsters, this time the Mancubus.
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It looks like the definitions that got added on November 4th, 2006 had some issues that mostly went unnoticed over time...
2015-09-06 16:36:32 +02:00
Christoph Oelckers
23cc7da268
Merge branch 'master' of https://github.com/rheit/zdoom
2015-09-06 16:01:18 +02:00
Christoph Oelckers
bca50c58b3
- removed A_NoBlocking call from Commander Keen.
2015-09-06 16:00:47 +02:00
alexey.lysiuk
68ea99016c
Compatibility fix for Whispers of Satan MAP29
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Insta-death pit (sector 1497) is now working as intended independently from compatibility settings
2015-09-06 15:45:10 +03:00
Christoph Oelckers
61e09da1be
Merge branch 'master' of https://github.com/rheit/zdoom
2015-09-06 08:41:27 +02:00
Christoph Oelckers
c7f3a3a7c2
Merge branch 'master' of https://github.com/rheit/zdoom
2015-09-02 23:16:33 +02:00
Christoph Oelckers
1a275a7e8e
- removed the initial extra state of Heretic's Mummy's projectile to restore the original sound behavior.
2015-09-02 23:15:41 +02:00
Braden Obrzut
1a25e35f3c
Merge branch 'spider-radius'
2015-08-29 11:01:49 -04:00
Edward Richardson
0ed4549683
Correct the mastermind's radius
2015-08-30 02:47:45 +12:00
Christoph Oelckers
0a8255f34b
Merge branch 'master' of https://github.com/rheit/zdoom
2015-08-27 12:49:23 +02:00
Christoph Oelckers
d87b6d6337
Merge branch 'WarpHeightOffset' of https://github.com/MajorCooke/zdoom
2015-08-26 08:46:20 +02:00
MajorCooke
f9e70a82c6
- Added A_SetSpecies(<species>,<pointer>).
2015-08-24 12:45:10 -05:00
Christoph Oelckers
2d58a28cc3
- fixed: In Heretic an active Tome of Power should not freeze a teleporting player.
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This was implemented by adding a new inventory flag INVENTORY.NOTELEPORTFREEZE so that the effect can both be activated for other items and deactivated for the two that currently have it.
2015-08-16 08:50:22 +02:00
Christoph Oelckers
5a7afad0b3
Merge branch 'master' of https://github.com/rheit/zdoom
2015-08-12 10:08:01 +02:00
Christoph Oelckers
2ed3cec4db
- externalized strings from Raven intermission screen.
2015-08-11 22:30:29 +02:00
MajorCooke
87cc3f77f9
- Removed WARPF_ADDHEIGHT.
2015-08-10 16:05:44 -05:00
MajorCooke
54af1e379e
- Removed WARPF_MULHEIGHT. Enable its ability by default.
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- WARPF_ADDHEIGHT will simply change HeightOffset from multiplying to adding by default.
2015-08-10 15:03:29 -05:00
MajorCooke
ad14caa800
- Added A_Warp heightoffset property. Only has an effect by two flags.
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- WARPF_ADDHEIGHT adds the pointed actor's height to heightoffset, and adds to the pointed actor's z position.
- WARPF_MULHEIGHT multiplies the pointed actor's height by heightoffset, and adds to the pointed actor's z position. Overridden by ADDHEIGHT.
2015-08-10 11:19:54 -05:00
MajorCooke
e7aa5c690a
Minor oversight...
2015-08-10 06:48:24 -05:00
MajorCooke
fcf1d56b1a
- Added SXF_IS<TARGET/MASTER/TRACER>.
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- The spawned actor becomes the calling actor's specified pointers respectively.
2015-08-09 14:06:22 -05:00
Christoph Oelckers
57150c8718
- fixed incorrect Strife player death sound.
2015-08-01 23:15:57 +02:00
Christoph Oelckers
40a2665726
- fixed incorrect Strife player death sound.
2015-08-01 11:56:44 +02:00
Christoph Oelckers
36974431ba
Merge branch 'master' into scripting
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Conflicts:
src/thingdef/thingdef_codeptr.cpp
2015-08-01 09:42:31 +02:00
Christoph Oelckers
44d25afaef
Merge branch 'master' of https://github.com/rheit/zdoom
2015-08-01 09:38:37 +02:00
Benjamin Moir
efce2a200c
Added WARPF_USETID to A_Warp
2015-07-31 22:24:01 +09:30
MajorCooke
b4f05ee89b
- Significant A_RadiusGive update.
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- Added filter and species parameter.
- Added new flags: RGF_INCLUSIVE, RGF_ITEMS, RGF_KILLED, RGF_EXFILTER, RGF_EXSPECIES, and RGF_EITHER.
- RGF_ITEMS: Items can receive inventory.
- RGF_KILLED: Actors who are truly dead might not be corpses, and vice versa.
- RGF_EXFILTER: Blacklists the specified actor filter. All but the filtered actor can receive the item.
- RGF_EXSPECIES: Blacklists the specified species. All but the filtered species can receive the item.
- RGF_EITHER: The actor can receive the item if it satisfies either the filter or the species. Only useful when both are used.
- RGF_INCLUSIVE: An actor marked as more than one pointer to the calling actor can ignore the exclusion pointers, but only if at least one is missing. I.e. an actor who is a target and tracer of the calling actor can still receive the item, if the calling actor doesn't pass RGF_NOTARGET and NOTRACER at the same time. RGF_INCLUSIVE only works with the pointer filtering flags. By default, if not specified, the actor will not be loopholed the item if they are under any one of the three filters.
- Fixed discrepancies and dependencies upon several flags and actor conditions which caused the function to fail.
2015-07-22 16:46:14 -05:00