Shiny Metagross
5abadd3aab
A_ChangeModeldef
...
-Added A_ChangeModelDef
A_ChangeModel(modeldef, modelpath, model, modelindex, skinpath, skin, skinid, flags)
This can change the modeldef, model and skins of an actor.
Currently, modelindex and skinindex accept indices from 0-15.
An actor MUST have a modeldef in order to use this function, either defined from modeldef, or given one through the modeldef parameter. You can pass "" to use the same modeldef. Likewise, passing "" for model or skin will just revert to the default model.
Available flags:
CMDL_WEAPONTOPLAYER - If used on a weapon, this instead change's the model on the player instead.
One issue I am aware of right now is that clearing a model by "" sort of works but is buggy. For now you can just manually set the model back using the names explicitly. However, I am stumped and I think getting more eyes on it would help.
2022-07-22 17:11:59 +02:00
Christoph Oelckers
e649357d4e
- fixed return values of FTextureAnimator::AddAnim
2022-07-22 08:35:56 +02:00
Rachael Alexanderson
f4f701a45c
- add longsavemessages to simple menu. set longsavemessages default to false.
2022-07-21 13:22:52 -04:00
Christoph Oelckers
d2454d4b3b
- DirectInput cleanup
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Removing ancient code that's only useful on pre-XP OSs.
2022-07-20 14:41:06 +02:00
Christoph Oelckers
f13e95ccbe
- also allocate FDoorAnimation's frame table from the texture manager's memory arena.
...
The same lifetime rules as for the regular animations apply here.
2022-07-17 10:22:48 +02:00
Christoph Oelckers
6d635ce715
- optimized storage for animation definitions.
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Instead of allocating everything on the heap as single blocks, use a value TArray and allocate the frame arrays from the texture manager's memory arena, since lifetime of the data is identical.
Most importantly this avoids using a variable size array at the end of the struct.
2022-07-17 10:15:09 +02:00
Magnus Norddahl
89f5428a9a
Fixes vulkan crash when multisampling is enabled
2022-07-16 17:51:44 +02:00
Christoph Oelckers
e4485b01f8
- removed redundant extern declarations from platform code.
2022-07-16 15:12:06 +02:00
Omar Polo
0f0b4b7620
fix gzdoom.pk3 not found error
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Move the initialization before BaseFileSearch is called, otherwise
GameConfig is used not initialized and it doesn't find the gzdoom.pk3
file.
GameConfig used uninitalized was spotted by @LoneFox78.
2022-07-16 15:04:13 +02:00
Gutawer
937c22ff14
- add a method for filling a shape2d instead of using a texture ( #1661 )
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Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com>
2022-07-16 14:57:22 +02:00
Gutawer
ee0d90a983
- add stencil buffer support for 2d drawing ( #1660 )
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Co-authored-by: Christoph Oelckers <coelckers@users.noreply.github.com>
2022-07-16 14:56:28 +02:00
Gutawer
1e27fac288
- add a system for setting all of 2D drawing's transform, not just shapes
2022-07-16 14:53:07 +02:00
nashmuhandes
c6ae73d6d2
- Expose ConsoleState to scripts
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- Make ConsoleState uint8_t sized
2022-07-16 14:38:47 +02:00
Magnus Norddahl
69778667aa
Minor cleanup of some vulkan rtx code
2022-07-16 08:55:57 +02:00
Christoph Oelckers
0e90098de8
- rewrote Windows console code for Windows 10's new terminal.
...
This allows dumping a lot of shit code using deprecated Windows functionality and bringing the code in line with Microsoft's roadmap for terminal/console functionality.
Note that this will cause garbled output of non-ASCII characters on Windows 7 and 8.1, but proper handling on these declining systems is of far lesser importance than future-proofing the feature.
2022-07-15 13:04:02 +02:00
Christoph Oelckers
595975fcc7
- did a test compile as C++20 and fixed all warnings that got emitted.
2022-07-15 09:17:50 +02:00
Kevin Caccamo
ffd8b5ed5a
Address Graf's comment
2022-07-15 07:43:57 +02:00
Kevin Caccamo
a89d32c850
Attempt to fix #1654
2022-07-15 07:43:57 +02:00
Christoph Oelckers
2c7761926e
- removed volatile type punning for clipping against line portals.
...
This now uses a common base for line_t and HWLinePortal.
2022-07-14 10:39:11 +02:00
Christoph Oelckers
fbd604b725
- fixed handling of *dive and *surface sounds.
...
The old water level needs to be retrieved before handling splashes, because SplashCheck already updates the waterlevel.
This was swapped around by a recent PR.
2022-07-14 08:13:54 +02:00
Rachael Alexanderson
e3238cd5b7
- always print GZDoom version in the startup log
2022-07-13 14:16:41 -04:00
Ricardo LuÃs Vaz Silva
365131e1e3
rename PrintString to PrintfEx and make it a vararg function
2022-07-11 19:35:51 +02:00
Ricardo LuÃs Vaz Silva
03c8da8a44
Expose Print Flags to ZScript
2022-07-11 19:35:51 +02:00
Christoph Oelckers
aae1d1439a
- reverted AActor::scale to a DVector2.
...
This was causing comparison precision issues with existing script code.
2022-07-11 12:20:34 +02:00
Emile Belanger
edc8204a61
If the system uses very high memory addresses this error will be hit
2022-07-10 22:26:57 +02:00
Rachael Alexanderson
9050ded1c2
- version.h update
2022-07-07 08:27:33 -04:00
Christoph Oelckers
7847a55d67
- do not include game specific stuff in the backend.
2022-07-02 10:26:17 +02:00
Christoph Oelckers
9002cdb61d
- fixed bad use of local variable.
2022-07-02 10:24:51 +02:00
Christoph Oelckers
35f8aab6bf
- fixed names for A_PlaySoundEx
...
These need to be contiguous because the implementation depends on it.
2022-06-30 21:45:59 +02:00
nashmuhandes
8da4f2a212
ZDRay UDMF key update (per-surface sampling distance https://github.com/dpjudas/ZDRay/pull/36 )
2022-06-29 09:12:18 +02:00
Christoph Oelckers
44a15bebea
- fixed background tiling for summary screen.
...
Since the background object gets recycled it must clear this flag before loading a new background.
2022-06-29 08:36:01 +02:00
RaveYard
9a083d2d13
Fix FVector to Vector comparison
2022-06-24 21:38:14 +02:00
alexey.lysiuk
59458cf463
- fixed compilation without JIT
...
src/common/scripting/vm/vmframe.cpp:674:16: error: call to 'JitCaptureStackTrace' is ambiguous
2022-06-23 13:26:36 +03:00
RaveYard
4c588077c2
Fix FVector incompatible operands errors
2022-06-23 10:54:31 +02:00
Christoph Oelckers
2d10ad9d2d
- removed incorrect assert.
...
This may fail if a narrow data type is negated.
2022-06-23 10:43:43 +02:00
Christoph Oelckers
124d71a7be
- let the "abort" button on the network pane of the startup screen do a hard exit on Windows.
...
This merely posted a quit message which did not get properly processed and let the game run into other code with incompletely set up data.
2022-06-23 09:35:45 +02:00
Sally Coolatta
67127e4cce
Bugfix for retro software mode mirrors not working
2022-06-23 07:47:04 +02:00
Christoph Oelckers
8c244f6f85
- use static_assert to make 32 bit builds fail.
2022-06-22 11:11:29 +02:00
Christoph Oelckers
aaf9618e61
- make sure ticdup is initialized.
...
Apparently sometimes it still does not happen.
2022-06-22 10:30:09 +02:00
nashmuhandes
593627f049
Add +ONLYVISIBLEINMIRRORS and +INVISIBLEINMIRRORS actor flags. The former makes the actor only visible in reflections, while the latter makes the actor not cast reflections in mirrors.
2022-06-22 09:36:04 +02:00
Christoph Oelckers
e3d7afa2d5
- added missing return
2022-06-22 09:26:53 +02:00
Magnus Norddahl
a0259e8e00
Hide experimental ray query behind vk_raytrace
2022-06-22 07:55:19 +02:00
Magnus Norddahl
ed134c9b19
Improve the builder syntax so that fewer temp variables are required to build vulkan objects
2022-06-22 07:55:19 +02:00
Magnus Norddahl
7fc579c8b2
Add some helpers
2022-06-22 07:55:19 +02:00
Magnus Norddahl
c7fe3de4b0
Avoid creating new descriptor pools every frame
2022-06-22 07:55:19 +02:00
Magnus Norddahl
5aa0fb536f
Only define SUPPORTS_RAYTRACING if it was detected
2022-06-22 07:55:19 +02:00
Magnus Norddahl
e0907f62d5
Use a black lightmap texture rather than an undefined one (NV and AMD differ on the contents of undefined textures)
2022-06-22 07:55:19 +02:00
Magnus Norddahl
f1775ee64b
Fix null pointer crash if shader fails to compile during startup
2022-06-22 07:55:19 +02:00
Magnus Norddahl
5446e37874
Add debug names to some buffers
2022-06-22 07:55:19 +02:00
Magnus Norddahl
5cc21c5a4a
Upgrade glslang to 11.10.0
2022-06-22 07:55:19 +02:00
Magnus Norddahl
32d059e432
Tell the debug layer what the name of the shader is
...
Always bind both buffer descriptor sets
2022-06-22 07:55:19 +02:00
Magnus Norddahl
821bd3b460
Adjust some init/deinit code and rename some things
2022-06-22 07:55:19 +02:00
Magnus Norddahl
4644221454
Make sure everything has finished rendering or uploading before changing the render buffers
2022-06-22 07:55:19 +02:00
Magnus Norddahl
24bf0c685c
Remove GetVulkanFrameBuffer() so nobody is tempted to call it in the future
2022-06-22 07:55:19 +02:00
Magnus Norddahl
1c4798f059
Move lightmap and shadowmap textures to VkTextureManager
2022-06-22 07:55:19 +02:00
Magnus Norddahl
3d43819a3f
Move null texture to the texture manager
2022-06-22 07:55:19 +02:00
Magnus Norddahl
63d40ffbf9
Avoiding adding empty objects to the delete list
2022-06-22 07:55:19 +02:00
Magnus Norddahl
ba88303527
Move more code into the correct managers
2022-06-22 07:55:19 +02:00
Magnus Norddahl
69cfadf411
Manage buffers in VkBufferManager
2022-06-22 07:55:19 +02:00
Magnus Norddahl
ef802b85e7
Manage postprocess texture lifetimes in the same way as for hw textures
2022-06-22 07:55:19 +02:00
Magnus Norddahl
b3316fbe21
Let VkTextureManager manage the VkHardwareTexture resources
...
Let VkDescriptorSetManager manage the VkMaterial resources
Add the resources to the delete list instead of freeing them immediately as the backend cannot rely on exactly when the hardware renderer decides to destroy them
2022-06-22 07:55:19 +02:00
Magnus Norddahl
298c023b1d
Add buffer and texture managers for handling object lifetimes
2022-06-22 07:55:19 +02:00
Magnus Norddahl
8004532cba
Begin detaching internal vulkan object lifetimes from the hardware renderer layer
2022-06-22 07:55:19 +02:00
Magnus Norddahl
8ebad1003b
Split postprocess part into more files
2022-06-22 07:55:19 +02:00
Magnus Norddahl
ecd2dc6300
Move command buffers out of vk_framebuffer and into its own manager class
2022-06-22 07:55:19 +02:00
Magnus Norddahl
a4e82766d7
Move inlined builder functions to the cpp file and remove FixedVector (none of it is on the critical path anyway)
2022-06-22 07:55:19 +02:00
Magnus Norddahl
3f28a7e5e4
Add some more pipeline barriers hoping it will make any difference to Nvidia drivers crashing on a worker thread (yay, nvidia!)
2022-06-22 07:55:19 +02:00
Magnus Norddahl
8517c9713a
Move descriptor sets from VkRenderPassManager into a new class called VkDescriptorSetManager
2022-06-22 07:55:19 +02:00
Magnus Norddahl
e26fb04adf
Some minor bug fixes
2022-06-22 07:55:19 +02:00
Magnus Norddahl
138d3e86ce
Fix null pointer crash when writing debug messages
2022-06-22 07:55:19 +02:00
Magnus Norddahl
0c1aab074c
Hook up the acceleration structure to the shader and start shooting some rays!
2022-06-22 07:55:19 +02:00
Magnus Norddahl
e08965b0b3
Improve vk_debug output a lot by throwing away the useless parts of the message and limit the callstack to the first 5 gzdoom calls
2022-06-22 07:55:19 +02:00
Magnus Norddahl
0c90a72c66
Upgrade SPV and GLSL version if using Vulkan 1.2
2022-06-22 07:55:19 +02:00
Magnus Norddahl
97073410c4
Upload acceleration structures for the level mesh
2022-06-22 07:55:19 +02:00
Magnus Norddahl
bf1732904f
Enable vulkan 1.2 and ray tracing extensions, if available
2022-06-22 07:55:19 +02:00
Magnus Norddahl
c6416a2afe
Update volk to a newer version
2022-06-22 07:55:19 +02:00
Christoph Oelckers
d5888dfa0a
- validate fountaincolor before using it.
2022-06-21 19:47:08 +02:00
Jan Engelhardt
3213f046c2
Resolve build failure on i686-linux
...
gcc had to say:
gzdoom-g4.8.0/src/common/engine/stats.h:83:13: error: 'CPU' was not declared in this scope
83 | if (CPU.bRDTSC)
2022-06-19 07:53:21 +02:00
alexey.lysiuk
cd998edf86
- added detection of macOS Ventura
2022-06-18 13:14:48 +03:00
Christoph Oelckers
14fc2a011e
- ZScript: don't allow multiple assignment syntax with only one element.
2022-06-16 10:47:11 +02:00
Christoph Oelckers
316b9305a2
- fixed type of third argument of MBF21's MonsterMeleeAttack function.
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This is a sound, not an int.
2022-06-16 10:31:39 +02:00
Christoph Oelckers
de4627a477
- added an override for NOTAUTOAIMED flag when using P_AimLineAttack for informative CCMDs.
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The flag is explicitly blocked for script use.
2022-06-16 10:07:22 +02:00
Christoph Oelckers
74866c28ce
- allow taking screenshots in cutscenes.
2022-06-16 09:51:09 +02:00
Christoph Oelckers
18115ef455
- fixed JIT target function for GetTimeFrac.
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I_GetTimeFrac has default parameters so it cannot be used directly.
2022-06-16 09:34:40 +02:00
Christoph Oelckers
c5eec7b8bb
- fixed: For cutscenes the alternative clean scaling factors need to be activated.
...
This setting was at odds with the internals of the intermission and summary screen handlers.
2022-06-16 09:18:27 +02:00
Christoph Oelckers
e62fe65d00
- silenced a few more float conversion warnings.
2022-06-16 08:21:27 +02:00
Christoph Oelckers
355219d614
- fixed several scale related floating point conversion warnings.
2022-06-15 22:15:36 +02:00
Christoph Oelckers
431c47c957
- fixed setup of ready state with Dehacked.
...
This needs to emulate the hard coded chainsaw sound when weapon states get reassigned.
2022-06-15 22:04:01 +02:00
nashmuhandes
972e9cba09
Standardize and finalize the naming conventions for the new UDMF keys to everything lightmap-related to use an "lm_" prefix.
2022-06-15 20:20:16 +02:00
nashmuhandes
004a962ed5
Actually parse the new ZDRayInfo keys
2022-06-15 13:48:57 +02:00
nashmuhandes
ac5e969759
Update ZDRay keywords
2022-06-15 11:30:21 +02:00
Magnus Norddahl
34f1b23c3f
Fix the discolored sky bug
2022-06-13 21:34:30 -04:00
Christoph Oelckers
be2fe0f304
- check point pushers/pullers by inheritance, not absiolute match
2022-06-13 00:08:34 +02:00
Christoph Oelckers
851a211be2
- fixed some warnings
2022-06-13 00:08:08 +02:00
RaveYard
519f9f4298
Fix JIT pointer offsets
2022-06-12 17:57:44 +02:00
RaveYard
f9bf6f9311
Implement FVector ZScript for Actor Scale
2022-06-12 17:57:44 +02:00
Rachael Alexanderson
0344462684
- set i_pauseinbackground
to match !(i_soundinbackground)
for all configs before this commit.
2022-06-09 04:11:44 -04:00
Christoph Oelckers
013f2003e8
Revert "-got rid of shared_ptr in postprocessing system"
...
This reverts commit 40872a2b21
.
This crashed on Vulkan in a very weird way.
2022-06-09 09:16:58 +02:00
Christoph Oelckers
86a5545fa8
- fixed division by zero with unvalidated ticdup values.
2022-06-09 08:36:11 +02:00
Christoph Oelckers
eb56eb380e
- reinstated con_scale.
2022-06-08 16:42:32 +02:00
Christoph Oelckers
07a8701f8d
- make sure the last notch on the start screen is rendered.
2022-06-07 23:14:17 +02:00
Ricardo LuÃs Vaz Silva
121045e48d
move relative path resolution earlier, to prevent problems with include deduplication
2022-06-07 20:16:50 +02:00
Ricardo LuÃs Vaz Silva
6f6942609c
fix relative include path when loading folders
2022-06-07 10:02:12 -04:00
Christoph Oelckers
9454ba1009
- eliminated more unneeded shared_ptr’s.
2022-06-07 14:09:00 +02:00
Christoph Oelckers
40872a2b21
-got rid of shared_ptr in postprocessing system
2022-06-07 13:59:00 +02:00
Christoph Oelckers
c7798d5503
- use a unique_ptr for the GL debug object.
...
This doesn’t get shared and the containing class doesn’t need to be copied so this is sufficient.
2022-06-07 00:11:56 +02:00
Christoph Oelckers
989dcfcf1c
- avoid storing texture pointers in longer lived data
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* these circumvented all internal texture replacement logic. Texture objects should only be resolved right before drawing them
* added an explicit ‚tilebackground‘ option for the summary screen to fix problems with bad decision logic based on incorrect texture type checks. Automatic tiling no longer depends on texture type, but solely on size.
* added a DrawTexture variant that can be passed a texture ID instead of a pointer
2022-06-07 00:00:54 +02:00
Christoph Oelckers
21b6f722be
- actually GCC is really dumb.
2022-06-06 20:11:01 +02:00
Christoph Oelckers
f4d240b05d
- this behaves a little better on OpenGL.
2022-06-06 19:50:10 +02:00
Christoph Oelckers
90def7e8b0
- GCC is dumb
2022-06-06 19:49:57 +02:00
Christoph Oelckers
d1caf3a471
- made TObjPtr as trivial as possible.
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Mainly to avoid problems with Raze, but eliminating this constructor lets us catch erroneous local definitions via 'auto', which can cause major problems if left undetected.
2022-06-06 15:19:31 +02:00
Christoph Oelckers
71ce8aa79a
- block wipes when streaming movies are playing.
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For synchronization purposes they cannot be interrupted by the wipe loop.
This also groups the cutscene state in a struct for readability purposes.
2022-06-06 12:30:47 +02:00
Christoph Oelckers
c62e14d2c1
- Backend update from Raze
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Mostly cleanup and better separation of game/backend concerns.
2022-06-06 12:09:29 +02:00
Christoph Oelckers
7e57aeb24a
- re-enabled translation initialization.
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This had been commented out for testing and was forgotten.
2022-06-06 08:50:27 +02:00
Christoph Oelckers
4cb7c70e27
- restored accidentally deleted line of code.
2022-06-05 16:43:12 +02:00
Christoph Oelckers
efd4a0b33a
- the chat should use the console's scaling, not the one for the messages printed with the small font.
2022-06-05 16:29:42 +02:00
Christoph Oelckers
a59436c4c2
- fixed auto-scaling for console.
2022-06-05 12:34:22 +02:00
Christoph Oelckers
e266fb1c16
- removed all vid_fps offsetting.
...
To compensate there is now also a "stat fps" which displays the FPS rate in the lower left corner. This had to go because unconditionally altering positions was causing problems with custom HUDs.
2022-06-05 12:16:56 +02:00
Christoph Oelckers
24a275804c
- HUD scaling for automap HUD.
2022-06-05 12:16:15 +02:00
Christoph Oelckers
efaaa3c118
- added Raze-style HUD scaling.
2022-06-05 10:57:21 +02:00
Christoph Oelckers
0ee1cc85ec
- fixed: The IVF decoder never accounted for odd dimensions when applying the UV subsampling.
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To simplify the code the 'optimized' loop was replaced with one iterating over all pixels - even in the worst of cases the little savings are hardly performance relevant.
2022-06-05 08:09:50 +02:00
Christoph Oelckers
6f22eeac00
- added a few more names to the reserved names for main folder detection.
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Also consolidated the access into a single function to avoid indexing errors.
2022-06-04 22:11:14 +02:00
Christoph Oelckers
3c96f7e21c
- added handling for start-of-episode cutscenes.
2022-06-04 21:58:46 +02:00
Christoph Oelckers
c597ba2fef
- made cutscenes at engine startup work.
2022-06-04 21:31:19 +02:00
Christoph Oelckers
ab856e4f6a
- consider "fonts" and "models" reserved folder names.
2022-06-04 18:49:31 +02:00
Christoph Oelckers
26a377c009
- fixed undefined behavior with Dehacked's value parser.
...
From the looks of it MSVC's strtoul function does parse negative values, while GCC's does not. Since negative values are allowed for some properties this now uses strtoll and stores the value with 64 bit to preserve both the value range of signed int and unsigned int.
2022-06-04 09:23:46 +02:00
Christoph Oelckers
df74288f7b
- use the same rules for cutscenes as for old intermissions when travelling in a hub
2022-06-03 00:30:34 +02:00
Christoph Oelckers
608b387e04
- use correct mapping for IBM437’s lower characters
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For use on text screens these need to be mapped to the printable characters they represent on screen, not the control characters of ASCII.
2022-06-03 00:12:45 +02:00
Christoph Oelckers
99d98cf79d
- added cutscene creation code
2022-06-03 00:03:57 +02:00
Christoph Oelckers
15a5554f8d
- fixed fast crushers going out of sync if something is being crushed by them.
2022-06-02 16:48:07 +02:00
Christoph Oelckers
05c846c4eb
- fixed: the last column of a text-type start screen was not rendered.
2022-06-02 08:32:39 +02:00
Christoph Oelckers
092eb1eb6f
- use StartupTexture, not HeaderTexture to clear the screen.
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HeaderTexture does not exist for the Endoom screen.
2022-06-01 18:00:03 +02:00
Christoph Oelckers
b615019715
- fixed: sound must be initialized before the start screen.
2022-06-01 17:44:07 +02:00
Christoph Oelckers
c11729c2bb
- fixed: Vulkan descriptor sets must check the real translation, not just the translation ID.
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In particular the one for the menu's player sprite and ACS translations can alter a translation ID's actual translation at run time, these changes never triggered a descriptor set change.
2022-06-01 16:47:54 +02:00
Christoph Oelckers
298407aaf3
- workaround for clearing the start screen in Vulkan.
...
There seems to be a bug in the backend, but I have no idea what's wrong.
Clearing the start screen with a ClearRect call renders the 2D drawer in an unstable state. So for now, clear the screen by rendering a texture, but with light color black, which produces the same effect without later breaking stuff.
2022-06-01 16:02:24 +02:00
Rachael Alexanderson
c8156fa581
- add keybinds for F17-F24
2022-06-01 10:23:08 +02:00
Christoph Oelckers
3b87c19b5b
- fixed startuo screen creation
2022-06-01 10:20:32 +02:00
Christoph Oelckers
2d901eca7f
- added missing #include.
2022-06-01 09:34:07 +02:00
Christoph Oelckers
7787a410ea
- Startscreen fixes.
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* for Strife the game palette must be loaded before the start screen.
* increase update frequency of start screen to roughly 35 fps
* fixed Strife's laser sprite names.
* do not show the native progress bar if a graphical start screen is used.
2022-06-01 09:30:20 +02:00
Christoph Oelckers
344c6348fd
- sprite lightlevel cleanup and fixes.
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* consolidated the getter functions on the game data side
* better handling of per-sprite lighting with fog
* allow negative values for additive per-sprite lighting.
* also fixed return type of UpdateWaterDepth.
2022-06-01 08:37:13 +02:00
Christoph Oelckers
da30b6f6f0
- fixed some GCC warnings
2022-06-01 08:37:00 +02:00
Christoph Oelckers
077aa6b0ae
- cleaned out some duplicates in Posix platform code
2022-06-01 08:37:00 +02:00
Christoph Oelckers
59cddf1601
- hooked up graphical start screens with the in-game renderer.
2022-06-01 08:37:00 +02:00
Christoph Oelckers
79f4a9c0f3
- removed the native graphical startup screens.
...
ENDOOM is already working with this commit, the start screens still require some work to connect them.
2022-06-01 08:37:00 +02:00
Christoph Oelckers
d6886ed44f
- route the StartScreen#::Net... functions through a global interface.
...
These will require different treatment later, so best only have one place where each method is called.
2022-06-01 08:37:00 +02:00
Christoph Oelckers
21c60c931e
- warning fixes and cleanup from old startscreen branch.
2022-06-01 08:36:59 +02:00
Christoph Oelckers
1aa3a5ea16
- platform independent classes for start screen rendering.
...
These use the internal 2D drawer. Not hooked up yet.
2022-06-01 08:36:59 +02:00
Christoph Oelckers
e42256c7a8
- added texture class for handling the start. screen
2022-06-01 08:36:59 +02:00
Christoph Oelckers
3b3a3a31e8
- Win32 i_main.cpp cleanup
...
Moved SetWndowTitle into the menu class
Removed the dead Windows session code
Removed the unused modules for Win32 core DLLs.
removed dynamic function calls for post-XP features
2022-06-01 08:36:59 +02:00
Magnus Norddahl
6670bc09b9
Create a MainWindow class that manages the main win32 window of the application
2022-06-01 08:36:59 +02:00