Christoph Oelckers
a9e94c8252
- implemented subtitles for intermission slideshows.
2019-06-07 10:31:26 -04:00
Christoph Oelckers
2dd5f8b061
- changed menu scaling so that on 1366x768 a factor of 2 gets used.
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This turned out the smallest one on which a factor of 2 still works without cutting off texts but at least allows to use a larger menu display on this important laptop size.
2019-06-07 10:31:19 -04:00
Christoph Oelckers
5e67c39fc1
- language update.
2019-06-07 10:30:56 -04:00
Christoph Oelckers
de49c779fb
- renamed misplaced characters.
2019-06-07 10:30:34 -04:00
Christoph Oelckers
bb265845c2
- added European Portuguese to the menu.
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This is sufficiently complete with only some intermission texts and the Strife dialogues falling back to the Brazilian version.
2019-06-07 10:30:28 -04:00
Nemrtvi
2e7f3b78f8
Raven smallfont fixes
2019-06-07 10:30:12 -04:00
William Breathitt Gray
11838ef875
Force STATIC for internal GZDoom libraries
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This makes sure the internal versions of these libraries bundled with
the GZDoom source code is used. This prevents the system from building
GZDoom for dynamic linking with incompatible external libraries (see
<https://forum.zdoom.org/viewtopic.php?f=2&t=64633 >).
2019-06-07 10:30:04 -04:00
alexey.lysiuk
ec2fb94eec
- improved control over MoltenVK logging capabilities
2019-06-07 10:29:43 -04:00
Christoph Oelckers
d2c629e7d3
- missed the Heretic font.
2019-06-07 10:29:25 -04:00
Christoph Oelckers
2fe0401e7c
- added missing Latin characters to the Raven small font.
2019-06-07 10:29:12 -04:00
Alexander
9d9fd74e49
made "netevent cannot be used outside of a map" message a warning
2019-06-07 10:29:02 -04:00
Alexander
9c833bf79a
added a crosshair on/off toggle
2019-06-07 10:28:54 -04:00
Magnus Norddahl
d4b99db4e5
- use one render pass for the entire scene or until postprocess or command buffer flushing forces it to end
2019-06-07 10:28:32 -04:00
Magnus Norddahl
0fc367a9bf
- avoid creating a new render pass if a pipeline bind will suffice
2019-06-07 10:28:26 -04:00
Magnus Norddahl
b85a139dde
- centralize how image transitions are done in the vulkan backend
2019-06-07 10:28:10 -04:00
Magnus Norddahl
1bdd1412e7
- transition scene images used for the screenshot to color attachment optimal before rendering to them
2019-06-07 10:28:05 -04:00
Rachael Alexanderson
fdd8ee312a
- oops, copied the wrong file
2019-05-14 15:08:00 -04:00
Rachael Alexanderson
ef5ed99982
- language update
2019-05-14 14:16:22 -04:00
Rachael Alexanderson
bf5c423441
- this is 4.1.2
2019-05-14 10:32:14 -04:00
Magnus Norddahl
5db5eb68ed
- always apply vid_maxfps even when vid_vsync is on. Some users may override the application in their driver control panel and this helps stabilize their fps if they did it this way
2019-05-14 09:58:25 -04:00
Magnus Norddahl
0156bf2c71
- SIMPLE is never ever defined for main.fp
2019-05-14 09:58:20 -04:00
Magnus Norddahl
b6f2ce3f1a
- fix stencil test not being active when applying SSAO to portals
2019-05-14 09:58:14 -04:00
Magnus Norddahl
91fdd72cf2
- fix some vulkan warnings
2019-05-14 09:58:07 -04:00
alexey.lysiuk
bbf9a9ab21
- removed useless assertions
...
https://forum.zdoom.org/viewtopic.php?t=64616#p1103673
2019-05-14 09:58:02 -04:00
alexey.lysiuk
5d59f29302
- do not show par time when it's zero
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https://forum.zdoom.org/viewtopic.php?t=64551
2019-05-14 09:57:57 -04:00
Magnus Norddahl
25ba1baf48
- fix validation error for shader input not declared by main.vp
2019-05-14 09:57:33 -04:00
Magnus Norddahl
2c804499d9
- fix model chasecam crash
2019-05-14 09:57:27 -04:00
XxMiltenXx
0cb5ea1f7e
Fixes for Door_AnimatedClose ( #838 )
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* Fixes for Door_AnimatedClose
- Fixing that Door_AnimatedClose would be activated on an already closed door (playing the sound and the 1st frame of the animation)
- There was no check if the Door is already Animated when a tag was used with Door_AnimatedClose
* Removed doubled "door->StartClosing();".
2019-05-14 09:57:18 -04:00
Christoph Oelckers
e1f2e342e3
- fixed: The software renderer was accessing the global viewpoint in several places.
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Aside from using incorrect values this could crash the renderer if used in the very first rendering frame because the software renderer always operates on a copy.
2019-05-14 09:57:12 -04:00
alexey.lysiuk
98c88d2b92
- fixed crash when VM exception is raised during entering a level
2019-05-14 09:57:07 -04:00
alexey.lysiuk
97045ae8b2
- added missing newline to scriptstat CCMD output
2019-05-14 09:57:03 -04:00
Magnus Norddahl
6343ddfc11
- fix wrong screenshot gamma
2019-05-14 09:56:58 -04:00
alexey.lysiuk
676658ed4c
- made DUMB library always static
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DUMB uses dumb_decode_vorbis() function from the main executable, so it failed to link as a dynamic library
2019-05-14 09:56:37 -04:00
alexey.lysiuk
850529b51b
- made setting actor TID more explicit
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Now it's no longer possible to manipulate TID hash from arbitrary location
For example, this prevents linking of destroyed object into the hash
TID member is still public but writing to it is limited to a few very specific cases like serialization and player traveling between levels
https://forum.zdoom.org/viewtopic.php?t=64476
2019-05-14 09:56:33 -04:00
Magnus Norddahl
d00ff65a42
- Intel on Linux used the footnote in the standard saying a descriptor pool can become fragmented (thanks guys!)
2019-05-14 09:56:27 -04:00
Magnus Norddahl
d9722297a4
- fix command buffer invalidation bug when DynamicSet is updated
2019-05-14 09:56:22 -04:00
Magnus Norddahl
42d0209f96
- add fragment shader texture reading as an additional subpass external dependency
2019-05-14 09:56:16 -04:00
Magnus Norddahl
7a5ee7b6de
- add vk_debug_callstack for getting the location where a vulkan warning or error happens
2019-05-14 09:56:11 -04:00
Magnus Norddahl
5f26cda27e
- fix burn crash on vulkan
2019-05-14 09:56:06 -04:00
Magnus Norddahl
46e07d5aa0
- oops, patched the wrong file
2019-05-14 09:55:59 -04:00
Magnus Norddahl
d3abc71c64
- only write the warning if r_multithreaded has its default value
2019-05-14 09:55:42 -04:00
Magnus Norddahl
e2fc3f2fac
- Write out a warning if std: 🧵 :hardware_concurrency returns zero.
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- If the number of cores cannot be determined, turn of multithreading in the software renderer as it is most likely a low end system
2019-05-14 09:55:36 -04:00
alexey.lysiuk
9a1dab57e9
- added handling of GLSL noise() functions to Vulkan backend
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https://forum.zdoom.org/viewtopic.php?t=64516
2019-05-14 09:55:26 -04:00
alexey.lysiuk
4e5bd1659c
- removed obsolete snd_flipstereo CVAR
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https://forum.zdoom.org/viewtopic.php?t=64630
2019-05-14 09:55:20 -04:00
alexey.lysiuk
871b2ead4a
- added missing compat flag CVAR for Strife railing
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https://forum.zdoom.org/viewtopic.php?t=64627
2019-05-14 09:55:15 -04:00
Nemrtvi
a9ff31fe2e
Greek Sigma character fallback
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The lowercase Sigma letter in Greek has two different forms (σ and ς), which changes depending on its placement in a word, but in uppercase and smallcaps contexts, it only has one look regardless of word positioning. If the character ς is missing, it should fall back to σ.
2019-05-14 09:55:08 -04:00
Nemrtvi
ca889ea3c8
Accented Greek characters for Doom
2019-05-14 09:54:50 -04:00
alexey.lysiuk
2d69f75092
- fixed output of software renderers with Vulkan backend
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Vulkan hardware buffer for software canvas may have some padding
Software renderers should be aware of buffer's pitch in order to copy pixels properly
https://forum.zdoom.org/viewtopic.php?t=64562
2019-05-14 09:54:38 -04:00
alexey.lysiuk
efd0bf4d33
- moved greek characters to proper location
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Nothing but those symbols were printed with old small font in Doom games (alternative HUD, messages, etc)
2019-05-14 09:54:32 -04:00
David Carlier
2ac7523723
OpenBSD build fix.
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As FreeBSD, does not have malloc.h
aligned_alloc stricly available since C++17/C11, using the local impl.
2019-05-14 09:54:25 -04:00