Commit Graph

2345 Commits

Author SHA1 Message Date
Christoph Oelckers 419a998bdf - warning removal
SVN r3043 (trunk)
2010-12-15 18:57:39 +00:00
Christoph Oelckers b42952b85c - added a 'restart' CCMD that allows restarting the engine with different WADs being loaded without quitting first
SVN r3042 (trunk)
2010-12-15 11:45:39 +00:00
Christoph Oelckers 772d59dff4 - fixed handling of missing backgrounds for intermission text screens for real this time.
SVN r3041 (trunk)
2010-12-15 08:00:38 +00:00
Christoph Oelckers e7eb43a343 - added Gez's automap patch to mark trigger lines.
SVN r3040 (trunk)
2010-12-15 00:14:42 +00:00
Christoph Oelckers 770a879f6a - fixed: The TouchedActors array in the Dehacked parser was not freed after parsing was done.
- Initialize the alt HUD explicitly in D_DoomMain.
- don't let S_UnloadReverbDef leave a broken list of sound environments behind.
- Added more code to explicitly delete data before initializing it.

SVN r3039 (trunk)
2010-12-15 00:09:31 +00:00
Christoph Oelckers 79c5080dda - added DavidPH's submission for specifying vertex heights directly in UDMF.
SVN r3037 (trunk)
2010-12-14 00:56:44 +00:00
Christoph Oelckers f0f17e531c - move static AM color initialization into the AM_StaticInit function.
- move D_LoadWadSettings to keysections.cpp.
- made some more data reloadable.
- data structures filled by P_SetupLevel should be cleared before loading the level. They can remain non-empty in case of an error. There's probably more to fix here...
- fixed: MidiDevices and MusicAliases were not cleared before reloading local SNDINFOs.
- fixed signed/unsigned warnings in AddSwitchPair for real (GCC really allows -1u? MSVC prints a warning for that.)


SVN r3036 (trunk)
2010-12-14 00:50:02 +00:00
Braden Obrzut ee20d0ea7a - Fixed: GCC compiler warnings.
- zipdir will no longer store files ending in '~' on Linux.
- Added st_oldouch which restores the old ouch face behavior of only showing when health increases by 20 while taking damage.

SVN r3035 (trunk)
2010-12-13 17:09:35 +00:00
Christoph Oelckers c6525a2271 - changed some data init code to delete the data it wants to initialize first.
- The 'savebuffer' variable still existed?
- Changed AInventory::Destroy to NULL SendItemUse and SendItemDrop if they point to the destroyed object. Although unlikely it can't be ruled out completely that this can happen with delayed CCMDs.
- fixed: Starting a new game did not clear the hub statistics array.


SVN r3034 (trunk)
2010-12-13 10:02:45 +00:00
Christoph Oelckers 99b5fe29f7 - cleaned up D_DoomMain a little. It's still far too large though.
- added explicit initialization of console background texture instead of letting C_InitConsole doing it as needed.
- added 'clearaliases' CCMD.


SVN r3033 (trunk)
2010-12-12 23:52:00 +00:00
Christoph Oelckers ececec1c65 - init bot specific actor properties righr after parsing DECORATE, not when spawning the first bot (which is too late.)
SVN r3032 (trunk)
2010-12-12 21:09:16 +00:00
Christoph Oelckers 572bc4620a - changed automap initialization so that static data only gets initialized once upon startup instead of each time a level starts.
- initialize AUTOPAGE only once when the level starts, not each time the automap is switched on.


SVN r3031 (trunk)
2010-12-12 17:54:10 +00:00
Christoph Oelckers 0715b7dfc6 - cleaned up switch code and fixed several problems:
* savegames stored an index in the switch table and performed no validation when loading a savegame.
  * setting of a random switch animation duration was broken.
  * separated the 2 values stored in the Time variable into 2 separate variables.
  * defining a switch with one texture already belonging to another switch could leave broken definitions in the switch table.
- added function for serializing switch and door animation pointers.
- bumped min. savegame versions due to changes to DButtonThinker and removed all current savegame compatibility code.


SVN r3030 (trunk)
2010-12-12 15:43:35 +00:00
Christoph Oelckers e257c4cb64 - moved animated door definitions into texture manager and split all associated code off p_doors.cpp
SVN r3029 (trunk)
2010-12-12 08:30:12 +00:00
Christoph Oelckers d851040ad6 - fixed GCC compilation.
SVN r3028 (trunk)
2010-12-12 07:59:38 +00:00
Christoph Oelckers 24ab37613a - moved switch definitions into texture manager and split all associated code off p_switches.cpp into its own file.
SVN r3027 (trunk)
2010-12-11 23:02:46 +00:00
Christoph Oelckers 6309d90be0 - moved texture counting code into FTextureManager.
- moved all code and data for Build tile management into FTextureManager.
- moved texture animation management into FTextureManager.
- changed: Animate textures only once per frame, not per view. Otherwise with animations that have sub-frame accuracy camera textures of the same area can show different animation frames if the frame changes falls between the rendering of the different views.


SVN r3026 (trunk)
2010-12-11 12:00:40 +00:00
Christoph Oelckers c9a33edee0 - fixed: Portal setup did some incorrect validity checks.
SVN r3025 (trunk)
2010-12-09 07:55:46 +00:00
Christoph Oelckers 092f53d875 - fixed: The 'secret' CCMD used FStrings directly as printf parameters.
SVN r3024 (trunk)
2010-12-09 07:50:08 +00:00
Christoph Oelckers d54ee47656 - fixed: The intermission screen did not initialize its texture variable when the texture was invalid.
SVN r3023 (trunk)
2010-12-07 16:16:31 +00:00
Christoph Oelckers 9ad2a2b00e - fixed: AActor::ClearCounters should not decrease the kill count if it is called for a dead monster which can happen in Thing_Remove.
SVN r3022 (trunk)
2010-12-06 21:57:51 +00:00
Christoph Oelckers e7bbca8e33 - expanded compat_trace flag to apply also to sight checks.
- Set trace compatibility for Real World MAP11.


SVN r3021 (trunk)
2010-12-04 08:53:13 +00:00
Braden Obrzut 72f589c8c3 - Fixed what appears to be a copy/paste error in the CMakeLists.txt.
SVN r3020 (trunk)
2010-12-02 21:45:38 +00:00
Christoph Oelckers 007fae107e - fix last commit
SVN r3019 (trunk)
2010-12-02 17:01:05 +00:00
Christoph Oelckers 74822572da - restore old portal checks for Action Doom 2 (as a hidden compatibility option.)
SVN r3018 (trunk)
2010-12-02 15:08:44 +00:00
Christoph Oelckers 5bc4bc90bb - fixed: A new episode definition for a map that already had one defined did not replace the old definition.
- fixed: Skipping the skill menu did not work because it checked the number of episodes, not skills.


SVN r3017 (trunk)
2010-12-02 13:57:05 +00:00
Randy Heit d9c811fc61 - Increase MAX_SKYBOX_PLANES to 1000.
SVN r3016 (trunk)
2010-12-02 02:08:54 +00:00
Christoph Oelckers 86516ecfac - fixed: The code that set DIntermissionController::CurrentIntermission was missing a write barrier.
SVN r3015 (trunk)
2010-12-01 19:56:35 +00:00
Christoph Oelckers ce8be35000 - fixed: Normal skyboxes should not block spawning of a portal.
SVN r3014 (trunk)
2010-11-30 09:36:36 +00:00
Christoph Oelckers 5ad9e0c3b8 - added code submission for printing secret information.
- added missing TRXTCOLOR_CYAN #define.
- changed bridge things to be completely immobile towards sector plane movement. This problem again reared its ugly head in 007LTSD where the oversized bridges got messed up by some opening doors and lowering lifts. Now any plane trying to move such a thing will get blocked. Moving these things by other means still works normally, of course

SVN r3013 (trunk)
2010-11-30 08:18:11 +00:00
Christoph Oelckers 14f4a9e835 - added some fudging to make sectors that are neighboring a portal plane but share the same texture properties actual parts of the portal. This is only done when portals are defined with portal things. This was necessary to preserve an effect that depended on incomplete checks in the renderer that could not be preserved with the implementation of linedef based portals.
SVN r3012 (trunk)
2010-11-29 12:43:52 +00:00
Randy Heit f7fa3c8dbb - Add a SetCursor() call to I_SetCursor() when the pointer is within the window's client area to
make the pointer change instant instead of waiting until the next mouse event.

SVN r3010 (trunk)
2010-11-19 04:20:33 +00:00
Randy Heit 54163bc81c - Changed sprite-on-drawseg calculations to use untransformed coordinates. Build does it like
this. I don't recall what Doom did.

SVN r3009 (trunk)
2010-11-19 04:01:15 +00:00
Christoph Oelckers c5f5bcc432 - added a hidden compatiblity option for maps that fell victim to the broken destination search code in some 2.0.9x versions
SVN r3008 (trunk)
2010-11-12 21:12:47 +00:00
Braden Obrzut c8eb4bbc8d - Turns out I can't clear one protocol warning on 10.6 without breaking compatibility with 10.4/10.5.
SVN r3007 (trunk)
2010-11-11 00:22:36 +00:00
Braden Obrzut a00730c160 - Fixed: Cocoa IWAD picker was not updated. Also changed instances of the deprecated stringWithCString to stringWithUTF8String.
- Fixed: Mac OS X should be case insensitive like Windows.

SVN r3005 (trunk)
2010-11-10 23:39:34 +00:00
Christoph Oelckers 340ffc08d6 - fixed: Boom's switch-based equivalents of FloorandCeiling_LowerRaise can only move either the ceiling or the floor but never both due to a programming error. Changed this special so that Boom's broken mode can be reactivated through xlat.
SVN r3004 (trunk)
2010-11-10 11:25:34 +00:00
Christoph Oelckers 5e7753d7e8 - fixed: The floor plane's alpha was not initialized.
SVN r3003 (trunk)
2010-11-08 20:18:06 +00:00
Christoph Oelckers 2fcf1af21b - added a $musicalias command to SNDINFO that allows remapping of music tracks. Mapping to 'none' means that starting the remapped song will have no effect at all. There's one limitation though: If you load a WAD with the same music name after the one with the SNDINFO lump the mapping will be ignored. This is so that music resources can use this command without interfering with WADs that replace the music with their own.
SVN r3002 (trunk)
2010-11-08 17:24:27 +00:00
Christoph Oelckers 1f43f4e961 - Added DavidPH's AProp_ScaleX/Y / A_SetScale submission.
SVN r3000 (trunk)
2010-11-08 00:01:21 +00:00
Christoph Oelckers 2f06007ad4 - added Edward-san's fix for the turbo CCMD.
SVN r2998 (trunk)
2010-11-07 23:50:21 +00:00
Christoph Oelckers 332d9b9ad1 - Changed savegame versioning for SVN-less builds to use a SAVEVER value of 999999 so that it is guaranteed that such a build can load its own savegames - even if it is at the cost of losing the ability to handle older savegames. People should build ZDoom with revision info anyway. ;)
SVN r2997 (trunk)
2010-11-07 23:48:55 +00:00
Christoph Oelckers ad18c7396e - fixed: Sector_SetPortal did not set the portal's alpha value.
SVN r2996 (trunk)
2010-11-07 23:37:03 +00:00
Christoph Oelckers 9278375064 - added 'flooralpha' and 'ceilingalpha' sector properties. They only have meaning if a sector stack portal is defined in this sector. If set to anything less than 1.0 these will override the alpha set by a portal. This is mostly for Sector_SetPortal to avoid defining multiple portals that only differ by their plane translucency.
SVN r2995 (trunk)
2010-11-07 22:12:38 +00:00
Christoph Oelckers 12d2124700 - fixed: Explosions may not spawn splashes in sectors with a Transfer_Heights effect. Due to the way it handles floor textures it cannot spawn them correctly there.
SVN r2994 (trunk)
2010-11-07 20:18:52 +00:00
Christoph Oelckers ef133dc682 - changed skybox code to use the alpha from the sector plane.
- removed alpha from skybox viewpoints.


SVN r2993 (trunk)
2010-11-07 17:05:21 +00:00
Christoph Oelckers 492bead360 - add alpha property to sector_t::splane. Not used yet.
SVN r2992 (trunk)
2010-11-07 16:17:14 +00:00
Christoph Oelckers c31c4755fa - add an alpha parameter to R_FindPlane.
- fixed: R_FindPlane must do a full visplane comparison for stacked sectors with a non-0 alpha for the sector plane.


SVN r2991 (trunk)
2010-11-07 16:11:42 +00:00
Christoph Oelckers 669ce73272 - made the alpha used by stacked sectors part of the visplane. This will be needed to fix the merging of stacks with the same displacement but different alpha values.
SVN r2990 (trunk)
2010-11-07 15:30:41 +00:00
Christoph Oelckers 7dd8a0fce9 - replaced all calls to sqrtf with sqrt. Also changed P_RadiusAttack to use doubles for all floating point calculations.
SVN r2989 (trunk)
2010-11-07 14:39:09 +00:00
Christoph Oelckers dff4553663 - fixed: When playing non-looping songs GMESong::Read could return without releasing the critical section.
SVN r2988 (trunk)
2010-11-07 14:25:08 +00:00
Christoph Oelckers b771426ea2 - added Demolisher's APROP_Waterlevel patch.
SVN r2986 (trunk)
2010-11-07 07:31:58 +00:00
Christoph Oelckers efe70a0799 - added THeShooter7's patch to use the PUFFGETSOWNER flag for blood, too.
SVN r2985 (trunk)
2010-11-07 07:29:23 +00:00
Christoph Oelckers 72192397ad - added some initial configurability to statistics intermission screen:
* Font and color for map name can be set if it's not a titlepatch
 * 'Finished' and 'Entering' can be either patches or a printed text in all gamees now.
 * Font and color for 'finished' and 'entering' text can be set.
 * moved 'finished' and 'Now entering:' texts into string table.


SVN r2981 (trunk)
2010-11-06 09:28:17 +00:00
Randy Heit 4a9892725d - Use the so-called SafeTerminateProcess() function to kill the child TiMidity++ process instead
of signaling an event. I would have preferred to use GenerateConsoleCtrlEvent(), but since it
  requires the caller be attached to the same console as the process it wants to kill, it's
  pretty much worthless. We will continue to look for the presence of the event name in the
  TiMidity++ binary despite no longer using it, because standard TiMidity++ builds do not write
  to stdout in binary mode on Windows systems.

SVN r2980 (trunk)
2010-11-04 03:47:49 +00:00
Randy Heit ad200d8a56 - Tweaked jumpTics again. As before, it now counts down whenever it is non-zero. If the player
is on the ground and it counts below -18, it is zeroed so that the player can jump again. This
  handles cases where either the player did not actually jump when they pressed +jump (because
  there was a ceiling in the way) or when they land on something other than the floor.

SVN r2979 (trunk)
2010-11-04 02:19:34 +00:00
Christoph Oelckers d45262f96b - fixed: With the Buddha cheat active the health of the real player actor was not synchronized with the player data if a voodoo doll received damage that would have killed it.
SVN r2978 (trunk)
2010-11-03 23:43:34 +00:00
Christoph Oelckers c02339501c - fixed: The message for trying to quickload in netgames used the wrong display mode for the message menu.
SVN r2977 (trunk)
2010-11-03 23:33:57 +00:00
Christoph Oelckers 2f61653cae - fixed: AdjustPusher compared a sector's index with a tag to check for existing pushers in that sector.
SVN r2976 (trunk)
2010-11-03 23:27:31 +00:00
Randy Heit 0604d308d5 - Fixed: Pressing left or right on a video mode option line should play "menu/cursor", not "menu/change".
SVN r2974 (trunk)
2010-11-03 02:33:22 +00:00
Randy Heit 18205c82a6 - Modify AimingCamera so that it can pick up targets after spawning, since this is the only way
for it to aim at players, who cannot be spawned with TIDs.

SVN r2973 (trunk)
2010-11-03 02:27:46 +00:00
Randy Heit db2147c700 - Fixed: Options selected in Strife dialogues using the number keys were off by one.
SVN r2972 (trunk)
2010-11-03 02:17:08 +00:00
Randy Heit 810ca55e2a - Fixed: The minimum velocity for player landing in effects in P_ZMovement should be -8, not -9.
SVN r2971 (trunk)
2010-11-03 02:11:06 +00:00
Randy Heit 92d11da8a5 - Revised usage of jumpTics. In Hexen, it went like this:
* When you jump, it gets set to 18.
  * When you land, it gets set to 7.
  * As long as it is non-zero, it counts down, and you cannot jump.
  Of note here, is that setting it to 18 upon jumping seems useless, since you can't jump unless
  you're on the ground, and when you reach the ground, it will always be set to 7. With that in
  mind, the new behavior is:
  * When you jump, it gets set to -1.
  * When you land, if it is less than zero or you fall far enough to squat, jumpTics will
    be set to 7. Otherwise, jumpTics is left alone.
  * If jumpTics is positive, it will count down each tic.
  * As long as JumpTics is non-zero, you cannot jump.

SVN r2970 (trunk)
2010-11-03 02:07:56 +00:00
Christoph Oelckers 48e17ccf1c - fixed: The cast call could not handle actors with changing sprites
- fixed: The cast call was missing some NULL pointer checks for invalid actor classes.
- fixed: The cast call did not use a translation defined for an actor class.


SVN r2968 (trunk)
2010-10-30 07:21:16 +00:00
Randy Heit 1287c9419a - Fixed: Controller buttons were still translated to menu buttons when the controls menu was
waiting for a button press, making it impossible to bind buttons that have special meaning to
  the menu from the menu.

SVN r2967 (trunk)
2010-10-24 17:46:48 +00:00
Christoph Oelckers b0c7ac6868 - made "follow player" automap option a CVAR and added a menu item for it.
SVN r2965 (trunk)
2010-10-24 07:39:48 +00:00
Christoph Oelckers 2a0c4b9f32 - added a CVAR to decide when to show the map label (ExMy, MAPxx) on the automap HUD. Available settings are Never, Always and Only for hubs.
- made all crosshair related CVARs game specific. They were all global to all supportesd games.


SVN r2964 (trunk)
2010-10-24 07:31:39 +00:00
Christoph Oelckers 40c75b811d - fixed: When used on non-projectiles A_Explode ignored the HurtSource flag.
SVN r2963 (trunk)
2010-10-23 23:05:56 +00:00
Christoph Oelckers 747f3dd97a - fixed: The intermission screen was not taking texture scaling into account (it was written before the introduction of scaled texture handling for 2D.)
SVN r2962 (trunk)
2010-10-23 22:42:53 +00:00
Christoph Oelckers c9adcb0f47 - fixed: The GAMEINFO parser did not correctly handle NOSPRITERENAME
- added STTPRCNT to HUDFONT_DOOM

SVN r2961 (trunk)
2010-10-23 22:33:39 +00:00
Christoph Oelckers 0497171bc0 - fixed: States jumping to themselves should only end an actor's cast call when it happens in the death sequence.
SVN r2957 (trunk)
2010-10-17 23:22:09 +00:00
Christoph Oelckers f318653a11 - fixed: The intermission data was never freed.
SVN r2955 (trunk)
2010-10-17 13:25:21 +00:00
Christoph Oelckers fe0c7bc7f9 - Let FPlayerNameBox::DrawBorder decide what graphics to use based on actual presence in the WADs, not the gamemode.
SVN r2953 (trunk)
2010-10-17 08:29:21 +00:00
Christoph Oelckers 94fd56b6bd - added option for the cast call to use a 'Death.Cast' sequence so that monsters with an unusable death sequence for the cast call can define an alternative.
SVN r2952 (trunk)
2010-10-17 08:02:04 +00:00
Christoph Oelckers 6538bc457b - fixed: The cast call could time out on overlong death sequences and get stuck.
- fixed: The cast call code should treat a waiting state in the death sequence as its end.


SVN r2951 (trunk)
2010-10-17 07:56:49 +00:00
Christoph Oelckers 8ebb555343 - fixed: Detection of MAP01 presence was wrong.
SVN r2950 (trunk)
2010-10-16 22:40:27 +00:00
Christoph Oelckers ce7921c9d9 - externalized the vector graphics for the automap arrows and the key.
SVN r2949 (trunk)
2010-10-16 22:37:30 +00:00
Braden Obrzut 9e2e9262a4 - Fixed: Crash in Linux due to passing FStrings as character arrays.
- Fixed: More places where SBarInfo used the unscaled information from graphics.

SVN r2948 (trunk)
2010-10-16 17:04:18 +00:00
Christoph Oelckers 650da24364 - fixed: The alternative HUD's number printing function did not take texture scaling into account when calculating the printing position.
SVN r2947 (trunk)
2010-10-16 16:21:19 +00:00
Christoph Oelckers 8806ec294f - fixwd some GCC problems with d_iwad.cpp.
SVN r2946 (trunk)
2010-10-16 06:38:42 +00:00
Christoph Oelckers 0bde8591ee - forgot to handle GI_MAPxx flag.
SVN r2944 (trunk)
2010-10-15 15:40:16 +00:00
Christoph Oelckers eded2ef345 - Each IWAD can now define its own config section. Hacx, Harmony and Action Doom2 now do that.
- moved IWAD identification data into a lump in zdoom.pk3.
- rewrote IWAD checking code 

SVN r2943 (trunk)
2010-10-15 15:13:53 +00:00
Christoph Oelckers 7068c1df48 - added a ResetEvent call in case that Timidity++ did not react to signalling the KillerEvent.
SVN r2942 (trunk)
2010-10-14 14:40:26 +00:00
Braden Obrzut eb064ebe06 - Fixed crash with joysticks with more than 5 axes.
SVN r2941 (trunk)
2010-10-13 20:07:16 +00:00
Braden Obrzut 78cfbe56a1 - Forgot to actually add new joystick code.
SVN r2940 (trunk)
2010-10-13 16:30:31 +00:00
Braden Obrzut 0d10718e67 - Added SDL joystick support.
SVN r2939 (trunk)
2010-10-13 16:29:37 +00:00
Christoph Oelckers 55585a36eb - Added "Heretic1" autoload section for files that should be loaded with real Heretic but not with Blasphemer.
SVN r2938 (trunk)
2010-10-12 22:52:35 +00:00
Christoph Oelckers 7e362819e4 - made the different cursor characters for Raven's and the other small fonts a property of the font instead deciding based on the game.
SVN r2935 (trunk)
2010-10-12 08:43:15 +00:00
Christoph Oelckers 352a926ddf - made all references to the GameNames array an inline function call to allow easier modification later
- changed all parsers that check for the current game to use the same function for the game check.
- fixed: The TEAMINFO parser handled 'game Any' incorrectly.


SVN r2934 (trunk)
2010-10-12 07:14:31 +00:00
Christoph Oelckers dd17c35d89 - removed gamemode check for shareware message. It also uses LANGUAGE conditionals now.
SVN r2931 (trunk)
2010-10-11 22:10:15 +00:00
Christoph Oelckers 2eac96143e - added conditionals to LANGUAGE parser so that the special messages for Chex Quest can be handled in the definition lumps instead of the code.
SVN r2930 (trunk)
2010-10-11 19:16:09 +00:00
Christoph Oelckers d969b141b8 - added option to set custom end sequences: Use 'next = endsequence, "sequencename" in MAPINFO.
SVN r2929 (trunk)
2010-10-10 06:21:23 +00:00
Braden Obrzut 45f3ef91d3 - Fixed: If a log popup is defined, it should not draw the default log message.
- Fixed: The counters in draw(selected)inventory(bar) should not have been limited to 3 characters.
- Added: drawshadow() to drawinventorybar.
- Added: itemflash to drawselectedinventory to use Strife's cursor fade.
- Added: time and logtext to drawstring.  In addition a linebreaks(size) flag was added.

SVN r2928 (trunk)
2010-10-09 15:57:04 +00:00
Braden Obrzut 394a37421a - NULL pointer checks in music_pseudo_mididevice.cpp to prevent crashes on startup if fmod fails to play a midi.
SVN r2927 (trunk)
2010-10-09 04:37:31 +00:00
Braden Obrzut b2548bf02a - Added detection code for Hacx 1.2 IWAD.
SVN r2925 (trunk)
2010-10-09 00:10:54 +00:00
Braden Obrzut 5f8c2f6310 - Added: keys, accuracy, stamina, and savepercent to drawnumber. (Savepercent is also available for drawbar.)
SVN r2924 (trunk)
2010-10-08 23:09:27 +00:00
Christoph Oelckers a84a015f0c - fixed: The intermission actions for custom end sequences were never appened to the intermission descriptor.
SVN r2922 (trunk)
2010-10-07 22:57:09 +00:00
Christoph Oelckers 0595724d68 - updated CMakeLists.txt for intermission changes.
SVN r2921 (trunk)
2010-10-07 21:34:21 +00:00
Christoph Oelckers ec3e4bb7c7 - fixed: The Player played no sounds in the Doom2 cast.
- fixed: The player's melee state is not a proper melee state so it should not be entered when used in the cast.
- fixed: Sounds were played before changing states. That missed situations where the state was entered from anywhere else but the previous state.


SVN r2915 (trunk)
2010-10-06 17:57:56 +00:00