Magnus Norddahl
19030b555f
Fix sky stretching on widescreen displays
2016-07-06 20:19:01 +02:00
Magnus Norddahl
b0e9adfc10
Fix single layer skies by using a cube box rather than a cylinder
2016-07-04 16:33:19 +02:00
Magnus Norddahl
13ef9a834c
Compile fix for gcc/clang
2016-06-30 13:56:53 +02:00
Magnus Norddahl
d1617fcdf0
GCC compile fixes
2016-06-30 13:45:06 +02:00
Magnus Norddahl
335ca12909
Merge remote-tracking branch 'upstream/master' into truecolor
2016-06-27 12:29:23 +02:00
Magnus Norddahl
572d81fcd8
Merge branch 'master' into truecolor
2016-06-27 12:27:08 +02:00
Magnus Norddahl
7a65a0f595
Made mipmapping a little less aggressive
2016-06-27 11:57:27 +02:00
Magnus Norddahl
200d357b0d
Linear filtering bug fix
2016-06-27 11:43:24 +02:00
Magnus Norddahl
8f38d3af99
Replaced the bicubic interpolation filter with a simple sharpening filter
2016-06-27 10:49:15 +02:00
Magnus Norddahl
6c037fa249
Throwing templates at the code redundancy problem in drawers
2016-06-26 21:23:32 +02:00
Magnus Norddahl
928e8e0d43
Improved linear filtering performance by adding a lookup table
2016-06-26 12:53:10 +02:00
Magnus Norddahl
4fd127651d
Fixed fuzz drawer crash
2016-06-26 06:54:32 +02:00
Magnus Norddahl
3b6d177787
Added bicubic interpolation when generating mipmaps
2016-06-25 12:14:15 +02:00
Magnus Norddahl
7705463966
Improved linear filtering of walls
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Fixed some crash bugs
Added mipmap and filtering options to the display menu
2016-06-25 10:33:35 +02:00
Magnus Norddahl
8ec420a597
Added support for more texture filtering control
2016-06-24 19:05:04 +02:00
Magnus Norddahl
b7f32d1bfc
Added LoopIterator to the drawt family of drawers
2016-06-24 18:05:32 +02:00
Magnus Norddahl
698b5f3db1
Simplify drawer code by creating loop iterators
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Fixed blending bug
2016-06-24 11:37:51 +02:00
Magnus Norddahl
7a0c801a18
Added mipmapping to wallscan
2016-06-22 08:23:16 +02:00
Magnus Norddahl
ca9d8e580e
Increase command queue memory pool to 16 MB and make it flush if its exhausted
2016-06-22 00:51:16 +02:00
Magnus Norddahl
db4cba239a
Renamed member variable to make it compile with gcc
2016-06-22 00:27:12 +02:00
Magnus Norddahl
e294906d69
Voxel support in true color mode
2016-06-22 00:22:06 +02:00
Magnus Norddahl
f81042b3e2
Fix warning generated by gcc
2016-06-21 22:10:04 +02:00
Magnus Norddahl
4142b6ed1b
GCC compile fix
2016-06-21 22:03:34 +02:00
Magnus Norddahl
c235de5c22
Native mipmap support to FTexture
2016-06-21 21:55:08 +02:00
Christoph Oelckers
4899c405c3
- fixed: all non-ZDoom compatibility profiles need compat_maskedmidtex set.
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This was neither fixed in Boom nor MBF.
2016-06-21 10:45:17 +02:00
Christoph Oelckers
ce0c2863b0
- set 'maskedmidtex' compatibility option for Caverns of Darkness MAP07.
2016-06-21 10:31:25 +02:00
MajorCooke
613fa4c9e4
Fixed: GetDistance was missing the original Z check disabling introduced in commit bd16ccb
.
2016-06-21 10:14:25 +02:00
Magnus Norddahl
d15af1524c
Added mipmap support for floor and ceiling
2016-06-21 09:38:47 +02:00
Magnus Norddahl
c1b5ba5b90
Added SSE versions of bilinear filtering
2016-06-21 06:22:43 +02:00
MajorCooke
9df65f73fc
Localized the input checker into P_Thing_CheckInputNum now called by both ACS and DECORATE..
2016-06-20 09:41:46 -05:00
MajorCooke
26408a5043
Switched the pointer to AAPTR_DEFAULT.
2016-06-20 09:11:38 -05:00
MajorCooke
85a34bbb88
Added GetPlayerInput(int numinput, int ptr = AAPTR_PLAYER1).
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- Works exactly like the ACS version, but with pointers instead. The pointer can be anything, so long as it can be identified as a player.
2016-06-20 08:49:57 -05:00
Edoardo Prezioso
6384e81d0f
- Add support for Skulltag ACS IsNetworkGame.
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Once known as PlayerOnTeam, then it became IsMultiplayer, but Skulltag code ignored emulated multiplayer, hence the new and clearer name.
2016-06-20 09:34:41 +02:00
Magnus Norddahl
c70aa1fe99
Added bilinear filtering
2016-06-20 08:24:02 +02:00
MajorCooke
630dc8c8cd
Fixed execution prevention.
2016-06-19 22:18:43 -05:00
Magnus Norddahl
6daeb5a158
Blend mode fixes
2016-06-20 02:36:54 +02:00
MajorCooke
e02ed3a6f7
Take in the targeter layers if someone disables the safety and uses 0 for start and stop.
2016-06-20 01:15:51 +02:00
MajorCooke
ecfa7415b3
This small change was left out by mistake.
2016-06-20 01:15:51 +02:00
MajorCooke
30880aab79
And a bit more optimization...
2016-06-20 01:15:50 +02:00
MajorCooke
2b91db7b3a
Refactored A_ClearOverlays.
2016-06-20 01:15:50 +02:00
MajorCooke
dd410876cf
Added A_ClearOverlays(int start, int stop, bool safety).
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- Clears a set of overlays in ranges [start,stop]. If unspecified, wipes all non-hardcoded layers. Safety determines whether to affect core layers or not (i.e. weapon). Returns the number of layers cleared.
Added no override boolean to A_Overlay and a boolean return type.
- If true, and a layer already has an active layer, the function returns false. Otherwise, sets the layer and returns true.
2016-06-20 01:15:49 +02:00
Magnus Norddahl
d3bc68a160
Disabled the AVX intrinsics
2016-06-19 23:37:22 +02:00
Magnus Norddahl
b322043724
Merge remote-tracking branch 'upstream/master' into truecolor
2016-06-19 23:13:16 +02:00
Magnus Norddahl
e72a032a11
Fixed alpha channel issue with textures
2016-06-19 23:12:10 +02:00
Magnus Norddahl
38aba81dcc
Added more SSE drawers
2016-06-19 23:11:41 +02:00
Edoardo Prezioso
2f6c98ead3
- Added support for old Skulltag ACS PlayerTeam.
2016-06-19 22:57:42 +02:00
Edoardo Prezioso
de55d693f9
- Fixed ACS Singleplayer for non-net multiplayer.
2016-06-19 12:59:46 +02:00
Christoph Oelckers
8cf150e68a
- set up portal rotations in the finalizing step, not during initialization.
...
Anything earlier may miss some information required to do this correctly.
2016-06-19 12:40:38 +02:00
Christoph Oelckers
da05dfa72e
fixed: Polyobject-based line portals may not cache their angle as it may change at any time.
2016-06-19 12:32:45 +02:00
Edoardo Prezioso
4e148f00e6
- Fixed wrong Skulltag ConsoleCommand pcode name.
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Also report this pcode as not supported by the program.
2016-06-19 12:01:29 +02:00